#include "version.h" static Char player= { FALSE, /* use どうでもいい*/ { 0, /* CHAR_DATAPLACENUMBER */ 0, /* CHAR_BASEIMAGENUMBER */ 0, /* CHAR_BASEBASEIMAGENUMBER */ 0, /* CHAR_FACEIMAGENUMBER */ 0, /* CHAR_FLOOR */ 0, /* CHAR_X */ 0, /* CHAR_Y */ 5, /* CHAR_DIR 12時を0に時計周りに */ 1, /* CHAR_LV */ 0, /* CHAR_GOLD */ 1, /* CHAR_HP */ 0, /* CHAR_MP */ 0, /* CHAR_MAXMP */ 0, /* CHAR_VITAL */ 0, /* CHAR_STR */ 0, /* CHAR_TOUGH */ 0, /* CHAR_DEX */ 0, /* CHAR_CHARM */ 0, /* CHAR_LUCK */ 0, /* 地属性 */ 0, /* 水属性 */ 0, /* 火属性 */ 0, /* 風属性 */ 0, /* CHAR_SLOT*/ 0, /* CHAR_CRITIAL */ 0, /* CHAR_COUNTER */ 0, /* CHAR_RARE */ 0, /* CHAR_RADARSTRLENGTH */ 0, /* CHAR_CHATVOLUME */ MAKE2VALUE(100,20), /* CHAR_MERCHANTLEVEL */ 0, /* CHAR_HEALERLEVEL */ 0, /* CHAR_DETERMINEITEM */ -1, /* CHAR_INDEXOFEQTITLE */ 0, /* CHAR_POISON */ 0, /* CHAR_PARALYSIS */ 0, /* CHAR_SILENCE */ 0, /* CHAR_STONE */ 0, /* CHAR_DARKNESS */ 0, /* CHAR_CONFUSION */ 0, /* CHAR_LOGINCOUNT */ 0, /* CHAR_DEADCOUNT */ 0, /* CHAR_WALKCOUNT */ 0, /* CHAR_TALKCOUNT */ 0, /* CHAR_DAMAGECOUNT */ 0, /* CHAR_GETPETCOUNT */ 0, /* CHAR_KILLPETCOUNT */ 0, /* CHAR_DEADPETCOUNT */ 0, /* CHAR_SENDMAILCOUNT */ 0, /* CHAR_MERGEITEMCOUNT */ 0, /* CHAR_DUELBATTLECOUNT */ 0, /* CHAR_DUELWINCOUNT */ 0, /* CHAR_DUELLOSECOUNT */ 0, /* CHAR_DUELSTWINCOUNT */ 0, /* CHAR_DUELMAXSTWINCOUNT */ CHAR_TYPEPLAYER, /* CHAR_WHICHTYPE */ 1000, /* CHAR_WALKINTERVAL */ 1000, /* CHAR_LOOPINTERVAL */ #ifdef _NEWOPEN_MAXEXP 0, // CHAR_OLDEXP, #endif 0, // CHAR_EXP, -1, /* CHAR_LASTTALKELDER*/ 0, /* CHAR_SKILLUPPOINT */ 0, /* CHAR_LEVELUPPOINT */ 0, /* CHAR_IMAGETYPE */ CHAR_COLORWHITE, /* CHAR_NAMECOLOR */ CHAR_COLORWHITE, /* CHAR_POPUPNAMECOLOR */ 0, /* CHAR_LASTTIMESETLUCK */ 100, /* CHAR_DUELPOINT */ 0, /* CHAR_EVENT */ 0, /* CHAR_EVENT2 */ 0, /* CHAR_EVENT3 */ #ifdef _NEWEVENT 0, /* CHAR_EVENT4 */ 0, /* CHAR_EVENT5 */ 0, /* CHAR_EVENT6 */ #endif 0, /* CHAR_NOWEVENT */ 0, /* CHAR_NOWEVENT2 */ 0, /* CHAR_NOWEVENT3 */ #ifdef _NEWEVENT 0, /* CHAR_NOWEVENT4 */ 0, /* CHAR_NOWEVENT5 */ 0, /* CHAR_NOWEVENT6 */ #endif 0, /* CHAR_TRANSMIGRATION */ 0, /* CHAR_TRANSEQUATION */ 0, /* CHAR_INITDATA */ //#ifdef _PETSKILL_BECOMEPIG // -1, //#endif 0, //CHAR_SILENT, /* char shutup time */ 0, // CHAR_FMINDEX, // 產壁 index 0, // CHAR_FMLEADERFLAG, /* 產壁Θ贺摸 * FMMEMBER_NONE :⊿Τヴ產壁 * FMMEMBER_APPLY :ビ叫產壁い * FMMEMBER_LEADER :壁 * FMMEMBER_MEMBER :Θ * FMMEMBER_ELDER :ρ * FMMEMBER_INVITE :步 // 既ぃノ * FMMEMBER_BAILEE :癩叭 // 既ぃノ * FMMEMBER_VICELEADER :捌壁 // 既ぃノ */ 0, // CHAR_FMSPRITE, // 產壁臔弘艶 0, // CHAR_BANKGOLD, 0, // CHAR_RIDEPET, 0, // CHAR_LEARNRIDE, #ifdef _NEW_RIDEPETS 0, // CHAR_LOWRIDEPETS, #endif 0, // CHAR_LIMITLEVEL, #ifdef _PET_FUSION 0, // CHAR_FUSIONCODE, //贺絪絏 0, // CHAR_FUSIONINDEX, //瑰て胐絪腹 