1334 lines
47 KiB
C
1334 lines
47 KiB
C
#include "version.h"
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#include <time.h>
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#include "char.h"
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#include "object.h"
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#include "lssproto_serv.h"
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#include "npcutil.h"
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#include "handletime.h"
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#include "npc_scheduleman.h"
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#include "family.h"
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#include "npc_manorsman.h"
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#include "saacproto_cli.h"
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#include "net.h"
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#include "configfile.h"
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#include "log.h"
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/*
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* 庄园 PK 登记员
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*
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*/
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int manorflag[10] = {0,0,0,0,0,0,0,0,0,0};
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char manorname[10][32] = {"\O","\O","\O","\O","\O","\O","\O","\O","\O","\O"};
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#define MAX_MANORSMAN 22
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static int FMPK_ManorsmanList[MAX_MANORSMAN]={
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-1,-1,-1,-1,-1,
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-1,-1,-1,-1,-1,
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-1,-1,-1,-1,-1,
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-1,-1,-1,-1,-1,
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-1,-1 };
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enum {
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NPC_WORK_ID = CHAR_NPCWORKINT1, // 登记员 ID, 从 0 开始
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NPC_WORK_MANORID = CHAR_NPCWORKINT2, // 庄园编号
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NPC_WORK_CHALLENGEWAIT = CHAR_NPCWORKINT3, // 挑战等待时间
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NPC_WORK_PEACEWAIT = CHAR_NPCWORKINT4, // 休战时间
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NPC_WORK_PREVLOOPTIME = CHAR_NPCWORKINT5, // 前一次处理 Loop 的时间
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#ifdef _NEW_MANOR_LAW
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NPC_WORK_BETTLETIME = CHAR_NPCWORKINT6 // 记录开打时的日期
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#endif
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};
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#define SCHEDULEFILEDIR "./Schedule/"
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#ifdef _FIX_FAMILY_PK_LIMIT // WON ADD 将可挑战庄园的由前十大改为前二十大
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#define PK_LIMIT 20
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#endif
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extern struct FM_POINTLIST fmpointlist;
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extern void NPC_talkToFloor(int floor, int index1, int index2, char *data);
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#ifdef _MANOR_PKRULE
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extern struct FMS_DPTOP fmdptop;
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#endif
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void NPC_ManorLoadPKSchedule(int meindex); // Load schedule from disk
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#ifdef _NEW_MANOR_LAW
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void SortManorSchedule();
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int SortManorScheduleMomentum(const void *indexa, const void *indexb);
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extern int familyMemberIndex[FAMILY_MAXNUM][FAMILY_MAXMEMBER];
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int g_iSortManor;
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#endif
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int NPC_getManorsmanListIndex( int ID)
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{
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if( ID < 0 || ID >= MAX_MANORSMAN ){
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return FMPK_ManorsmanList[ ID];
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}
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return -1;
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}
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BOOL NPC_ManorSmanInit( int meindex )
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{
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char argstr[NPC_UTIL_GETARGSTR_BUFSIZE];
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int meid;
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int a;
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CHAR_setInt( meindex, CHAR_WHICHTYPE, CHAR_TYPEMANORSCHEDULEMAN );
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// 参数
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NPC_Util_GetArgStr(meindex, argstr, sizeof(argstr));
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meid = NPC_Util_GetNumFromStrWithDelim(argstr, "id" );
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if ((meid<0) || (meid>=MAX_SCHEDULEMAN)) {
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print("MANORSMAN init error: invalid ID(%d)\n",meid);
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meid=0;
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}
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CHAR_setWorkInt(meindex, NPC_WORK_ID, meid);
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a = NPC_Util_GetNumFromStrWithDelim(argstr, "loop" );
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if ((a<100) || (a>10000)) a=1000;
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CHAR_setInt(meindex, CHAR_LOOPINTERVAL, a);
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a = NPC_Util_GetNumFromStrWithDelim(argstr, "manorid" );
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if ((a<1) || (a>/*4*/MANORNUM)) {// CoolFish 2002/2/25
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print("MANORSMAN init error: invalid manor id(%d).", a);
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a=1;
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}
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CHAR_setWorkInt(meindex, NPC_WORK_MANORID, a);
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a = NPC_Util_GetNumFromStrWithDelim(argstr, "challengewait");
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if ((a<1) || (a>259200)) {
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print("MANORSMAN init error: invalid challengewait(%d).",a);
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a=259200;
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}
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CHAR_setWorkInt(meindex, NPC_WORK_CHALLENGEWAIT, a);
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a = NPC_Util_GetNumFromStrWithDelim(argstr, "peacewait");
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if ((a<0) || (a>432000)) {
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print("MANORSMAN init error: invalid peacewait(%d).",a);
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a=604800;
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}
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CHAR_setWorkInt(meindex, NPC_WORK_PEACEWAIT, a);
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NPC_ManorLoadPKSchedule(meindex);
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CHAR_setWorkInt(meindex, NPC_WORK_PREVLOOPTIME, NowTime.tv_sec);
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#ifdef _NEW_MANOR_LAW
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CHAR_setWorkInt(meindex,NPC_WORK_BETTLETIME,0);
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#endif
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if( CHAR_getWorkInt( meindex, NPC_WORK_ID) >= 0 &&
