520 lines
16 KiB
C
520 lines
16 KiB
C
#include "version.h"
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#include <string.h>
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#include <math.h>
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#include "char.h"
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#include "object.h"
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#include "char_base.h"
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#include "npcutil.h"
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#include "lssproto_serv.h"
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#include "enemy.h"
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#include "log.h"
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#include "battle.h"
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#include "readmap.h"
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#include "handletime.h"
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#include "configfile.h"
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#ifdef _GAMBLE_BANK
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#include "npc_gamblebank.h"
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static void NPC_GambleBank_selectWindow( int meindex, int toindex, int num, int flg);
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int NPC_GambleBank_DoGold( int meindex, int toindex, int Gold, int flg);
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BOOL NPC_GambleBank_AddItem( int meindex, int toindex, int itemId, int count);
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enum {
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GAMBLE_START = 0,
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GAMBLE_SELET,
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GAMBLE_MAN_BANK,
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GAMBLE_MAN_CHANG1,
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GAMBLE_MAN_CHANG2,
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GAMBLE_END,
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};
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enum {
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NPC_WORK_INDEX = CHAR_NPCWORKINT1,
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NPC_WORK_WORKTYPE = CHAR_NPCWORKINT2, // 0,-1 = NULL 2 = 银行 3 = 换币 4 = BOTH
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NPC_WORK_CURRENTTIME = CHAR_NPCWORKINT3,
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NPC_WORK_PAGE = CHAR_NPCWORKINT4,
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/*
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NPC_WORK_ROUTETOY = CHAR_NPCWORKINT2,
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NPC_WORK_ROUTEPOINT = CHAR_NPCWORKINT3,
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NPC_WORK_ROUNDTRIP = CHAR_NPCWORKINT4,
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NPC_WORK_MODE = CHAR_NPCWORKINT5,
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NPC_WORK_CURRENTROUTE = CHAR_NPCWORKINT6,
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NPC_WORK_ROUTEMAX = CHAR_NPCWORKINT7,
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NPC_WORK_WAITTIME = CHAR_NPCWORKINT8,
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NPC_WORK_CURRENTTIME = CHAR_NPCWORKINT9,
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NPC_WORK_SEFLG = CHAR_NPCWORKINT10,
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*/
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};
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#define _GAMBLEBANK_U_NOLOCK //同时对多人
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#define GAMBLEBANK_LOOPTIME 80
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#define GAMBLEBANK_STANDBY 5000
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#define GAMBLEBANK_DEF 3 //手续费 / 100
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#define GAMBLEBANK_GETMAX 1000000
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#define GAMBLEBANK_GETMIN 100
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#define LIST_PAGE 7
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BOOL NPC_GambleBankInit( int meindex )
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{
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char npcarg[NPC_UTIL_GETARGSTR_BUFSIZE];
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char buf1[256];
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CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_GAMBLEBANK );
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#ifdef _GAMBLEBANK_U_NOLOCK
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CHAR_setInt( meindex, CHAR_LOOPINTERVAL, GAMBLEBANK_STANDBY);
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CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
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#endif
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);
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if(NPC_Util_GetArgStr( meindex, npcarg, sizeof(npcarg)) == NULL) {
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print("GambleBank:GetArgStrErr");
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return FALSE;
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}
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if(NPC_Util_GetStrFromStrWithDelim( npcarg,"GAMBLE_TYPE", buf1,sizeof( buf1) ) == NULL) {
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print("GAMBLE_TYPE err !");
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return FALSE;
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}
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CHAR_setWorkInt( meindex, NPC_WORK_WORKTYPE, atoi( buf1) );
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return TRUE;
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}
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//CHAR_send_P_StatusString( charaindex, CHAR_P_STRING_GOLD);
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void NPC_GambleBankLoop( int meindex)
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{
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#ifdef _GAMBLEBANK_U_NOLOCK
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int fulltime = GAMBLEBANK_LOOPTIME;
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if( ( CHAR_getWorkInt( meindex, NPC_WORK_CURRENTTIME) + fulltime) >= NowTime.tv_sec )
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return;
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CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);
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#endif
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return;
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}
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void NPC_GambleBankTalked( int meindex , int talkerindex , char *szMes ,int color )
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{
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char buf1[256];
