egs/src/psu/psu_proto.erl

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%% @author Lo<4C>c Hoguin <essen@dev-extend.eu>
%% @copyright 2010 Lo<4C>c Hoguin.
%% @doc Independent implementation of the PSU protocol.
%%
%% This file is part of EGS.
%%
%% EGS is free software: you can redistribute it and/or modify
%% it under the terms of the GNU General Public License as published by
%% the Free Software Foundation, either version 3 of the License, or
%% (at your option) any later version.
%%
%% EGS is distributed in the hope that it will be useful,
%% but WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
%% GNU General Public License for more details.
%%
%% You should have received a copy of the GNU General Public License
%% along with EGS. If not, see <http://www.gnu.org/licenses/>.
2010-08-19 07:53:18 +08:00
-module(psu_proto).
-compile(export_all).
%~ %% @todo We probably want to use active connections everywhere instead of doing this.
%~ recv %% remove later?
%~ %% @todo We probably want to remove this after all send functions are moved back in psu_proto.
%~ send %% fragments automatically if needed
%~ split
%% @doc Log the message.
log(Msg) ->
io:format("~p ~s~n", [get(gid), Msg]).
%% @spec log(Msg, FmtVars) -> ok
%% @doc Format and log the message.
log(Msg, FmtVars) ->
FmtMsg = io_lib:format(Msg, FmtVars),
log(FmtMsg).
%% @spec assert() -> ok
%% @doc Log a detailed message when the function is called.
-define(ASSERT(), log("assert error in module ~p on line ~p", [?MODULE, ?LINE])).
%% @spec assert(A, B) -> ok
%% @doc Log a detailed message when the assertion A =:= B fails.
-define(ASSERT_EQ(A, B), if A =:= B -> ok; true -> log("assert error in module ~p on line ~p", [?MODULE, ?LINE]) end).
%% @spec parse(Packet) -> Result
%% @doc Parse the packet and return a result accordingly.
parse(<< Size:32/little, Command:16, Channel:8, _Unknown:8, Data/bits >>) ->
parse(Size, Command, Channel, Data).
%% @todo One of the missing events is probably learning a new PA.
parse(Size, 16#0105, Channel, Data) ->
<< _LID:16/little, _VarB:16/little, VarC:32/little, _FromGID:32/little, VarD:32/little, VarE:32/little, TypeID:32/little, GID:32/little,
VarF:32/little, VarG:32/little, TargetGID:32/little, TargetLID:32/little, ItemID:8, EventID:8, _PAID:8, VarH:8, VarI:32/little, Rest/bits >> = Data,
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(TypeID, 0),
?ASSERT_EQ(GID, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
Event = case EventID of
1 -> item_equip;
2 -> item_unequip;
3 -> ignore; %% @todo item_link_pa;
4 -> ignore; %% @todo item_unlink_pa;
5 -> item_drop;
7 -> ?ASSERT(), ignore; %% @todo
8 -> ignore; %% @todo item_use;
9 -> ?ASSERT(), ignore; %% @todo
18 -> ignore; %% @todo item_unlearn_pa;
_ -> log("unknown 0105 EventID ~p", [EventID])
end,
case Event of
item_drop ->
?ASSERT_EQ(Size, 76),
<< _Quantity:32/little, _PosX:32/little-float, _PosY:32/little-float, _PosZ:32/little-float >> = Rest,
%~ {Event, ItemID, Quantity, ...};
ignore;
ignore ->
?ASSERT_EQ(Size, 60),
ignore;
_ ->
?ASSERT_EQ(Size, 60),
{Event, ItemID, TargetGID, TargetLID, VarH, VarI}
end;
parse(Size, 16#010a, Channel, Data) ->
<< HeaderLID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little,
_GID:32/little, BodyLID:32/little, EventID:16/little, VarJ:8, VarK:8, Param:16/bits, VarL:16 >> = Data,
?ASSERT_EQ(Size, 60),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(HeaderLID, BodyLID),
