chuyiwen_gmsv/char/defaultPlayer.h
chuyiwen 5adca5545f 2017/1/15添加日语注释
添加日语注释
2017-01-15 06:21:15 +09:00

348 lines
10 KiB
C

#include "version.h"
static Char player=
{
FALSE, /* use どうでもいい*/
{
0, /* CHAR_DATAPLACENUMBER */
0, /* CHAR_BASEIMAGENUMBER */
0, /* CHAR_BASEBASEIMAGENUMBER */
0, /* CHAR_FACEIMAGENUMBER */
0, /* CHAR_FLOOR */
0, /* CHAR_X */
0, /* CHAR_Y */
5, /* CHAR_DIR 12時を0に時計周りに */
1, /* CHAR_LV */
0, /* CHAR_GOLD */
1, /* CHAR_HP */
0, /* CHAR_MP */
0, /* CHAR_MAXMP */
0, /* CHAR_VITAL */
0, /* CHAR_STR */
0, /* CHAR_TOUGH */
0, /* CHAR_DEX */
0, /* CHAR_CHARM */
0, /* CHAR_LUCK */
0, /* 地属性 */
0, /* 水属性 */
0, /* 火属性 */
0, /* 風属性 */
0, /* CHAR_SLOT*/
0, /* CHAR_CRITIAL */
0, /* CHAR_COUNTER */
0, /* CHAR_RARE */
0, /* CHAR_RADARSTRLENGTH */
0, /* CHAR_CHATVOLUME */
MAKE2VALUE(100,20), /* CHAR_MERCHANTLEVEL */
0, /* CHAR_HEALERLEVEL */
0, /* CHAR_DETERMINEITEM */
-1, /* CHAR_INDEXOFEQTITLE */
0, /* CHAR_POISON */
0, /* CHAR_PARALYSIS */
0, /* CHAR_SILENCE */
0, /* CHAR_STONE */
0, /* CHAR_DARKNESS */
0, /* CHAR_CONFUSION */
0, /* CHAR_LOGINCOUNT */
0, /* CHAR_DEADCOUNT */
0, /* CHAR_WALKCOUNT */
0, /* CHAR_TALKCOUNT */
0, /* CHAR_DAMAGECOUNT */
0, /* CHAR_GETPETCOUNT */
0, /* CHAR_KILLPETCOUNT */
0, /* CHAR_DEADPETCOUNT */
0, /* CHAR_SENDMAILCOUNT */
0, /* CHAR_MERGEITEMCOUNT */
0, /* CHAR_DUELBATTLECOUNT */
0, /* CHAR_DUELWINCOUNT */
0, /* CHAR_DUELLOSECOUNT */
0, /* CHAR_DUELSTWINCOUNT */
0, /* CHAR_DUELMAXSTWINCOUNT */
CHAR_TYPEPLAYER, /* CHAR_WHICHTYPE */
1000, /* CHAR_WALKINTERVAL */
1000, /* CHAR_LOOPINTERVAL */
#ifdef _NEWOPEN_MAXEXP
0, // CHAR_OLDEXP,
#endif
0, // CHAR_EXP,
-1, /* CHAR_LASTTALKELDER*/
0, /* CHAR_SKILLUPPOINT */
0, /* CHAR_LEVELUPPOINT */
0, /* CHAR_IMAGETYPE */
CHAR_COLORWHITE, /* CHAR_NAMECOLOR */
CHAR_COLORWHITE, /* CHAR_POPUPNAMECOLOR */
0, /* CHAR_LASTTIMESETLUCK */
100, /* CHAR_DUELPOINT */
0, /* CHAR_EVENT */
0, /* CHAR_EVENT2 */
0, /* CHAR_EVENT3 */
#ifdef _NEWEVENT
0, /* CHAR_EVENT4 */
0, /* CHAR_EVENT5 */
0, /* CHAR_EVENT6 */
#endif
0, /* CHAR_NOWEVENT */
0, /* CHAR_NOWEVENT2 */
0, /* CHAR_NOWEVENT3 */
#ifdef _NEWEVENT
0, /* CHAR_NOWEVENT4 */
0, /* CHAR_NOWEVENT5 */
0, /* CHAR_NOWEVENT6 */
#endif
0, /* CHAR_TRANSMIGRATION */
0, /* CHAR_TRANSEQUATION */
0, /* CHAR_INITDATA */
//#ifdef _PETSKILL_BECOMEPIG
// -1,
//#endif
0, //CHAR_SILENT, /* char shutup time */
0, // CHAR_FMINDEX, // 產壁 index
0, // CHAR_FMLEADERFLAG,
/* 產壁Θ贺摸
* FMMEMBER_NONE :⊿Τヴ產壁
* FMMEMBER_APPLY :ビ叫產壁い
* FMMEMBER_LEADER :壁
* FMMEMBER_MEMBER :Θ
* FMMEMBER_ELDER :ρ
* FMMEMBER_INVITE :步 // 既ぃノ
* FMMEMBER_BAILEE :癩叭 // 既ぃノ
* FMMEMBER_VICELEADER :捌壁 // 既ぃノ
*/
0, // CHAR_FMSPRITE, // 產壁臔弘艶
0, // CHAR_BANKGOLD,
0, // CHAR_RIDEPET,
0, // CHAR_LEARNRIDE,
#ifdef _NEW_RIDEPETS