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CHAR_getWorkInt( meindex, NPC_WORK_ID) <MAX_MANORSMAN ){
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FMPK_ManorsmanList[ CHAR_getWorkInt( meindex, NPC_WORK_ID)] = meindex;
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}
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return TRUE;
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}
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#ifndef _NEW_MANOR_LAW
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void NPC_ManorSmanTalked(int meindex, int talkerindex, char *msg, int color)
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{
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char buf[4096];
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int fd;
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int fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID)*MAX_SCHEDULE;
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if (NPC_Util_CharDistance(meindex, talkerindex) > 2) return;
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if (!NPC_Util_isFaceToFace(meindex, talkerindex, 2)) return;
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fd = getfdFromCharaIndex(talkerindex);
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if (fd == -1) return;
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switch (fmpks[fmpks_pos+1].flag) {
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case FMPKS_FLAG_NONE:
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// 没有约定战斗,此时可以下战书
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saacproto_ACFMPointList_send(acfd);
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#ifdef _MANOR_PKRULE
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sprintf(buf, "庄园所有权争夺战的挑战资格\n\n"
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"一、没有拥有庄园的家族\n"
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#ifdef _FIX_FAMILY_PK_LIMIT // WON ADD 将可挑战庄园的由前十大改为前二十大
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"二、家族排行必需为前二十大家族\n"
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#else
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"二、家族排行必需为前十大家族\n"
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#endif
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"三、踢馆时间:下午六点至凌晨三点\n\n"
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"请稍待,我将确认你的资格。");
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#else
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sprintf(buf, "庄园所有权争夺战的挑战资格\n\n"
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"一、没有拥有庄园的家族\n"
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"二、家族的声望高於庄园家族的声望\n\n"
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"请稍待,我将确认你的资格。");
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#endif
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
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WINDOW_BUTTONTYPE_YESNO,
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CHAR_WINDOWTYPE_CHECKMAN_START,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
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buf);
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break;
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case FMPKS_FLAG_MANOR_PREPARE:
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// 目前已经定好战斗,准备中
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{
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int timeleft=fmpks[fmpks_pos+1].dueltime-NowTime.tv_sec;
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int dd,hh,mm;
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char buf2[4096];
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dd = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 86400;
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hh = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 3600 - dd*24;
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mm = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 60 - dd*24*60 - hh*60;
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memset(buf2,0,sizeof(buf2));
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if (dd>0) sprintf(buf, " %d 天", dd); else strcpy(buf, "");
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strcat(buf2, buf);
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if (hh>0) sprintf(buf, " %d 小时", hh); else strcpy(buf, "");
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strcat(buf2, buf);
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if (mm>0) sprintf(buf, " %d 分锺", mm); else strcpy(buf, "");
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strcat(buf2, buf);
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if (strlen(buf2)==0)
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sprintf(buf, "庄园所有权争夺战\n『%s VS %s』\n\n"
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"即将开始,请准备入场。",
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fmpks[fmpks_pos+1].guest_name,
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fmpks[fmpks_pos+1].host_name);
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else
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sprintf(buf, "庄园所有权争夺战\n『%s VS %s』\n\n"
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"预定将在%s後开始。",
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fmpks[fmpks_pos+1].guest_name,
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fmpks[fmpks_pos+1].host_name,
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buf2);
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
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WINDOW_BUTTONTYPE_OK,
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CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
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buf);
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}
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break;
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case FMPKS_FLAG_MANOR_PEACE:
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// 战斗已经结束的和平时期
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{
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int timeleft=fmpks[fmpks_pos+1].dueltime-NowTime.tv_sec;
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int dd,hh,mm;
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char buf2[4096];
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dd = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 86400;
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hh = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 3600 - dd*24;
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mm = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 60 - dd*24*60 - hh*60;
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strcpy(buf2,"");
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if (dd>0) sprintf(buf, " %d 天", dd); else strcpy(buf, "");
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strcat(buf2, buf);
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if (hh>0) sprintf(buf, " %d 小时", hh); else strcpy(buf, "");
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strcat(buf2, buf);
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if (mm>0) sprintf(buf, " %d 分锺", mm); else strcpy(buf, "");
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strcat(buf2, buf);
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if (strlen(buf2)==0)
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strcpy(buf, "请稍等,让我准备一下申请踢馆的表格。");
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else
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sprintf(buf, "现在是休战时期,要踢馆的话\n请%s後再来申请。",buf2);
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
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WINDOW_BUTTONTYPE_OK,
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CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX), buf);
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}
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break;
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case FMPKS_FLAG_MANOR_BATTLEBEGIN:
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// 目前正在进行踢馆
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sprintf(buf, "庄园所有权争夺战\n『%s VS %s』\n\n"
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"开~打~罗~\n还没进场的人赶快进场吧。",
