296 lines
12 KiB
C
296 lines
12 KiB
C
#ifndef __CHATMAGIC_H__
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#define __CHATMAGIC_H__
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#include "version.h"
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void CHAR_CHAT_DEBUG_hp( int charindex , char *message );
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void CHAR_CHAT_DEBUG_mp( int charindex , char *message );
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void CHAR_CHAT_DEBUG_setmp( int charindex , char *message );
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void CHAR_CHAT_DEBUG_str( int charindex , char *message );
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void CHAR_CHAT_DEBUG_dex( int charindex , char *message );
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void CHAR_CHAT_DEBUG_tgh( int charindex , char *message );
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void CHAR_CHAT_DEBUG_vital( int charindex , char *message );
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void CHAR_CHAT_DEBUG_luck( int charindex , char *message );
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void CHAR_CHAT_DEBUG_gold( int charindex , char *message );
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void CHAR_CHAT_DEBUG_additem( int charindex , char *message );
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void CHAR_CHAT_DEBUG_metamo( int charindex , char *message );
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void CHAR_CHAT_DEBUG_warp( int charindex , char *message );
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void CHAR_CHAT_DEBUG_info( int charindex , char *message );
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void CHAR_CHAT_DEBUG_sysinfo( int charindex , char *message );
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void CHAR_CHAT_DEBUG_announce(int charindex , char *message );
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void CHAR_CHAT_DEBUG_level( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_delitem( int charindex , char *message );
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void CHAR_CHAT_DEBUG_superman( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_battlein( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_battleout( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_petmake( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_enemyrestart( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_s_gb( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_s_gu( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_s_tame( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_fieldatt( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_s_ren( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_s_geki( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_s_hai( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_j_state( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_battlewatch( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_eventclean( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_eventsetend( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_eventsetnow( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_debug( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_exp( int charindex , char *message );
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void CHAR_CHAT_DEBUG_dp( int charindex , char *message );
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void CHAR_CHAT_DEBUG_setTrans( int charaindex, char *message);
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void CHAR_CHAT_DEBUG_getuser(int charindex ,char *message);//ttom +1 14/11/2000
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void CHAR_CHAT_DEBUG_shutup(int charindex ,char *message);//ttom 22/11/2000
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void CHAR_CHAT_DEBUG_waeikick( int charindex, char* message );//ttom 12/02/2000
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void CHAR_CHAT_DEBUG_effect( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_jail( int charindex, char* message );//ttom 01/11/2001
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void CHAR_CHAT_DEBUG_shutupall(int charindex ,char *message);//ttom 02/01/2001
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void CHAR_CHAT_DEBUG_send(int charindex ,char *message);//ttom 02/01/2001
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void CHAR_CHAT_DEBUG_noenemy(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_loginannounce(int charaindex, char* message); // Arminius 7.12 login announce
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void CHAR_CHAT_DEBUG_deletepet(int charaindex, char* message); // Robin 0720
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void CHAR_CHAT_DEBUG_deleteitem(int charaindex, char* message); // Robin 0720
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void CHAR_CHAT_DEBUG_checklock(int charaindex, char* message); // Arminius 7.25
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void CHAR_CHAT_DEBUG_unlock(int charaindex, char* message);
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void CHAR_CHAT_DEBUG_unlockserver(int charaindex, char* message);
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void CHAR_CHAT_DEBUG_fixfmdata(int charaindex, char* message); // CoolFish: GM Family 2001/7/31
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void CHAR_CHAT_DEBUG_shutdown(int charaindex, char* message); // Robin 1008
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void CHAR_CHAT_DEBUG_manorpk(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_watchevent( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_fixfmpk(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_reloadmsip( int charaindex, char *message);
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void CHAR_CHAT_DEBUG_cleanfreepet(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_engineer( int charindex, char *message);
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void CHAR_CHAT_DEBUG_waeikickall( int charindex, char* message );
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void CHAR_CHAT_DEBUG_showMem(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_playerspread( int charaindex, char *message);
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void CHAR_CHAT_DEBUG_reset( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_laba(int charindex , char *message ); //<2F><><EFBFBD><EFBFBD> С<><D0A1><EFBFBD><EFBFBD>
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void CHAR_CHAT_DEBUG_dalaba(int charindex , char *message ); //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#ifdef _MAKE_MAP
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void CHAR_CHAT_DelMap( int charaindex, char* message );
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void CHAR_CHAT_GetMap( int charaindex, char* message );
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void CHAR_CHAT_Map( int charaindex, char* message );
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void CHAR_CHAT_Fixtile( int charaindex, char* message );
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void CHAR_CHAT_Fixobj( int charaindex, char* message );
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void CHAR_CHAT_Fukuwa( int charaindex, char* message );
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#endif
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#ifdef _GMRELOAD
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void CHAR_CHAT_DEBUG_gmreload(int charaindex, char *message);
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#endif
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#ifdef _CHAR_PROFESSION // WON ADD <20><><EFBFBD><EFBFBD>ְҵ
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void CHAR_CHAT_DEBUG_addsk( int charaindex, char *message );
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void CHAR_CHAT_DEBUG_delsk( int charaindex, char *message );
