chuyiwen_gmsv/include/battle_item.h
chuyiwen bea5ac05b3 sq_gmsv_chuyiwen
sa_sever
2016-12-24 09:45:52 +09:00

37 lines
1.5 KiB
C
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#ifndef _BATTLE_ITEM_H_
#define _BATTLE_ITEM_H_
//--------------------------------------------------------------
// 솎呻呵켈 馬챘陵焞禁堯퀼섟醴
//--------------------------------------------------------------
// 얽 섟堯퀼
void ITEM_useRecovery_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useStatusChange_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useMagicDef_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useParamChange_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useFieldChange_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useAttReverse_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useStatusRecovery_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useCaptureUp_Battle( int charaindex, int toindex, int itemindex );
#ifdef _ITEM_CRACKER
void ITEM_useCracker_Effect( int charaindex, int toindex, int haveitemindex);
#endif
#ifdef _ITEM_ADDEXP //vincent 쒔駱瓊<EFA49A>
void ITEM_useAddexp_Effect( int charaindex, int toindex, int haveitemindex);
#endif
#ifdef _ITEM_REFRESH //vincent 썩뇜嫩끽榴檄돛야
void ITEM_useRefresh_Effect( int charaindex, int toindex, int haveitemindex);
#endif
//Terry add 2001/12/24
#ifdef _ITEM_FIRECRACKER
void ITEM_useFirecracker_Battle(int charaindex,int toindex,int itemindex);
#endif
//Terry end
#ifdef _ITEM_MAGICRECOVERY
void ITEM_useMRecovery_Battle( int charaindex, int toNo, int haveitemindex );
#endif
#ifdef _ITEM_USEMAGIC
void ITEM_useMagic_Battle( int charaindex, int toNo, int haveitemindex );
#endif
#endif