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fmpks[fmpks_pos+1].guest_name,
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fmpks[fmpks_pos+1].host_name);
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
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WINDOW_BUTTONTYPE_OK,
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CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
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buf);
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break;
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case FMPKS_FLAG_MANOR_OTHERPLANET:
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// 在别的星球进行战斗
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sprintf(buf, "庄园所有权争夺战\n『%s VS %s』\n\n"
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"决斗地点在 %s 。",
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fmpks[fmpks_pos+1].guest_name,
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fmpks[fmpks_pos+1].host_name,
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fmpks[fmpks_pos+2].host_name);
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
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WINDOW_BUTTONTYPE_OK,
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CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
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buf);
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break;
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}
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}
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#else
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void NPC_ManorSmanTalked(int meindex, int talkerindex, char *msg, int color)
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{
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char buf[4096];
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int fd;
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int fmpks_pos = CHAR_getWorkInt(meindex,NPC_WORK_ID)*MAX_SCHEDULE;
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int manorid = CHAR_getWorkInt(meindex,NPC_WORK_MANORID);
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if(CHAR_CHECKINDEX(meindex) == FALSE){
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printf("\nNPC_ManorSmanTalked error!(meindex:%d)",meindex);
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return;
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}
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if(NPC_Util_CharDistance(meindex,talkerindex) > 2) return;
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if(!NPC_Util_isFaceToFace(meindex,talkerindex,2)) return;
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fd = getfdFromCharaIndex(talkerindex);
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if(fd == -1) return;
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if(fmpks[fmpks_pos+1].flag == FMPKS_FLAG_CHALLENGE) fmpks[fmpks_pos+1].flag = FMPKS_FLAG_NONE;
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switch(fmpks[fmpks_pos+1].flag){
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// 挑战期 1800~2200
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case FMPKS_FLAG_NONE:
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case FMPKS_FLAG_WAIT:
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saacproto_ACFMPointList_send(acfd);
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sprintf(buf,"庄园所有权争夺战的挑战资格\n\n"
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"一、没有庄园的家族\n"
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"二、家族的气势高於庄园家族的气势的五成\n"
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"三、约战时间终止时,气势排名第一者获得挑战资格\n"
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"四、气势相同者以最先报名者获得资格\n"
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"按 OK 我将确认你的资格,按 NO 观看挑战排名");
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lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_YESNO,CHAR_WINDOWTYPE_CHECKMAN_START,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),buf);
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if(fmpointlist.fm_momentum[manorid-1] <= -1){
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int hadfmindex,index;
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char token[256];
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getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",5,token,sizeof(token));
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hadfmindex = atoi(token);
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if(hadfmindex != -1){
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for(index=0;index<FAMILY_MAXNUM;index++){
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// 找出守庄家族的索引
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if(fmdptop.fmtopid[index] == (hadfmindex - 1)) break;
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}
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if(index >= FAMILY_MAXNUM){
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getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",6,token,sizeof(token));
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printf("\nNPC_ManorSmanTalked():save fm_momentum error(%d:%s)",hadfmindex,token);
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break;
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}
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// 记录这个时刻守庄家族的气势
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else fmpointlist.fm_momentum[manorid-1] = fmdptop.fmMomentum[index];
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}
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}
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SortManorSchedule();
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break;
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// 挑战准备期 2200~取得挑战资格的家族当时挑战的时间(隔天的 1800~2200 之间)
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case FMPKS_FLAG_MANOR_PREPARE:
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// 目前已经定好战斗,准备中
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{
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int timeleft = fmpks[fmpks_pos+1].dueltime - NowTime.tv_sec;
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int mm,hh,dd;
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char buf2[4096];
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dd = timeleft / 86400;
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hh = timeleft / 3600 - dd * 24;
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mm = timeleft / 60 - dd * 24 * 60 - hh * 60;
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memset(buf2,0,sizeof(buf2));
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if(dd > 0) sprintf(buf," %d 天",dd); else strcpy(buf,"");
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strcat(buf2,buf);
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if(hh > 0) sprintf(buf," %d 小时",hh); else strcpy(buf,"");
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strcat(buf2,buf);
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if(mm > 0) sprintf(buf," %d 分锺",mm); else strcpy(buf,"");
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strcat(buf2,buf);
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if(strlen(buf2) == 0)
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sprintf(buf,"庄园所有权争夺战\n『%s VS %s』\n\n即将开始,请准备入场。",
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fmpks[fmpks_pos+1].guest_name,fmpks[fmpks_pos+1].host_name);
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else
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sprintf(buf,"庄园所有权争夺战\n『%s VS %s』\n\n预定将在%s後开始。",
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fmpks[fmpks_pos+1].guest_name,fmpks[fmpks_pos+1].host_name,buf2);
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lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex,CHAR_WORKOBJINDEX),buf);
|
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}
|
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break;
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// 休战期及准备期,五天
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case FMPKS_FLAG_MANOR_PEACE:
|
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case FMPKS_FLAG_MANOR_PEACE_SAVE:
|
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{