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#endif
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void CHAR_CHAT_DEBUG_cleanfloor( int charaindex, char *message);
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#ifdef _GAMBLE_BANK
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void CHAR_CHAT_DEBUG_setgamblenum( int charaindex, char *message );
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#endif
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#ifdef _WAEI_KICK
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void CHAR_CHAT_DEBUG_gmkick( int charindex, char* message);
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#endif
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// WON ADD <20><><EFBFBD><EFBFBD><EFBFBD>峤<EFBFBD><E5B3A4><EFBFBD><EFBFBD>
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void CHAR_CHAT_DEBUG_fixfmleader(int charaindex, char *message);
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// WON ADD <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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void CHAR_CHAT_DEBUG_crash(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_SAVESHH( int fd, int charaindex,char* message,int color, int area );
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#ifdef _PETSKILL_SETDUCK
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void CHAR_CHAT_DEBUG_SetDuck( int charaindex, char *message);
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#endif
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#ifdef _TYPE_TOXICATION
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void CHAR_CHAT_DEBUG_Toxication( int charaindex, char *message);
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#endif
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#ifdef _SEND_EFFECT // WON ADD AC<41><43><EFBFBD><EFBFBD>ѩ<EFBFBD><D1A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
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void CHAR_CHAT_DEBUG_sendeffect(int charaindex, char *message);
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#endif
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#ifdef _TEST_DROPITEMS
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void CHAR_CHAT_DEBUG_dropmypet( int charindex, char *message );
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void CHAR_CHAT_DEBUG_dropmyitem( int charindex , char *message );
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#endif
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#ifdef _CHAR_PROFESSION // WON ADD <20><><EFBFBD><EFBFBD>ְҵ
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void CHAR_CHAT_DEBUG_show_profession( int charaindex, char*message );
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void CHAR_CHAT_DEBUG_set_regist( int charaindex, char*message );
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#endif
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void CHAR_CHAT_DEBUG_checktrade( int charaindex, char*message);
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void CHAR_CHAT_DEBUG_checktime( int charaindex, char *message);
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void CHAR_CHAT_DEBUG_samecode( int charaindex, char *message);
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void CHAR_CHAT_DEBUG_silent(int charindex ,char *message);
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void CHAR_CHAT_DEBUG_help( int charindex, char *message);
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#ifdef _EQUIT_ARRANGE
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void CHAR_CHAT_DEBUG_arrange( int charindex , char *message );
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#endif
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#ifdef _EQUIT_SEQUENCE
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void CHAR_CHAT_DEBUG_sequence( int charindex , char *message );
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#endif
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#ifdef _EQUIT_NEGLECTGUARD
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void CHAR_CHAT_DEBUG_setneguard( int charaindex, char* message );
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#endif
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void CHAR_CHAT_DEBUG_petlevelup( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_petexpup( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_reloadpkteamlist( int charaindex, char *message);
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void CHAR_CHAT_DEBUG_setBattle( int charaindex, char *message );
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#ifdef _CHAR_POOLITEM
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void CHAR_CHAT_DEBUG_saveditem(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_insertditem(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_ShowMyDepotItems( int charaindex, char *message );
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void CHAR_CHAT_DEBUG_InSideMyDepotItems( int charaindex, char *message );
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#endif
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#ifdef _CHAR_POOLPET
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void CHAR_CHAT_DEBUG_savedpet(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_insertdpet(int charaindex, char *message);
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void CHAR_CHAT_DEBUG_ShowMyDepotPets( int charaindex, char *message );
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void CHAR_CHAT_DEBUG_InSideMyDepotPets( int charaindex, char *message );
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#endif
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#ifdef _NEW_MANOR_LAW
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void CHAR_CHAT_DEBUG_set_momentum( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_set_manor_owner( int charindex, char* message );
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void CHAR_CHAT_DEBUG_set_schedule_time( int charindex, char* message );
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#endif
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#ifdef _ANGEL_SUMMON
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void CHAR_CHAT_DEBUG_angelinfo(int charindex ,char *message);
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void CHAR_CHAT_DEBUG_angelclean(int charindex ,char *message);
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void CHAR_CHAT_DEBUG_angelcreate(int charindex ,char *message);
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void CHAR_CHAT_DEBUG_missionreload(int charindex ,char *message);
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#endif
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void CHAR_CHAT_DEBUG_itemreload(int charindex ,char *message);
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void CHAR_CHAT_DEBUG_skywalker(int charaindex ,char *message);
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#ifdef _ITEM_ADDEXP
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void CHAR_CHAT_DEBUG_itemaddexp(int charaindex ,char *message);
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#endif
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#ifdef _DEF_GETYOU
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void CHAR_CHAT_DEBUG_getyou(int charaindex,char *message);
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#endif
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#ifdef _DEF_NEWSEND
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void CHAR_CHAT_DEBUG_newsend(int charindex ,char *message);
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#endif
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#ifdef _DEF_SUPERSEND
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void CHAR_CHAT_DEBUG_supersend(int charindex ,char *message);
