chuyiwen_gmsv/char/char_walk.c
chuyiwen 5adca5545f 2017/1/15添加日语注释
添加日语注释
2017-01-15 06:21:15 +09:00

1908 lines
63 KiB
C

#include "version.h"
#include <stdio.h>
#include <ctype.h>
#include <time.h>
//???
#include "common.h"
#include "handletime.h"
#include "object.h"
#include "char_base.h"
#include "char.h"
#include "char_event.h"
#include "lssproto_serv.h"
#include "readmap.h"
#include "map_deal.h"
#include "npccreate.h"
#include "encount.h"
#include "npcutil.h"
#include "battle.h"
#include "net.h"
#include "configfile.h"
#include "npc_npcenemy.h"
#ifdef _ALLBLUES_LUA
#include "mylua/function.h"
#endif
static void CHAR_sendCharaAtWalk( int charaindex, int of, int ox, int oy, int xflg, int yflg );
static void CHAR_sendCDCharaAtWalk( int charaindex, int of, int ox, int oy, int xflg, int yflg );
static CHAR_WALKRET CHAR_walk_turn( int index, int dir )
{
int fx,fy,ff;
OBJECT object;
if(!CHAR_CHECKINDEX( index ))return CHAR_WALKSYSTEMERROR;
CHAR_setInt(index,CHAR_DIR,dir);
fx = CHAR_getInt(index,CHAR_X);
fy = CHAR_getInt(index,CHAR_Y);
ff = CHAR_getInt(index,CHAR_FLOOR);
CHAR_sendWatchEvent( CHAR_getWorkInt(index, CHAR_WORKOBJINDEX),
CHAR_ACTTURN,NULL,0,FALSE);
CHAR_setWorkInt( index, CHAR_WORKACTION, CHAR_ACTTURN);
for( object = MAP_getTopObj(ff,fx,fy) ; object ;
object = NEXT_OBJECT(object ) ){
typedef void (*POSTOFUNC)(int,int);
POSTOFUNC pfunc=NULL;
int objindex = GET_OBJINDEX(object);
switch( OBJECT_getType(objindex) ){
case OBJTYPE_CHARA:
pfunc = (POSTOFUNC)CHAR_getFunctionPointer(
OBJECT_getIndex(objindex),
CHAR_POSTOVERFUNC);
break;
case OBJTYPE_ITEM:
pfunc = (POSTOFUNC)ITEM_getFunctionPointer(
OBJECT_getIndex(objindex),
ITEM_POSTOVERFUNC);
#ifdef _ALLBLUES_LUA_1_2
if( !pfunc ){
RunItemPostOverEvent(OBJECT_getIndex(objindex), index );
}
#endif
break;
case OBJTYPE_GOLD:
break;
default:
break;
}
if( pfunc )pfunc( OBJECT_getIndex(objindex),index );
}
return CHAR_WALKSUCCESSED;
}
/*------------------------------------------------------------
* n 歩 歩いたmapを送る
* 引数
* index int キャラのインデックス
* fl int フロアID
* ox int 前の状態のx
* oy int 前の状態のy
* fx int 歩いた後のx
* fy int 歩いた後のy
* 返り値
* なし
------------------------------------------------------------*/
static void CHAR_sendMapAtWalk( int index, int fl ,int ox ,int oy,
int fx, int fy )
{
/*
* 現在の値と、前までの値の差を見る
* こうすると、ワープNPCも簡単だ。
*/
int vx,vy;
const int seesiz = MAP_CHAR_DEFAULTSEESIZ;
if( !CHAR_CHECKINDEX( index ) )return;
vx = fx - ox;
vy = fy - oy;
if( ABS(vx) >= seesiz/2 || /* 差が大きい */
ABS(vy) >= seesiz/2 ){ /* 差が大きい */
return;
}else{
RECT send,get;
char* mapdata;
int oldlux = ox - (int)(seesiz/2);
int oldluy = oy - (int)(seesiz/2);
int absx = ABS(vx);
int absy = ABS(vy);
/*
* ひとつ多めにスタートを取るのと、vx , vy から1ひくのがポイント
* 前とかさならないように、
* clipRect は w,h 0 をみとめている
*/
/* == 0 の時は送らなくてよい */
if( vx != 0 ){
if( vx > 0 ){
send.x = oldlux + seesiz;
send.width = absx;
}else if( vx < 0 ){
send.x = oldlux - absx;
send.width = absx;
}
if( vy >= 0 ){
send.y = oldluy;
send.height = seesiz + absy;
}else{
send.y = oldluy - absy;
send.height = seesiz + absy;
}
{
int tilesum, objsum,eventsum;
mapdata = MAP_getChecksumFromRECT(fl,&send,&get,&tilesum, &objsum,&eventsum );
if( mapdata != NULL
&& !( get.width == 0 && get.height == 0 ) ){
int fd = getfdFromCharaIndex( index );
if( fd != -1 )
lssproto_MC_send( fd,fl,get.x,get.y,
get.x+get.width,
get.y+get.height,
tilesum,
objsum,
eventsum,
mapdata );
}
}
}
/* == 0 の時は送らなくてよい */
if( vy != 0 ){
if( vy > 0 ){
send.y = oldluy + seesiz;
send.height = absy;
}else{
send.y = oldluy - absy;
send.height = absy;
}
if( vx >= 0 ){
send.x = oldlux;
send.width = seesiz + absx;
}else if( vx < 0 ){
send.x = oldlux - absx;
send.width = seesiz + absx;
}
{
int tilesum, objsum,eventsum;
mapdata = MAP_getChecksumFromRECT(fl,&send,&get, &tilesum, &objsum,&eventsum);
if( mapdata != NULL
&& !( get.width == 0 && get.height == 0 ) ){
int fd = getfdFromCharaIndex( index );
if( fd != -1 )
lssproto_MC_send( fd,fl,get.x,get.y,
get.x+get.width,
get.y+get.height,
tilesum,
objsum,
eventsum,
mapdata );
}
}
}
}
}
static CHAR_WALKRET CHAR_walk_move( int charaindex, int dir );
/*------------------------------------------------------------
* 移動する。
* 引数
* index int キャラのインデックス
* dir int 方向
* 返り値
* CHAR_WALKRET
------------------------------------------------------------*/
static CHAR_WALKRET CHAR_walk_move( int charaindex, int dir )
{
int i;
int fx,fy,ff;
int ox,oy,of;
int objbuf[128];
int objbufindex=0;
int notover=FALSE;
int retvalue=CHAR_WALKSUCCESSED;
if( !CHAR_CHECKINDEX( charaindex )) return CHAR_WALKSYSTEMERROR;
ox = CHAR_getInt(charaindex,CHAR_X);
oy = CHAR_getInt(charaindex,CHAR_Y);
of = CHAR_getInt(charaindex,CHAR_FLOOR);
CHAR_getCoordinationDir( dir,ox,oy,1,&fx,&fy);
ff = of;
if( CHAR_getInt( charaindex,CHAR_WHICHTYPE ) == CHAR_TYPEENEMY ){
RECT walkr;
POINT nextp;
int npccreateindex;
npccreateindex = CHAR_getInt( charaindex,CHAR_NPCCREATEINDEX );
if( CHAR_isInvincibleArea( ff,fx,fy)) {
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALKEXTEND;
goto CHAR_AFTERWALK;
}
if( NPC_isBoundarySet( npccreateindex ) &&
NPC_createGetRECT( npccreateindex,&walkr ) == TRUE )
{
nextp.x = fx;
nextp.y = fy;
if( PointInRect( &walkr,&nextp ) == FALSE ){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALKEXTEND;
goto CHAR_AFTERWALK;
}
}else{
;
}
}
if( CHAR_getFlg( charaindex, CHAR_ISBIG ) == 1 ){
static POINT offset[5]={
{ 0,-1},
{-1, 0},
{ 0, 0},
{ 1, 0},
{ 0, 1},
};
int k;
for( k=0 ; k<5; k++ ){
if( !MAP_walkAble( charaindex, ff, fx+offset[k].x,
fy+offset[k].y )){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALK1357;
goto CHAR_AFTERWALK;
}
}
}else{
if( CHAR_getDX(dir)*CHAR_getDY(dir) == 0 ){
if( !MAP_walkAble( charaindex,ff, fx, fy ) ){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALK1357;
goto CHAR_AFTERWALK;
}
}else{
int xflg,yflg;
if( !MAP_walkAble( charaindex,ff, fx, fy ) ){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALK1357;
goto CHAR_AFTERWALK;
}
xflg = MAP_walkAble( charaindex,of, ox+CHAR_getDX(dir), oy );
yflg = MAP_walkAble( charaindex,of, ox, oy+CHAR_getDY(dir) );
if( !xflg || !yflg ) {
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALK1357;
goto CHAR_AFTERWALK;
}
}
}
objbufindex = CHAR_getSameCoordinateObjects( objbuf, arraysizeof( objbuf ), ff,fx,fy );
