#ifndef _BATTLE_ITEM_H_ #define _BATTLE_ITEM_H_ //-------------------------------------------------------------- // 荚汊失奶 丞毛银匀凶桦宁及质 //-------------------------------------------------------------- // 爵 及桦宁 void ITEM_useRecovery_Battle( int charaindex, int toindex, int itemindex ); void ITEM_useStatusChange_Battle( int charaindex, int toindex, int itemindex ); void ITEM_useMagicDef_Battle( int charaindex, int toindex, int itemindex ); void ITEM_useParamChange_Battle( int charaindex, int toindex, int itemindex ); void ITEM_useFieldChange_Battle( int charaindex, int toindex, int itemindex ); void ITEM_useAttReverse_Battle( int charaindex, int toindex, int itemindex ); void ITEM_useStatusRecovery_Battle( int charaindex, int toindex, int itemindex ); void ITEM_useCaptureUp_Battle( int charaindex, int toindex, int itemindex ); #ifdef _ITEM_CRACKER void ITEM_useCracker_Effect( int charaindex, int toindex, int haveitemindex); #endif #ifdef _ITEM_ADDEXP //vincent 经验提升 void ITEM_useAddexp_Effect( int charaindex, int toindex, int haveitemindex); #endif #ifdef _ITEM_REFRESH //vincent 解除异常状态道具 void ITEM_useRefresh_Effect( int charaindex, int toindex, int haveitemindex); #endif //Terry add 2001/12/24 #ifdef _ITEM_FIRECRACKER void ITEM_useFirecracker_Battle(int charaindex,int toindex,int itemindex); #endif //Terry end #ifdef _ITEM_MAGICRECOVERY void ITEM_useMRecovery_Battle( int charaindex, int toNo, int haveitemindex ); #endif #ifdef _ITEM_USEMAGIC void ITEM_useMagic_Battle( int charaindex, int toNo, int haveitemindex ); #endif #endif