|
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int timeleft = fmpks[fmpks_pos+1].dueltime-NowTime.tv_sec;
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int dd,hh,mm;
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char buf2[4096];
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dd = timeleft / 86400;
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hh = timeleft / 3600 - dd*24;
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mm = timeleft / 60 - dd*24*60 - hh*60;
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memset(buf2,0,sizeof(buf2));
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if(dd > 0) sprintf(buf," %d 天",dd); else strcpy(buf,"");
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strcat(buf2,buf);
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if(hh > 0) sprintf(buf," %d 小时",hh); else strcpy(buf,"");
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strcat(buf2,buf);
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if(mm > 0) sprintf(buf," %d 分锺",mm); else strcpy(buf,"");
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strcat(buf2,buf);
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if(strlen(buf2) == 0) strcpy(buf, "请稍等,让我准备一下申请踢馆的表格。");
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else sprintf(buf, "现在非挑战时期,要挑战的话\n请%s後再来申请。",buf2);
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lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),buf);
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}
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break;
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// 挑战中
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case FMPKS_FLAG_MANOR_BATTLEBEGIN:
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sprintf(buf,"庄园所有权争夺战\n『%s VS %s』\n\n开~打~罗~\n还没进场的人赶快进场吧。",
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fmpks[fmpks_pos+1].guest_name,fmpks[fmpks_pos+1].host_name);
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lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),buf);
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break;
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case FMPKS_FLAG_MANOR_OTHERPLANET:
|
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// 在别的星球进行战斗
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||
sprintf(buf,"庄园所有权争夺战\n『%s VS %s』\n\n决斗地点在 %s 。",
|
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fmpks[fmpks_pos+1].guest_name,fmpks[fmpks_pos+1].host_name,fmpks[fmpks_pos+2].host_name);
|
||
lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex,CHAR_WORKOBJINDEX),buf);
|
||
break;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
void NPC_ManorSmanWindowTalked(int meindex, int talkerindex, int seqno, int select, char *data)
|
||
{
|
||
int fd, fmpks_pos, manorid, tkfmindex, tkfmdp;
|
||
char buf[4096],token[256];
|
||
int hadfmindex;
|
||
#ifndef _ACFMPK_LIST
|
||
char hadfmname[256];
|
||
#endif
|
||
int hadfmpopular;
|
||
|
||
if (NPC_Util_CharDistance(meindex,talkerindex) > 2) return;
|
||
if (!NPC_Util_isFaceToFace(meindex, talkerindex, 2)) return;
|
||
fd = getfdFromCharaIndex(talkerindex);
|
||
if (fd == -1) return;
|
||
fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID)*MAX_SCHEDULE;
|
||
manorid = CHAR_getWorkInt(meindex, NPC_WORK_MANORID);
|
||
tkfmindex = CHAR_getWorkInt(talkerindex, CHAR_WORKFMINDEXI);
|
||
tkfmdp = CHAR_getWorkInt(talkerindex, CHAR_WORKFMDP);
|
||
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1], "|", 5, token, sizeof(token));
|
||
hadfmindex = atoi(token);
|
||
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1], "|", 7, token, sizeof(token));
|
||
hadfmpopular = atoi(token);
|
||
|
||
switch (seqno){
|
||
case CHAR_WINDOWTYPE_CHECKMAN_START:
|
||
if (select==WINDOW_BUTTONTYPE_YES){
|
||
#ifdef _FMVER21
|
||
if ((CHAR_getInt(talkerindex,CHAR_FMLEADERFLAG)==FMMEMBER_LEADER) &&
|
||
#else
|
||
if ((CHAR_getInt(talkerindex,CHAR_FMLEADERFLAG)==1) &&
|
||
#endif
|
||
(CHAR_getWorkInt(talkerindex, CHAR_WORKFMSETUPFLAG)==1)){
|
||
if (hadfmindex != -1) {
|
||
if (hadfmindex-1 != tkfmindex){
|
||
int check=0,i;
|
||
#ifdef _FM_POINT_PK
|
||
if(strcmp(getFmPointPK(),"是")){
|
||
// Arminius 2.25 fix: fmpks 中第 1~"MANORNUM" 组一定要给 manorsman
|
||
for (i=0; i<=/*3*/MANORNUM-1; i++) { // 9个庄园
|
||
getStringFromIndexWithDelim(fmpointlist.pointlistarray[i], "|", 5, token, sizeof(token));
|
||
if (tkfmindex==atoi(token)-1) check=1;
|
||
}
|
||
}
|
||
#else
|
||
// Arminius 2.25 fix: fmpks 中第 1~"MANORNUM" 组一定要给 manorsman
|
||
for (i=0; i<MANORNUM; i++) { // 9个庄园
|
||
getStringFromIndexWithDelim(fmpointlist.pointlistarray[i], "|", 5, token, sizeof(token));
|
||
if (tkfmindex==atoi(token)-1) check=1;
|
||
}
|
||
#endif
|
||
for (i=1; i<=/*4*/MANORNUM; i++) { // 是否已经挑战其他庄园
|
||
if ((fmpks[i*MAX_SCHEDULE+1].guest_index==tkfmindex) &&
|
||
(strcmp(fmpks[i*MAX_SCHEDULE+1].guest_name,
|
||
CHAR_getChar(talkerindex, CHAR_FMNAME))==0)
|
||
) {
|
||
check=2;
|
||
}
|
||
}
|
||
if (check==0){
|
||
int won1;
|
||
#ifdef _MANOR_PKRULE // WON ADD 2002/01/22
|
||
#ifdef _NEW_MANOR_LAW
|
||
//-----------------------------------------
|
||
int index;
|
||
won1 = 1;
|
||
|
||
for(index=0;index<FAMILY_MAXNUM;index++){
|
||
// 找出挑战家族的索引
|
||
if(fmdptop.fmtopid[index] == tkfmindex) break;
|
||
}
|
||
if(index >= FAMILY_MAXNUM){
|
||
printf("\nNPC_ManorSmanWindowTalked():find tkfmIndex error (%d)",tkfmindex);
|
||
}
|
||
else
|
||
#ifdef _CAX_FM_QISHINUM
|
||
// 如果挑战家族气势不足守庄家族气势的5成,不能挑战
|
||
if(fmdptop.fmMomentum[index] < fmpointlist.fm_momentum[manorid-1]*0.5) won1 = 0;//现在是0.5
|
||
#else
|
||
//挑战条件修改为 5
|
||
if(fmdptop.fmMomentum[index] < 500 ) won1 = 0;
|
||
#endif
|
||
//-----------------------------------------
|
||
#else
|
||
//-----------------------------------------
|
||
int i;
|
||
char won2[256];
|
||
won1 = 0;
|
||
#ifdef _FIX_FAMILY_PK_LIMIT // WON ADD 将可挑战庄园的由前十大改为前二十大
|
||
for(i=0; i< PK_LIMIT; i++){
|
||
#else
|
||
for(i=0; i<10; i++){
|
||
#endif
|
||
if( getStringFromIndexWithDelim( fmdptop.topmemo[i], "|", 3, won2, sizeof(won2)) == FALSE ) {
|
||
print("err Get fmdptop.topmemo[%d] if FALSE !!\n", i);
|
||
break;
|
||
}
|
||
if( strcmp(CHAR_getChar(talkerindex, CHAR_FMNAME) ,won2) == 0 ){
|
||
won1= 1;
|
||
break;
|
||
}
|
||
//-----------------------------------------
|
||
}
|
||
#endif
|
||
|
||
if(won1 == 1){
|
||
// WON END
|
||
#ifdef _NEW_MANOR_LAW
|
||
sprintf(buf,"确定庄园挑战资格後会有一天的准备时间\n"
|
||
"你可以随时询问我以得知剩下的时间\n"
|
||
"挑战结束後至下次挑战期将会有一天的休战期\n"
|
||
"和四天的准备期,在这五天期间内不能挑战\n\n"
|
||
"你确定要挑战这个庄园吗?");
|
||
#else
|
||
sprintf(buf,"庄园挑战会有一天的准备期\n"
|
||
"你可以随时询问我以得知剩下的时间\n"
|
||
"挑战结束後不论胜负将会有二天的休战期\n"
|
||
"休战期间不能挑战\n\n"
|
||
"你确定要挑战这个庄园吗?");
|
||
#endif
|
||
#else
|
||
if(tkfmdp >= hadfmpopular){
|
||
sprintf(buf,"庄园挑战会有一天的准备期\n"
|
||
"你可以随时询问我以得知剩下的时间\n"
|
||
"挑战结束後不论胜负将会有五天的休战期\n"
|
||
"休战期间不能挑战\n\n"
|
||
"你确定要挑战这个庄园吗?");
|
||
#endif
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_YESNO,
|
||
CHAR_WINDOWTYPE_CHECKMAN_MAIN,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
}
|
||
else{
|
||
#ifdef _NEW_MANOR_LAW
|
||
#ifdef _CAX_FM_QISHINUM
|
||
sprintf(buf, "你的家族气势尚未到达庄园家族气势的五成,请再加油。");
|
||
#else
|
||
sprintf(buf, "你的家族气势尚未到达 5 ,请再加油。");
|
||
#endif
|
||
#else
|
||
#ifdef _MANOR_PKRULE
|
||
#ifdef _FIX_FAMILY_PK_LIMIT // WON ADD 将可挑战庄园的由前十大改为前二十大
|
||
sprintf(buf, "你的家族声望尚未进入前二十大家族,请再加油。");
|
||
#else
|
||
sprintf(buf, "你的家族声望尚未进入前十大家族,请再加油。");
|
||
#endif
|
||
#else
|
||
sprintf(buf, "你的家族声望尚不足以挑战\n"
|
||
"拥有这个庄园的家族,请再加油。");
|
||
#endif
|
||
#endif
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
}
|
||
}
|
||
else if(check == 2){
|
||
sprintf(buf, "你的家族正在挑战其他庄园,\n"
|
||
"请把机会留给其他家族吧!");
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
}
|
||
else{
|
||
sprintf(buf, "一个家族只能拥有一个庄园,\n"
|
||
"如果庄园家族之间需要切磋\n"
|
||
"请到家族PK场。");
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
}
|
||
}
|
||
else{
|
||
sprintf(buf, "这个庄园已经是你的家族的喔。");
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
}
|
||
}
|
||
else{
|
||
sprintf(buf, "现在并没有庄园家族!\n"
|
||
"直接去申请迁入就可以了哟。");
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
}
|
||
}
|
||
else{
|
||
sprintf(buf, "只有族长可以下战书喔。");
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
}
|
||
}
|
||
#ifdef _NEW_MANOR_LAW
|
||
else if(select == WINDOW_BUTTONTYPE_NO){
|
||
int i,index,manorindex;
|
||
char szMsg[3072];
|
||
|
||
sprintf(buf," 庄园挑战排名表\n名次 家族名称 时间 气势\n");