case EventID of
1 ->
<< ShopID:16/little >> = Param,
?ASSERT_EQ(VarJ, 0),
?ASSERT_EQ(VarK, 0),
?ASSERT_EQ(VarL, 0),
{npc_shop_enter, ShopID};
2 ->
<< _ShopItemIndex:16/little >> = Param,
?ASSERT_EQ(VarJ, VarK),
?ASSERT_EQ(VarL, 0),
ignore; %% @todo {npc_shop_buy, ShopItemIndex};
3 ->
<< _InventoryItemIndex:8, _Unknown:8 >> = Param,
?ASSERT_EQ(VarK, 0),
?ASSERT_EQ(VarL, 0),
ignore; %% @todo {npc_shop_sell, InventoryItemIndex};
4 -> ?ASSERT(), ignore;
5 ->
<< ShopID:16/little >> = Param,
?ASSERT_EQ(VarJ, 0),
?ASSERT_EQ(VarK, 0),
?ASSERT_EQ(VarL, 0),
{npc_shop_leave, ShopID};
6 -> ?ASSERT(), ignore
end;
parse(Size, 16#0110, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, HeaderGID:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, BodyGID:32/little, _PartyPosOrLID:32/little, EventID:32/little, Param:32/little >> = Data,
?ASSERT_EQ(Size, 60),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(HeaderGID, BodyGID),
case EventID of
1 -> ?ASSERT_EQ(Param, 0), ?ASSERT(), ignore;
2 -> ?ASSERT_EQ(Param, 0), player_type_capabilities_request;
3 -> ignore; %% @todo {player_type_change, Param};
4 -> ?ASSERT_EQ(Param, 0), ignore; %% @todo (related to npc death)
6 -> ?ASSERT_EQ(Param, 0), ignore; %% @todo
7 -> ?ASSERT_EQ(Param, 0), player_death;
8 -> ?ASSERT_EQ(Param, 0), player_death_return_to_lobby;
9 -> ?ASSERT_EQ(Param, 10), ignore; %% @todo
10 -> ignore; %% @todo {player_online_status_change, Param};
_ -> log("unknown 0110 EventID ~p", [EventID])
end;
%% @doc This command should be safely ignored. Probably indicates that character loading was successful.
parse(Size, 16#021c, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little >> = Data,
?ASSERT_EQ(Size, 44),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
ignore;
parse(Size, 16#021d, Channel, Data) ->
2010-08-21 21:40:17 +08:00
<< _LID:16/little, VarB:16/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little,
VarG:32/little, VarH:32/little, VarI:32/little, VarJ:32/little, _EntryID:32/little >> = Data,
?ASSERT_EQ(Size, 48),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(VarJ, 0),
unicube_request;
parse(Size, 16#021f, Channel, Data) ->
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<< _LID:16/little, VarB:16/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little,
VarG:32/little, VarH:32/little, VarI:32/little, VarJ:32/little, UniID:32/little, EntryID:32/little >> = Data,
?ASSERT_EQ(Size, 52),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(VarJ, 0),
Selection = case UniID of
0 -> cancel;
_ -> UniID
end,
{unicube_select, Selection, EntryID};
parse(_Size, 16#0304, Channel, Data) ->
<< _LID:16/little, VarB:16/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little,
VarG:32/little, VarH:32/little, VarI:32/little, VarJ:32/little, FromTypeID:32, FromGID:32/little,
VarK:32/little, VarL:32/little, ChatType:8, ChatCutIn:8, ChatCutInAngle:8, ChatMsgLength:8,
ChatChannel:8, ChatCharacterType:8, VarN:8, _VarO:8, FromName:512, ChatMsg/bits >> = Data,
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(VarJ, 0),
?ASSERT_EQ(VarK, 0),
?ASSERT_EQ(VarL, 0),
?ASSERT_EQ(VarN, 0),
Modifiers = {chat_modifiers, ChatType, ChatCutIn, ChatCutInAngle, ChatMsgLength, ChatChannel, ChatCharacterType},
{chat, FromTypeID, FromGID, FromName, Modifiers, ChatMsg};
%% @todo Probably safely ignored. Still, figure out VarJ. It's never 0 on official!
