psu_proto: Move unicube_request and unicube_select to events. Now handle EventID on select.
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@ -608,7 +608,41 @@ event({item_unequip, ItemID, TargetGID, TargetLID, A, B}) ->
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_ -> 1 % weapons
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end,
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send(<< 16#01050300:32, 0:64, GID:32/little-unsigned-integer, 0:64, 16#00011300:32, GID:32/little-unsigned-integer,
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0:64, TargetGID:32/little-unsigned-integer, TargetLID:32/little-unsigned-integer, ItemID, 2, Category, A, B:32/little-unsigned-integer >>).
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0:64, TargetGID:32/little-unsigned-integer, TargetLID:32/little-unsigned-integer, ItemID, 2, Category, A, B:32/little-unsigned-integer >>);
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%% @doc Uni cube handler.
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event(unicube_request) ->
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send_021e();
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%% @doc Uni selection handler.
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%% @todo When selecting 'Your room', load a default room.
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%% @todo When selecting 'Reload', reload the character in the current lobby.
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event({unicube_select, Selection, EntryID}) ->
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case Selection of
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cancel -> ignore;
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16#ffffffff ->
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log("uni selection (my room)"),
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send_0230(),
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% 0220
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area_load(1120000, 0, 100, 0);
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_UniID ->
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log("uni selection (reload)"),
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send_0230(),
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% 0220
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%% force reloading the character and data files (@todo hack, uses myroom questid to do it)
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{ok, User} = egs_user_model:read(get(gid)),
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if User#egs_user_model.partypid =:= undefined ->
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ignore;
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true ->
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%% @todo Replace stop by leave when leaving stops the party correctly when nobody's there anymore.
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%~ psu_party:leave(User#egs_user_model.partypid, User#egs_user_model.id)
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psu_party:stop(User#egs_user_model.partypid)
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end,
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Area = User#egs_user_model.area,
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NewRow = User#egs_user_model{partypid=undefined, area=Area#psu_area{questid=1120000, zoneid=undefined}, entryid=EntryID},
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egs_user_model:write(NewRow),
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area_load(Area#psu_area.questid, Area#psu_area.zoneid, Area#psu_area.mapid, EntryID)
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end.
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%% @doc Movement (non-broadcast) handler. Do nothing.
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handle(16#0102, _) ->
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@ -653,42 +687,6 @@ handle(16#0110, Data) ->
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log("unknown 0110 (~b, ~b, ~b)", [A, B, C])
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end;
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%% @doc Uni cube handler.
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handle(16#021d, _) ->
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send_021e();
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%% @doc Uni selection handler.
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%% When selecting 'Your room', load a default room.
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%% When selecting 'Reload', reload the character in the current lobby.
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%% @todo There's probably an entryid given in the uni selection packet.
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handle(16#021f, << Uni:32/little-unsigned-integer, _/bits >>) ->
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case Uni of
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0 -> % cancelled uni selection
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ignore;
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16#ffffffff ->
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log("uni selection (my room)"),
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send_0230(),
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% 0220
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area_load(1120000, 0, 100, 0);
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_ ->
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log("uni selection (reload)"),
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send_0230(),
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% 0220
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% force reloading the character and data files (hack)
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{ok, User} = egs_user_model:read(get(gid)),
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if User#egs_user_model.partypid =:= undefined ->
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ignore;
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true ->
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%% @todo Replace stop by leave when leaving stops the party correctly when nobody's there anymore.
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%~ psu_party:leave(User#egs_user_model.partypid, User#egs_user_model.id)
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psu_party:stop(User#egs_user_model.partypid)
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end,
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Area = User#egs_user_model.area,
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NewRow = User#egs_user_model{partypid=undefined, area=Area#psu_area{questid=1120000, zoneid=undefined}},
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egs_user_model:write(NewRow),
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area_load(Area#psu_area.questid, Area#psu_area.zoneid, Area#psu_area.mapid, User#egs_user_model.entryid)
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end;
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%% @doc Shortcut changes handler. Do nothing.
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%% @todo Save it.
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handle(16#0302, _) ->
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@ -53,7 +53,7 @@ parse(<< Size:32/little, Command:16, Channel:8, _Unknown:8, Data/bits >>) ->
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%% @todo One of the missing events is probably learning a new PA.
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parse(Size, 16#0105, Channel, Data) ->
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<< _VarA:16/little, _VarB:16/little, VarC:32/little, _FromGID:32/little, VarD:32/little, VarE:32/little, TypeID:32/little, GID:32/little,
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<< _LID:16/little, _VarB:16/little, VarC:32/little, _FromGID:32/little, VarD:32/little, VarE:32/little, TypeID:32/little, GID:32/little,
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VarF:32/little, VarG:32/little, TargetGID:32/little, TargetLID:32/little, ItemID:8, EventID:8, _PAID:8, VarH:8, VarI:32/little, Rest/bits >> = Data,
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?ASSERT_EQ(Channel, 2),
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?ASSERT_EQ(VarC, 0),
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@ -89,6 +89,42 @@ parse(Size, 16#0105, Channel, Data) ->
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{Event, ItemID, TargetGID, TargetLID, VarH, VarI}
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end;
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parse(Size, 16#021d, Channel, Data) ->
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<< _LID:16/little, VarB:16/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little,
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VarG:32/little, VarH:32/little, VarI:32/little, VarJ:32/little, _EntryID:32/little >> = Data,
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?ASSERT_EQ(Size, 48),
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?ASSERT_EQ(Channel, 2),
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?ASSERT_EQ(VarB, 0),
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?ASSERT_EQ(VarC, 0),
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?ASSERT_EQ(VarD, 0),
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?ASSERT_EQ(VarE, 0),
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?ASSERT_EQ(VarF, 0),
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?ASSERT_EQ(VarG, 0),
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?ASSERT_EQ(VarH, 0),
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?ASSERT_EQ(VarI, 0),
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?ASSERT_EQ(VarJ, 0),
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unicube_request;
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parse(Size, 16#021f, Channel, Data) ->
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<< _LID:16/little, VarB:16/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little,
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VarG:32/little, VarH:32/little, VarI:32/little, VarJ:32/little, UniID:32/little, EntryID:32/little >> = Data,
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?ASSERT_EQ(Size, 52),
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?ASSERT_EQ(Channel, 2),
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?ASSERT_EQ(VarB, 0),
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?ASSERT_EQ(VarC, 0),
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?ASSERT_EQ(VarD, 0),
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?ASSERT_EQ(VarE, 0),
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?ASSERT_EQ(VarF, 0),
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?ASSERT_EQ(VarG, 0),
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?ASSERT_EQ(VarH, 0),
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?ASSERT_EQ(VarI, 0),
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?ASSERT_EQ(VarJ, 0),
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Selection = case UniID of
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0 -> cancel;
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_ -> UniID
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end,
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{unicube_select, Selection, EntryID};
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parse(Size, 16#0b05, _Channel, _Data) ->
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?ASSERT_EQ(Size, 8),
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ignore;
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