0, // CHAR_LOWRIDEPETS,
#endif
0, // CHAR_LIMITLEVEL,
#ifdef _PET_FUSION
0, // CHAR_FUSIONCODE, //贺絪絏
0, // CHAR_FUSIONINDEX, //瑰て胐絪腹
0, // CHAR_FUSIONRAISE, //笼緄Ω计
0, // CHAR_FUSIONBEIT, //胐矹篨夹
0, // CHAR_FUSIONTIMELIMIT, //笼緄丁
#endif
#ifdef _PERSONAL_FAME // Arminius 8.30: 產壁羘辨
0, // CHAR_FAME,
#endif
#ifdef _NEWSAVE
0, // CHAR_SAVEINDEXNUMBER, /* SaveFile .0.char or .1.char */
#endif
#ifdef _ATTACK_MAGIC
0, // CHAR_EARTH_EXP, // 產臸猭剪絤
0, // CHAR_WATER_EXP, // 產臸猭剪絤
0, // CHAR_FIRE_EXP, // 產臸猭剪絤
0, // CHAR_WIND_EXP, // 產臸猭剪絤
0, // CHAR_EARTH_RESIST, // 產臸猭к┦
0, // CHAR_WATER_RESIST, // 產臸猭к┦
0, // CHAR_FIRE_RESIST, // 產臸猭к┦
0, // CHAR_WIND_RESIST, // 產臸猭к┦
0, // CHAR_EARTH_ATTMAGIC_EXP, // 產臸猭剪絤竒喷
0, // CHAR_WATER_ATTMAGIC_EXP, // 產臸猭剪絤竒喷
0, // CHAR_FIRE_ATTMAGIC_EXP, // 產臸猭剪絤竒喷
0, // CHAR_WIND_ATTMAGIC_EXP, // 產臸猭剪絤竒喷
0, // CHAR_EARTH_DEFMAGIC_EXP, // 產臸猭к┦竒喷
0, // CHAR_WATER_DEFMAGIC_EXP, // 產臸猭к┦竒喷
0, // CHAR_FIRE_DEFMAGIC_EXP, // 產臸猭к┦竒喷
0, // CHAR_WIND_DEFMAGIC_EXP, // 產臸猭к┦竒喷
#endif
#ifdef _GAMBLE_BANK
0, // CHAR_PERSONAGOLD, //戒初蝗︽
#endif
#ifdef _DROPSTAKENEW
0, // CHAR_GAMBLENUM, //戒初縩だ
#endif
#ifdef _ADD_ACTION //npc笆
0, // CHAR_ACTIONSTYLE,
#endif
#ifdef _PET_EVOLUTION
0, // CHAR_EVOLUTIONBASEVTL,
0, // CHAR_EVOLUTIONBASESTR,
0, // CHAR_EVOLUTIONBASETGH,
0, // CHAR_EVOLUTIONBASEDEX,
#endif
#ifdef _FM_JOINLIMIT
0, // CHAR_FMTIMELIMIT,
#endif
#ifdef _CHAR_PROFESSION // WON ADD 戮穨
0, // PROFESSION_CLASS, // 戮穨
0, // PROFESSION_LEVEL, // 戮穨单
// 0, // PROFESSION_EXP, // 戮穨竒喷
0, // PROFESSION_SKILL_POINT, // м翴计
0, // ATTACHPILE, // 糤帮舼
0, // PROFESSION_FIRE_P, // 剪絤
0, // PROFESSION_ICE_P, // 剪絤
0, // PROFESSION_THUNDER_P, // 筽剪絤
0, // PROFESSION_FIRE_R, // к┦
0, // PROFESSION_ICE_R, // к┦
0, // PROFESSION_THUNDER_R, // 筽к┦
#endif
#ifdef _ALLDOMAN // (ぃ秨) Syu ADD 逼︽篯NPC
0, // CHAR_HEROFLOOR,
#endif
#ifdef _PETSKILL_BECOMEPIG
-1, // CHAR_BECOMEPIG,
100250, //CHAR_BECOMEPIG_BBI
#endif
0, // CHAR_LASTLEAVETIME, // Robin add 程瞒絬丁
#ifdef _NEW_MANOR_LAW
0, // CHAR_MOMENTUM,
#endif
#ifdef _ITEM_ADDEXP2
0, // CHAR_ADDEXPPOWER,
0, // CHAR_ADDEXPTIME,
#endif
#ifdef _VIP_BATTLE_EXP
0, // CHAR_NVIPEXP,
0, // CHAR_NVIPTIME,
#endif
#ifdef _ANGEL_SUMMON
0, // CHAR_HEROCNT, // ЧΘ玦ヴ叭Ω计
#endif
#ifdef _TEACHER_SYSTEM
0, // CHAR_TEACHER_FAME, // 导师领导声望
#endif
#ifdef _GM_ITEM
0, // 玩家GM命令次数
#endif
#ifdef _VIP_SERVER
0, // 会员点数
#endif
#ifdef _VIP_RIDE
0, // 会员骑黑鸡
#endif
#ifdef _CAMEO_MONEY
0,
#endif
#ifdef _MISSION_TRAIN
0,
0,
#endif
#ifdef _PET_EVOLVE
0,
#endif
#ifdef _FLOOR_DIFI_FIELD
0,
#endif
#ifdef _MISSION_TIME
0,
#endif
#ifdef _PLAYER_TITLE
0,
0,
#endif
#ifdef _COWRIE
0,
#endif
#ifdef _ONLINE_TIME
0,
#endif
0, //CHAR_LUASAVE_WORKINT_1
0, //CHAR_LUASAVE_WORKINT_2
0, //CHAR_LUASAVE_WORKINT_3
0, //CHAR_LUASAVE_INT_1