parse(Size, 16#0806, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, VarJ:32/little >> = Data,
?ASSERT_EQ(Size, 48),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(VarJ, 0),
ignore;
2010-08-21 21:40:17 +08:00
parse(Size, 16#0807, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little,
QuestID:32/little, ZoneID:16/little, MapID:16/little, EntryID:16/little, _AreaChangeNb:16/little, VarJ:32/little >> = Data,
?ASSERT_EQ(Size, 60),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(VarJ, 16#ffffffff),
{area_change, QuestID, ZoneID, MapID, EntryID};
%% @todo Probably safely ignored. Still, figure out VarJ. It can be different than 2.
parse(Size, 16#0808, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, VarJ:32/little >> = Data,
?ASSERT_EQ(Size, 48),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(VarJ, 2),
ignore;
%% @doc This command should be safely ignored. Probably indicates that a non-mission area change was successful.
parse(Size, 16#080d, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little >> = Data,
?ASSERT_EQ(Size, 44),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
ignore;
parse(Size, 16#0811, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little,
_CounterType:8, VarJ:8, FromZoneID:16/little, FromMapID:16/little, FromEntryID:16/little, CounterID:32/little, VarK:32/little >> = Data,
?ASSERT_EQ(Size, 60),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(VarJ, 41),
?ASSERT_EQ(VarK, 16#ffffffff),
{counter_enter, CounterID, FromZoneID, FromMapID, FromEntryID};
parse(Size, 16#0812, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little >> = Data,
?ASSERT_EQ(Size, 44),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
counter_leave;
2010-08-21 23:08:21 +08:00
parse(Size, 16#0813, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, VarJ:32/little, NPCid:32/little >> = Data,
?ASSERT_EQ(Size, 52),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(VarJ, 16#ffffffff),
{npc_invite, NPCid};
%% @doc This command should be safely ignored. Probably indicates that a mission area change was successful.
parse(Size, 16#0814, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little >> = Data,
?ASSERT_EQ(Size, 44),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
ignore;
%% @doc This command should be safely ignored. Probably indicates that a non-mission area change was successful.
parse(Size, 16#0815, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little >> = Data,
?ASSERT_EQ(Size, 44),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
ignore;
parse(Size, 16#0a10, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, ItemID:32 >> = Data,
?ASSERT_EQ(Size, 48),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
{item_description_request, ItemID};
parse(Size, 16#0b05, _Channel, _Data) ->
?ASSERT_EQ(Size, 8),
ignore;
parse(Size, 16#0c01, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, QuestID:32/little >> = Data,
?ASSERT_EQ(Size, 48),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
{mission_start, QuestID};
parse(Size, 16#0c05, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, CounterID:32/little >> = Data,
?ASSERT_EQ(Size, 48),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
{counter_quest_files_request, CounterID};
%% @doc On official, Price = Rate x 200.
parse(Size, 16#0c07, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, _QuestID:32/little, _Rate:32/little >> = Data,
?ASSERT_EQ(Size, 52),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
lobby_transport_request;
parse(Size, 16#0c0e, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little >> = Data,
?ASSERT_EQ(Size, 44),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
mission_abort;
parse(Size, 16#0c0f, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, CounterID:32/little >> = Data,
?ASSERT_EQ(Size, 48),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
{counter_quest_options_request, CounterID};
%% @todo Many unknown vars in the command header.
parse(Size, 16#0e00, Channel, Data) ->
<< _UnknownVars:288/bits, NbHits:32/little, _PartyPosOrLID:32/little, _HitCommandNb:32/little, Hits/bits >> = Data,
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(Size, 56 + NbHits * 80),
{hits, parse_hits(Hits, [])};
parse(Size, 16#0f0a, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, BlockID:16/little, ListNb:16/little,
ObjectNb:16/little, _MapID:16/little, ObjectID:16/little, VarJ:16/little, ObjectTargetID:32/little,
ObjectType:16/little, VarK:16/little, ObjectBaseTargetID:16/little, VarL:16/little, _PartyPosOrLID:32/little,
VarN:32/little, VarO:32/little, VarP:32/little, VarQ:32/little, VarR:32/little, VarS:32/little,
VarT:32/little, VarU:32/little, ObjectType2:16/little, EventID:8, VarV:8, VarW:32/little >> = Data,
?ASSERT_EQ(Size, 112),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(VarK, 0),
?ASSERT_EQ(VarP, 16#ffffffff),
?ASSERT_EQ(VarQ, 16#ffffffff),
?ASSERT_EQ(VarR, 16#ffffffff),
?ASSERT_EQ(VarS, 0),
?ASSERT_EQ(VarT, 0),
?ASSERT_EQ(VarU, 0),
?ASSERT_EQ(ObjectType, ObjectType2),
case [ObjectType, EventID] of
[ 5, 13] ->
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_switch_on, ObjectID};
[ 5, 14] ->
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_switch_off, ObjectID};
[ 9, 20] ->
%% @todo We probably need to handle it for Airboard Rally.