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char npcarg[NPC_UTIL_GETARGSTR_BUFSIZE];
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int work_type;
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if( !CHAR_CHECKINDEX( talkerindex) || !CHAR_CHECKINDEX( meindex) )
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return;
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if( CHAR_getInt( talkerindex , CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) {
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return;
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}
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if(NPC_Util_isFaceToFace( meindex ,talkerindex , 2) == FALSE) {
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if(NPC_Util_isFaceToChara( talkerindex, meindex, 1) == FALSE) {
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return;
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}
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}
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if(NPC_Util_GetArgStr( meindex, npcarg, sizeof(npcarg)) == NULL) {
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print("GambleBank:GetArgStrErr");
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return;
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}
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#ifdef _FIX_GAMBLENUM
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if( CHAR_getInt( talkerindex, CHAR_GAMBLENUM) < 0 ) {
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CHAR_setInt( talkerindex, CHAR_GAMBLENUM, 0);
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}
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#endif
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if(NPC_Util_GetStrFromStrWithDelim( npcarg,"GAMBLE_TYPE", buf1,sizeof( buf1) ) == NULL) {
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print("GAMBLE_TYPE err !");
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return;
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}
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CHAR_setWorkInt( meindex, NPC_WORK_WORKTYPE, atoi( buf1) );
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work_type = CHAR_getWorkInt( meindex, NPC_WORK_WORKTYPE);
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if( work_type < 1 || work_type > 4 ) { // 0 or -1
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strcpy( buf1,"暂时停止服务。");
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CHAR_talkToCli( talkerindex, meindex, buf1, CHAR_COLORYELLOW);
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);
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return;
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}
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#ifdef _GAMBLEBANK_U_NOLOCK
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#else
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if( CHAR_getWorkInt( meindex , NPC_WORK_INDEX) >= 0 ) {
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strcpy( buf1,"我正忙着!");
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CHAR_talkToCli( talkerindex, meindex, buf1, CHAR_COLORYELLOW);
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return;
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}else {
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, talkerindex);
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CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
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}
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#endif
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CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, 1);
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NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_START, 1);
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}
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static void NPC_GambleBank_selectWindow( int meindex, int toindex, int num, int flg)
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{
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char token[256];
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char buf1[256],buf2[256];
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char npcarg[NPC_UTIL_GETARGSTR_BUFSIZE];
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int buttontype = 0, windowtype = 0, windowno = 0;
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int fd = getfdFromCharaIndex( toindex);
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int i;
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int page=-1;
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//flg <= 0 错误 1 正常 flg = 2 钱不够 3 = 个人存款将满
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// 4 = 个人银行将满 5 = 提领上限 6 = 提领下限
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char Gamble_End[][56] = {
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"error_msg", "end_msg", "money_msg", "full_msg1",
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"full_msg2","getmax_msg","getmin_msg",
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};
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if(NPC_Util_GetArgStr( meindex, npcarg, sizeof(npcarg))==NULL){
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print("GambleBank:GetArgStrErr");
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return;
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}
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windowtype = WINDOW_MESSAGETYPE_MESSAGE;
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switch( num) {
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case GAMBLE_START:
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if( NPC_Util_GetStrFromStrWithDelim( npcarg,"gamble_start", token, sizeof( token) ) == NULL) {
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print("gamble_start msg err !");
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return;
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}
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buttontype = WINDOW_BUTTONTYPE_YESNO;
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windowno = NPC_GambleBank_START;
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break;
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case GAMBLE_SELET:
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i = 1;
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strcpy( token, "\0");
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sprintf( buf2,"%s%d", "gamble_msg0", i);
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while( NPC_Util_GetStrFromStrWithDelim( npcarg, buf2, buf1, sizeof( buf1) ) != NULL ) {
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if( strstr( buf1, "NULL" ) == NULL ) {
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strcat( token , buf1);
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strcat( token, "\n");
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}else {
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strcat( token, "\n");
