#include "version.h" #include #include #include #include "object.h" #include "char_base.h" #include "char.h" #include "util.h" #include "npcutil.h" #include "item.h" #include "readmap.h" #include "enemy.h" #include "chatmagic.h" #include "log.h" #include "npc_itemchange.h" #include "lssproto_serv.h" #include "saacproto_cli.h" #include "npc_eventaction.h" #include "npc_charm.h" #ifdef _ALLDOMAN #include "npc_alldoman.h" #define MAX_HERO_COLUMN 7 #define MAX_HERO_LIST 100 char Herolist[MAX_HERO_LIST][MAX_HERO_COLUMN][72]; int sort[MAX_HERO_LIST][2]; int countnum = -1 ; int showpage = 1 ; int totalpage = 1; static void NPC_Alldoman_selectWindow( int meindex, int talker, int seqno,char *data); void NPC_AlldomanWindowTalked(int meindex, int talkerindex, int seqno, int select,char *data) { char buf2[256]; char buf[256]; int i; int playernum = CHAR_getPlayerMaxNum(); //andy_log print( "seqno:%d\n", seqno); switch(seqno) { case NPC_ALLDOMAN_MAIN_WND: if ( select == WINDOW_BUTTONTYPE_NEXT ) { showpage ++ ; NPC_Alldoman_selectWindow(meindex , talkerindex , 4 ,""); } if ( select == WINDOW_BUTTONTYPE_OK ) { //CHAR_talkToCli(talkerindex,meindex,"看清楚了!",CHAR_COLORRED); showpage = 1 ; NPC_Alldoman_selectWindow(meindex , talkerindex, 5 ,""); } break; case NPC_ALLDOMAN_SELECT_WND: if(atoi(data)==2) { //CHAR_talkToCli(talkerindex,meindex,"1!",CHAR_COLORRED); if ( CHAR_getInt( talkerindex , CHAR_FLOOR ) != 8200 ) { CHAR_talkToCli(talkerindex,-1,"这里只能给真正的英雄刻写!",CHAR_COLORRED); break; } if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) > 132 || CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) <= 0 ) { CHAR_setWorkInt( talkerindex , CHAR_WORKHEROFLOOR , 0 ) ; CHAR_talkToCli(talkerindex,-1,"这里只能给真正的英雄刻写!",CHAR_COLORRED); break; } sprintf( buf2 , "你拿出了打败守灵者%3d的证明,试图将自己的姓名刻上石碑!" , CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) ); CHAR_talkToCli(talkerindex,-1,buf2,CHAR_COLORRED); if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) == 132 ) { sprintf( buf2 , "%s" , "尼斯大陆英雄" ) ; //到达顶层对全星系广播 sprintf( buf , "%s征服了英雄战场,由风之精灵将这个消息通知全世界,新的英雄诞生了!!" , CHAR_getChar( talkerindex, CHAR_NAME ) ); for( i = 0 ; i < playernum ; i++) { if( CHAR_getCharUse(i) != FALSE ) { CHAR_talkToCli( i, -1, buf, CHAR_COLORBLUE2); } } } else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 130 ) sprintf( buf2 , "%s" , "尼斯大陆战士" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 125 ) sprintf( buf2 , "%s" , "尼斯大陆勇士" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 120 ) sprintf( buf2 , "%s" , "萨伊那斯英雄" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 115 ) sprintf( buf2 , "%s" , "斯巴达战士" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 110 ) sprintf( buf2 , "%s" , "萨姆吉尔战士" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 100 ) sprintf( buf2 , "%s" , "玛丽那丝战士" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 80 ) sprintf( buf2 , "%s" , "卡坦战士" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 60 ) sprintf( buf2 , "%s" , "霍特尔战士" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 40 ) sprintf( buf2 , "%s" , "降魔勇士" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 20 ) sprintf( buf2 , "%s" , "圣灵勇士" ) ; else if ( CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) >= 1 ) sprintf( buf2 , "%s" , "初犊勇士" ) ; else sprintf( buf2 , " " ); saacproto_UpdataStele_send ( acfd , CHAR_getChar( talkerindex , CHAR_CDKEY ), CHAR_getChar( talkerindex , CHAR_NAME ) , buf2 , CHAR_getInt( talkerindex , CHAR_LV ) , CHAR_getInt( talkerindex , CHAR_TRANSMIGRATION) , 10 , CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR ) ) ; //清除WorkFloor CHAR_setWorkInt( talkerindex , CHAR_WORKHEROFLOOR , 0 ) ; } if(atoi(data)==4) { //CHAR_talkToCli(talkerindex,meindex,"2!",CHAR_COLORRED); showpage = 1 ; NPC_Alldoman_selectWindow(meindex , talkerindex, 6 ,""); } if(atoi(data)==6) { //CHAR_talkToCli(talkerindex,meindex,"3!",CHAR_COLORRED); } break; case NPC_ALLDOMAN_LIST_WND: if( select == WINDOW_BUTTONTYPE_OK ){ print("\nSyu log FloorWorkint => %d" , CHAR_getWorkInt( talkerindex , CHAR_WORKHEROFLOOR )); } if( select == WINDOW_BUTTONTYPE_PREV && showpage > 1 ) { showpage -- ; NPC_Alldoman_selectWindow(meindex , talkerindex, 6 ,"" ); } if( select == WINDOW_BUTTONTYPE_NEXT && showpage < totalpage ) { showpage ++ ; NPC_Alldoman_selectWindow(meindex , talkerindex, 6 ,""); } break; } } static void NPC_Alldoman_selectWindow( int meindex, int talker, int num, char *data) { int buttontype = 0,windowtype = 0,windowno = 0 , i ; int fd = getfdFromCharaIndex( talker); char token[1024]; char token2[100 * 100]; //andy_log print( "NPC_Alldoman_selectWindow( num:%d)\n", num); switch(num) { case 4: if ( showpage == 1 ) { buttontype = WINDOW_BUTTONTYPE_NEXT; sprintf( token, "485447圣饼时,吉鲁出现大批机暴横行,所到之处皆无一幸免,尼斯各村的长老达成共识,调集各村勇士,前往消灭这群发狂的机暴,这群勇士在海底隧道入口跟这群机暴激战,不料,实力相差悬殊,勇士们伤亡惨重,残余的勇士,选择在霍特尔海底通路的入口做最"); } else if ( showpage == 2 ) { buttontype = WINDOW_BUTTONTYPE_NEXT; sprintf( token, "後的的抵抗,各村长老召集大批人力,封死所有通往吉鲁的海底通道,终於在大批机暴涌入前,将入口封死,此地为485550圣饼时所建造,为纪念485447圣饼时所牺牲的勇士,立此石碑,建此地洞,命名为“英雄战场”,望後世人效法先烈的行径,达到强种强"); } else if ( showpage == 3) { buttontype = WINDOW_BUTTONTYPE_OK; sprintf( token, "族为目的,让尼斯大陆的人们生生不息,上面的英雄是最近勇闯“英雄战场”所留下来的,特此诏告全尼斯英雄!\n\n 英雄战场制作委员会"); } windowtype = WINDOW_MESSAGETYPE_MESSAGE; windowno = NPC_ALLDOMAN_MAIN_WND; lssproto_WN_send(fd, windowtype, buttontype, windowno, CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX), token ); break; case 5: buttontype = WINDOW_BUTTONTYPE_NONE; windowtype = WINDOW_MESSAGETYPE_SELECT; windowno = NPC_ALLDOMAN_SELECT_WND; sprintf(token, "0\n\n         刻写石碑" "\n\n        检视其他勇者" "\n\n          取消" ); lssproto_WN_send( fd, windowtype, buttontype, windowno, CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX),token); break; case 6: if ( totalpage != 1 && showpage == 1 ) buttontype = WINDOW_BUTTONTYPE_OK | WINDOW_BUTTONTYPE_NEXT; else if ( totalpage == 1 ) buttontype = WINDOW_BUTTONTYPE_OK ; else if ( totalpage != 1 && showpage == totalpage ) buttontype = WINDOW_BUTTONTYPE_OK | WINDOW_BUTTONTYPE_PREV; else if ( totalpage != 1 && showpage != 1 && showpage != totalpage ) buttontype = WINDOW_BUTTONTYPE_OK | WINDOW_BUTTONTYPE_PREV | WINDOW_BUTTONTYPE_NEXT; windowtype = WINDOW_MESSAGETYPE_WIDEMESSAGEANDLINEINPUT; windowno = NPC_ALLDOMAN_LIST_WND; sprintf ( token2 , " 姓名 头衔 楼层 等级 转生\n"); for ( i=0+(showpage-1 )*15; i 1) return; if( NPC_Util_isFaceToFace( talker, meindex , 1 ) == FALSE ) return; showpage = 1 ; NPC_Alldoman_selectWindow(meindex, talker , 4 ,""); } void NPC_AlldomanWriteStele ( char *token ) { int linenum = 0 , i , flag , temp , temp1 , j ; int lens=0; char *addr; if( token == NULL || (lens = strlen( token)) <= 