ignore; %% object_sensor_trigger
[14, 0] ->
?ASSERT_EQ(ObjectID, 16#ffff),
?ASSERT_EQ(ObjectTargetID, 16#ffffffff),
?ASSERT_EQ(ObjectBaseTargetID, 16#ffff),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
{object_warp_take, BlockID, ListNb, ObjectNb};
[22, 12] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(ObjectTargetID, 16#ffffffff),
?ASSERT_EQ(ObjectBaseTargetID, 16#ffff),
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_key_console_enable, ObjectID};
[22, 23] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(ObjectTargetID, 16#ffffffff),
?ASSERT_EQ(ObjectBaseTargetID, 16#ffff),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_key_console_init, ObjectID};
[22, 24] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(ObjectTargetID, 16#ffffffff),
?ASSERT_EQ(ObjectBaseTargetID, 16#ffff),
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_key_console_open_gate, ObjectID};
[31, 12] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(ObjectTargetID, 16#ffffffff),
?ASSERT_EQ(ObjectBaseTargetID, 16#ffff),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_key_enable, ObjectID};
[48, 4] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_boss_gate_enter, ObjectID};
[48, 5] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_boss_gate_leave, ObjectID};
[48, 6] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_boss_gate_activate, ObjectID};
[48, 7] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
?ASSERT(),
ignore; %% @todo object_boss_gate_???
[49, 3] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(ObjectTargetID, 16#ffffffff),
?ASSERT_EQ(ObjectBaseTargetID, 16#ffff),
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_crystal_activate, ObjectID};
[51, 1] ->
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(ObjectTargetID, VarN),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
?ASSERT(),
ignore; %% @todo object_goggle_target_???
[56, 25] ->
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_chair_sit, ObjectTargetID};
[56, 26] ->
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_chair_stand, ObjectTargetID};
[57, 12] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(ObjectTargetID, 16#ffffffff),
?ASSERT_EQ(ObjectBaseTargetID, 16#ffff),
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
{object_vehicle_boost_enable, ObjectID};
[57, 28] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(ObjectTargetID, 16#ffffffff),
?ASSERT_EQ(ObjectBaseTargetID, 16#ffff),
?ASSERT_EQ(VarL, 116),
?ASSERT_EQ(VarN, 16#ffffffff),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
{object_vehicle_boost_respawn, ObjectID};
[71, 27] ->
?ASSERT_EQ(VarJ, 134),
?ASSERT_EQ(ObjectTargetID, VarN),
?ASSERT_EQ(VarO, 16#ffffffff),
?ASSERT_EQ(VarV, 1),
?ASSERT_EQ(VarW, 0),
?ASSERT(),
ignore; %% @todo object_trap(3rd)_???
_ -> %% Unhandled actions.
