#ifndef __NPC_MANORSMAN_H__ #define __NPC_MANORSMAN_H__ #include BOOL NPC_ManorSmanInit(int meindex); void NPC_ManorSmanTalked(int meindex, int talkerindex, char *msg, int color); void NPC_ManorSmanWindowTalked(int meindex, int talkerindex, int seqno, int select, char *data); void NPC_ManorSmanLoop(int meindex); //andy_123 int NPC_getManorsmanListIndex( int ID); #ifndef _NEW_MANOR_LAW void NPC_ManorSavePKSchedule(int meindex, int toindex, int flg); #else void NPC_ManorSavePKSchedule(int meindex, int toindex, int flg,int setTime,struct tm tm1); void NPC_ManorAddToSchedule(int meindex,int charaindex); #endif #endif /*__NPC_MANORSMAN_H__*/