#include #include #include #include "char.h" #include "char_base.h" #include "mylua/base.h" #include "mylua/mylua.h" #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "configfile.h" #ifdef _ALLBLUES_LUA #ifdef _ALLBLUES_LUA_1_1 static int set(lua_State *L) { size_t l; char *data=luaL_checklstring(L, 1, &l); luareadconfigfile(data); return 1; } static int checkIp(lua_State *L) { int ip = luaL_checkint(L, 1); lua_pushinteger(L, checkServerIp(ip)); return 1; } static int config_getBattleexp(lua_State *_NLL) { LRetInt(_NLL, getBattleexp()); } #ifdef _ALLBLUES_LUA_2_0 static int ABLUA_getGameservername(lua_State *L) { char* name = getGameservername(); lua_pushstring(L, name); return 1; } static int ABLUAgetFdnum(lua_State *L) { int playnum = getFdnum(); lua_pushinteger(L, playnum); return 1; } #endif #ifdef _FM_EXP_ADD static int getfmexp(lua_State *L) { lua_pushinteger(L, getFmAddExp()); return 1; } #endif static const luaL_Reg configlib[] = { {"set", set}, {"checkIp", checkIp}, {"getBattleexp", config_getBattleexp}, #ifdef _FM_EXP_ADD {"getFmExp", getfmexp}, #endif #ifdef _ALLBLUES_LUA_2_0 {"getGameservername", ABLUA_getGameservername}, {"getFdnum", ABLUAgetFdnum}, #endif {NULL, NULL} }; LUALIB_API int luaopen_Config (lua_State *L) { luaL_register(L, "config", configlib); return 1; } #endif #endif