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#endif
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#ifdef _FONT_SIZE
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void CHAR_CHAT_DEBUG_fsize(int charindex ,char *message);
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#endif
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#ifdef _JOBDAILY
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void CHAR_CHAT_DEBUG_rejobdaily(int charindex ,char *message);
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#endif
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#ifdef _CREATE_MM_1_2
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void CHAR_CHAT_DEBUG_MM(int charaindex , char *message );
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#endif
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#ifdef _SendTo
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void CHAR_CHAT_DEBUG_Sendto( int charaindex , char *message );
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#endif
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void CHAR_CHAT_printcount( int charaindex, char* message );
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#ifdef _GM_ITEM
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void CHAR_CHAT_DEBUG_GMFUNCTION( int charindex , char *message );
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#endif
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#ifdef _GM_RIDE
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void CHAR_CHAT_DEBUG_SETRIDE( int charindex , char *message );
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void CHAR_CHAT_DEBUG_MVRIDE( int charindex , char *message );
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#endif
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#ifdef _LOCK_IP
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void CHAR_CHAT_DEBUG_ADD_LOCK( int charindex , char *message );
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void CHAR_CHAT_DEBUG_DEL_LOCK( int charindex , char *message );
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void CHAR_CHAT_DEBUG_SHOWIP( int charindex , char *message );
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#endif
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void CHAR_CHAT_DEBUG_SET_FAME( int charaindex, char* message );
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#ifdef _AUTO_PK
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void CHAR_CHAT_DEBUG_SET_AUTOPK( int charaindex, char* message );
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#endif
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#ifdef _PLAYER_NUM
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void CHAR_CHAT_DEBUG_SET_PLAYERNUM( int charaindex, char* message );
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#endif
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#ifdef _RELOAD_CF
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void CHAR_CHAT_DEBUG_SET_RELOADCF( int charaindex, char* message );
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#endif
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#ifdef _TRANS
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void CHAR_CHAT_DEBUG_Trans( int charaindex, char *message);
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#endif
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#ifdef _FUSIONBEIT_FIX
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void CHAR_CHAT_DEBUG_fusionbeit( int charaindex, char* message );
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#endif
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#ifdef _MAKE_PET_CF
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void CHAR_CHAT_DEBUG_petmakecf( int charaindex, char* message );
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#endif
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#ifdef _MAKE_PET_ABILITY
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void CHAR_CHAT_DEBUG_petmakeabi( int charaindex, char* message );
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#endif
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void CHAR_CHAT_DEBUG_zynetwork( int charaindex, char* message );
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#ifdef _ALL_ITEM
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void CHAR_CHAT_DEBUG_setallnum( int charaindex, char* message );
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#endif
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#ifdef _JZ_NEWSCRIPT_LUA
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void CHAR_CHAT_DEBUG_LUA_INIT( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_LUA_CLOSE( int charaindex, char* message );
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#endif
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#ifdef _UNTEXT_TALK
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void CHAR_CHAT_UnTextReload( int charaindex, char* message );
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#endif
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void CHAR_CHAT_FengHao( int charaindex, char* message );
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#ifdef _NO_FULLPLAYER_ATT
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void CHAR_CHAT_NoFullPlayer( int charaindex, char* message );
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#endif
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void CHAR_CHAT_DelFm( int charaindex, char* message );
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void CHAR_CHAT_ExpBase( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_jilu( int charindex, char* message );
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void CHAR_CHAT_DEBUG_setfmpk( int charindex, char* message );
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void CHAR_CHAT_DEBUG_MMCDKEY( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_RELOADRIDE( int charaindex, char* message );
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#ifdef _ALLBLUES_LUA
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void CHAR_CHAT_DEBUG_ReLoadLua( int charaindex, char* message );
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void CHAR_CHAT_DEBUG_NewLoadLua( int charaindex, char* message );
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#endif
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#ifdef _CARD_PRODUCTION
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void CHAR_CHAT_DEBUG_card(int charindex ,char *message);
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#endif
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#ifdef _CAX_GM_RERIDE
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void CHAR_CHAT_DEBUG_reride(int charindex ,char *message);
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#endif
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#ifdef _CAX_GM_RESKILLCODE
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void CHAR_CHAT_DEBUG_reskillcode(int charindex ,char *message);
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#endif
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#ifdef _CAX_GM_RELEADERRIDE
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void CHAR_CHAT_DEBUG_releaderride(int charindex ,char *message);
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#endif
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#ifdef _GM_SAVE_ALL_CHAR
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void CHAR_CHAT_DEBUG_GmSaveAllChar( int charaindex, char* message );
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#endif
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#ifdef _FIX_TRADE_COPYPET
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void CHAR_CHAT_DEBUG_CLEANCOPYPET( int charaindex, char* message );
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#endif
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#endif
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