log("unknown 0f0a ObjectType ~p EventID ~p", [ObjectType, EventID]),
ignore
end;
parse(Size, 16#1705, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little >> = Data,
?ASSERT_EQ(Size, 44),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
counter_party_info_request;
parse(Size, 16#1709, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little >> = Data,
?ASSERT_EQ(Size, 44),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
counter_party_options_request;
parse(Size, 16#1710, Channel, Data) ->
<< _LID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little,
VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little, CounterID:32/little >> = Data,
?ASSERT_EQ(Size, 48),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
{counter_options_request, CounterID};
parse(Size, 16#1a01, Channel, Data) ->
<< HeaderLID:16/little, VarA:16/little, VarB:32/little, VarC:32/little, VarD:32/little, VarE:32/little, VarF:32/little, VarG:32/little, VarH:32/little, VarI:32/little,
BodyLID:32/little, ShopID:32/little, EventID:32/little, VarJ:32/little, VarK:32/little >> = Data,
?ASSERT_EQ(Size, 64),
?ASSERT_EQ(Channel, 2),
?ASSERT_EQ(VarA, 0),
?ASSERT_EQ(VarB, 0),
?ASSERT_EQ(VarC, 0),
?ASSERT_EQ(VarD, 0),
?ASSERT_EQ(VarE, 0),
?ASSERT_EQ(VarF, 0),
?ASSERT_EQ(VarG, 0),
?ASSERT_EQ(VarH, 0),
?ASSERT_EQ(VarI, 0),
?ASSERT_EQ(HeaderLID, BodyLID),
case EventID of
0 -> ?ASSERT_EQ(VarJ, 0), {npc_shop_request, ShopID};
2 ->
?ASSERT_EQ(ShopID, 0),
?ASSERT_EQ(VarJ, 0),
lumilass_options_request;
3 ->
?ASSERT_EQ(ShopID, 0),
?ASSERT_EQ(VarJ, 0),
ppcube_request;
4 -> ?ASSERT_EQ(ShopID, 0), ignore; %% @todo ppcube_recharge_all
5 -> ?ASSERT_EQ(ShopID, 0), ignore; %% @todo ppcube_recharge_one
6 ->
?ASSERT_EQ(ShopID, 0),
?ASSERT_EQ(VarJ, 0),
?ASSERT(), ignore;
7 ->
?ASSERT_EQ(ShopID, 0),
?ASSERT(), ignore;
9 ->
?ASSERT_EQ(ShopID, 0),
?ASSERT_EQ(VarJ, 0),
?ASSERT_EQ(VarK, 0),
player_type_availability_request;
_ -> log("unknown 1a01 EventID ~p", [EventID])
end;
parse(_Size, Command, Channel, Data) ->
%% @todo log unknown command?
%~ ignore.
<< _:288, Rest/bits >> = Data,
{command, Command, Channel, Rest}.
%% @todo Many unknown vars in the hit values.
parse_hits(<< >>, Acc) ->
lists:reverse(Acc);
parse_hits(Hits, Acc) ->
<< A:224/bits, B:128/bits, _C:128/bits, _D:160/bits, Rest/bits >> = Hits,
<< _PosX1:32/little-float, _PosY1:32/little-float, _PosZ1:32/little-float, FromTargetID:32/little, ToTargetID:32/little, _AEnd1:32, _AEnd2:32 >> = A,
%~ << Stuff2:32, PosX2:32/little-float, PosY2:32/little-float, PosZ2:32/little-float >> = B, %% player
%~ << Stuff3:32, PosX3:32/little-float, PosY3:32/little-float, PosZ3:32/little-float >> = C, %% target
%~ << D1:32, D2:32, D3:32, D4:32, D5:32 >> = D,
parse_hits(Rest, [{hit, FromTargetID, ToTargetID, A, B}|Acc]).
%% @doc Prepare a packet. Return the real size and padding at the end.
packet_prepare(Packet) ->
Size = 4 + byte_size(Packet),
case Size rem 4 of
0 ->
{ok, Size, <<>>};
2 ->
{ok, Size + 2, << 0:16 >>};
_ ->
{error, badarg}
end.
%% @doc Receive exactly one packet command. Handle errors properly. Return the full packet for the command.
packet_recv(CSocket, Timeout) ->
case packet_safe_recv(CSocket, 4, Timeout) of
{error, A} ->
{error, A};
{ok, << Size:32/little-unsigned-integer >>} ->
case packet_safe_recv(CSocket, Size - 4, Timeout) of
{error, B} ->
{error, B};
{ok, Tail} ->
{ok, << Size:32/little-unsigned-integer, Tail/binary >>}
end
end.
%% @doc Safely receive a packet. Close the connection if an error happens.
packet_safe_recv(CSocket, Size, Timeout) ->
try ssl:recv(CSocket, Size, Timeout) of
{ok, Packet} ->
{ok, Packet};
{error, timeout} ->
{error, timeout};
{error, _} ->
ssl:close(CSocket),
{error, closed}
catch
_ ->
ssl:close(CSocket),
{error, closed}
end.
