393 lines
14 KiB
C
393 lines
14 KiB
C
#include "version.h"
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include "object.h"
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#include "char_base.h"
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#include "char.h"
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#include "util.h"
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#include "npcutil.h"
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#include "item.h"
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#include "readmap.h"
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#include "enemy.h"
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#include "chatmagic.h"
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#include "log.h"
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#include "npc_itemchange.h"
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#include "lssproto_serv.h"
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#include "saacproto_cli.h"
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#include "npc_eventaction.h"
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#include "npc_charm.h"
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#ifdef _ALLDOMAN
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#include "npc_alldoman.h"
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#define MAX_HERO_COLUMN 7
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#define MAX_HERO_LIST 100
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char Herolist[MAX_HERO_LIST][MAX_HERO_COLUMN][72];
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int sort[MAX_HERO_LIST][2];
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int countnum = -1 ;
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int showpage = 1 ;
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int totalpage = 1;
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static void NPC_Alldoman_selectWindow( int meindex, int talker, int seqno,char *data);
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void NPC_AlldomanWindowTalked(int meindex, int talkerindex, int seqno, int select,char *data)
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{
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char buf2[256];
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char buf[256];
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int i;
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int playernum = CHAR_getPlayerMaxNum();
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//andy_log
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print( "seqno:%d\n", seqno);
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switch(seqno)
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{
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case NPC_ALLDOMAN_MAIN_WND:
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if ( select == WINDOW_BUTTONTYPE_NEXT ) {
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showpage ++ ;
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NPC_Alldoman_selectWindow(meindex , talkerindex , 4 ,"");
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}
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if ( select == WINDOW_BUTTONTYPE_OK ) {
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//CHAR_talkToCli(talkerindex,meindex,"看清楚了!",CHAR_COLORRED);
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showpage = 1 ;
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NPC_Alldoman_selectWindow(meindex , talkerindex, 5 ,"");
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}
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break;
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case NPC_ALLDOMAN_SELECT_WND:
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if(atoi(data)==2) {
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//CHAR_talkToCli(talkerindex,meindex,"1!",CHAR_COLORRED);
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if ( CHAR_getInt( talkerindex , CHAR_FLOOR ) != 8200 ) {
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CHAR_talkToCli(talkerindex,-1,"这里只能给真正的英雄刻写!",CHAR_COLORRED);
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break;
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}
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if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) > 132 ||
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CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) <= 0 ) {
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CHAR_setWorkInt( talkerindex , CHAR_WORKHEROFLOOR , 0 ) ;
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CHAR_talkToCli(talkerindex,-1,"这里只能给真正的英雄刻写!",CHAR_COLORRED);
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break;
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}
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sprintf( buf2 , "你拿出了打败守灵者%3d的证明,试图将自己的姓名刻上石碑!" , CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) );
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CHAR_talkToCli(talkerindex,-1,buf2,CHAR_COLORRED);
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if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) == 132 ) {
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sprintf( buf2 , "%s" , "尼斯大陆英雄" ) ;
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//到达顶层对全星系广播
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sprintf( buf , "%s征服了英雄战场,由风之精灵将这个消息通知全世界,新的英雄诞生了!!" , CHAR_getChar( talkerindex, CHAR_NAME ) );
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for( i = 0 ; i < playernum ; i++) {
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if( CHAR_getCharUse(i) != FALSE ) {
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CHAR_talkToCli( i, -1, buf, CHAR_COLORBLUE2);
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}
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}
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}
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 130 )
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sprintf( buf2 , "%s" , "尼斯大陆战士" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 125 )
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sprintf( buf2 , "%s" , "尼斯大陆勇士" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 120 )
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sprintf( buf2 , "%s" , "萨伊那斯英雄" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 115 )
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sprintf( buf2 , "%s" , "斯巴达战士" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 110 )
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sprintf( buf2 , "%s" , "萨姆吉尔战士" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 100 )
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sprintf( buf2 , "%s" , "玛丽那丝战士" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 80 )
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sprintf( buf2 , "%s" , "卡坦战士" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 60 )
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sprintf( buf2 , "%s" , "霍特尔战士" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 40 )
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sprintf( buf2 , "%s" , "降魔勇士" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 20 )
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sprintf( buf2 , "%s" , "圣灵勇士" ) ;
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else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 1 )
