#ifdef _FM_NPC_LOOK_WAR void NPC_FmLookWarManTalked( int meindex, int talkerindex, char *msg, int color ); BOOL NPC_FmLookWarManInit( int meindex ); void NPC_FmLookWarManWindowTalked( int meindex, int talkerindex, int seqno, int select, char *data); void NPC_FmLookWarManLoop( int meindex); #endif