for( i = 0 ; i < objbufindex ; i ++ ){
int objindex= objbuf[i];
switch( OBJECT_getType(objindex) ){
case OBJTYPE_CHARA:
if(CHAR_CHECKINDEX(OBJECT_getIndex(objindex))==TRUE){
#ifdef _ALLBLUES_LUA
int meindex=-1, toindex=-1;
if(CHAR_getInt(charaindex, CHAR_WHICHTYPE)==CHAR_TYPEPLAYER){
if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE )!= CHAR_PARTY_CLIENT ){
if(CHAR_getInt(OBJECT_getIndex(objindex), CHAR_WHICHTYPE)==CHAR_TYPELUANPC){
meindex = OBJECT_getIndex(objindex);
toindex = charaindex;
}
}
}else if(CHAR_getInt(charaindex, CHAR_WHICHTYPE)==CHAR_TYPELUANPC){
if(CHAR_getInt(OBJECT_getIndex(objindex), CHAR_WHICHTYPE)==CHAR_TYPEPLAYER){
if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE )!= CHAR_PARTY_CLIENT ){
meindex = charaindex;
toindex = OBJECT_getIndex(objindex);
}
}
}
if(CHAR_CHECKINDEX(meindex) == TRUE || CHAR_CHECKINDEX(toindex) == TRUE){
if( CHAR_getWorkInt( meindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE
&& CHAR_getWorkInt( toindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE ){
if(CHAR_getFlg(meindex, CHAR_ISVISIBLE)==TRUE && CHAR_getFlg(meindex, CHAR_ISDIE) == FALSE){
RunCharOverlapEvent(meindex, toindex);
}
}
}
}
#endif
if( !CHAR_getFlg( OBJECT_getIndex(objindex),CHAR_ISOVERED) ){
if(!CHAR_CHECKINDEX(OBJECT_getIndex(objindex))){
printf("自动删除一个问题对象!");
endObjectOne(objindex);
break;
}
notover= TRUE;
}
break;
case OBJTYPE_ITEM:
if( !ITEM_getInt( OBJECT_getIndex(objindex), ITEM_ISOVERED ) )
notover= TRUE;
break;
case OBJTYPE_GOLD:
break;
default:
break;
}
}
if( notover == TRUE ){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALKHITOBJECT;
}else{
for( i = 0 ; i < objbufindex ; i ++ ){
typedef void (*PREOFUNC)(int,int);
PREOFUNC pfunc=NULL;
int objindex=objbuf[i];
switch( OBJECT_getType(objindex) ){
case OBJTYPE_CHARA:
pfunc = (PREOFUNC)CHAR_getFunctionPointer(
OBJECT_getIndex(objindex),
CHAR_PREOVERFUNC);
break;
case OBJTYPE_ITEM:
pfunc = (PREOFUNC)ITEM_getFunctionPointer(
OBJECT_getIndex(objindex),
ITEM_PREOVERFUNC);
#ifdef _ALLBLUES_LUA_1_2
if( !pfunc ){
RunItemPreOverEvent(OBJECT_getIndex(objindex), charaindex );
}
#endif
break;
case OBJTYPE_GOLD:
break;
default:
break;
}
if( pfunc )pfunc( OBJECT_getIndex(objindex),charaindex );
}
CHAR_setInt(charaindex,CHAR_X,fx);
CHAR_setInt(charaindex,CHAR_Y,fy);
CHAR_setInt(charaindex,CHAR_FLOOR,ff);
CHAR_setInt(charaindex,CHAR_DIR,dir);
{
int objindex;
int ox,oy,of;
objindex = CHAR_getWorkInt( charaindex,CHAR_WORKOBJINDEX );
of = OBJECT_setFloor(objindex,
CHAR_getInt(charaindex,CHAR_FLOOR));
ox = OBJECT_setX(objindex,CHAR_getInt(charaindex,CHAR_X));
oy = OBJECT_setY(objindex,CHAR_getInt(charaindex,CHAR_Y));
if( !MAP_objmove( objindex, of,ox,oy,ff,fx,fy ) ){
/* こんなんどうしようもない */
fprint( "ERROR MAP_OBJMOVE objindex=%d(%s)\n",objindex,
CHAR_getUseName( charaindex ) );
}
}
CHAR_setInt(charaindex,CHAR_WALKCOUNT,
CHAR_getInt(charaindex,CHAR_WALKCOUNT) + 1 );
for( i = 0 ; i < objbufindex ; i ++ ){
typedef void (*POSTOFUNC)(int,int);
POSTOFUNC pfunc=NULL;
int objindex=objbuf[i];
switch( OBJECT_getType(objindex) ){
case OBJTYPE_CHARA:
pfunc = (POSTOFUNC)CHAR_getFunctionPointer(
OBJECT_getIndex(objindex),
CHAR_POSTOVERFUNC);
break;
case OBJTYPE_ITEM:
pfunc = (POSTOFUNC)ITEM_getFunctionPointer( OBJECT_getIndex(objindex), ITEM_POSTOVERFUNC);
#ifdef _ALLBLUES_LUA_1_2
if( !pfunc ){
RunItemPostOverEvent(OBJECT_getIndex(objindex), charaindex );
}
#endif
break;
case OBJTYPE_GOLD:
break;
default:
break;
}
if( pfunc )pfunc( OBJECT_getIndex(objindex),charaindex );
}
objbufindex = CHAR_getSameCoordinateObjects(objbuf, arraysizeof(objbuf), of, ox, oy );
for( i=0 ;i<objbufindex;i++){
typedef void (*OFFFUNC)(int,int);
OFFFUNC ofunc=NULL;
int objindex = objbuf[i];
switch( OBJECT_getType( objindex ) ){
case OBJTYPE_CHARA:
ofunc = (OFFFUNC)CHAR_getFunctionPointer( OBJECT_getIndex(objindex), CHAR_OFFFUNC);
break;
case OBJTYPE_ITEM:
/* 別に何もしない */
break;
case OBJTYPE_GOLD:
/* 別に何もしない */
break;
default:
break;
}
if( ofunc )ofunc( OBJECT_getIndex(objindex), charaindex );
}
}
CHAR_AFTERWALK:
if( retvalue == CHAR_WALK1357 || retvalue == CHAR_WALKHITOBJECT ){
{
int opt[2] = { ox, oy};
CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex,
CHAR_WORKOBJINDEX),
CHAR_ACTWALK,opt,2,TRUE );
}
CHAR_setWorkChar( charaindex, CHAR_WORKWALKARRAY, "");
if( CHAR_getInt( charaindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) {
CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex, CHAR_WORKOBJINDEX),
CHAR_ACTWARP,NULL,0,TRUE);
}
}else if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER ){
BOOL flg = FALSE;
int par;
int count;
CHAR_setWorkInt( charaindex, CHAR_WORKACTION, -1 );
if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE ){
CHAR_sendCharaAtWalk( charaindex, of,ox,oy,CHAR_getDX(dir), CHAR_getDY(dir));
}
{
int opt[2] = { ox, oy};
CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex,
CHAR_WORKOBJINDEX),
CHAR_ACTWALK,opt,2,TRUE );
}
if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE) == CHAR_PARTY_CLIENT ) {
CHAR_sendMapAtWalk( charaindex, of,
ox,oy,
CHAR_getInt( charaindex, CHAR_X),
CHAR_getInt( charaindex, CHAR_Y));
}
count = CHAR_getWorkInt( charaindex, CHAR_WORK_TOHELOS_COUNT);
if( count > 0 ) {
CHAR_setWorkInt( charaindex, CHAR_WORK_TOHELOS_COUNT, count -1);
if( count -1 == 0 ) {
CHAR_talkToCli( charaindex, -1, "道具的效力已到。", CHAR_COLORWHITE);
}
}
par = ENCOUNT_getEncountPercentMin( charaindex, of,ox,oy);
if( par != -1 ) {
if( CHAR_getWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MIN) != par ){
flg = TRUE;
CHAR_setWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MIN, par);
}
}
par = ENCOUNT_getEncountPercentMax( charaindex, of,ox,oy);
if( par != -1 ) {
if( CHAR_getWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MAX) != par ){
flg = TRUE;
CHAR_setWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MAX, par);
}
}
// Arminius 7.12 login announce
/*
{
int enfd = getfdFromCharaIndex( charaindex );
if (CONNECT_get_announced(enfd)==0) {
// Robin 0720
//AnnounceToPlayer(charaindex);
AnnounceToPlayerWN( enfd );
CONNECT_set_announced(enfd,1);
}
}
*/
// Arminius 6.22 check Encounter
// Nuke 0622: Provide No Enemy function
{
int enfd = getfdFromCharaIndex( charaindex );
int eqen = getEqNoenemy( enfd ); // Arminius 7.2: Ra's amulet