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}
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i++;
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sprintf( buf2,"%s%d", "gamble_msg0", i);
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}
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windowtype=WINDOW_MESSAGETYPE_SELECT;
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windowno = NPC_GambleBank_SELECT;
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break;
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case GAMBLE_MAN_BANK: //银行
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sprintf( token,"%d", CHAR_getInt( toindex, CHAR_PERSONAGOLD ) );
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windowtype = WINDOW_MESSAGETYPE_BANK;
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windowno = NPC_GambleBank_BANK;
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break;
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case GAMBLE_MAN_CHANG1: //换物
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{
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char snum[256];
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page = CHAR_getWorkInt( toindex, CHAR_WORKSHOPRELEVANT);
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strcpy( token, "换物");
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sprintf( token, "你有%d积分,想换哪一个奖品呢?\n", CHAR_getInt( toindex, CHAR_GAMBLENUM));
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for( i=(page*LIST_PAGE);i<(page*LIST_PAGE+LIST_PAGE);i++) {
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if( i>=arraysizeof( GB_ITEMS)) {
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break;
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}
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if( !strcmp( GB_ITEMS[i].name,"NEXT") ) {
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strcat( token, " 下一页");
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break;
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}
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if( !strcmp( GB_ITEMS[i].name,"END") ) {
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strcat( token, " 取消\n");
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break;
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}
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sprintf( snum,"%s%d\t%s",
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"积分:", GB_ITEMS[i].Gnum,
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GB_ITEMS[i].name);
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snum[36] = 0;
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strcat( token, snum);
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strcat( token,"\n");
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strcpy( snum, "\0");
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}
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windowtype = WINDOW_MESSAGETYPE_SELECT;
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buttontype = WINDOW_BUTTONTYPE_NONE;
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windowno = NPC_GambleBank_CHANG1;
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}
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break;
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case GAMBLE_END:
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CHAR_send_P_StatusString( toindex, CHAR_P_STRING_GOLD);
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if( flg < 0 || flg > 6) {
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flg = 0;
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}
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if( NPC_Util_GetStrFromStrWithDelim( npcarg, Gamble_End[flg], token, sizeof( token) ) == NULL) {
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print("Gamble_End[%d] noe found !", flg);
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return;
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}
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CHAR_setWorkInt( toindex, CHAR_WORKSHOPRELEVANT, -1);
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#ifdef _GAMBLEBANK_U_NOLOCK
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#else
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);
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#endif
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windowno = NPC_GambleBank_END;
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buttontype = WINDOW_BUTTONTYPE_OK;
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break;
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}
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lssproto_WN_send( fd, windowtype,
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buttontype,
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windowno,
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CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX),
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token);
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}
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void NPC_GambleBankWindowTalked ( int meindex, int talkerindex, int seqno, int select, char *data)
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{
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int stone_gold = 0;
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int flg=1;
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int work_type=-1;
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int type;
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type = atoi( data);
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if( !CHAR_CHECKINDEX( talkerindex) || !CHAR_CHECKINDEX( meindex) )
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return;
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work_type = CHAR_getWorkInt( meindex, NPC_WORK_WORKTYPE );
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if( work_type < 1 || work_type > 4 ) {
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return;
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}
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if( CHAR_getInt( talkerindex , CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) {
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return;
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}
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#ifdef _GAMBLEBANK_U_NOLOCK
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#else
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{
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char buf1[256];
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if( CHAR_getWorkInt( meindex , NPC_WORK_INDEX) != talkerindex ) {
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strcpy( buf1,"我正忙着呢!");
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CHAR_talkToCli( talkerindex, meindex, buf1, CHAR_COLORYELLOW);
