#include "version.h" #include "char.h" BOOL NPC_StoryTellerInit( int meindex ) { CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPESTORYTELLER ); CHAR_setFlg( meindex , CHAR_ISATTACKED , 0 ); CHAR_setFlg( meindex , CHAR_ISOVERED , 0 ); return TRUE; } void NPC_StoryTellerTalked( int meindex , int talker , char *msg , int col ) { }