#ifndef __NPC_STONESERVICEMAN_H__ #define __NPC_STONESERVICEMAN_H__ // 资料串列 typedef struct _List { char Data[32]; // 资料 struct _List *Next; // 指向下一个List }List,*LPList; BOOL NPC_StoneServiceManInit(int meindex); void NPC_StoneServiceManLoop(int meindex); void NPC_StoneServiceManTalked(int meindex,int talkerindex,char *msg,int color); void NPC_StoneServiceManWindowTalked(int meindex,int talkerindex,int seqno, int select,char *data); int SendToAP(int nAid,int nIndex,int nLen,void *Data1,void *Data2); int RecvFromAP(int *nAid,int nIndex,int *nLen,LPList *Data); int GetMsg(int meindex); int ConnectToAP(void); #endif