62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
#include "version.h"
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#include "object.h"
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#include "char_base.h"
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#include "char.h"
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#include "util.h"
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#include "handletime.h"
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#include "anim_tbl.h"
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#include "npc_door.h"
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#include "lssproto_serv.h"
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#include "npcutil.h"
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/*
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* 引切及夫午太午 by nakamura
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*
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*
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*/
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/*
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*/
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void NPC_TownPeopleTalked( int index, int talker, char *msg, int color )
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{
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char arg[NPC_UTIL_GETARGSTR_BUFSIZE], token[NPC_UTIL_GETARGSTR_LINEMAX];
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int i, tokennum;
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if( CHAR_getInt(talker,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER
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&& NPC_Util_charIsInFrontOfChar( talker, index, 3 ) ){
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NPC_Util_GetArgStr( index, arg, sizeof( arg));
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tokennum = 1;
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/* 戊件穴匹嗉濠日木凶玄□弁件互窒仇丐月井醒尹月 */
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for( i=0;arg[i]!='\0';i++ ){
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if( arg[i] == ',' ) tokennum++;
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}
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getStringFromIndexWithDelim( arg,",",
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rand()%tokennum+1,token, sizeof(token));
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CHAR_talkToCli( talker, index, token, CHAR_COLORWHITE );
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}
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}
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/*
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*/
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BOOL NPC_TownPeopleInit( int meindex )
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{
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//CHAR_setInt( meindex , CHAR_HP , 0 );
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//CHAR_setInt( meindex , CHAR_MP , 0 );
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//CHAR_setInt( meindex , CHAR_MAXMP , 0 );
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//CHAR_setInt( meindex , CHAR_STR , 0 );
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//CHAR_setInt( meindex , CHAR_TOUGH, 0 );
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//CHAR_setInt( meindex , CHAR_LV , 0 );
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CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPETOWNPEOPLE );
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//CHAR_setFlg( meindex , CHAR_ISOVERED , 1 );
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return TRUE;
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}
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