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sprintf( buf2 , "%s" , "初犊勇士" ) ;
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else
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sprintf( buf2 , " " );
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saacproto_UpdataStele_send (
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acfd ,
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CHAR_getChar( talkerindex , CHAR_CDKEY ),
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CHAR_getChar( talkerindex , CHAR_NAME ) ,
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buf2 ,
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CHAR_getInt( talkerindex , CHAR_LV ) ,
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CHAR_getInt( talkerindex , CHAR_TRANSMIGRATION) ,
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10 ,
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CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR )
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) ;
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//清除WorkFloor
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CHAR_setWorkInt( talkerindex , CHAR_WORKHEROFLOOR , 0 ) ;
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}
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if(atoi(data)==4) {
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//CHAR_talkToCli(talkerindex,meindex,"2!",CHAR_COLORRED);
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showpage = 1 ;
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NPC_Alldoman_selectWindow(meindex , talkerindex, 6 ,"");
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}
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if(atoi(data)==6) {
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//CHAR_talkToCli(talkerindex,meindex,"3!",CHAR_COLORRED);
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}
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break;
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case NPC_ALLDOMAN_LIST_WND:
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if( select == WINDOW_BUTTONTYPE_OK ){
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print("\nSyu log FloorWorkint => %d" , CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ));
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}
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if( select == WINDOW_BUTTONTYPE_PREV && showpage > 1 ) {
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showpage -- ;
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NPC_Alldoman_selectWindow(meindex , talkerindex, 6 ,"" );
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}
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if( select == WINDOW_BUTTONTYPE_NEXT && showpage < totalpage ) {
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showpage ++ ;
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NPC_Alldoman_selectWindow(meindex , talkerindex, 6 ,"");
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}
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break;
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}
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}
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static void NPC_Alldoman_selectWindow( int meindex, int talker, int num, char *data)
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{
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int buttontype = 0,windowtype = 0,windowno = 0 , i ;
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int fd = getfdFromCharaIndex( talker);
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char token[1024];
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char token2[100 * 100];
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//andy_log
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print( "NPC_Alldoman_selectWindow( num:%d)\n", num);
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switch(num)
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{
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case 4:
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if ( showpage == 1 ) {
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buttontype = WINDOW_BUTTONTYPE_NEXT;
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sprintf( token, "485447圣饼时,吉鲁出现大批机暴横行,所到之处皆无一幸免,尼斯各村的长老达成共识,调集各村勇士,前往消灭这群发狂的机暴,这群勇士在海底隧道入口跟这群机暴激战,不料,实力相差悬殊,勇士们伤亡惨重,残余的勇士,选择在霍特尔海底通路的入口做最");
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}
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else if ( showpage == 2 ) {
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buttontype = WINDOW_BUTTONTYPE_NEXT;
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sprintf( token, "後的的抵抗,各村长老召集大批人力,封死所有通往吉鲁的海底通道,终於在大批机暴涌入前,将入口封死,此地为485550圣饼时所建造,为纪念485447圣饼时所牺牲的勇士,立此石碑,建此地洞,命名为“英雄战场”,望後世人效法先烈的行径,达到强种强");
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}
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else if ( showpage == 3) {
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buttontype = WINDOW_BUTTONTYPE_OK;
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sprintf( token, "族为目的,让尼斯大陆的人们生生不息,上面的英雄是最近勇闯“英雄战场”所留下来的,特此诏告全尼斯英雄!\n\n 英雄战场制作委员会");
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}
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windowtype = WINDOW_MESSAGETYPE_MESSAGE;
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windowno = NPC_ALLDOMAN_MAIN_WND;
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lssproto_WN_send(fd, windowtype, buttontype, windowno,
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CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX), token );
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break;
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case 5:
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buttontype = WINDOW_BUTTONTYPE_NONE;
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windowtype = WINDOW_MESSAGETYPE_SELECT;
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windowno = NPC_ALLDOMAN_SELECT_WND;
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sprintf(token,
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"0\n\n 刻写石碑"
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"\n\n 检视其他勇者"
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"\n\n 取消"
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);
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lssproto_WN_send( fd, windowtype, buttontype, windowno,
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CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX),token);
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break;
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case 6:
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if ( totalpage != 1 && showpage == 1 )
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buttontype = WINDOW_BUTTONTYPE_OK | WINDOW_BUTTONTYPE_NEXT;
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else if ( totalpage == 1 )
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buttontype = WINDOW_BUTTONTYPE_OK ;
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else if ( totalpage != 1 && showpage == totalpage )
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buttontype = WINDOW_BUTTONTYPE_OK | WINDOW_BUTTONTYPE_PREV;
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else if ( totalpage != 1 && showpage != 1 && showpage != totalpage )
