game: Room got broken after a previous change, fix it back.
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@ -329,7 +329,7 @@ myroom_load(CSocket, GID, Quest, MapType, MapNumber, MapEntry) ->
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send_packet_1005(CSocket, GID, Char),
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% 1006 0210
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egs_proto:send_universe_info(CSocket, GID),
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egs_proto:send_player_card(CSocket, GID, Char),
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egs_proto:send_player_card(CSocket, GID, Char, User#users.charnumber),
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% 1501 1512 0303
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egs_proto:send_npc_info(CSocket, GID),
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egs_proto:send_init_quest(CSocket, GID, Quest),
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