psu_proto: Parse and then ignore command 0806.
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@ -231,6 +231,24 @@ parse(_Size, 16#0304, Channel, Data) ->
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Modifiers = {chat_modifiers, ChatType, ChatCutIn, ChatCutInAngle, ChatMsgLength, ChatChannel, ChatCharacterType},
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{chat, FromTypeID, FromGID, FromName, Modifiers, ChatMsg};
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%% @todo Probably safely ignored. Still, figure out VarJ. It's never 0 on official!
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parse(Size, 16#0806, Channel, Data) ->
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<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
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VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, VarJ:32/little >> = Data,
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?ASSERT_EQ(Size, 48),
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?ASSERT_EQ(Channel, 2),
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?ASSERT_EQ(VarA, 0),
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?ASSERT_EQ(VarB, 0),
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?ASSERT_EQ(VarC, 0),
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?ASSERT_EQ(VarD, 0),
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?ASSERT_EQ(VarE, 0),
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?ASSERT_EQ(VarF, 0),
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?ASSERT_EQ(VarG, 0),
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?ASSERT_EQ(VarH, 0),
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?ASSERT_EQ(VarI, 0),
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?ASSERT_EQ(VarJ, 0),
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ignore;
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parse(Size, 16#0807, Channel, Data) ->
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<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little,
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QuestID:32/little, ZoneID:16/little, MapID:16/little, EntryID:16/little, _AreaChangeNb:16/little, VarJ:32/little >> = Data,
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