int noen = getNoenemy(enfd);
// Arminius 7.31 cursed stone
if (getStayEncount(enfd)>0) {
clearStayEncount(enfd);
}
//print("\n enfd=%d,eqen=%d,noen=%d", enfd, eqen, noen);
// Arminius 7.2 Ra's amulet
if (eqen>=200) {
noen=1;
} else if (eqen>=120) {
if ((ff==100)||(ff==200)||(ff==300)||(ff==400)||(ff==500)) noen=1;
} else if (eqen>=80) {
if ((ff==100)||(ff==200)||(ff==300)||(ff==400)) noen=1;
} else if (eqen>=40) {
if ((ff==100)||(ff==200)) noen=1;
}
//print("\n noen=%d", noen);
if (noen==0) {
int maxep = CHAR_getWorkInt(charaindex, CHAR_WORKENCOUNTPROBABILITY_MAX);
int minep = CHAR_getWorkInt(charaindex, CHAR_WORKENCOUNTPROBABILITY_MIN);
int cep = CONNECT_get_CEP(enfd);
#ifdef _PROFESSION_SKILL // WON ADD 人物职业技能
int temp=0;
int p_cep = CHAR_getWorkInt(charaindex, CHAR_ENCOUNT_FIX);
if( p_cep != 0 ){
if( CHAR_getWorkInt( charaindex, CHAR_ENCOUNT_NUM) < (int)time(NULL) ){
CHAR_talkToCli( charaindex, -1, "技能效用结束。", CHAR_COLORYELLOW);
CHAR_setWorkInt( charaindex, CHAR_ENCOUNT_FIX, 0);
CHAR_setWorkInt( charaindex, CHAR_ENCOUNT_NUM, 0);
}
temp = cep * (100 + p_cep ) / 100;
}else{
temp = cep;
}
#endif
if (cep<minep) cep=minep;
if (cep>maxep) cep=maxep;
if (CHAR_getWorkInt(charaindex,CHAR_WORKBATTLEMODE)==BATTLE_CHARMODE_NONE) {
int entflag=1;
{
int objindex,index;
OBJECT obj;
for ( obj = MAP_getTopObj( ff, fx, fy); obj; obj = NEXT_OBJECT( obj)) {
objindex = GET_OBJINDEX( obj);
if (OBJECT_getType( objindex) == OBJTYPE_CHARA) {
int etype;
index = OBJECT_getIndex( objindex);
if (!CHAR_CHECKINDEX( index)) continue;
if( CHAR_getInt( index, CHAR_WHICHTYPE) == CHAR_TYPENPCENEMY &&
CHAR_getWorkInt( index, CHAR_WORKEVENTTYPE) == CHAR_EVENT_ENEMY ) {
CHAR_setInt( charaindex, CHAR_X, ox);
CHAR_setInt( charaindex, CHAR_Y, oy);
lssproto_XYD_send( getfdFromCharaIndex(charaindex),
CHAR_getInt( charaindex, CHAR_X ),
CHAR_getInt( charaindex, CHAR_Y ),
CHAR_getInt( charaindex, CHAR_DIR ) );
break;
}
etype = CHAR_getWorkInt( index, CHAR_WORKEVENTTYPE);
if (etype!=CHAR_EVENT_NONE) {
if (etype==CHAR_EVENT_WARP) entflag=0;
}
}
}
}
#ifdef _PROFESSION_SKILL // WON ADD 人物职业技能
#ifdef _ENEMY_ACTION
if( rand()%(120*getEnemyAction()) < temp ){
#else
if( rand()%120 < temp ){
#endif
#else
#ifdef _ENEMY_ACTION
if( rand()%(120*getEnemyAction()) < cep ){
#else
if (rand()%120<cep){ // Arminius 6.28 lower encounter prob.
#endif
#endif
if (entflag) {
#ifdef _Item_MoonAct
if( getEqRandenemy( enfd) > 0 ) {
int Rnum=0;
int RandEnemy = getEqRandenemy( enfd);
Rnum = RAND(0,100);
if( Rnum > RandEnemy ) {
#endif
//encounter!!
cep = minep;
lssproto_EN_recv(enfd,
CHAR_getInt(charaindex,CHAR_X),
CHAR_getInt(charaindex,CHAR_Y));
#ifdef _Item_MoonAct
}
}else{
cep = minep;
lssproto_EN_recv(enfd,
CHAR_getInt(charaindex,CHAR_X),
CHAR_getInt(charaindex,CHAR_Y));
}
#endif
}
} else {
if (cep<maxep) cep++;
}
}
CONNECT_set_CEP(enfd, cep);
}
}
if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE )!= CHAR_PARTY_CLIENT ){
CHAR_setFlg( charaindex, CHAR_ISWARP, 0);
}
}
else if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPET ||
CHAR_getInt( charaindex, CHAR_WHICHTYPE) == CHAR_TYPEBUS
#ifdef _GAMBLE_ROULETTE
|| CHAR_getInt( charaindex, CHAR_WHICHTYPE) == CHAR_GAMBLEROULETTE
#endif
#ifdef _PETRACE
|| CHAR_getInt(charaindex, CHAR_WHICHTYPE) == CHAR_PETRACEPET
#endif
#ifdef _ALLBLUES_LUA
|| CHAR_getInt(charaindex, CHAR_WHICHTYPE) >= CHAR_TYPELUANPC
#endif
) {
CHAR_setWorkInt( charaindex, CHAR_WORKACTION, -1 );
if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE ){
CHAR_sendCharaAtWalk( charaindex, of,ox,oy,CHAR_getDX(dir), CHAR_getDY(dir));
}
{
int opt[2] = { ox, oy};
CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex,
CHAR_WORKOBJINDEX),
CHAR_ACTWALK,opt,2,TRUE );
}
}
if( retvalue == CHAR_WALKSUCCESSED ) {
if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE ){
CHAR_sendCDCharaAtWalk( charaindex, of,ox,oy,
CHAR_getDX(dir), CHAR_getDY(dir));
}
}
return retvalue;
}
/*------------------------------------------------------------
* キャラが歩く。
* 引数
* index int Charでのindex
* dir int 方向
* mode int 0なら歩く。1なら方向転換。
* 返り値
* CHAR_WALKRET
------------------------------------------------------------*/
CHAR_WALKRET CHAR_walk( int index, int dir, int mode)
{
CHAR_WALKRET ret;
BOOL (*prewalk)(int , int* , int* );
void (*postwalk)(int);
if( !CHAR_CHECKINDEX( index ) )return CHAR_WALKSYSTEMERROR;
if( CHAR_getFlg(index,CHAR_ISDIE) ) return CHAR_WALKDIE;
VALIDATEDIR(dir);
prewalk = (BOOL(*)(int,int*,int*))
CHAR_getFunctionPointer(index, CHAR_WALKPREFUNC);
if( prewalk != NULL )
if( prewalk(index,&dir,&mode) == FALSE ) {
return CHAR_WALKPREWALK;
}
if( mode == 0 )
ret = CHAR_walk_move( index, dir );
else
ret = CHAR_walk_turn( index, dir );
postwalk = (void(*)(int))
CHAR_getFunctionPointer(index,CHAR_WALKPOSTFUNC);
if( postwalk != NULL )
postwalk(index);
return ret;
}
#ifdef _CAX_LNS_NLGSUOXU
CHAR_WALKRET CHAR_walk_jjc( int index, int floor, int ox, int oy, int dir)
{
CHAR_WALKRET ret;
int mode;
BOOL (*prewalk)(int , int* , int* );
void (*postwalk)(int);
if( !CHAR_CHECKINDEX( index ) )return CHAR_WALKSYSTEMERROR;
if( CHAR_getFlg(index,CHAR_ISDIE) ) return CHAR_WALKDIE;
VALIDATEDIR(dir);
prewalk = (BOOL(*)(int,int*,int*))
CHAR_getFunctionPointer(index, CHAR_WALKPREFUNC);
if( prewalk != NULL )
if( prewalk(index,&dir,&mode) == FALSE ) {
return CHAR_WALKPREWALK;
}
ret = CHAR_walk_jc( index, floor, ox, oy, dir );
postwalk = (void(*)(int))
CHAR_getFunctionPointer(index,CHAR_WALKPOSTFUNC);
if( postwalk != NULL )
postwalk(index);
return ret;
}
#endif
/*------------------------------------------------------------
* 歩かせる前準備。
* 引数
* index int キャラインデックス
* 返り値
* なし
------------------------------------------------------------*/
void CHAR_walkcall( int index )
{
char tmp[128];
int dir,mode;
int ret;
POINT start,end;
if( !CHAR_CHECKINDEX( index ) ) return;
strcpysafe( tmp ,sizeof(tmp),
CHAR_getWorkChar(index,CHAR_WORKWALKARRAY));
CHAR_ctodirmode( tmp[0], &dir ,&mode );
/* 親なら事前に場所を記憶しておく
* 親の動く前の場所を目標に子が移動する為
*/
if( CHAR_getInt( index, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) {
if( CHAR_getWorkInt( index, CHAR_WORKPARTYMODE ) == CHAR_PARTY_LEADER ) {
end.x = CHAR_getInt( index, CHAR_X);
end.y = CHAR_getInt( index, CHAR_Y);
}
}
/* 歩く */
ret = CHAR_walk( index , dir ,mode );
