37 lines
1.6 KiB
C
37 lines
1.6 KiB
C
#ifndef _BATTLE_ITEM_H_
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#define _BATTLE_ITEM_H_
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//--------------------------------------------------------------
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// 荚汊失奶 丞毛银匀凶桦宁及质
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//--------------------------------------------------------------
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// 爵 及桦宁
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void ITEM_useRecovery_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useStatusChange_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useMagicDef_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useParamChange_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useFieldChange_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useAttReverse_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useStatusRecovery_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useCaptureUp_Battle( int charaindex, int toindex, int itemindex );
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#ifdef _ITEM_CRACKER
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void ITEM_useCracker_Effect( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_ADDEXP //vincent 经验提升
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void ITEM_useAddexp_Effect( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_REFRESH //vincent 解除异常状态道具
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void ITEM_useRefresh_Effect( int charaindex, int toindex, int haveitemindex);
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#endif
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//Terry add 2001/12/24
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#ifdef _ITEM_FIRECRACKER
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void ITEM_useFirecracker_Battle(int charaindex,int toindex,int itemindex);
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#endif
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//Terry end
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#ifdef _ITEM_MAGICRECOVERY
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void ITEM_useMRecovery_Battle( int charaindex, int toNo, int haveitemindex );
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#endif
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#ifdef _ITEM_USEMAGIC
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void ITEM_useMagic_Battle( int charaindex, int toNo, int haveitemindex );
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#endif
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#endif
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