#ifndef _NPCUTIL_H_ #define _NPCUTIL_H_ BOOL NPC_Util_AddOneTitle( int charindex, int titleindex ); BOOL NPC_Util_HaveTitle( int charindex , int titleindex ); BOOL NPC_Util_Nearby( int x1 , int y1, int x2 , int y2 ); BOOL NPC_Util_CharNearby(int ind1,int ind2); int NPC_Util_YN(char *input ); int NPC_Util_getDirFromTwoPoint( POINT* pstart, POINT* pend ); int NPC_Util_countHaveItem( int meindex , int itemid ); BOOL NPC_Util_isBackContact( int frontindex , int backindex ); void NPC_Util_AnnounceFloor( int floorid , char *msg ); BOOL NPC_Util_moveItemToChar( int charindex, int itemindex,BOOL net ); BOOL NPC_Util_createItemToChar( int charindex, int itemid , BOOL net); int NPC_Util_CharDistance( int index1, int index2 ); int NPC_Util_SearchNear( int meindex, int maxlen, int type ); int NPC_Util_SearchNearPlayer( int meindex, int maxlen ); int NPC_Util_SearchNearEnemy( int meindex, int maxlen ); int NPC_Util_SuberiWalk( int index, int dir ); int NPC_Util_GetNumFromArg( int meindex, char* in); int NPC_Util_GetDirCharToChar( int fromindex, int toindex, int mode); int NPC_Util_WalkCharToChar( int fromindex, int toindex, int mode, int suberi); BOOL NPC_Util_isFaceToFace( int index1, int index2, int distance ); BOOL NPC_Util_isFaceToChara( int index1, int index2, int distance ); BOOL NPC_Util_charIsInFrontOfChar( int index1, int index2, int distance ); int NPC_Util_SearchItemInChar( int charindex , int itemindex); int NPC_Util_GiveAllItemToChar( int give , int take ); /* int NPC_Util_ControlOtherNPC( CHAR_TYPE chartype , char *npcname, char *command ); */ void NPC_Util_NPCDelete( int srcindex ); BOOL NPC_Util_moveItemToMap( int itemindex , int fl , int x , int y, BOOL net ); char *NPC_Util_GetArgStr( int index, char *argstr, int len); int NPC_Util_GetNumFromStrWithDelim( char *srcstr, char* in); char *NPC_Util_GetStrFromStrWithDelim( char *srcstr, char *srhstr, char *buf, int len); inline double NPC_Util_sellRate( int seller ); inline double NPC_Util_buyRate( int buyer ); BOOL NPC_Util_IsVisiblePlayer( int meindex); BOOL NPC_Util_WordInclude( char *text , char *word ); void NPC_Util_RandomToken(char *in, char *out, int outbufsize ); void cutDotsTail( char *s ); int NPC_Util_FrontItem( int meindex ); void NPC_Util_Boss2KingStart( int bossindex ); int NPC_Util_FrontChar( int meindex ); int *NPC_Util_getEnemy( int meindex, int charaindex); void NPC_NowEndEventSetFlgCls(int talker,int shiftbit); void NPC_EventSetFlg(int talker,int shiftbit); BOOL NPC_EventCheckFlg(int point,int shiftbit); void NPC_NowEventSetFlg(int talker,int shiftbit); void NPC_NowEventSetFlgCls(int talker,int shiftbit); BOOL NPC_NowEventCheckFlg(int point,int shiftbit); void NPC_EndEventSetFlgCls(int talker,int shiftbit); char *NPC_Util_CheckAssignArgFile( int index, char *filename); // CoolFish: Family Adv 2001/8/4 void AddFMAdv(int talker, int shiftbit); // Robin 0817 family income int addNpcFamilyTax( int meindex, int talkerindex, int income ); #define NPC_ENEMY_ENEMYNUMBER 10 /* 请蜇衬 醒 */ /* 娄醒白央奶伙 心 心及ㄠ垫及 侬醒晓蜃 */ #define NPC_UTIL_GETARGSTR_LINEMAX 4096 /* 娄醒白央奶伙及 心 心田永白央扔奶术*/ #ifdef _NEWEVENT //#define NPC_UTIL_GETARGSTR_BUFSIZE 1024*1200 #define NPC_UTIL_GETARGSTR_BUFSIZE 1024*32 #else #define NPC_UTIL_GETARGSTR_BUFSIZE 1024*12 #endif #endif