0, //CHAR_LUASAVE_INT_2
0, //CHAR_LUASAVE_INT_3
#ifdef _CAX_ESC_REPORT
0, //CHAR_REPORT 每日签到
#endif
#ifdef _CAX_Mercenary
0, //CHAR_MERCENARY 佣兵字段
#endif
},
{
{""}, /* CHAR_NAME */
{""}, /* CHAR_OWNTITLE */
{""}, /* CHAR_ARGUMENT */
{""}, /* CHAR_OWNERCDKEY */
{""}, /* CHAR_OWNERCHARANAME */
},
{
SETFLG(1,1,1,1,1,1,0,0 ),
SETFLG(0,0,0,0,0,0,0,1 ),
}
};
LevelUpPattern lvplayer00={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer10={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer20={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer30={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer01={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer11={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer21={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer31={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer02={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer12={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer22={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer32={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer03={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer13={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer23={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer33={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer04={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer14={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer24={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer34={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer05={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer15={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer25={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer35={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer06={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer16={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer26={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer36={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer07={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer17={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer27={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer37={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer08={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer18={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer28={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer38={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer09={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer19={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer29={ {{100,10},{200,10},{50,8}},9,11,10};
LevelUpPattern lvplayer39={ {{100,10},{200,10},{50,8}},9,11,10};