if( mode == 0 && ret == CHAR_WALKSUCCESSED ) {
/* 自分が親なら仲間を歩かせる */
if( CHAR_getInt( index, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) {
if( CHAR_getWorkInt( index, CHAR_WORKPARTYMODE) == CHAR_PARTY_LEADER ) {
int i;
for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
int toindex = CHAR_getWorkInt( index, i + CHAR_WORKPARTYINDEX1);
if( CHAR_CHECKINDEX(toindex) ) {
int parent_dir;
/* 子の位置と,親の歩き前の位置から方向を求める */
/* 歩く*/
start.x = CHAR_getInt( toindex, CHAR_X);
start.y = CHAR_getInt( toindex, CHAR_Y);
parent_dir = NPC_Util_getDirFromTwoPoint( &start,&end );
/* グラディウスオプション歩きを実現する為に,
* 次の子は前の子の後を追うようにする
*/
end = start;
if( parent_dir != -1 ) {
CHAR_walk( toindex, parent_dir, 0);
#if 1
// Robin 0702 petFollow
if( CHAR_getWorkInt( toindex, CHAR_WORKPETFOLLOW) != -1 ) {
int petindex = CHAR_getWorkInt( toindex, CHAR_WORKPETFOLLOW);
if( CHAR_CHECKINDEX(petindex) ) {
int parent_dir;
/* 子の位置と,親の歩き前の位置から方向を求める */
/* 歩く */
end.x = CHAR_getInt( toindex, CHAR_X);
end.y = CHAR_getInt( toindex, CHAR_Y);
start.x = CHAR_getInt( petindex, CHAR_X);
start.y = CHAR_getInt( petindex, CHAR_Y);
if( end.x > start.x ) end.x --;
else if( end.x < start.x ) end.x ++;
if( end.y > start.y ) end.y --;
else if( end.y < start.y ) end.y ++;
parent_dir = NPC_Util_getDirFromTwoPoint( &start,&end );
if( parent_dir != -1 ) {
if( CHAR_walk( petindex, parent_dir, 0) == CHAR_WALKSUCCESSED )
{
CHAR_setWorkInt( petindex, CHAR_WORKPETFOLLOWCOUNT,
1 + CHAR_getWorkInt( petindex, CHAR_WORKPETFOLLOWCOUNT) );
if( CHAR_getWorkInt( petindex, CHAR_WORKPETFOLLOWCOUNT) > 1000 ){
CHAR_setWorkInt( petindex, CHAR_WORKPETFOLLOWCOUNT, 0);
CHAR_pickupFollowPet( toindex, petindex );
}
}
}
}else {
CHAR_setWorkInt( toindex, CHAR_WORKPETFOLLOW, -1);
}
}
#endif
}
}
else {
/* 初期化しなおす */
CHAR_setWorkInt( index, i+CHAR_WORKPARTYINDEX1, -1);
}
}
}
#if 1
// Robin 0702 petFollow
if( CHAR_getWorkInt( index, CHAR_WORKPETFOLLOW) != -1 ) {
int petindex = CHAR_getWorkInt( index, CHAR_WORKPETFOLLOW);
if( CHAR_CHECKINDEX(petindex) ) {
int parent_dir;
/* 子の位置と,親の歩き前の位置から方向を求める */
/* 歩く */
end.x = CHAR_getInt( index, CHAR_X);
end.y = CHAR_getInt( index, CHAR_Y);
start.x = CHAR_getInt( petindex, CHAR_X);
start.y = CHAR_getInt( petindex, CHAR_Y);
if( end.x > start.x ) end.x --;
else if( end.x < start.x ) end.x ++;
if( end.y > start.y ) end.y --;
else if( end.y < start.y ) end.y ++;
parent_dir = NPC_Util_getDirFromTwoPoint( &start,&end );
//if( (end.x == start.x) && (end.x == start.y) )
// parent_dir = -1;
/* グラディウスオプション歩きを実現する為に,
* 次の子は前の子の後を追うようにする
*/
//print(" pdir:%d sx:%d sy:%d ex:%d ey:%d ",
// parent_dir, start.x, start.y, end.x, end.y );
//end = start;
if( parent_dir != -1 ) {
if( CHAR_walk( petindex, parent_dir, 0) == CHAR_WALKSUCCESSED )
{
CHAR_setWorkInt( petindex, CHAR_WORKPETFOLLOWCOUNT,
1 + CHAR_getWorkInt( petindex, CHAR_WORKPETFOLLOWCOUNT) );
if( CHAR_getWorkInt( petindex, CHAR_WORKPETFOLLOWCOUNT) > 1000 )
{
/*
CHAR_setInt( petindex, CHAR_VARIABLEAI,
200 + CHAR_getInt( petindex, CHAR_VARIABLEAI) );
*/
CHAR_setWorkInt( petindex, CHAR_WORKPETFOLLOWCOUNT, 0);
CHAR_pickupFollowPet( index, petindex );
}
}
}
}
else {
/* 初期化しなおす */
CHAR_setWorkInt( index, CHAR_WORKPETFOLLOW, -1);
}
}
#endif
}
}
/* 99/03/09 By Kawata */
/* walkの結果、WALKARRAYがクリアされている場合があるので
* 取り直してコピる
*/
strcpysafe( tmp ,sizeof(tmp),
CHAR_getWorkChar(index,CHAR_WORKWALKARRAY));
if( strlen( tmp) > 0 ) {
CHAR_setWorkChar(index,CHAR_WORKWALKARRAY,&tmp[1]);
}
/* 時間を進める */
CHAR_setWorkInt( index, CHAR_WORKWALKSTARTSEC , NowTime.tv_sec );
CHAR_setWorkInt( index, CHAR_WORKWALKSTARTMSEC , NowTime.tv_usec );
}
/*------------------------------------------------------------
* 歩き始めを登録する。
* 引数
* index int キャラ配列でのインデックス
* dir char* 方向文字列
* id int ID
* 返り値
* なし
------------------------------------------------------------*/
void CHAR_walk_start(int index, int x, int y, char* dir, BOOL mapsendmode )
{
if( !CHAR_CHECKINDEX( index ) )return;
// Nuke 08/27: Stop wap
/*
{
int ox, oy;
const int seesiz = MAP_CHAR_DEFAULTSEESIZ;
ox = CHAR_getInt(index,CHAR_X);
oy = CHAR_getInt(index,CHAR_Y);
if ( ABS(x - ox) > seesiz || ABS(y - oy) > seesiz ) {
CHAR_talkToCli(index, -1, "因座标错误而断线。", CHAR_COLORYELLOW);
CONNECT_setCloseRequest_debug(getfdFromCharaIndex(index) , 1);
return;
}
}
*/
if( CHAR_getFlg( index,CHAR_ISDIE ) )return;
CHAR_setWorkChar( index,CHAR_WORKWALKARRAY, dir );
CHAR_setWorkInt( index, CHAR_WORKWALKSTARTSEC , NowTime.tv_sec );
CHAR_setWorkInt( index, CHAR_WORKWALKSTARTMSEC , NowTime.tv_usec );
CHAR_setMyPosition( index, x, y, FALSE);
if( mapsendmode ) {
int ox,oy;
char buf[64];
int len;
int i;
strcpysafe( buf, sizeof(buf),
CHAR_getWorkChar( index, CHAR_WORKWALKARRAY));
len = strlen( buf );
ox = CHAR_getInt(index,CHAR_X);
oy = CHAR_getInt(index,CHAR_Y);
for( i = 0; i < len; i ++ ) {
int dir,mode;
int fx,fy;
CHAR_ctodirmode( buf[i], &dir ,&mode );
if( mode == 0 ) {
CHAR_getCoordinationDir( dir,ox,oy,1,&fx,&fy);
ox = fx;
oy = fy;
}
}
CHAR_sendMapAtWalk(index,
CHAR_getInt( index, CHAR_FLOOR),
CHAR_getInt( index, CHAR_X),
CHAR_getInt( index, CHAR_Y),
ox,oy);
}
if( strlen( dir ) >= 1 ) CHAR_walkcall( index );
}
/*------------------------------------------------------------
* 歩きの最初
* 引数
* index int キャラ配列でのインデックス
* dir char* 方向文字列
* id int ID
* 返り値
* なし
------------------------------------------------------------*/
void CHAR_walk_init( int fd, int x, int y, char *direction, BOOL mapsendmode)
{
if( strlen( direction) > 32) {
print( "walkarray length over\n");
return;
}
// Nuke +1 : For acceleration avoidance
if (checkWalkTime(fd) < 0) {
CONNECT_setCloseRequest(fd,1);
print("Walk drop ");
return;
}
if( CHAR_getWorkInt( CONNECT_getCharaindex(fd), CHAR_WORKBATTLEMODE) != BATTLE_CHARMODE_NONE){
return ;
}
if( CHAR_getWorkInt( CONNECT_getCharaindex(fd), CHAR_WORKPARTYMODE ) != CHAR_PARTY_CLIENT ){
CHAR_walk_start( CONNECT_getCharaindex(fd), x, y, direction, mapsendmode );
}else {
int dir, mode;
CHAR_ctodirmode( direction[0], &dir ,&mode );
if( mode == 0 ) {
//print( "玩家并非领队也非单人玩家。\n");
}else {
CHAR_walk_start( CONNECT_getCharaindex(fd),
x,y,direction, FALSE );
}
}
}
void CHAR_sendCharaAtWalk( int charaindex, int of,int ox,int oy,int xflg, int yflg )
{
int fd = -1;
int i,j,fl, x, y;
char introduction[512];
//char c_msg[1024*96];
char c_msg[5][1024*6];
