#ifndef __NPC_WINDOWMAN_H__ #define __NPC_WINDOWMAN_H__ void NPC_WindowmanTalked( int meindex , int talkerindex , char *msg , int color ); BOOL NPC_WindowmanInit( int meindex ); void NPC_WindowmanLooked( int meindex, int lookedindex ); void NPC_WindowmanWindowTalked( int meindex, int talkerindex, int seqno, int select, char *data); void NPC_Windowman_selectWindow( int meindex, int toindex, int num); BOOL NPC_Windowman_readData( int meindex, int windowno, BOOL chkflg); int NPC_Windowman_restoreButtontype( char *data ); #endif /*__NPC_WINDOWMAN_H__*/