#ifndef __NPC_NPCENEMY_H__ #define __NPC_NPCENEMY_H__ void NPC_NPCEnemyTalked( int meindex , int talkerindex , char *msg , int color ); BOOL NPC_NPCEnemyInit( int meindex ); int NPC_NPCEnemy_Dying( int battleindex, int meindex ); int NPC_NPCEnemy_Encount( int meindex, int charaindex, int mode); void NPC_NPCEnemyWatch( int meobjindex, int objindex, CHAR_ACTION act, int x,int y,int dir, int* opt,int optlen ); void NPC_NPCEnemyLoop( int meindex ); BOOL NPC_NPCEnemy_BattleIn( int meindex, int charaindex); void NPC_NPCEnemyWindowTalked( int meindex, int talkerindex, int seqno, int select, char *data); #endif /*__NPC_NPCENEMY_H__*/