int strpos[5] = {0,0,0,0,0};
int seesiz = CHAR_DEFAULTSEESIZ/2;
char cabuf[128];
char myintroduction[512];
int whichtype;
whichtype = CHAR_getInt( charaindex, CHAR_WHICHTYPE);
if( whichtype == CHAR_TYPEPLAYER) {
fd = getfdFromCharaIndex( charaindex );
if( fd == -1 )return;
}
if( xflg > 1 || xflg < -1 ) {
print( "%s:%d: arg err[xflg]\n",__FILE__, __LINE__);
return;
}
if( yflg > 1 || yflg < -1 ) {
print( "%s:%d: arg err[yflg]\n",__FILE__, __LINE__);
return;
}
fl = CHAR_getInt( charaindex, CHAR_FLOOR);
x = CHAR_getInt( charaindex, CHAR_X);
y = CHAR_getInt( charaindex, CHAR_Y);
if( of != fl || ABS(x - ox) > seesiz/2 || ABS(y - oy) > seesiz/2 )
return;
memset(c_msg[0], 0, sizeof(c_msg[0]));
memset(c_msg[1], 0, sizeof(c_msg[1]));
memset(c_msg[2], 0, sizeof(c_msg[2]));
memset(c_msg[3], 0, sizeof(c_msg[3]));
memset(c_msg[4], 0, sizeof(c_msg[4]));
c_msg[0][0] = '\0';
c_msg[1][0] = '\0';
c_msg[2][0] = '\0';
c_msg[3][0] = '\0';
c_msg[4][0] = '\0';
if( !CHAR_makeObjectCString( CHAR_getWorkInt( charaindex, CHAR_WORKOBJINDEX), myintroduction, sizeof( myintroduction))){
myintroduction[0] = '\0';
}
if( xflg != 0) {
i = x + seesiz * xflg;
for( j = y-seesiz ; j <= y+seesiz ;j ++ ) {
OBJECT object;
for( object = MAP_getTopObj(fl,i,j) ; object ; object = NEXT_OBJECT(object ) ){
int introlen;
int objindex = GET_OBJINDEX(object);
int c_index = OBJECT_getIndex( objindex);
if( OBJECT_getType(objindex) == OBJTYPE_NOUSE ) continue;
if( OBJECT_getType(objindex) == OBJTYPE_CHARA && !CHAR_getFlg(OBJECT_getIndex(objindex), CHAR_ISVISIBLE) ){
continue;
}
if( strlen( myintroduction) != 0 ) {
if( OBJECT_getType( objindex) == OBJTYPE_CHARA ) {
if( CHAR_getInt( c_index, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) {
int tofd = getfdFromCharaIndex( c_index );
CDsend( tofd);
lssproto_C_send( tofd, myintroduction);
}
}
}
if( whichtype == CHAR_TYPEPLAYER) {
/* Make C*/
if( CHAR_makeObjectCString( objindex, introduction, sizeof( introduction))){
introlen = strlen( introduction);
introduction[introlen] = ',';
introduction[introlen+1] = '\0';
//strcpysafe( &c_msg[strpos], sizeof( c_msg) - strpos, introduction);
//strpos += strlen( introduction);
if(strpos[0]+strlen( introduction)<=5120){
strcpysafe( &c_msg[0][strpos[0]], sizeof( c_msg[0]) - strpos[0],
introduction);
strpos[0] += strlen( introduction);
}else if(strpos[1]+strlen( introduction)<=5120){
strcpysafe( &c_msg[1][strpos[1]], sizeof( c_msg[0]) - strpos[1],
introduction);
strpos[1] += strlen( introduction);
}else if(strpos[2]+strlen( introduction)<=5120){
strcpysafe( &c_msg[2][strpos[2]], sizeof( c_msg[2]) - strpos[2],
introduction);
strpos[2] += strlen( introduction);
}else if(strpos[3]+strlen( introduction)<=5120){
strcpysafe( &c_msg[3][strpos[3]], sizeof( c_msg[3]) - strpos[3],
introduction);
strpos[3] += strlen( introduction);
}else if(strpos[4]+strlen( introduction)<=5120){
strcpysafe( &c_msg[4][strpos[4]], sizeof( c_msg[4]) - strpos[4],
introduction);
strpos[4] += strlen( introduction);
}
}
if( OBJECT_getType(objindex) == OBJTYPE_CHARA ) {
if( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt( c_index, CHAR_WORKPARTYMODE ) == CHAR_PARTY_LEADER ){
if( CHAR_makeCAOPT1String( objindex, cabuf, sizeof( cabuf), CHAR_ACTLEADER,1 )){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
if( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE ) == CHAR_PARTY_LEADER &&
CHAR_getWorkInt( c_index, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE){
int tofd = getfdFromCharaIndex( c_index );
if( tofd != -1 ) {
if( CHAR_makeCAOPT1String( CHAR_getWorkInt( charaindex, CHAR_WORKOBJINDEX),
cabuf, sizeof( cabuf), CHAR_ACTLEADER,1 )){
CONNECT_appendCAbuf( tofd,cabuf,strlen(cabuf));
}
}
}
if( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt( c_index, CHAR_WORKBATTLEMODE ) != BATTLE_CHARMODE_NONE ){
if( CHAR_getWorkInt( c_index, CHAR_WORKBATTLEWATCH) == TRUE ) {
if( CHAR_makeCAOPT1String( objindex, cabuf, sizeof( cabuf),
CHAR_ACTBATTLEWATCH, 1)){
CONNECT_appendCAbuf( fd, cabuf, strlen( cabuf));
}
}else {
int battleno = CHAR_getWorkInt( c_index, CHAR_WORKBATTLEINDEX);
int sideno = CHAR_getWorkInt( c_index,CHAR_WORKBATTLESIDE);
int helpno;
if( !BATTLE_CHECKINDEX( battleno) ) {
//print(" %s[%d]: BATTLE_CHECKINDEX( %d) err!!\n", __FILE__, __LINE__, battleno);
}else {
helpno = (BattleArray[ battleno].Side[ sideno].flg & BSIDE_FLG_HELP_OK) ? TRUE:FALSE;
/* HelpNo = 1 反移 */
if( CHAR_makeCAOPT3String( objindex, cabuf, sizeof( cabuf),
CHAR_ACTBATTLE, battleno,sideno,helpno )){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
}
}
if( ( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER ||
CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPET ) &&
CHAR_getWorkInt( c_index, CHAR_WORKACTION ) != -1 ) {
if( CHAR_makeCADefaultString( objindex, cabuf, sizeof( cabuf),
CHAR_getWorkInt( c_index, CHAR_WORKACTION))){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
#ifdef _ADD_ACTION
else if( CHAR_getWorkInt( c_index, CHAR_WORKACTION ) > 0 ) {
if( CHAR_makeCADefaultString( objindex, cabuf, sizeof( cabuf),
CHAR_getWorkInt( c_index, CHAR_WORKACTION))){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
#endif
#ifdef _STREET_VENDOR
if(CHAR_getInt(c_index,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt(c_index,CHAR_WORKSTREETVENDOR) == 1 &&
CHAR_getWorkInt(c_index,CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE){
if(CHAR_makeCAOPTString(objindex,cabuf,sizeof(cabuf),
CHAR_STREETVENDOR_OPEN,CHAR_getWorkChar(c_index,CHAR_STREETVENDOR_NAME))){
CONNECT_appendCAbuf(fd,cabuf,strlen(cabuf));
}
}
#endif
#ifdef _ANGEL_SUMMON
if( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt( c_index, CHAR_WORKANGELMODE ) == TRUE ){
if( CHAR_makeCAOPT1String( objindex, cabuf, sizeof( cabuf), CHAR_ACTANGEL,1 )){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
#endif
}
}
}
}
}
if( yflg != 0) {
j = y + seesiz * yflg;
for( i = x-seesiz ; i <= x+seesiz ;i ++ ) {
OBJECT object;
for( object = MAP_getTopObj(fl,i,j) ; object ; object = NEXT_OBJECT(object ) ){
int introlen;
int objindex = GET_OBJINDEX(object);
int c_index = OBJECT_getIndex( objindex);
if( OBJECT_getType(objindex) == OBJTYPE_NOUSE ) continue;
if( OBJECT_getType(objindex) == OBJTYPE_CHARA &&
!CHAR_getFlg(OBJECT_getIndex(objindex), CHAR_ISVISIBLE) ){