%% @doc Send a packet. The packet argument must not contain the size field.
packet_send(CSocket, Packet) ->
{ok, Size, Padding} = packet_prepare(Packet),
packet_send(CSocket, << Size:32/little-unsigned-integer, Packet/binary, Padding/binary >>, Size).
%% @doc Send a normal command.
packet_send(CSocket, Packet, Size) when Size =< 16#4000 ->
ssl:send(CSocket, Packet);
%% @doc Send a fragmented command when size is too big.
%% @todo Wait for fragments reception confirmation?
packet_send(CSocket, Packet, Size) ->
packet_fragment_send(CSocket, Packet, Size, 0).
%% @doc Send the last chunk of a fragmented command.
packet_fragment_send(CSocket, Packet, Size, Current) when Size - Current =< 16#4000 ->
FragmentSize = 16#10 + byte_size(Packet),
Fragment = << FragmentSize:32/little-unsigned-integer, 16#0b030000:32/unsigned-integer,
Size:32/little-unsigned-integer, Current:32/little-unsigned-integer, Packet/binary >>,
ssl:send(CSocket, Fragment);
%% @doc Send another chunk of a fragmented command.
packet_fragment_send(CSocket, Packet, Size, Current) ->
<< Chunk:131072/bits, Rest/bits >> = Packet,
Fragment = << 16#10400000:32/unsigned-integer, 16#0b030000:32/unsigned-integer,
Size:32/little-unsigned-integer, Current:32/little-unsigned-integer, Chunk/binary >>,
ssl:send(CSocket, Fragment),
packet_fragment_send(CSocket, Rest, Size, Current + 16#4000).
%% @doc Split a packet received into commands. This is only needed when receiving packets in active mode.
packet_split(Packet) ->
packet_split(Packet, []).
packet_split(Packet, Result) ->
<< Size:32/little-unsigned-integer, _/bits >> = Packet,
case Size > byte_size(Packet) of
true ->
{Result, Packet};
false ->
BitSize = Size * 8,
<< Split:BitSize/bits, Rest/bits >> = Packet,
case Rest of
<< >> ->
{Result ++ [Split], << >>};
_ ->
packet_split(Rest, Result ++ [Split])
end
end.
%% @doc Parse the packet header returns the header information along with the data chunk.
%% 0b05 is handled differently because it's only 16 bytes long and use a different format.
packet_parse(<< _:32, 16#0b05:16, _/bits >>) ->
{command, 16#0b05, ignore, ignore};
packet_parse(Orig) ->
<< _:32, Command:16/unsigned-integer, Channel:8, _:296, Data/bits >> = Orig,
{command, Command, Channel, Data}.
%% @doc Shortcut for send_global/4.
send_global(CSocket, Type, Message) ->
send_global(CSocket, Type, Message, 2).
%% @doc Send a global message.
%% There are four types of global messages: dialog, top, scroll and timeout.
%% * dialog: A dialog in the center of the screen, which can be OK'd by players.
%% * top: Horizontal scroll on top of the screen, traditionally used for server-wide messages.
%% * scroll: Vertical scroll on the right of the screen, traditionally used for Player X joined the party.
%% * timeout: A dialog in the center of the screen that disappears after Duration seconds.
send_global(CSocket, Type, Message, Duration) ->
TypeID = case Type of
dialog -> 0;
top -> 1;
scroll -> 2;
timeout -> 3;
_ -> 1
end,
UCS2Message = << << X:8, 0:8 >> || X <- Message >>,
try
Packet = << 16#02280300:32, 0:288, TypeID:32/little-unsigned-integer, Duration:32/little-unsigned-integer, UCS2Message/binary, 0, 0 >>,
packet_send(CSocket, Packet)
catch
_:_ ->
ignore
end.
%% @doc Keepalive. Just send an empty packet, the game doesn't really care.
%% @todo If there's an actual keepalive command, use it instead.
send_keepalive(CSocket) ->
Packet = << 0:32 >>,
packet_send(CSocket, Packet).