#ifndef __NPC_BODYLAN_H__ #define __NPC_BODYLAN_H__ void NPC_BodyLanTalked( int meindex , int talkerindex , char *msg , int color ); BOOL NPC_BodyLanInit( int meindex ); void NPC_BodyLanWatch( int meindex , int lookedindex); void NPC_BodyLanWindowTalked( int meindex, int talkerindex, int seqno, int select, char *data ); #endif