18 lines
680 B
C
18 lines
680 B
C
#ifndef __NPC_NPCENEMY_H__
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#define __NPC_NPCENEMY_H__
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void NPC_NPCEnemyTalked( int meindex , int talkerindex , char *msg ,
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int color );
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BOOL NPC_NPCEnemyInit( int meindex );
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int NPC_NPCEnemy_Dying( int battleindex, int meindex );
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int NPC_NPCEnemy_Encount( int meindex, int charaindex, int mode);
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void NPC_NPCEnemyWatch( int meobjindex, int objindex, CHAR_ACTION act,
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int x,int y,int dir, int* opt,int optlen );
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void NPC_NPCEnemyLoop( int meindex );
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BOOL NPC_NPCEnemy_BattleIn( int meindex, int charaindex);
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void NPC_NPCEnemyWindowTalked( int meindex, int talkerindex, int seqno, int select, char *data);
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#endif
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/*__NPC_NPCENEMY_H__*/
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