|
||
manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
|
||
// 送出挑战排名
|
||
for(i=0;i<10;i++){
|
||
index = ManorSchedule[manorindex].iSort[i];
|
||
if(ManorSchedule[manorindex].iFmIndex[index] != -1){
|
||
sprintf(szMsg,"%2d %s\n",i+1,ManorSchedule[manorindex].szMemo[index]);
|
||
strcat(buf,szMsg);
|
||
}
|
||
}
|
||
lssproto_WN_send(fd,WINDOW_FMMESSAGETYPE_MANOR_SCHEDULE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex,CHAR_WORKOBJINDEX),buf);
|
||
}
|
||
#endif
|
||
break;
|
||
case CHAR_WINDOWTYPE_CHECKMAN_MAIN:
|
||
if (select==WINDOW_BUTTONTYPE_YES) {
|
||
#ifdef _FMVER21
|
||
if ((CHAR_getInt(talkerindex,CHAR_FMLEADERFLAG)==FMMEMBER_LEADER) &&
|
||
#else
|
||
if ((CHAR_getInt(talkerindex,CHAR_FMLEADERFLAG)==1) &&
|
||
#endif
|
||
(CHAR_getWorkInt(talkerindex, CHAR_WORKFMSETUPFLAG)==1) &&
|
||
(hadfmindex != -1) &&
|
||
(hadfmindex - 1 != tkfmindex)
|
||
#ifndef _MANOR_PKRULE
|
||
&& (tkfmdp >= hadfmpopular)
|
||
#endif
|
||
){
|
||
#ifndef _ACFMPK_LIST
|
||
struct tm tm1;
|
||
#endif
|
||
|
||
#ifndef _NEW_MANOR_LAW
|
||
#ifdef _MANOR_PKRULE
|
||
time_t timep;
|
||
struct tm *p;
|
||
time(&timep);
|
||
p = gmtime(&timep);
|
||
if( p->tm_hour+8 > 24)
|
||
p->tm_hour = p->tm_hour-16;
|
||
else
|
||
p->tm_hour = p->tm_hour+8;
|
||
#ifdef _YUANGUSA
|
||
if(p->tm_hour<18 && p->tm_hour>20){
|
||
sprintf(buf, "请於晚上6:00至晚上8:00再来约战吧!");
|
||
#else
|
||
if(p->tm_hour<18 && p->tm_hour>1){
|
||
sprintf(buf, "请於晚上6:00至凌晨1:00再来约战吧!");
|
||
#endif
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
break;
|
||
}
|
||
#endif
|
||
// WON ADD 修正家族pk场的约战问题
|
||
if( fmpks[fmpks_pos+1].flag != FMPKS_FLAG_NONE ){
|
||
sprintf(buf, "这个庄园已经有人约战了喔。");
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
return;
|
||
}
|
||
#endif
|
||
if(manorflag[manorid-1]==1){
|
||
sprintf(buf, "这个庄园在[%s]已经有人约战了喔。",manorname[manorid-1]);
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
return;
|
||
}
|
||
#ifdef _ACFMPK_LIST
|
||
#ifndef _NEW_MANOR_LAW
|
||
NPC_ManorSavePKSchedule(meindex, talkerindex, 0);
|
||
sprintf( buf, "庄园挑战登陆确认中,请稍後。");
|
||
CHAR_talkToCli( talkerindex, meindex, buf, CHAR_COLORYELLOW);
|
||
#else
|
||
NPC_ManorAddToSchedule(meindex,talkerindex);
|
||
#endif
|
||
#else
|
||
memcpy( &tm1, localtime( (time_t *)&NowTime.tv_sec), sizeof( tm1));
|
||
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1], "|", 6, token, sizeof(token));
|
||
strcpy(hadfmname, token);
|
||
|
||
fmpks[fmpks_pos+1].dueltime = CHAR_getWorkInt(meindex, NPC_WORK_CHALLENGEWAIT) + NowTime.tv_sec
|
||
- tm1.tm_min*60 + 1800; // Arminius 11.1 改成一律 xx:30 开打
|
||
fmpks[fmpks_pos+1].host_index = hadfmindex-1;
|
||
strcpy(fmpks[fmpks_pos+1].host_name, hadfmname);
|
||
fmpks[fmpks_pos+1].guest_index = tkfmindex;
|
||
strcpy(fmpks[fmpks_pos+1].guest_name, CHAR_getChar(talkerindex, CHAR_FMNAME));
|
||
fmpks[fmpks_pos+1].prepare_time = 15;
|
||
#ifdef _FMWAR_PLAYERNUM
|
||
fmpks[fmpks_pos+1].max_player = getFmWarPlayerNum();
|
||
#else
|
||
fmpks[fmpks_pos+1].max_player = 50;
|
||
#endif
|
||
fmpks[fmpks_pos+1].win = -1;
|
||
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_OTHERPLANET;
|
||
strcpy(fmpks[fmpks_pos+2].host_name, getGameserverID());
|
||
|
||
#ifndef _NEW_MANOR_LAW
|
||
NPC_ManorSavePKSchedule(meindex, talkerindex, 0);
|
||
sprintf(buf, "庄园挑战已经设定完成,请好好准备。");
|
||
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
|
||
WINDOW_BUTTONTYPE_OK,
|
||
CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
|
||
buf);
|
||
#else
|
||
NPC_ManorAddToSchedule(meindex,talkerindex);
|
||
#endif
|
||
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_PREPARE;
|
||
#endif
|
||
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
void NPC_CleanPkList( int ti)
|
||
{
|
||
// Terry fix 要清为-1不能清为0
|
||
/* fmpks[ ti+1 ].host_index = 0;
|
||
fmpks[ ti+1].guest_index=0;
|
||
fmpks[ ti].host_index=0;
|
||
fmpks[ ti].guest_index=0;*/
|
||
fmpks[ ti+1 ].host_index = -1;
|
||
fmpks[ ti+1].guest_index=-1;
|
||
fmpks[ ti].host_index=-1;
|
||
fmpks[ ti].guest_index=-1;
|
||
|
||
strcpy(fmpks[ ti+1].host_name,"");
|
||
strcpy(fmpks[ ti+1].guest_name,"");
|
||
strcpy(fmpks[ ti].host_name,"");
|
||
strcpy(fmpks[ ti].guest_name,"");
|
||
strcpy(fmpks[ ti+2].host_name,"");
|
||
}
|
||
|
||
void NPC_ManorSmanLoop(int meindex)
|
||
{
|
||
struct tm tm1;
|
||
int fmpks_pos;
|
||
#ifdef _NEW_MANOR_LAW
|
||
int iOffsetTime;
|
||
#endif
|
||
|
||
if(CHAR_CHECKINDEX(meindex) == FALSE){
|
||
printf("\nNPC_ManorSmanLoop error!(meindex:%d)",meindex);
|
||
return;
|
||
}
|
||
|
||
fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID)*MAX_SCHEDULE;
|
||
memcpy( &tm1, localtime( (time_t *)&NowTime.tv_sec), sizeof( tm1));
|
||
|
||
switch (fmpks[fmpks_pos+1].flag) {
|
||
case FMPKS_FLAG_NONE:
|
||
#ifdef _NEW_MANOR_LAW
|
||
{
|
||
int hadfmindex,index,manorid;
|
||
char token[256];
|
||
//此时可以开始挑战
|
||
manorid = CHAR_getWorkInt(meindex,NPC_WORK_MANORID);
|
||
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",5,token,sizeof(token));
|
||
hadfmindex = atoi(token);
|
||
if(hadfmindex != -1){
|
||
for(index=0;index<FAMILY_MAXNUM;index++){
|
||
// 找出守庄家族的索引
|
||
if(fmdptop.fmtopid[index] == (hadfmindex - 1)) break;
|
||
}
|
||
if(index >= FAMILY_MAXNUM){
|
||
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",6,token,sizeof(token));
|
||
//printf("\nNPC_ManorSmanLoop():save fm_momentum error(%d:%s)",hadfmindex,token);
|
||
break;
|
||
}
|
||
// 记录这个时刻守庄家族的气势
|
||
else fmpointlist.fm_momentum[manorid-1] = fmdptop.fmMomentum[index];
|
||
// 进入下一个状态
|
||
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_WAIT;
|
||
// 挑战期共4小时(1800~2200)
|
||
fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec + 3600 * 4;
|
||
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_WAIT,fmpks[fmpks_pos+1].dueltime,tm1);
|
||
}
|
||
SortManorSchedule();
|
||
}
|
||
#endif
|
||
break;
|
||
#ifdef _NEW_MANOR_LAW
|
||
// 进入挑战期,已记录家族气势,等待挑战排程
|
||
case FMPKS_FLAG_WAIT:
|
||
{
|
||
int manorid,i,iPlayerNum = CHAR_getPlayerMaxNum();
|
||
char szMsg[256];
|
||
|
||
manorid = CHAR_getWorkInt(meindex,NPC_WORK_MANORID);
|
||
if(manorflag[manorid-1] == 1){
|
||
break;
|
||
}
|
||
// 还没开打,气势改变要去向AC要即时资料
|
||
//fmpointlist.fm_inwar[manorid-1] = TRUE;
|
||
fmpointlist.fm_inwar[manorid-1] = FALSE; //这行是不问AC要及时资料
|
||
if(fmpks[fmpks_pos+1].dueltime <= NowTime.tv_sec){
|
||
// 挑战家族中气势最高的获得挑战权
|
||
int manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
|
||
int iNo1FmIndexSort = ManorSchedule[manorindex].iSort[0];
|
||
if(ManorSchedule[manorindex].iFmIndex[iNo1FmIndexSort]>=0){
|
||
for (i=1; i<=/*4*/MANORNUM; i++) { // 是否已经挑战其他庄园
|
||
if ((fmpks[i*MAX_SCHEDULE+1].guest_index==ManorSchedule[manorindex].iFmIndex[iNo1FmIndexSort]) &&
|
||
(strcmp(fmpks[i*MAX_SCHEDULE+1].guest_name,
|
||
ManorSchedule[manorindex].szFmName[iNo1FmIndexSort])==0)
|
||
) {
|
||
ManorSchedule[manorindex].iSort[0] = ManorSchedule[manorindex].iSort[1];
|
||
//ManorSchedule[manorindex].iFmIndex[iNo1FmIndexSort] = ManorSchedule[manorindex].iFmIndex[iNo2FmIndexSort];
|
||
iNo1FmIndexSort = ManorSchedule[manorindex].iSort[0];
|
||
}
|
||
}
|
||
}
|
||
int index = ManorSchedule[manorindex].iFmIndex[iNo1FmIndexSort],iFmIndex1,iCharindex;
|
||
//Logfmpk_war(iNo1FmIndexSort,manorindex,index);
|
||
char token[256],fmname[256];
|
||
// 没人挑战
|
||
if(index < 0){
|
||
// 直接进入到挑战结束
|
||
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_BATTLEEND;
|
||
CHAR_setWorkInt(meindex,NPC_WORK_BETTLETIME,tm1.tm_mday);
|
||
// 通知所有人
|
||
for(i=0;i<iPlayerNum;i++){
|
||
if(CHAR_getCharUse(i) != FALSE){
|
||
CHAR_talkToCli(i,-1,"由於无家族挑战庄园,庄园进入休战时期",CHAR_COLORBLUE2);
|
||
}
|
||
}
|
||
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",5,token,sizeof(token));
|
||
iFmIndex1 = atoi(token) - 1;
|
||
if(iFmIndex1 != -1){
|
||
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",6,fmname,sizeof(token));
|
||
saacproto_ACFixFMPoint_send(acfd,fmname,iFmIndex1 + 1,iFmIndex1,
|
||
fmname,iFmIndex1 + 1,iFmIndex1,CHAR_getWorkInt(meindex,NPC_WORK_ID));
|
||
// 增加庄园战胜负Log
|
||
sprintf(token," (%d:%d) %d/%d/%d",tm1.tm_hour,tm1.tm_min,tm1.tm_year+1900,tm1.tm_mon+1,tm1.tm_mday);
|
||
Logfmpk(fmname,iFmIndex1,-1,"无人挑战",-1,-1,token,"","",2);
|
||
// 原家族守住了庄园,家族成员可得到石币
|
||
for(i=0;i<FAMILY_MAXMEMBER;i++){
|
||
iCharindex = familyMemberIndex[iFmIndex1][i];
|
||
// 若在线上才给钱
|
||
if(iCharindex >= 0 && CHAR_getCharUse(iCharindex)){
|
||
// 获得金钱 = 个人气势 * 5000
|
