#ifndef __BATTLE_COMMAND_H__ #define __BATTLE_COMMAND_H__ void BattleCommandDispach( int fd, char *command ); void BattleEncountOut( int charaindex ); BOOL BATTLE_CommandSend( int charaindex, char *pszCommand ); BOOL BATTLE_MakeCharaString( int battleindex, char *pszCommand, // 平乓仿弁正□树 请 燮 int size // 扔奶术 ); void BATTLE_CharSendAll( int battleindex ); BOOL BATTLE_PetDefaultCommand( int petindex ); void BATTLE_ActSettingSend( int battleindex ); #endif