/* ** $Id: linit.c,v 1.14.1.1 2007/12/27 13:02:25 roberto Exp $ ** Initialization of libraries for lua.c ** See Copyright Notice in lua.h */ #define linit_c #define LUA_LIB #include "lua.h" #include "lualib.h" #include "lauxlib.h" #include "mylua/base.h" static const luaL_Reg lualibs[] = { {"char", luaopen_Char}, {"npc", luaopen_NPC}, {"lssproto", luaopen_Lssproto}, {"battle", luaopen_Battle}, {"obj", luaopen_Object}, #ifdef _ALLBLUES_LUA_1_1 {"map", luaopen_Map}, {"other", luaopen_Other}, {"config", luaopen_Config}, #endif #ifdef _ALLBLUES_LUA_1_2 {"item", luaopen_Item}, {"magic", luaopen_Magic}, #endif #ifdef _OFFLINE_SYSTEM {"offline", luaopen_Offline}, #endif #ifdef _ALLBLUES_LUA_1_4 {"enemytemp", luaopen_Enemytemp}, #ifdef _SASQL {"sasql", luaopen_Sasql}, #endif #endif {"net", luaopen_Net}, {"saacproto", luaopen_Saacproto}, #ifdef _ALLBLUES_LUA_1_8 {"family", luaopen_Family}, {"petskill", luaopen_PetSkill}, #endif {NULL, NULL} }; LUALIB_API void luaAB_openlibs (lua_State *L) { const luaL_Reg *lib = lualibs; for (; lib->func; lib++) { lua_pushcfunction(L, lib->func); lua_pushstring(L, lib->name); lua_call(L, 1, 0); } }