if(!CHAR_CHECKINDEX(OBJECT_getIndex(objindex))){
printf("自动删除一个问题对象!");
endObjectOne(objindex);
}
continue;
}
if( strlen( myintroduction) != 0 ) {
if( OBJECT_getType( objindex) == OBJTYPE_CHARA ) {
if( CHAR_getInt( c_index, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) {
int tofd = getfdFromCharaIndex( c_index );
CDsend( tofd);
lssproto_C_send( tofd, myintroduction);
}
}
}
if( whichtype == CHAR_TYPEPLAYER ) {
/* Make C*/
if( CHAR_makeObjectCString( objindex, introduction, sizeof( introduction))){
introlen = strlen( introduction);
introduction[introlen] = ',';
introduction[introlen+1] = '\0';
//strcpysafe( &c_msg[strpos], sizeof( c_msg) - strpos, introduction);
//strpos += strlen( introduction);
if(strpos[0]+strlen( introduction)<=5120){
strcpysafe( &c_msg[0][strpos[0]], sizeof( c_msg[0]) - strpos[0],
introduction);
strpos[0] += strlen( introduction);
}else if(strpos[1]+strlen( introduction)<=5120){
strcpysafe( &c_msg[1][strpos[1]], sizeof( c_msg[0]) - strpos[1],
introduction);
strpos[1] += strlen( introduction);
}else if(strpos[2]+strlen( introduction)<=5120){
strcpysafe( &c_msg[2][strpos[2]], sizeof( c_msg[2]) - strpos[2],
introduction);
strpos[2] += strlen( introduction);
}else if(strpos[3]+strlen( introduction)<=5120){
strcpysafe( &c_msg[3][strpos[3]], sizeof( c_msg[3]) - strpos[3],
introduction);
strpos[3] += strlen( introduction);
}else if(strpos[4]+strlen( introduction)<=5120){
strcpysafe( &c_msg[4][strpos[4]], sizeof( c_msg[4]) - strpos[4],
introduction);
strpos[4] += strlen( introduction);
}
}
if( OBJECT_getType(objindex) == OBJTYPE_CHARA ) {
if( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt( c_index, CHAR_WORKPARTYMODE ) == CHAR_PARTY_LEADER ){
if( CHAR_makeCAOPT1String( objindex, cabuf, sizeof( cabuf),
CHAR_ACTLEADER,1 )){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
if( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE ) == CHAR_PARTY_LEADER &&
CHAR_getWorkInt( c_index, CHAR_WORKBATTLEMODE)== BATTLE_CHARMODE_NONE){
int tofd = getfdFromCharaIndex( c_index );
if( tofd != -1 ) {
if( CHAR_makeCAOPT1String( CHAR_getWorkInt( charaindex, CHAR_WORKOBJINDEX),
cabuf, sizeof( cabuf), CHAR_ACTLEADER,1 )){
CONNECT_appendCAbuf( tofd,cabuf,strlen(cabuf));
}
}
}
if( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt( c_index, CHAR_WORKBATTLEMODE ) != BATTLE_CHARMODE_NONE ){
if( CHAR_getWorkInt( c_index, CHAR_WORKBATTLEWATCH) == TRUE ) {
if( CHAR_makeCAOPT1String( objindex, cabuf, sizeof( cabuf),
CHAR_ACTBATTLEWATCH,1)){
CONNECT_appendCAbuf( fd, cabuf, strlen( cabuf));
}
}else {
int battleno = CHAR_getWorkInt( c_index, CHAR_WORKBATTLEINDEX);
int sideno = CHAR_getWorkInt( c_index, CHAR_WORKBATTLESIDE);
int helpno = (BattleArray[CHAR_getWorkInt( c_index,
CHAR_WORKBATTLEINDEX)].Side[
CHAR_getWorkInt( c_index,
CHAR_WORKBATTLESIDE)].flg & BSIDE_FLG_HELP_OK) ? TRUE:FALSE;
if( CHAR_makeCAOPT3String( objindex, cabuf, sizeof( cabuf),
CHAR_ACTBATTLE, battleno,sideno,helpno )){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
}
if( ( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER ||
CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPET ) &&
CHAR_getWorkInt( c_index, CHAR_WORKACTION ) != -1 ) {
if( CHAR_makeCADefaultString( objindex, cabuf, sizeof( cabuf),
CHAR_getWorkInt( c_index, CHAR_WORKACTION))){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
#ifdef _ADD_ACTION
else if( CHAR_getWorkInt( c_index, CHAR_WORKACTION ) > 0 ) {
if( CHAR_makeCADefaultString( objindex, cabuf, sizeof( cabuf),
CHAR_getWorkInt( c_index, CHAR_WORKACTION))){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
#endif
#ifdef _STREET_VENDOR
if(CHAR_getInt(c_index,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt(c_index,CHAR_WORKSTREETVENDOR) == 1 &&
CHAR_getWorkInt(c_index,CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE){
if(CHAR_makeCAOPTString(objindex,cabuf,sizeof(cabuf),
CHAR_STREETVENDOR_OPEN,CHAR_getWorkChar(c_index,CHAR_STREETVENDOR_NAME))){
CONNECT_appendCAbuf(fd,cabuf,strlen(cabuf));
}
}
#endif
#ifdef _ANGEL_SUMMON
if( CHAR_getInt( c_index, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER &&
CHAR_getWorkInt( c_index, CHAR_WORKANGELMODE ) == TRUE ){
if( CHAR_makeCAOPT1String( objindex, cabuf, sizeof( cabuf),
CHAR_ACTANGEL,1 )){
CONNECT_appendCAbuf( fd,cabuf,strlen(cabuf));
}
}
#endif
}
}
}
}
}
dchop( c_msg[0], "," );
dchop( c_msg[1], "," );
dchop( c_msg[2], "," );
dchop( c_msg[3], "," );
dchop( c_msg[4], "," );
if( strlen( c_msg[0]) == 0 ) return;
//print("\nc_msg[0]=%s,strpos[0]=%d\n",c_msg[0],strpos[0]);
lssproto_C_send( fd, c_msg[0]);
if(strlen( c_msg[1]) > 0){
//print("\nc_msg[1]=%s,strpos[1]=%d\n",c_msg[1],strpos[1]);
lssproto_C_send( fd, c_msg[1]);
}
if(strlen( c_msg[2]) > 0){
//print("\nc_msg[2]=%s,strpos[2]=%d\n",c_msg[2],strpos[2]);
lssproto_C_send( fd, c_msg[2]);
}
if(strlen( c_msg[3]) > 0){
//print("\nc_msg[3]=%s,strpos[3]=%d\n",c_msg[3],strpos[3]);
lssproto_C_send( fd, c_msg[3]);
}
if(strlen( c_msg[4]) > 0){
//print("\nc_msg[4]=%s,strpos[4]=%d\n",c_msg[4],strpos[4]);
lssproto_C_send( fd, c_msg[4]);
}//修复人多关闭外挂
}
static void CHAR_sendCDCharaAtWalk( int charaindex, int of, int ox, int oy, int xflg, int yflg ){
int i,j,fl, x, y;
int seesiz = CHAR_DEFAULTSEESIZ/2;
int fd, tofd;
if( xflg > 1 || xflg < -1 ) {
print( "%s:%d: arg err[xflg]\n",__FILE__, __LINE__);
return;
}
if( yflg > 1 || yflg < -1 ) {
print( "%s:%d: arg err[yflg]\n",__FILE__, __LINE__);
return;
}
fl = CHAR_getInt( charaindex, CHAR_FLOOR);
x = CHAR_getInt( charaindex, CHAR_X);
y = CHAR_getInt( charaindex, CHAR_Y);
if( of != fl || /* フロアが違う */
ABS(x - ox) > seesiz/2 || /* 差が大きい */
ABS(y - oy) > seesiz/2 ) /* 差が大きい */
return;
fd = getfdFromCharaIndex( charaindex );
if( xflg != 0) {
i = x + (seesiz * xflg + xflg)*-1;
for( j = y-seesiz +(yflg*-1) ; j <= y+seesiz +(yflg*-1) ;j ++ ) {
OBJECT object;
for( object = MAP_getTopObj(fl,i,j) ;
object ;
object = NEXT_OBJECT(object ) )
{
int objindex = GET_OBJINDEX(object);
char buf[64];
if( OBJECT_getType(objindex) == OBJTYPE_NOUSE ) continue;
if( OBJECT_getType(objindex) == OBJTYPE_CHARA &&
!CHAR_getFlg(OBJECT_getIndex(objindex), CHAR_ISVISIBLE) ){
if(!CHAR_CHECKINDEX(OBJECT_getIndex(objindex))){
printf("自动删除一个问题对象!");
endObjectOne(objindex);
}