||
int iAddGold = ((float)CHAR_getInt(iCharindex,CHAR_MOMENTUM)/100.0f) * 5000.0f;
|
||
int iGold = CHAR_getInt(iCharindex,CHAR_BANKGOLD),iMaxGold;
|
||
// 先放入个人银行
|
||
if(iGold + iAddGold > CHAR_MAXBANKGOLDHAVE){
|
||
CHAR_setInt(iCharindex,CHAR_BANKGOLD,CHAR_MAXBANKGOLDHAVE);
|
||
// 个人银行放不下了,放到个人身上
|
||
iAddGold = iGold + iAddGold - CHAR_MAXBANKGOLDHAVE;
|
||
iGold = CHAR_getInt(iCharindex,CHAR_GOLD);
|
||
iMaxGold = CHAR_getMaxHaveGold(iCharindex);
|
||
if(iGold + iAddGold > iMaxGold) CHAR_setInt(iCharindex,CHAR_GOLD,iMaxGold);
|
||
else CHAR_setInt(iCharindex,CHAR_GOLD,iGold + iAddGold);
|
||
LogFMPKGetMomey(CHAR_getChar(iCharindex,CHAR_FMNAME),
|
||
CHAR_getChar(iCharindex,CHAR_CDKEY),
|
||
CHAR_getChar(iCharindex,CHAR_NAME),
|
||
CHAR_getInt(iCharindex,CHAR_MOMENTUM),iAddGold,0);
|
||
}
|
||
else{
|
||
CHAR_setInt(iCharindex,CHAR_BANKGOLD,iGold + iAddGold);
|
||
LogFMPKGetMomey(CHAR_getChar(iCharindex,CHAR_FMNAME),
|
||
CHAR_getChar(iCharindex,CHAR_CDKEY),
|
||
CHAR_getChar(iCharindex,CHAR_NAME),
|
||
CHAR_getInt(iCharindex,CHAR_MOMENTUM),iAddGold,1);
|
||
}
|
||
CHAR_talkToCli(iCharindex,-1,"辛苦了!守护住庄园的奖金已汇入你的个人银行",CHAR_COLORRED);
|
||
// 家族的个人及家族气势都要归零
|
||
CHAR_setInt(iCharindex,CHAR_MOMENTUM,0);
|
||
CHAR_talkToCli(iCharindex,-1,"庄园战後个人及家族气势归零",CHAR_COLORRED);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
// 挑战时间已过,选出的挑战家族和守庄家族有约一天的时间可以准备
|
||
NPC_ManorSavePKSchedule(meindex,index,0,-1,ManorSchedule[manorindex].tm1[iNo1FmIndexSort]);
|
||
// 开打了,气势改变也不用去向AC要即时资料了
|
||
fmpointlist.fm_inwar[manorid-1] = FALSE;
|
||
// 通知所有人
|
||
sprintf(szMsg,"%s 家族获得挑战庄园资格",ManorSchedule[manorindex].szFmName[iNo1FmIndexSort]);
|
||
|
||
for(i=0;i<iPlayerNum;i++){
|
||
if(CHAR_getCharUse(i) != FALSE){
|
||
CHAR_talkToCli(i,-1,szMsg,CHAR_COLORBLUE2);
|
||
}
|
||
}
|
||
}
|
||
}else{
|
||
Logfmpk_war(fmpks[fmpks_pos+1].dueltime,NowTime.tv_sec);
|
||
}
|
||
}
|
||
break;
|
||
#endif
|
||
case FMPKS_FLAG_MANOR_PREPARE:
|
||
if(fmpks[fmpks_pos+1].dueltime <= NowTime.tv_sec){
|
||
memcpy(&fmpks[fmpks_pos], &fmpks[fmpks_pos+1], sizeof(FamilyPKSchedule));
|
||
fmpks[fmpks_pos].dueltime = tm1.tm_hour * 100 + tm1.tm_min;
|
||
fmpks[fmpks_pos].flag = FMPKS_FLAG_SCHEDULED;
|
||
fmpks[fmpks_pos+1].dueltime = 0;
|
||
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_BATTLEBEGIN;
|
||
NPC_talkToFloor(CHAR_getInt(meindex, CHAR_FLOOR) , fmpks[fmpks_pos].host_index,
|
||
fmpks[fmpks_pos].guest_index, "庄园争夺战已经开始,请尽快入场!");
|
||
#ifdef _NEW_MANOR_LAW
|
||
CHAR_setWorkInt(meindex,NPC_WORK_BETTLETIME,tm1.tm_mday);
|
||
#endif
|
||
}
|
||
break;
|
||
case FMPKS_FLAG_MANOR_PEACE:
|
||
if(manorflag[CHAR_getWorkInt(meindex,NPC_WORK_MANORID)-1]==1)
|
||
break;
|
||
saacproto_ACFmPkOnlineSn_send(acfd,CHAR_getWorkInt(meindex,NPC_WORK_MANORID)-1,0);
|
||
if (fmpks[fmpks_pos+1].dueltime <= NowTime.tv_sec) {
|
||
fmpks[fmpks_pos+1].dueltime = 0;
|
||
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_NONE;
|
||
#ifndef _NEW_MANOR_LAW
|
||
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE);
|
||
#else
|
||
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE,fmpks[fmpks_pos+1].dueltime,tm1);
|
||
#endif
|
||
}
|
||
break;
|
||
case FMPKS_FLAG_MANOR_BATTLEBEGIN:
|
||
break;
|
||
case FMPKS_FLAG_MANOR_BATTLEEND:
|
||
{
|
||
#ifdef _NEW_MANOR_LAW
|
||
int manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
|
||
#endif
|
||
saacproto_ACFmPkOnlineSn_send(acfd,manorindex,0);
|
||
fmpks[fmpks_pos].flag = FMPKS_FLAG_NONE;
|
||
#ifndef _NEW_MANOR_LAW
|
||
fmpks[fmpks_pos+1].dueltime = CHAR_getWorkInt(meindex, NPC_WORK_PEACEWAIT) + NowTime.tv_sec;
|
||
#else
|
||
// 打完後要再过五天才能再挑战
|
||
// 若开打的日期和结束战斗的日期不一样表示打超过了一天以上,以一天计
|
||
if(CHAR_getWorkInt(meindex,NPC_WORK_BETTLETIME) != tm1.tm_mday){
|
||
iOffsetTime = tm1.tm_hour * 3600 * -1; // 扣回00:00
|
||
}
|
||
else{ // 战斗结束时未超过一天
|
||
iOffsetTime = (24 - tm1.tm_hour) * 3600; // 补成00:00
|
||
}
|
||
//#ifdef _75_TEST
|
||
//fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec - tm1.tm_min*60 + iOffsetTime + 172800 + (20 * 3600); // 二天
|
||
fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec - tm1.tm_min*60 + iOffsetTime + CHAR_getWorkInt(meindex, NPC_WORK_PEACEWAIT) + (18 * 3600);
|
||
//#else
|
||
// fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec - tm1.tm_min*60 + iOffsetTime + 432000 + (20 * 3600);
|
||
// |-----------取整点------------| |-补成00:00-| |-五天-| |20:00开始报名|
|
||
//#endif
|
||
#endif
|
||
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_PEACE_SAVE;
|
||
NPC_CleanPkList( fmpks_pos);
|
||
#ifndef _NEW_MANOR_LAW
|
||
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_MANOR_PEACE_SAVE);
|
||
#else
|
||
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_MANOR_PEACE_SAVE,fmpks[fmpks_pos+1].dueltime,tm1);
|
||
// 清空排程
|
||
memset(&ManorSchedule[manorindex],0,sizeof(ManorSchedule[manorindex]));
|
||
{
|
||
int i;
|
||
for(i=0;i<10;i++) ManorSchedule[manorindex].iSort[i] = ManorSchedule[manorindex].iFmIndex[i] = -1;
|
||
for(i=0;i<FAMILY_MAXHOME;i++) fmpointlist.fm_momentum[i] = -1;
|
||
}
|
||
}
|
||
#endif
|
||
break;
|
||
case FMPKS_FLAG_MANOR_PEACE_SAVE:
|
||
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_PEACE;
|
||
break;
|
||
case FMPKS_FLAG_MANOR_OTHERPLANET:
|
||
break;
|
||
case FMPKS_FLAG_MANOR_READYTOFIGHT:
|
||
case FMPKS_FLAG_MANOR_CLEANFLAG:
|
||
if(manorflag[CHAR_getWorkInt(meindex,NPC_WORK_MANORID)-1]==1)
|
||
break;
|
||
saacproto_ACFmPkOnlineSn_send(acfd,CHAR_getWorkInt(meindex,NPC_WORK_MANORID)-1,0);
|
||
fmpks[fmpks_pos].flag = FMPKS_FLAG_NONE;
|
||
fmpks[fmpks_pos+1].dueltime = CHAR_getWorkInt(meindex, NPC_WORK_PEACEWAIT) + NowTime.tv_sec;
|
||
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_NONE;
|
||
|
||
NPC_CleanPkList( fmpks_pos);
|
||
#ifndef _NEW_MANOR_LAW
|
||
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE);
|
||
#else
|
||
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE,fmpks[fmpks_pos+1].dueltime,tm1);
|
||
#endif
|
||
break;
|
||
}
|
||
CHAR_setWorkInt(meindex, NPC_WORK_PREVLOOPTIME, NowTime.tv_sec);
|
||
}
|
||
|
||
void NPC_ManorLoadPKSchedule(int meindex)
|
||
{
|
||
#ifdef _ACFMPK_LIST
|
||
int fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID);
|
||
saacproto_ACLoadFmPk_send(acfd, fmpks_pos);
|
||
#else
|
||
char filename[256], tmp[4096], token[256];
|
||
FILE *f;
|
||
int fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID)*MAX_SCHEDULE;
|
||
|
||
snprintf(filename,sizeof(filename), "%s%d_%d_%d",
|
||
SCHEDULEFILEDIR, CHAR_getInt(meindex, CHAR_FLOOR),
|
||
CHAR_getInt(meindex, CHAR_X),
|
||
CHAR_getInt(meindex, CHAR_Y) );
|
||
|
||
if( ! (f=fopen( filename, "r" )) ){ // create new schedule file
|
||
f = fopen( filename, "w" );
|
||
if( !f ){
|
||
print( "ERROR:Can't create Schedule file %s!\n",filename );
|
||
return;
|
||
}
|
||
strcpy(tmp,"0|-1|-1|-1|-1|-1|-1|-1|-1\n");
|
||
fwrite(tmp, strlen(tmp), 1, f);
|
||
}
|
||
|
||
fseek(f, 0, SEEK_SET); // 档案开头
|
||
fgets(tmp, sizeof(tmp), f);
|
||
fmpks[fmpks_pos].flag=-1;
|
||
|
||
// 时间
|
||
if (getStringFromIndexWithDelim(tmp,"|",1,token,sizeof(token))) {
|
||
fmpks[fmpks_pos+1].dueltime=atoi(token);
|
||
}
|
||
// 主队 familyindex
|
||
if (getStringFromIndexWithDelim(tmp,"|",2,token,sizeof(token))) {
|
||
fmpks[fmpks_pos+1].host_index=atoi(token);
|
||
}
|
||
// 主队 家族名
|
||
if (getStringFromIndexWithDelim(tmp,"|",3,token,sizeof(token))) {
|
||
strcpy(fmpks[fmpks_pos+1].host_name,makeStringFromEscaped(token));
|
||
}
|
||
// 客队 familyindex
|
||
if (getStringFromIndexWithDelim(tmp,"|",4,token,sizeof(token))) {
|
||
fmpks[fmpks_pos+1].guest_index=atoi(token);
|
||
}
|
||
// 客队 家族名
|
||
if (getStringFromIndexWithDelim(tmp,"|",5,token,sizeof(token))) {
|
||
strcpy(fmpks[fmpks_pos+1].guest_name,makeStringFromEscaped(token));
|
||
}
|
||
// 准备时间
|
||
if (getStringFromIndexWithDelim(tmp,"|",6,token,sizeof(token))) {
|
||
fmpks[fmpks_pos+1].prepare_time=atoi(token);
|
||
}
|
||
// 最大人数
|
||
if (getStringFromIndexWithDelim(tmp,"|",7,token,sizeof(token))) {
|
||
fmpks[fmpks_pos+1].max_player=atoi(token);
|
||
}
|
||
// 旗标
|
||
if (getStringFromIndexWithDelim(tmp,"|",8,token,sizeof(token))) {
|
||
fmpks[fmpks_pos+1].flag=atoi(token);
|
||
}
|
||
// 对战星球
|
||
if (getStringFromIndexWithDelim(tmp,"|",9,token,sizeof(token))) {
|
||
strcpy(fmpks[fmpks_pos+2].host_name,makeStringFromEscaped(token));
|
||
}
|
||
|
||
// no schedule
|
||
fmpks[fmpks_pos].flag=-1;
|
||
// prepare time expired?
