102 lines
2.7 KiB
C
102 lines
2.7 KiB
C
#include "version.h"
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#include <stdio.h>
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#include "object.h"
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#include "char_base.h"
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#include "char.h"
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#include "readmap.h"
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#include "map_warppoint.h"
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#include "event.h"
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#include "npc_warp.h"
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#include "npc_npcenemy.h"
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static int EVENT_onWarpNPC( int charaindex,int echaraindex,int fl,int x, int y );
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static int EVENY_npcEncount( int charaindex,int echaraindex,int fl,int x, int y );
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typedef int (*FUNC)( int charaindex,int echaraindex,int fl,int x, int y );
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static FUNC functbl[] = {
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NULL,
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NULL, /* 固定NPC */
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EVENY_npcEncount, /* 固定敵エンカウント */
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EVENT_onWarpNPC, /* warp*/
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NULL, /* 固定NPC */
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NULL, /* 固定NPC */
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EVENT_onWarpNPC, /* warp*/
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EVENT_onWarpNPC, /* warp*/
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EVENT_onWarpNPC, /* warp*/
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};
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INLINE BOOL EVENT_CHECKEVENTINDEX( int event)
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{
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if( event < 0 || event >= CHAR_EVENTNUM) return FALSE;
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return TRUE;
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}
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int EVENT_main( int charaindex,int event, int x, int y)
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{
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OBJECT object;
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BOOL found = FALSE;
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int rc = FALSE;
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int fl = CHAR_getInt( charaindex, CHAR_FLOOR);
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if( !EVENT_CHECKEVENTINDEX( event)) return FALSE;
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for( object = MAP_getTopObj(fl,x,y) ; object ; object = NEXT_OBJECT(object) ){
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int o = GET_OBJINDEX(object);
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if( OBJECT_getType(o) == OBJTYPE_CHARA ){
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int etype;
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int echaraindex=OBJECT_getIndex(o);
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if( !CHAR_CHECKINDEX(echaraindex) )continue;
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if( CHAR_getInt( echaraindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) continue;
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etype = CHAR_getWorkInt( echaraindex, CHAR_WORKEVENTTYPE);
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if( etype != CHAR_EVENT_NONE ) {
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if( etype == event) {
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if( functbl[event] != NULL ) {
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rc = functbl[event]( charaindex, echaraindex, fl,x,y);
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}
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found = TRUE;
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break;
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}
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}
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}
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#ifdef _MAP_WARPPOINT
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else if( OBJECT_getType(o) == OBJTYPE_WARPPOINT){
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if( !MAPPOINT_CHECKINDEX( OBJECT_getIndex( o)) ) continue;
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if( OBJECT_getchartype( o) != event ) continue;
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MAPPOINT_MapWarpHandle( charaindex, OBJECT_getIndex( o), fl, x, y );
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found = TRUE;
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rc = TRUE;
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break;
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}
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#endif
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}
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/*
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if( !found ) {
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print( "not found eventobject : cind [%d] event [%d] fl[%d] x[%d] y[%d]\n", charaindex, event, fl,x,y);
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}
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*/
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return rc;
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}
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static int EVENT_onWarpNPC( int charaindex,int echaraindex,int fl,int x, int y )
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{
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NPC_WarpWarpCharacter( echaraindex, charaindex);
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if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE ) == CHAR_PARTY_LEADER ) {
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int i;
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for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
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int index = CHAR_getWorkInt( charaindex, i + CHAR_WORKPARTYINDEX1);
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if( CHAR_CHECKINDEX(index) ) {
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NPC_WarpWarpCharacter( echaraindex, index);
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}
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}
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}
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return TRUE;
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}
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static int EVENY_npcEncount( int charaindex,int echaraindex,int fl,int x, int y )
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{
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return NPC_NPCEnemy_Encount( echaraindex, charaindex, 0);
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}
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