continue;
}
if( fd != -1) {
cnv10to62( objindex, buf, sizeof( buf));
CONNECT_appendCDbuf( fd, buf, strlen( buf));
}
if( OBJECT_getType( objindex) == OBJTYPE_CHARA) {
int tocharaindex = OBJECT_getIndex( objindex);
if( CHAR_getInt( tocharaindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) {
if( CHAR_getWorkInt( tocharaindex, CHAR_WORKBATTLEMODE)
== BATTLE_CHARMODE_NONE ) {
tofd = getfdFromCharaIndex( tocharaindex );
if( tofd != -1 ) {
cnv10to62( CHAR_getWorkInt( charaindex, CHAR_WORKOBJINDEX),
buf, sizeof( buf));
CONNECT_appendCDbuf( tofd, buf, strlen( buf));
CAsend( tofd);
CDsend( tofd);
}
}
}
}
}
}
}
if( yflg != 0) {
j = y + (seesiz * yflg + yflg)*-1;
for( i = x-seesiz + (xflg*-1) ; i <= x+seesiz + (xflg*-1) ;i ++ ) {
OBJECT object;
for( object = MAP_getTopObj(fl,i,j) ; object ; object = NEXT_OBJECT(object ) ){
int objindex = GET_OBJINDEX(object);
char buf[64];
if( OBJECT_getType(objindex) == OBJTYPE_NOUSE ) continue;
if( OBJECT_getType(objindex) == OBJTYPE_CHARA &&
!CHAR_getFlg(OBJECT_getIndex(objindex), CHAR_ISVISIBLE) ){
continue;
}
if( fd != -1 ) {
cnv10to62( objindex, buf, sizeof( buf));
CONNECT_appendCDbuf( fd, buf, strlen( buf));
}
if( OBJECT_getType( objindex) == OBJTYPE_CHARA) {
int tocharaindex = OBJECT_getIndex( objindex);
if( CHAR_getInt( tocharaindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ){
if( CHAR_getWorkInt( tocharaindex, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE ){
tofd = getfdFromCharaIndex( tocharaindex );
if( tofd != -1 ) {
cnv10to62( CHAR_getWorkInt( charaindex, CHAR_WORKOBJINDEX), buf, sizeof( buf));
CONNECT_appendCDbuf( tofd, buf, strlen( buf));
CAsend( tofd);
CDsend( tofd);
}
}
}
}
}
}
}
CDsend( fd);
}
void CHAR_ctodirmode(char moji , int* dir , int* mode)
{
*mode = 1;
if( 'a' <= moji && moji <= 'h' )*mode = 0;
*dir = tolower(moji) - 'a';
}
#ifdef _CAX_LNS_NLGSUOXU
CHAR_WALKRET CHAR_walk_jc( int charaindex, int of, int ox, int oy, int dir )
{
int i;
int fx,fy,ff;
int objbuf[128];
int objbufindex=0;
int notover=FALSE;
int retvalue=CHAR_WALKSUCCESSED;
if( !CHAR_CHECKINDEX( charaindex )) return CHAR_WALKSYSTEMERROR;
CHAR_getCoordinationDir( dir,ox,oy,1,&fx,&fy);
ff = of;
if( CHAR_getInt( charaindex,CHAR_WHICHTYPE ) == CHAR_TYPEENEMY ){
RECT walkr;
POINT nextp;
int npccreateindex;
npccreateindex = CHAR_getInt( charaindex,CHAR_NPCCREATEINDEX );
if( CHAR_isInvincibleArea( ff,fx,fy)) {
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALKEXTEND;
return retvalue;
}
if( NPC_isBoundarySet( npccreateindex ) &&
NPC_createGetRECT( npccreateindex,&walkr ) == TRUE )
{
nextp.x = fx;
nextp.y = fy;
if( PointInRect( &walkr,&nextp ) == FALSE ){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALKEXTEND;
return retvalue;
}
}else{
;
}
}
if( CHAR_getFlg( charaindex, CHAR_ISBIG ) == 1 ){
static POINT offset[5]={
{ 0,-1},
{-1, 0},
{ 0, 0},
{ 1, 0},
{ 0, 1},
};
int k;
for( k=0 ; k<5; k++ ){
if( !MAP_walkAble( charaindex, ff, fx+offset[k].x,
fy+offset[k].y )){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALK1357;
return retvalue;
}
}
}else{
if( CHAR_getDX(dir)*CHAR_getDY(dir) == 0 ){
if( !MAP_walkAble( charaindex,ff, fx, fy ) ){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALK1357;
return retvalue;
}
}else{
int xflg,yflg;
if( !MAP_walkAble( charaindex,ff, fx, fy ) ){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALK1357;
return retvalue;
}
xflg = MAP_walkAble( charaindex,of, ox+CHAR_getDX(dir), oy );
yflg = MAP_walkAble( charaindex,of, ox, oy+CHAR_getDY(dir) );
if( !xflg || !yflg ) {
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALK1357;
return retvalue;
}
}
}
objbufindex = CHAR_getSameCoordinateObjects( objbuf, arraysizeof( objbuf ), ff,fx,fy );
for( i = 0 ; i < objbufindex ; i ++ ){
int objindex= objbuf[i];
switch( OBJECT_getType(objindex) ){
case OBJTYPE_CHARA:
if( !CHAR_getFlg( OBJECT_getIndex(objindex),CHAR_ISOVERED) ){
if(!CHAR_CHECKINDEX(OBJECT_getIndex(objindex))){
printf("自动删除一个问题对象!");
endObjectOne(objindex);
break;
}
notover= TRUE;
}
break;
case OBJTYPE_ITEM:
if( !ITEM_getInt( OBJECT_getIndex(objindex), ITEM_ISOVERED ) )
notover= TRUE;
break;
case OBJTYPE_GOLD:
break;
default:
break;
}
}
if( notover == TRUE ){
CHAR_setInt(charaindex,CHAR_DIR,dir);
retvalue = CHAR_WALKHITOBJECT;
return retvalue;
}else{
for( i = 0 ; i < objbufindex ; i ++ ){
typedef void (*PREOFUNC)(int,int);
PREOFUNC pfunc=NULL;
int objindex=objbuf[i];
switch( OBJECT_getType(objindex) ){
case OBJTYPE_CHARA:
pfunc = (PREOFUNC)CHAR_getFunctionPointer(
OBJECT_getIndex(objindex),
CHAR_PREOVERFUNC);
break;
case OBJTYPE_ITEM:
pfunc = (PREOFUNC)ITEM_getFunctionPointer(
OBJECT_getIndex(objindex),
ITEM_PREOVERFUNC);
break;
case OBJTYPE_GOLD:
break;
default:
break;
}
if( pfunc )pfunc( OBJECT_getIndex(objindex),charaindex );
}
CHAR_setInt(charaindex,CHAR_X,fx);
CHAR_setInt(charaindex,CHAR_Y,fy);
CHAR_setInt(charaindex,CHAR_FLOOR,ff);
CHAR_setInt(charaindex,CHAR_DIR,dir);
{
int objindex;
int ox,oy,of;
objindex = CHAR_getWorkInt( charaindex,CHAR_WORKOBJINDEX );
of = OBJECT_setFloor(objindex,
CHAR_getInt(charaindex,CHAR_FLOOR));
ox = OBJECT_setX(objindex,CHAR_getInt(charaindex,CHAR_X));
oy = OBJECT_setY(objindex,CHAR_getInt(charaindex,CHAR_Y));
if( !MAP_objmove( objindex, of,ox,oy,ff,fx,fy ) ){
/* こんなんどうしようもない */
fprint( "ERROR MAP_OBJMOVE objindex=%d(%s)\n",objindex,
CHAR_getUseName( charaindex ) );
}
}
CHAR_setInt(charaindex,CHAR_WALKCOUNT,
CHAR_getInt(charaindex,CHAR_WALKCOUNT) + 1 );
for( i = 0 ; i < objbufindex ; i ++ ){
typedef void (*POSTOFUNC)(int,int);
POSTOFUNC pfunc=NULL;
int objindex=objbuf[i];
switch( OBJECT_getType(objindex) ){
case OBJTYPE_CHARA:
pfunc = (POSTOFUNC)CHAR_getFunctionPointer(
OBJECT_getIndex(objindex),
CHAR_POSTOVERFUNC);
break;
case OBJTYPE_ITEM:
pfunc = (POSTOFUNC)ITEM_getFunctionPointer( OBJECT_getIndex(objindex), ITEM_POSTOVERFUNC);
break;
case OBJTYPE_GOLD:
break;
default:
break;
}
if( pfunc )pfunc( OBJECT_getIndex(objindex),charaindex );
}
objbufindex = CHAR_getSameCoordinateObjects(objbuf, arraysizeof(objbuf), of, ox, oy );
for( i=0 ;i<objbufindex;i++){
typedef void (*OFFFUNC)(int,int);
OFFFUNC ofunc=NULL;
int objindex = objbuf[i];
switch( OBJECT_getType( objindex ) ){
case OBJTYPE_CHARA:
ofunc = (OFFFUNC)CHAR_getFunctionPointer( OBJECT_getIndex(objindex), CHAR_OFFFUNC);
