psu_proto: Move send_0113 to psu_proto without reviewing it.
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@ -729,8 +729,8 @@ event(player_death_return_to_lobby, Client=#client{gid=GID}) ->
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event(player_type_availability_request, Client) ->
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psu_proto:send_1a07(Client);
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event(player_type_capabilities_request, _Client) ->
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psu_game:send_0113();
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event(player_type_capabilities_request, Client) ->
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psu_proto:send_0113(Client);
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event(ppcube_request, Client) ->
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psu_proto:send_1a04(Client);
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@ -158,12 +158,6 @@ build_010a_list([ItemID|Tail], Acc) ->
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Bin = << UCS2Name/binary, 0:NamePadding, RarityBin:8, 0:8, BinItemID/binary, SellPrice:32/little, DataBin/binary >>,
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build_010a_list(Tail, [Bin|Acc]).
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%% @todo Types capability list.
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send_0113() ->
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{ok, File} = file:read_file("p/typesinfo.bin"),
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GID = get(gid),
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send(<< 16#01130300:32, 0:64, GID:32/little, 0:64, 16#00011300:32, GID:32/little, 0:64, GID:32/little, File/binary >>).
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%% @todo Handle more than just goggles.
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send_0a0a(Inventory) ->
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{ok, << _:68608/bits, Rest/bits >>} = file:read_file("p/packet0a0a.bin"),
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@ -1211,6 +1211,12 @@ send_0111(#users{gid=CharGID, lid=CharLID}, EventID, Param, #client{socket=Socke
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packet_send(Socket, << 16#01110300:32, DestLID:16/little, 0:48, CharGID:32/little, 0:64, 16#00011300:32, DestGID:32/little, 0:64,
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CharGID:32/little, CharLID:32/little, EventID:32/little, Param:32/little >>).
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%% @todo Types capability list.
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%% @todo This packet hasn't been reviewed at all yet.
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send_0113(#client{socket=Socket, gid=DestGID}) ->
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{ok, File} = file:read_file("p/typesinfo.bin"),
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packet_send(Socket, << 16#01130300:32, 0:64, DestGID:32/little, 0:64, 16#00011300:32, DestGID:32/little, 0:64, DestGID:32/little, File/binary >>).
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%% @doc Update the character level, blastbar, luck and money information.
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send_0115(CharUser, Client) ->
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send_0115(CharUser, 16#ffffffff, Client).
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