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CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, -1);
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return;
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}
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}
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#endif
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if(NPC_Util_isFaceToFace( meindex ,talkerindex , 2) == FALSE) {
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if(NPC_Util_isFaceToChara( talkerindex, meindex, 1) == FALSE) return;
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}
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if( NPC_Util_CharDistance( talkerindex, meindex ) > 2) {
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return;
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}
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CHAR_setWorkInt( meindex, NPC_WORK_CURRENTTIME, NowTime.tv_sec);
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switch( seqno) {
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case NPC_GambleBank_START:
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if( select == WINDOW_BUTTONTYPE_YES ) {
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NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_SELET, flg);
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}else {
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NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_END, flg);
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}
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break;
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case NPC_GambleBank_SELECT:
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if( type == 1 ) { //银行
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CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, 2);
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NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_MAN_BANK, flg);
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}else if( type == 2 ) { //换物
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CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, 0);
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NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_MAN_CHANG1, flg);
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}else {
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NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_END, flg);
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}
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break;
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case NPC_GambleBank_BANK: //2
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if( CHAR_getWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT) != 2 ) //错误程序
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return;
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if( work_type != 2 && work_type != 4 ) {
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);
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return;
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}
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if( select == 4 && atoi( data) != 0 ) {
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stone_gold = atoi( data);
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flg = NPC_GambleBank_DoGold( meindex, talkerindex, stone_gold, select);
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//flg = 1 正常 flg = 2 钱不够 flg <= 0 错误
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if( flg == 1 ) {
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CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, -1);
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);
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return;
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}
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}
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NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_END, flg);
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break;
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case NPC_GambleBank_CHANG1: //换物
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{
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int page,ItemID;
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int count;
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type -=1;
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page = CHAR_getWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT)*LIST_PAGE;
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if( work_type != 3 && work_type != 4 ) {
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);
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return;
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}
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if( page < 0 ) //错误对话程序
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return;
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if( (page+type) < 0 || (page+type) >= arraysizeof( GB_ITEMS) ) {
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NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_END, flg);
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}else if( !strcmp( GB_ITEMS[page+type].name,"NEXT") ){
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CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT,
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CHAR_getWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT) + 1);
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NPC_GambleBank_selectWindow( meindex, talkerindex, GAMBLE_MAN_CHANG1, flg);
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}else if( !strcmp( GB_ITEMS[page+type].name,"END") ){
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);
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CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, -1);
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return;
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}else {
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if( type < 7 && type >= 0 ) {
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if( GB_ITEMS[page+type].name == NULL ||
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!strcmp( GB_ITEMS[page+type].name, "\0") ) {
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}else {
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ItemID = GB_ITEMS[page+type].ItemId; //ID
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count = GB_ITEMS[page+type].Gnum; //积分
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NPC_GambleBank_AddItem( meindex, talkerindex, ItemID, count);
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}
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CHAR_setWorkInt( meindex , NPC_WORK_INDEX, -1);
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}
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CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, -1);