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buttontype = WINDOW_BUTTONTYPE_OK | WINDOW_BUTTONTYPE_PREV | WINDOW_BUTTONTYPE_NEXT;
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windowtype = WINDOW_MESSAGETYPE_WIDEMESSAGEANDLINEINPUT;
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windowno = NPC_ALLDOMAN_LIST_WND;
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sprintf ( token2 , " 姓名 头衔 楼层 等级 转生\n");
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for ( i=0+(showpage-1 )*15; i<showpage*15; i++) {
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if( atoi ( Herolist[sort[MAX_HERO_LIST - 1 - i ][1]][6] ) == 0 ||
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atoi ( Herolist[sort[MAX_HERO_LIST - 1 - i ][1]][3] ) == 0 )
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continue ;
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sprintf( token , "%16s %13s %7d %7d %7d\n" ,
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Herolist[sort[MAX_HERO_LIST - 1 - i ][1]][1] ,
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Herolist[sort[MAX_HERO_LIST - 1 - i ][1]][2] ,
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atoi ( Herolist[sort[MAX_HERO_LIST - 1 - i ][1]][6] ),
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atoi ( Herolist[sort[MAX_HERO_LIST - 1 - i ][1]][3] ),
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atoi ( Herolist[sort[MAX_HERO_LIST - 1 - i ][1]][4] )
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);
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strcat ( token2 , token ) ;
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if ( i + 1 == countnum )
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break;
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}
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lssproto_WN_send( fd, windowtype, buttontype, windowno,
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CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX),token2);
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break;
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}
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}
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static int loadherolist = 0;
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BOOL NPC_AlldomanInit( int meindex )
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{
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if( loadherolist == 0){
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loadherolist = 1;
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saacproto_UpdataStele_send ( acfd , "FirstLoad", "LoadHerolist" , "华义" , 0 , 0 , 0 , 999 ) ;
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}
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CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPEALLDOMAN);
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CHAR_setFlg( meindex , CHAR_ISATTACKED , 0 );
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return TRUE;
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}
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void NPC_AlldomanTalked( int meindex , int talker , char *msg ,int color )
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{
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if( NPC_Util_CharDistance( talker, meindex ) > 1) return;
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if( NPC_Util_isFaceToFace( talker, meindex , 1 ) == FALSE ) return;
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showpage = 1 ;
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NPC_Alldoman_selectWindow(meindex, talker , 4 ,"");
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}
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void NPC_AlldomanWriteStele ( char *token )
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{
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int linenum = 0 , i , flag , temp , temp1 , j ;
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int lens=0;
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char *addr;
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if( token == NULL || (lens = strlen( token)) <= 0 ) return;
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while( linenum < 100 ){
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for ( i = 0 ; i < MAX_HERO_COLUMN ; i ++ ) {
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if( getStringFromIndexWithDelim( token, "|", i + 1 , Herolist[ linenum ][ i ] , sizeof( Herolist[ linenum ][ i ] ) ) == FALSE ){
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#ifdef _ALLDOMAN_DEBUG
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countnum = 0 ;
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for ( i = 0 ; i < MAX_HERO_LIST ; i ++ ) {
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sort[i][0] = atoi ( Herolist[i][6] ) ;
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sort[i][1] = i ;
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if ( sort[i][0] != 0 && sort[i][0] != -1 )
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countnum ++ ;
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}
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for ( i = 0 ; i < MAX_HERO_LIST - 1 ; i ++ ) {
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flag = 0 ;
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for ( j = 0 ; j < MAX_HERO_LIST - 1 ; j ++ ) {
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if ( sort[j][0] > sort[j+1][0] ){
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flag = 1 ;
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temp = sort[j][0];
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temp1 = sort[j][1];
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sort[j][0] = sort[j + 1][0];
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sort[j][1] = sort[j + 1][1];
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sort[j+1][0] = temp;
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sort[j+1][1] = temp1;
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}
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}
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if ( flag != 1 )
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break;
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}
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totalpage = countnum / 15 ;
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if ( ( countnum % 15 ) != 0 )
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totalpage ++;
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#endif
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return;
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}
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}
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linenum ++;
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if ( (addr = strstr ( token , "\n" )) == NULL ) break;
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strcpy ( token , addr + 1 ) ;
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if( token == NULL || (lens = strlen( token)) <= 0 ) {
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#ifdef _ALLDOMAN_DEBUG
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countnum = 0 ;
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for ( i = 0 ; i < MAX_HERO_LIST ; i ++ ) {