|
||
if ((fmpks[fmpks_pos+1].flag==FMPKS_FLAG_MANOR_PREPARE) &&
|
||
(fmpks[fmpks_pos+1].dueltime<NowTime.tv_sec)) {
|
||
fmpks[fmpks_pos].flag=-1;
|
||
// Terry fix 要清为-1不能清为0
|
||
// fmpks[fmpks_pos].host_index=0;
|
||
fmpks[fmpks_pos].host_index=-1;
|
||
strcpy(fmpks[fmpks_pos].host_name,"");
|
||
// Terry fix 要清为-1不能清为0
|
||
// fmpks[fmpks_pos].guest_index=0;
|
||
fmpks[fmpks_pos].guest_index=-1;
|
||
strcpy(fmpks[fmpks_pos].guest_name,"");
|
||
fmpks[fmpks_pos+1].flag=-1;
|
||
fmpks[fmpks_pos+1].dueltime=0;
|
||
// fmpks[fmpks_pos+1].dueltime=NowTime.tv_sec+30*60; // add more 30 minutes
|
||
}
|
||
fclose(f);
|
||
#endif // end AC_SEND_FM_PK
|
||
|
||
}
|
||
|
||
#ifdef _ACFMPK_LIST
|
||
#ifndef _NEW_MANOR_LAW
|
||
void NPC_ManorSavePKSchedule(int meindex, int toindex, int flg)
|
||
#else
|
||
void NPC_ManorSavePKSchedule(int meindex, int toindex, int flg,int setTime,struct tm tm2)
|
||
#endif
|
||
{
|
||
int fmpks_pos, manorid, dueltime;
|
||
char msg[1024], n1[256], n2[256], n3[256];
|
||
char token[256], hadfmname[256];
|
||
int hadfmindex=0, hadfmpopular=0, tkfmindex=0;
|
||
int PkFlg=0;
|
||
|
||
if( toindex == -1 ){
|
||
#ifndef _NEW_MANOR_LAW
|
||
dueltime = CHAR_getWorkInt(meindex, NPC_WORK_PEACEWAIT) + NowTime.tv_sec;
|
||
sprintf(msg, "%d|%d|%s|%d|%s|%d|%d|%d|%s",
|
||
dueltime, 0, "", 0, "", 0, 0, flg, "");
|
||
#else
|
||
sprintf(msg, "%d|%d|%s|%d|%s|%d|%d|%d|%s",
|
||
setTime, 0, "", 0, "", 0, 0, flg, "");
|
||
#endif
|
||
PkFlg = 0;
|
||
}else{
|
||
struct tm tm1;
|
||
int index;
|
||
#ifndef _NEW_MANOR_LAW
|
||
tkfmindex = CHAR_getWorkInt(toindex, CHAR_WORKFMINDEXI);
|
||
#else
|
||
// toindex 变成 家族的index
|
||
tkfmindex = toindex;
|
||
#endif
|
||
fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID) * MAX_SCHEDULE;
|
||
manorid = CHAR_getWorkInt(meindex, NPC_WORK_MANORID);
|
||
memcpy( &tm1, localtime( (time_t *)&NowTime.tv_sec), sizeof( tm1));
|
||
#ifndef _NEW_MANOR_LAW
|
||
dueltime = CHAR_getWorkInt(meindex, NPC_WORK_CHALLENGEWAIT) + NowTime.tv_sec - tm1.tm_min*60 + 1800;
|
||
#else
|
||
// 以挑战时的时间为开打的时间,中间所经过的时间为准备时间
|
||
dueltime = NowTime.tv_sec - tm1.tm_min * 60 + ((24 - tm1.tm_hour) * 3600) + 3600 * tm2.tm_hour;
|
||
// |-------------取整点-------------| |--------加到0000时-------| |挑战时的时间(算整点)|
|
||
#endif
|
||
//print("\ndueltime=%d",dueltime);
|
||
int i;
|
||
for (i=1; i<=/*4*/MANORNUM; i++) { // 时间重复推迟3600
|
||
if(CHAR_getWorkInt( meindex, NPC_WORK_ID)==i) continue;
|
||
if(strlen(fmpks[i*MAX_SCHEDULE+1].guest_name)<=0) continue;
|
||
//time_t timep = (time_t *)fmpks[i*MAX_SCHEDULE+1].dueltime;
|
||
//long pktimetmp = fmpks[i*MAX_SCHEDULE+1].dueltime;
|
||
struct tm p1;
|
||
struct tm p2;
|
||
memcpy(&p1, localtime((time_t *)&fmpks[i*MAX_SCHEDULE+1].dueltime), sizeof(p1));
|
||
memcpy(&p2, localtime((time_t *)&dueltime), sizeof(p2));
|
||
//p=localtime(&pktimetmp);
|
||
//int dueltimetmp = NowTime.tv_sec - tm1.tm_min * 60 + ((24 - tm1.tm_hour) * 3600) + 3600 * p->tm_hour;
|
||
// if (dueltimetmp==dueltime && tm2.tm_hour<22)
|
||
// {
|
||
// dueltime = dueltime + 3600;
|
||
// }
|
||
if(p2.tm_hour<23 && p2.tm_hour>19 && p1.tm_mon == p2.tm_mon && p1.tm_mday == p2.tm_mday && p1.tm_hour == p2.tm_hour)
|
||
{
|
||
if(p2.tm_hour==20){
|
||
int tmpnum = RAND(1,100);
|
||
if(tmpnum<=33)
|
||
dueltime = dueltime + 1800;
|
||
else if(tmpnum<=66)
|
||
dueltime = dueltime + 3600;
|
||
else
|
||
dueltime = dueltime + 5400;
|
||
}else if(p2.tm_hour==21){
|
||
int tmpnum = RAND(1,100);
|
||
if(tmpnum<=25)
|
||
dueltime = dueltime + 1800;
|
||
else if(tmpnum<=50)
|
||
dueltime = dueltime + 3600;
|
||
else if(tmpnum<=75)
|
||
dueltime = dueltime + 5400;
|
||
else
|
||
dueltime = dueltime - 1800;
|
||
}else if(p2.tm_hour==22){
|
||
int tmpnum = RAND(1,100);
|
||
if(tmpnum<=50)
|
||
dueltime = dueltime - 1800;
|
||
else
|
||
dueltime = dueltime + 1800;
|
||
}
|
||
}
|
||
if(p2.tm_hour>17 && p2.tm_hour<20 ){
|
||
dueltime = dueltime + 3600*(20-p2.tm_hour);
|
||
}
|
||
}
|
||
getStringFromIndexWithDelim( fmpointlist.pointlistarray[manorid-1], "|", 5, token, sizeof(token));
|
||
hadfmindex = atoi( token);
|
||
getStringFromIndexWithDelim( fmpointlist.pointlistarray[manorid-1], "|", 7, token, sizeof(token));
|
||
hadfmpopular = atoi( token);
|
||
getStringFromIndexWithDelim( fmpointlist.pointlistarray[manorid-1], "|", 6, token, sizeof(token));
|
||
strcpy( hadfmname, token);
|
||
makeEscapeString( hadfmname, n1, sizeof(n1));
|
||
#ifndef _NEW_MANOR_LAW
|
||
makeEscapeString( CHAR_getChar(toindex, CHAR_FMNAME), n2, sizeof(n2));
|
||
#else
|
||
// 找出挑战家族中气势最高家族索引
|
||
index = ManorSchedule[manorid-1].iSort[0];
|
||
makeEscapeString(ManorSchedule[manorid-1].szFmName[index],n2,sizeof(n2));
|
||
#endif
|
||
makeEscapeString( getGameserverID(), n3, sizeof(n3));