0 ) return; while( linenum < 100 ){ for ( i = 0 ; i < MAX_HERO_COLUMN ; i ++ ) { if( getStringFromIndexWithDelim( token, "|", i + 1 , Herolist[ linenum ][ i ] , sizeof( Herolist[ linenum ][ i ] ) ) == FALSE ){ #ifdef _ALLDOMAN_DEBUG countnum = 0 ; for ( i = 0 ; i < MAX_HERO_LIST ; i ++ ) { sort[i][0] = atoi ( Herolist[i][6] ) ; sort[i][1] = i ; if ( sort[i][0] != 0 && sort[i][0] != -1 ) countnum ++ ; } for ( i = 0 ; i < MAX_HERO_LIST - 1 ; i ++ ) { flag = 0 ; for ( j = 0 ; j < MAX_HERO_LIST - 1 ; j ++ ) { if ( sort[j][0] > sort[j+1][0] ){ flag = 1 ; temp = sort[j][0]; temp1 = sort[j][1]; sort[j][0] = sort[j + 1][0]; sort[j][1] = sort[j + 1][1]; sort[j+1][0] = temp; sort[j+1][1] = temp1; } } if ( flag != 1 ) break; } totalpage = countnum / 15 ; if ( ( countnum % 15 ) != 0 ) totalpage ++; #endif return; } } linenum ++; if ( (addr = strstr ( token , "\n" )) == NULL ) break; strcpy ( token , addr + 1 ) ; if( token == NULL || (lens = strlen( token)) <= 0 ) { #ifdef _ALLDOMAN_DEBUG countnum = 0 ; for ( i = 0 ; i < MAX_HERO_LIST ; i ++ ) { sort[i][0] = atoi ( Herolist[i][6] ) ; sort[i][1] = i ; if ( sort[i][0] != 0 && sort[i][0] != -1 ) countnum ++ ; } for ( i = 0 ; i < MAX_HERO_LIST - 1 ; i ++ ) { flag = 0 ; for ( j = 0 ; j < MAX_HERO_LIST - 1 ; j ++ ) { if ( sort[j][0] > sort[j+1][0] ){ flag = 1 ; temp = sort[j][0]; temp1 = sort[j][1]; sort[j][0] = sort[j + 1][0]; sort[j][1] = sort[j + 1][1]; sort[j+1][0] = temp; sort[j+1][1] = temp1; } } if ( flag != 1 ) break; } totalpage = countnum / 15 ; if ( ( countnum % 15 ) != 0 ) totalpage ++; #endif return; } } countnum = 0 ; for ( i = 0 ; i < MAX_HERO_LIST ; i ++ ) { sort[i][0] = atoi ( Herolist[i][6] ) ; sort[i][1] = i ; if ( sort[i][0] != 0 && sort[i][0] != -1 ) countnum ++ ; } for ( i = 0 ; i < MAX_HERO_LIST - 1 ; i ++ ) { flag = 0 ; for ( j = 0 ; j < MAX_HERO_LIST - 1 ; j ++ ) { if ( sort[j][0] > sort[j+1][0] ){ flag = 1 ; temp = sort[j][0]; temp1 = sort[j][1]; sort[j][0] = sort[j + 1][0]; sort[j][1] = sort[j + 1][1]; sort[j+1][0] = temp; sort[j+1][1] = temp1; } } if ( flag != 1 ) break; } totalpage = countnum / 15 ; if ( ( countnum % 15 ) != 0 ) totalpage ++; //#endif } void NPC_Alldoman_S_WriteStele( char *ocdkey , char *oname , char *ncdkey , char *nname , char *title , int level , int trns , int floor ) { int i , j , temp , temp1 , flag ; for ( i = 0 ; i < MAX_HERO_COLUMN ; i ++ ) { if ( ( strcmp( Herolist[i][0] , ocdkey ) == 0 ) && ( strcmp( Herolist[i][1] , oname ) == 0 ) ) { sprintf( Herolist[i][0] , "%s" , ncdkey ) ; sprintf( Herolist[i][1] , "%s" , nname ) ; sprintf( Herolist[i][2] , "%s" , title ) ; sprintf( Herolist[i][3] , "%d" , level ) ; sprintf( Herolist[i][4] , "%d" , trns ) ; sprintf( Herolist[i][6] , "%d" , floor ) ; break; } } countnum = 0 ; for ( i = 0 ; i < MAX_HERO_LIST ; i ++ ) { sort[i][0] = atoi ( Herolist[i][6] ) ; sort[i][1] = i ; if ( sort[i][0] != 0 && sort[i][0] != -1 ) countnum ++ ; } for ( i = 0 ; i < MAX_HERO_LIST - 1 ; i ++ ) { flag = 0 ; for ( j = 0 ; j < MAX_HERO_LIST - 1 ; j ++ ) { if ( sort[j][0] > sort[j+1][0] ){ flag = 1 ; temp = sort[j][0]; temp1 = sort[j][1]; sort[j][0] = sort[j + 1][0]; sort[j][1] = sort[j + 1][1]; sort[j+1][0] = temp; sort[j+1][1] = temp1; } } if ( flag != 1 ) break; } totalpage = countnum / 15 ; if ( ( countnum % 15 ) != 0 ) totalpage ++ ; } #endif