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}
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}
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break;
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case NPC_GambleBank_END:
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CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, -1);
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break;
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}
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}
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int NPC_GambleBank_DoGold( int meindex, int toindex, int Gold, int flg)
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{
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//flg = 1 正常 flg = 2 钱不够 flg <= 0 错误 3 = 个人存款将满 4 = 个人银行将满 5 = 单次最高金额
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char buf1[256];
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int player_gold = CHAR_getInt( toindex, CHAR_GOLD );
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int stone_def = 0; //手续费
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// int def = GAMBLEBANK_DEF;
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//不作无意义的存取款
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if( flg != 4 )
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return 0;
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if( Gold == 0 ) {
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return 0;
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}
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if( Gold < 0 ) { //取款
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Gold *=-1;
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//stone_def = (Gold * def) /100;
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stone_def = 300;
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if( Gold > GAMBLEBANK_GETMAX ) {
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return 5;
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}else if( Gold < GAMBLEBANK_GETMIN ) {
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return 6;
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}
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if( ( player_gold + Gold ) > CHAR_getMaxHaveGold(toindex) ) {
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return 3; //取款後将超过个人金额
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}else if( (Gold + stone_def)> CHAR_getInt( toindex, CHAR_PERSONAGOLD ) ) { //银行存款不够
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return 2;
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}
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CHAR_setInt( toindex, CHAR_PERSONAGOLD, (CHAR_getInt( toindex, CHAR_PERSONAGOLD )-(Gold+stone_def)));
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CHAR_AddGold( toindex, Gold);
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sprintf( buf1,"取款:%d ,手续费:%d,银行剩余:%d 。", Gold, stone_def, CHAR_getInt( toindex, CHAR_PERSONAGOLD ));
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CHAR_talkToCli( toindex, meindex, buf1, CHAR_COLORYELLOW);
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LogBankStone( CHAR_getChar( toindex, CHAR_NAME ), CHAR_getChar( toindex, CHAR_CDKEY ),
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toindex, Gold,
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"GB_Bank_Get(银行取款)",
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CHAR_getInt( toindex, CHAR_FLOOR),
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CHAR_getInt( toindex, CHAR_X ), CHAR_getInt( toindex, CHAR_Y ) ,
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CHAR_getInt( toindex, CHAR_GOLD ),
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CHAR_getInt( toindex, CHAR_PERSONAGOLD )
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);
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return 1;
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}else if( Gold > 0 ) { //存款
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if( Gold > player_gold ) {
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return 2;
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}else if( (Gold + CHAR_getInt( toindex, CHAR_PERSONAGOLD ) ) > CHAR_MAXPERSONAGOLD ) {
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return 4;
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}
|
||
|
||
CHAR_DelGold( toindex, Gold );
|
||
|
||
CHAR_setInt( toindex, CHAR_PERSONAGOLD, (CHAR_getInt( toindex, CHAR_PERSONAGOLD ) + Gold ) );
|
||
sprintf( buf1,"存款:%d ,银行剩余:%d 。", Gold, CHAR_getInt( toindex, CHAR_PERSONAGOLD ));
|
||
CHAR_talkToCli( toindex, meindex, buf1, CHAR_COLORYELLOW);
|
||
LogBankStone( CHAR_getChar( toindex, CHAR_NAME ), CHAR_getChar( toindex, CHAR_CDKEY ),
|
||
toindex, Gold,
|
||
"GB_Bank_save(银行存款)",
|
||
CHAR_getInt( toindex, CHAR_FLOOR),
|
||
CHAR_getInt( toindex, CHAR_X ), CHAR_getInt( toindex, CHAR_Y ),
|
||
CHAR_getInt( toindex, CHAR_GOLD ),
|
||
CHAR_getInt( toindex, CHAR_PERSONAGOLD )
|
||
);
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BOOL NPC_GambleBank_AddItem( int meindex, int toindex, int itemId, int count)
|
||
{
|
||
int i=-1,itemindex=-1;
|
||
int ret=-1;
|
||
char token[256];
|
||
strcpy( token,"\0");
|
||
if( count < 0 || itemId < 0 )
|
||
return FALSE;
|
||
|
||
if( CHAR_getInt( toindex, CHAR_GAMBLENUM) < count ) {
|
||
sprintf( token,"游乐场积分不足!");
|
||
CHAR_talkToCli( toindex, -1,token,CHAR_COLORWHITE);
|
||
return FALSE;
|
||
}
|
||
for( i = 0 ; i < CHAR_MAXITEMHAVE ; i++ ){
|
||
itemindex=CHAR_getItemIndex( toindex , i );
|
||
if( itemindex == -1 ) {
|
||
break;
|
||
}
|
||
}
|
||
if( i == CHAR_MAXITEMHAVE ) {
|
||
snprintf( token,sizeof( token), "物品栏空间不足!!");
|
||
CHAR_talkToCli( toindex, -1, token, CHAR_COLORWHITE);
|
||
return FALSE;
|
||
}
|
||
itemindex = ITEM_makeItemAndRegist( itemId);
|
||
if(itemindex == -1)
|
||
return FALSE;
|
||
ret = CHAR_addItemSpecificItemIndex( toindex, itemindex);
|
||
if( ret < 0 || ret >= CHAR_MAXITEMHAVE ) {
|
||
ITEM_endExistItemsOne( itemindex);
|
||
return FALSE;
|
||
}
|
||
LogItem(
|
||
CHAR_getChar( toindex, CHAR_NAME ),
|
||
CHAR_getChar( toindex, CHAR_CDKEY ),
|
||
#ifdef _add_item_log_name // WON ADD 在item的log中增加item名称
|
||
itemindex,
|
||
#else
|
||
ITEM_getInt( itemindex, ITEM_ID ),
|
||
#endif
|
||
"G_BANK(游乐场积分兑换道具)",
|
||
CHAR_getInt( toindex,CHAR_FLOOR),
|
||
CHAR_getInt( toindex,CHAR_X ),
|
||
CHAR_getInt( toindex,CHAR_Y ),
|
||
ITEM_getChar( itemindex, ITEM_UNIQUECODE),
|
||
ITEM_getChar( itemindex, ITEM_NAME),
|
||
ITEM_getInt( itemindex, ITEM_ID)
|
||
);
|
||
sprintf( token,"拿到%s",ITEM_getChar( itemindex, ITEM_NAME));
|
||
CHAR_talkToCli( toindex, -1,token,CHAR_COLORWHITE);
|
||
CHAR_sendItemDataOne( toindex, ret);
|
||
CHAR_setInt( toindex, CHAR_GAMBLENUM, CHAR_getInt( toindex, CHAR_GAMBLENUM) - count);
|
||
sprintf( token,"游乐场积分剩余: %d", CHAR_getInt( toindex, CHAR_GAMBLENUM));
|
||
CHAR_talkToCli( toindex, -1,token,CHAR_COLORWHITE);
|
||
return TRUE;
|
||
}
|
||
|
||
#endif
|
||
|
||
|
||
|
||
|
||
|