|
||
|
||
sprintf(msg, "%d|%d|%s|%d|%s|%d|%d|%d|%s",
|
||
dueltime, hadfmindex-1, n1, tkfmindex, n2, 15, 50, FMPKS_FLAG_MANOR_OTHERPLANET, n3);
|
||
PkFlg = 1;
|
||
{
|
||
char buf1[256];
|
||
sprintf( buf1,"%d", CHAR_getWorkInt( meindex, NPC_WORK_ID) );
|
||
Logfmpk(
|
||
n1, hadfmindex-1, 0,
|
||
n2, tkfmindex, 0,
|
||
"", buf1, n3, 1);
|
||
}
|
||
}
|
||
#ifndef _NEW_MANOR_LAW
|
||
saacproto_ACSendFmPk_send( acfd, toindex, PkFlg, CHAR_getWorkInt( meindex, NPC_WORK_ID), msg);
|
||
#else
|
||
// toindex 用不到设为 -1
|
||
saacproto_ACSendFmPk_send( acfd, -1, PkFlg, CHAR_getWorkInt( meindex, NPC_WORK_ID), msg);
|
||
#endif
|
||
}
|
||
|
||
#endif
|
||
|
||
#ifdef _NEW_MANOR_LAW
|
||
// 加入挑战排程
|
||
void NPC_ManorAddToSchedule(int meindex,int charaindex)
|
||
{
|
||
int i,j,iEmpty = -1,iFmIndex,manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
|
||
struct tm tm1;
|
||
|
||
iFmIndex = CHAR_getWorkInt(charaindex,CHAR_WORKFMINDEXI);
|
||
// 检查是否已排入排程,检查所有的庄园约战
|
||
for(j=0;j<MANORNUM;j++){
|
||
for(i=0;i<10;i++){
|
||
if(ManorSchedule[j].iFmIndex[i] != -1){
|
||
if(ManorSchedule[j].iFmIndex[i] == iFmIndex){
|
||
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"你已经报名过挑战庄园了喔~");
|
||
return;
|
||
}
|
||
}
|
||
else{
|
||
if(j == manorindex) iEmpty = i; // 记录空的位置
|
||
}
|
||
}
|
||
}
|
||
// 如果程式执行到这里,表示没有加入排程,检查有没有空的位置
|
||
if(iEmpty != -1){ // 有空位置,把报名者加入
|
||
// 记录家族索引
|
||
ManorSchedule[manorindex].iFmIndex[iEmpty] = iFmIndex;
|
||
// 记录家族名称
|
||
sprintf(ManorSchedule[manorindex].szFmName[iEmpty],"%s",CHAR_getChar(charaindex,CHAR_FMNAME));
|
||
// 记录挑战时间
|
||
memcpy(&tm1,localtime((time_t *)&NowTime.tv_sec),sizeof(tm1));
|
||
memset(ManorSchedule[manorindex].szMemo[iEmpty],0,sizeof(ManorSchedule[manorindex].szMemo[iEmpty]));
|
||
memcpy(&ManorSchedule[manorindex].tm1[iEmpty],&tm1,sizeof(tm1));
|
||
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"加入挑战排程");
|
||
}
|
||
// 满了,和挑战排程的最後一名作比较,如果後来的气势比最後一名高,替换掉最後一名,否则通知目前气势无法挤进排程
|
||
else{
|
||
// 取得最後一名在ManorSchedule的位置
|
||
int index = ManorSchedule[manorindex].iSort[9];
|
||
|
||
for(i=0;i<FAMILY_MAXNUM;i++){
|
||
// 找出挑战家族的索引
|
||
if(fmdptop.fmtopid[i] == iFmIndex) break;
|
||
}
|
||
// 找不到此家族
|
||
if(i >= FAMILY_MAXNUM){
|
||
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"抱歉,找不到你的家族气势资料");
|
||
return;
|
||
}
|
||
// 比较气势
|
||
if(ManorSchedule[manorindex].iFmMomentum[index] < fmdptop.fmMomentum[i]){
|
||
int fmpks_pos,iPlayerNum = CHAR_getPlayerMaxNum();
|
||
char szMsg[256];
|
||
|
||
// 通知所有人
|
||
fmpks_pos = CHAR_getWorkInt(meindex,NPC_WORK_ID) * MAX_SCHEDULE;
|
||
sprintf(szMsg,"%s 家族被 %s 家族挤下挑战排程",ManorSchedule[manorindex].szFmName[index],CHAR_getChar(charaindex,CHAR_FMNAME));
|
||
for(i=0;i<iPlayerNum;i++){
|
||
if(CHAR_getCharUse(i) != FALSE){
|
||
CHAR_talkToCli(i,-1,szMsg,CHAR_COLORBLUE2);
|
||
}
|
||
}
|
||
// 最後一名被挤掉
|
||
ManorSchedule[manorindex].iFmIndex[index] = iFmIndex;
|
||
// 记录家族名称
|
||
sprintf(ManorSchedule[manorindex].szFmName[index],"%s",CHAR_getChar(charaindex,CHAR_FMNAME));
|
||
// 记录挑战时间
|
||
memcpy(&tm1,localtime((time_t *)&NowTime.tv_sec),sizeof(tm1));
|
||
memcpy(&ManorSchedule[manorindex].tm1[index],&tm1,sizeof(tm1));
|
||
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"加入挑战排程");
|
||
}
|
||
else{
|
||
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
|
||
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"抱歉,你的家族气势不足以排进挑战排程");
|
||
return;
|
||
}
|
||
}
|
||
saacproto_ACFmPkOnlineSn_send(acfd,manorindex,1); //最后值为1就代表像SAAC发送限制封包
|
||
// 排序
|
||
SortManorSchedule();
|
||
}
|
||
|
||
// 排序挑战排程
|
||
void SortManorSchedule()
|
||
{
|
||
int i,j,k;
|
||
|
||
// 先取得最新家族气势
|
||
for(k=0;k<MANORNUM;k++){
|
||
for(i=0;i<10;i++){
|
||
ManorSchedule[k].iSort[i] = i;
|
||
if(ManorSchedule[k].iFmIndex[i] != -1){
|
||
for(j=0;j<FAMILY_MAXNUM;j++){
|
||
// 找出挑战家族的索引
|
||
if(fmdptop.fmtopid[j] == ManorSchedule[k].iFmIndex[i]){
|
||
// 取得气势值
|
||
ManorSchedule[k].iFmMomentum[i] = fmdptop.fmMomentum[j];
|
||
// 作成memo
|
||
sprintf(ManorSchedule[k].szMemo[i],"%-16s %2d:%2d %12d",
|
||
ManorSchedule[k].szFmName[i],ManorSchedule[k].tm1[i].tm_hour,ManorSchedule[k].tm1[i].tm_min,
|
||
ManorSchedule[k].iFmMomentum[i]/100);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// 排序
|
||
for(i=0;i<MANORNUM;i++){
|
||
g_iSortManor = i;
|
||
qsort(&ManorSchedule[g_iSortManor].iSort,10,sizeof(int),&SortManorScheduleMomentum);
|
||
}
|
||
}
|
||
|
||
int SortManorScheduleMomentum(const void *indexa, const void *indexb)
|
||
{
|
||
int momentumA,momentumB;
|
||
|
||
momentumA = ManorSchedule[g_iSortManor].iFmMomentum[*(int*)indexa];
|
||
momentumB = ManorSchedule[g_iSortManor].iFmMomentum[*(int*)indexb];
|
||
return (momentumA > momentumB) ? -1:1;
|
||
}
|
||
#endif
|