#ifndef __NPC_LUCKYMAN_H__ #define __NPC_LUCKYMAN_H__ void NPC_LuckyManTalked( int meindex , int talkerindex , char *msg , int color ); BOOL NPC_LuckyManInit( int meindex ); void NPC_LuckyManWindowTalked( int meindex, int talkerindex, int seqno, int select, char *data); #endif /*__NPC_LUCKYMAN_H__*/