break;
case OBJTYPE_ITEM:
/* 別に何もしない */
break;
case OBJTYPE_GOLD:
/* 別に何もしない */
break;
default:
break;
}
if( ofunc )ofunc( OBJECT_getIndex(objindex), charaindex );
}
}
CHAR_AFTERWALK:
if( retvalue == CHAR_WALK1357 || retvalue == CHAR_WALKHITOBJECT ){
{
int opt[2] = { ox, oy};
CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex,
CHAR_WORKOBJINDEX),
CHAR_ACTWALK,opt,2,TRUE );
}
CHAR_setWorkChar( charaindex, CHAR_WORKWALKARRAY, "");
if( CHAR_getInt( charaindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) {
CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex, CHAR_WORKOBJINDEX),
CHAR_ACTWARP,NULL,0,TRUE);
}
}else if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER ){
BOOL flg = FALSE;
int par;
int count;
CHAR_setWorkInt( charaindex, CHAR_WORKACTION, -1 );
if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE ){
CHAR_sendCharaAtWalk( charaindex, of,ox,oy,CHAR_getDX(dir), CHAR_getDY(dir));
}
{
int opt[2] = { ox, oy};
CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex,
CHAR_WORKOBJINDEX),
CHAR_ACTWALK,opt,2,TRUE );
}
if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE) == CHAR_PARTY_CLIENT ) {
CHAR_sendMapAtWalk( charaindex, of,
ox,oy,
CHAR_getInt( charaindex, CHAR_X),
CHAR_getInt( charaindex, CHAR_Y));
}
count = CHAR_getWorkInt( charaindex, CHAR_WORK_TOHELOS_COUNT);//什么道具的效力
if( count > 0 ) {
CHAR_setWorkInt( charaindex, CHAR_WORK_TOHELOS_COUNT, count -1);
if( count -1 == 0 ) {
//CHAR_talkToCli( charaindex, -1, "道具的效力已到。", CHAR_COLORWHITE);
}
}
par = ENCOUNT_getEncountPercentMin( charaindex, of,ox,oy);
if( par != -1 ) {
if( CHAR_getWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MIN) != par ){
flg = TRUE;
CHAR_setWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MIN, par);
}
}
par = ENCOUNT_getEncountPercentMax( charaindex, of,ox,oy);
if( par != -1 ) {
if( CHAR_getWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MAX) != par ){
flg = TRUE;
CHAR_setWorkInt( charaindex, CHAR_WORKENCOUNTPROBABILITY_MAX, par);
}
}
// Arminius 7.12 login announce
/*
{
int enfd = getfdFromCharaIndex( charaindex );
if (CONNECT_get_announced(enfd)==0) {
// Robin 0720
//AnnounceToPlayer(charaindex);
AnnounceToPlayerWN( enfd );
CONNECT_set_announced(enfd,1);
}
}
*/
// Arminius 6.22 check Encounter
// Nuke 0622: Provide No Enemy function
{
int enfd = getfdFromCharaIndex( charaindex );
int eqen = getEqNoenemy( enfd ); // Arminius 7.2: Ra's amulet
int noen = getNoenemy(enfd);
// Arminius 7.31 cursed stone
if (getStayEncount(enfd)>0) {
clearStayEncount(enfd);
}
//print("\n enfd=%d,eqen=%d,noen=%d", enfd, eqen, noen);
// Arminius 7.2 Ra's amulet
if (eqen>=200) {
noen=1;
} else if (eqen>=120) {
if ((ff==100)||(ff==200)||(ff==300)||(ff==400)||(ff==500)) noen=1;
} else if (eqen>=80) {
if ((ff==100)||(ff==200)||(ff==300)||(ff==400)) noen=1;
} else if (eqen>=40) {
if ((ff==100)||(ff==200)) noen=1;
}
//print("\n noen=%d", noen);
if (noen==0) {
int maxep = CHAR_getWorkInt(charaindex, CHAR_WORKENCOUNTPROBABILITY_MAX);
int minep = CHAR_getWorkInt(charaindex, CHAR_WORKENCOUNTPROBABILITY_MIN);
int cep = CONNECT_get_CEP(enfd);
#ifdef _PROFESSION_SKILL // WON ADD 人物职业技能
int temp=0;
int p_cep = CHAR_getWorkInt(charaindex, CHAR_ENCOUNT_FIX);
if( p_cep != 0 ){
if( CHAR_getWorkInt( charaindex, CHAR_ENCOUNT_NUM) < (int)time(NULL) ){
CHAR_talkToCli( charaindex, -1, "技能效用结束。", CHAR_COLORYELLOW);
CHAR_setWorkInt( charaindex, CHAR_ENCOUNT_FIX, 0);
CHAR_setWorkInt( charaindex, CHAR_ENCOUNT_NUM, 0);
}
temp = cep * (100 + p_cep ) / 100;
}else{
temp = cep;
}
#endif
if (cep<minep) cep=minep;
if (cep>maxep) cep=maxep;
if (CHAR_getWorkInt(charaindex,CHAR_WORKBATTLEMODE)==BATTLE_CHARMODE_NONE) {
int entflag=1;
{
int objindex,index;
OBJECT obj;
for ( obj = MAP_getTopObj( ff, fx, fy); obj; obj = NEXT_OBJECT( obj)) {
objindex = GET_OBJINDEX( obj);
if (OBJECT_getType( objindex) == OBJTYPE_CHARA) {
int etype;
index = OBJECT_getIndex( objindex);
if (!CHAR_CHECKINDEX( index)) continue;
if( CHAR_getInt( index, CHAR_WHICHTYPE) == CHAR_TYPENPCENEMY &&
CHAR_getWorkInt( index, CHAR_WORKEVENTTYPE) == CHAR_EVENT_ENEMY ) {
CHAR_setInt( charaindex, CHAR_X, ox);
CHAR_setInt( charaindex, CHAR_Y, oy);
lssproto_XYD_send( getfdFromCharaIndex(charaindex),
CHAR_getInt( charaindex, CHAR_X ),
CHAR_getInt( charaindex, CHAR_Y ),
CHAR_getInt( charaindex, CHAR_DIR ) );
break;
}
etype = CHAR_getWorkInt( index, CHAR_WORKEVENTTYPE);
if (etype!=CHAR_EVENT_NONE) {
if (etype==CHAR_EVENT_WARP) entflag=0;
}
}
}
}
#ifdef _PROFESSION_SKILL // WON ADD 人物职业技能
#ifdef _ENEMY_ACTION
if( rand()%(120*getEnemyAction()) < temp ){
#else
if( rand()%120 < temp ){
#endif
#else
#ifdef _ENEMY_ACTION
if( rand()%(120*getEnemyAction()) < cep ){
#else
if (rand()%120<cep){ // Arminius 6.28 lower encounter prob.
#endif
#endif
if (entflag) {
#ifdef _Item_MoonAct
if( getEqRandenemy( enfd) > 0 ) {
int Rnum=0;
int RandEnemy = getEqRandenemy( enfd);
Rnum = RAND(0,100);
if( Rnum > RandEnemy ) {
#endif
//encounter!!
cep = minep;
lssproto_EN_recv(enfd,
CHAR_getInt(charaindex,CHAR_X),
CHAR_getInt(charaindex,CHAR_Y));
#ifdef _Item_MoonAct
}
}else{
cep = minep;
lssproto_EN_recv(enfd,
CHAR_getInt(charaindex,CHAR_X),
CHAR_getInt(charaindex,CHAR_Y));
}
#endif
}
} else {
if (cep<maxep) cep++;
}
}
CONNECT_set_CEP(enfd, cep);
}
}
if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE )!= CHAR_PARTY_CLIENT ){
CHAR_setFlg( charaindex, CHAR_ISWARP, 0);
}
}
else if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPET ||
CHAR_getInt( charaindex, CHAR_WHICHTYPE) == CHAR_TYPEBUS
#ifdef _GAMBLE_ROULETTE
|| CHAR_getInt( charaindex, CHAR_WHICHTYPE) == CHAR_GAMBLEROULETTE
#endif
#ifdef _PETRACE
|| CHAR_getInt(charaindex, CHAR_WHICHTYPE) == CHAR_PETRACEPET
#endif
) {
CHAR_setWorkInt( charaindex, CHAR_WORKACTION, -1 );
if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE ){
CHAR_sendCharaAtWalk( charaindex, of,ox,oy,CHAR_getDX(dir), CHAR_getDY(dir));
}
{
int opt[2] = { ox, oy};
CHAR_sendWatchEvent( CHAR_getWorkInt(charaindex,
CHAR_WORKOBJINDEX),
CHAR_ACTWALK,opt,2,TRUE );
}
}
if( retvalue == CHAR_WALKSUCCESSED ) {
//if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE ){
// CHAR_sendCDCharaAtWalk( charaindex, of,ox,oy,
// CHAR_getDX(dir), CHAR_getDY(dir));
//}
}
return retvalue;
}
#endif