psu_game: Remove an obnoxious log.
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@ -405,7 +405,6 @@ npc_load(Leader, [{PartyPos, NPCGID}|NPCList]) ->
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{ok, OldNPCUser} = egs_user_model:read(NPCGID),
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{ok, OldNPCUser} = egs_user_model:read(NPCGID),
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#egs_user_model{instancepid=InstancePid, area=Area, entryid=EntryID, pos=Pos} = Leader,
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#egs_user_model{instancepid=InstancePid, area=Area, entryid=EntryID, pos=Pos} = Leader,
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NPCUser = OldNPCUser#egs_user_model{lid=PartyPos, instancepid=InstancePid, areatype=mission, area=Area, entryid=EntryID, pos=Pos},
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NPCUser = OldNPCUser#egs_user_model{lid=PartyPos, instancepid=InstancePid, areatype=mission, area=Area, entryid=EntryID, pos=Pos},
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io:format("~p", [NPCUser]),
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%% @todo This one on mission end/abort?
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%% @todo This one on mission end/abort?
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%~ OldNPCUser#egs_user_model{lid=PartyPos, instancepid=undefined, areatype=AreaType, area={psu_area, 0, 0, 0}, entryid=0, pos={pos, 0.0, 0.0, 0.0, 0}}
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%~ OldNPCUser#egs_user_model{lid=PartyPos, instancepid=undefined, areatype=AreaType, area={psu_area, 0, 0, 0}, entryid=0, pos={pos, 0.0, 0.0, 0.0, 0}}
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egs_user_model:write(NPCUser),
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egs_user_model:write(NPCUser),
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