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sort[i][0] = atoi ( Herolist[i][6] ) ;
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sort[i][1] = i ;
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if ( sort[i][0] != 0 && sort[i][0] != -1 )
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countnum ++ ;
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}
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for ( i = 0 ; i < MAX_HERO_LIST - 1 ; i ++ ) {
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flag = 0 ;
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for ( j = 0 ; j < MAX_HERO_LIST - 1 ; j ++ ) {
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if ( sort[j][0] > sort[j+1][0] ){
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flag = 1 ;
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temp = sort[j][0];
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temp1 = sort[j][1];
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sort[j][0] = sort[j + 1][0];
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sort[j][1] = sort[j + 1][1];
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sort[j+1][0] = temp;
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sort[j+1][1] = temp1;
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}
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}
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if ( flag != 1 )
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break;
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}
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totalpage = countnum / 15 ;
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if ( ( countnum % 15 ) != 0 )
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totalpage ++;
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#endif
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return;
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}
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}
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countnum = 0 ;
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for ( i = 0 ; i < MAX_HERO_LIST ; i ++ ) {
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sort[i][0] = atoi ( Herolist[i][6] ) ;
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sort[i][1] = i ;
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if ( sort[i][0] != 0 && sort[i][0] != -1 )
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countnum ++ ;
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}
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for ( i = 0 ; i < MAX_HERO_LIST - 1 ; i ++ ) {
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flag = 0 ;
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for ( j = 0 ; j < MAX_HERO_LIST - 1 ; j ++ ) {
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if ( sort[j][0] > sort[j+1][0] ){
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flag = 1 ;
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temp = sort[j][0];
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temp1 = sort[j][1];
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sort[j][0] = sort[j + 1][0];
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sort[j][1] = sort[j + 1][1];
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sort[j+1][0] = temp;
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sort[j+1][1] = temp1;
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}
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}
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if ( flag != 1 )
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break;
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}
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totalpage = countnum / 15 ;
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if ( ( countnum % 15 ) != 0 )
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totalpage ++;
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//#endif
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}
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void NPC_Alldoman_S_WriteStele( char *ocdkey , char *oname , char *ncdkey ,
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char *nname , char *title , int level , int trns , int floor )
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{
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int i , j , temp , temp1 , flag ;
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for ( i = 0 ; i < MAX_HERO_COLUMN ; i ++ ) {
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if ( ( strcmp( Herolist[i][0] , ocdkey ) == 0 ) && ( strcmp( Herolist[i][1] , oname ) == 0 ) ) {
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sprintf( Herolist[i][0] , "%s" , ncdkey ) ;
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sprintf( Herolist[i][1] , "%s" , nname ) ;
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sprintf( Herolist[i][2] , "%s" , title ) ;
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sprintf( Herolist[i][3] , "%d" , level ) ;
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sprintf( Herolist[i][4] , "%d" , trns ) ;
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sprintf( Herolist[i][6] , "%d" , floor ) ;
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break;
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}
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}
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countnum = 0 ;
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for ( i = 0 ; i < MAX_HERO_LIST ; i ++ ) {
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sort[i][0] = atoi ( Herolist[i][6] ) ;
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sort[i][1] = i ;
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if ( sort[i][0] != 0 && sort[i][0] != -1 )
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countnum ++ ;
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}
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for ( i = 0 ; i < MAX_HERO_LIST - 1 ; i ++ ) {
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flag = 0 ;
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for ( j = 0 ; j < MAX_HERO_LIST - 1 ; j ++ ) {
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if ( sort[j][0] > sort[j+1][0] ){
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flag = 1 ;
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temp = sort[j][0];
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temp1 = sort[j][1];
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sort[j][0] = sort[j + 1][0];
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sort[j][1] = sort[j + 1][1];
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sort[j+1][0] = temp;
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sort[j+1][1] = temp1;
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}
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}
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if ( flag != 1 )
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break;
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}
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totalpage = countnum / 15 ;
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if ( ( countnum % 15 ) != 0 )
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totalpage ++ ;
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}
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#endif
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