0, // CHAR_FUSIONRAISE, //笼緄Ω计 0, // CHAR_FUSIONBEIT, //胐矹篨夹 0, // CHAR_FUSIONTIMELIMIT, //笼緄丁 #endif #ifdef _PERSONAL_FAME // Arminius 8.30: 產壁羘辨 0, // CHAR_FAME, #endif #ifdef _NEWSAVE 0, // CHAR_SAVEINDEXNUMBER, /* SaveFile .0.char or .1.char */ #endif #ifdef _ATTACK_MAGIC 0, // CHAR_EARTH_EXP, // 產臸猭剪絤 0, // CHAR_WATER_EXP, // 產臸猭剪絤 0, // CHAR_FIRE_EXP, // 產臸猭剪絤 0, // CHAR_WIND_EXP, // 產臸猭剪絤 0, // CHAR_EARTH_RESIST, // 產臸猭к┦ 0, // CHAR_WATER_RESIST, // 產臸猭к┦ 0, // CHAR_FIRE_RESIST, // 產臸猭к┦ 0, // CHAR_WIND_RESIST, // 產臸猭к┦ 0, // CHAR_EARTH_ATTMAGIC_EXP, // 產臸猭剪絤竒喷 0, // CHAR_WATER_ATTMAGIC_EXP, // 產臸猭剪絤竒喷 0, // CHAR_FIRE_ATTMAGIC_EXP, // 產臸猭剪絤竒喷 0, // CHAR_WIND_ATTMAGIC_EXP, // 產臸猭剪絤竒喷 0, // CHAR_EARTH_DEFMAGIC_EXP, // 產臸猭к┦竒喷 0, // CHAR_WATER_DEFMAGIC_EXP, // 產臸猭к┦竒喷 0, // CHAR_FIRE_DEFMAGIC_EXP, // 產臸猭к┦竒喷 0, // CHAR_WIND_DEFMAGIC_EXP, // 產臸猭к┦竒喷 #endif #ifdef _GAMBLE_BANK 0, // CHAR_PERSONAGOLD, //戒初蝗︽ #endif #ifdef _DROPSTAKENEW 0, // CHAR_GAMBLENUM, //戒初縩だ #endif #ifdef _ADD_ACTION //npc笆 0, // CHAR_ACTIONSTYLE, #endif #ifdef _PET_EVOLUTION 0, // CHAR_EVOLUTIONBASEVTL, 0, // CHAR_EVOLUTIONBASESTR, 0, // CHAR_EVOLUTIONBASETGH, 0, // CHAR_EVOLUTIONBASEDEX, #endif #ifdef _FM_JOINLIMIT 0, // CHAR_FMTIMELIMIT, #endif #ifdef _CHAR_PROFESSION // WON ADD 戮穨 0, // PROFESSION_CLASS, // 戮穨 0, // PROFESSION_LEVEL, // 戮穨单 // 0, // PROFESSION_EXP, // 戮穨竒喷 0, // PROFESSION_SKILL_POINT, // м翴计 0, // ATTACHPILE, // 糤帮舼 0, // PROFESSION_FIRE_P, // 剪絤 0, // PROFESSION_ICE_P, // 剪絤 0, // PROFESSION_THUNDER_P, // 筽剪絤 0, // PROFESSION_FIRE_R, // к┦ 0, // PROFESSION_ICE_R, // к┦ 0, // PROFESSION_THUNDER_R, // 筽к┦ #endif #ifdef _ALLDOMAN // (ぃ秨) Syu ADD 逼︽篯NPC 0, // CHAR_HEROFLOOR, #endif #ifdef _PETSKILL_BECOMEPIG -1, // CHAR_BECOMEPIG, 100250, //CHAR_BECOMEPIG_BBI #endif 0, // CHAR_LASTLEAVETIME, // Robin add 程瞒絬丁 #ifdef _NEW_MANOR_LAW 0, // CHAR_MOMENTUM, #endif #ifdef _ITEM_ADDEXP2 0, // CHAR_ADDEXPPOWER, 0, // CHAR_ADDEXPTIME, #endif #ifdef _VIP_BATTLE_EXP 0, // CHAR_NVIPEXP, 0, // CHAR_NVIPTIME, #endif #ifdef _ANGEL_SUMMON 0, // CHAR_HEROCNT, // ЧΘ玦ヴ叭Ω计 #endif #ifdef _TEACHER_SYSTEM 0, // CHAR_TEACHER_FAME, // 导师领导声望 #endif #ifdef _GM_ITEM 0, // 玩家GM命令次数 #endif #ifdef _VIP_SERVER 0, // 会员点数 #endif #ifdef _VIP_RIDE 0, // 会员骑黑鸡 #endif #ifdef _CAMEO_MONEY 0, #endif #ifdef _MISSION_TRAIN 0, 0, #endif #ifdef _PET_EVOLVE 0, #endif #ifdef _FLOOR_DIFI_FIELD 0, #endif #ifdef _MISSION_TIME 0, #endif #ifdef _PLAYER_TITLE 0, 0, #endif #ifdef _COWRIE 0, #endif #ifdef _ONLINE_TIME 0, #endif 0, //CHAR_LUASAVE_WORKINT_1 0, //CHAR_LUASAVE_WORKINT_2 0, //CHAR_LUASAVE_WORKINT_3 0, //CHAR_LUASAVE_INT_1 0, //CHAR_LUASAVE_INT_2 0, //CHAR_LUASAVE_INT_3 #ifdef _CAX_ESC_REPORT 0, //CHAR_REPORT 每日签到 #endif #ifdef _CAX_Mercenary 0, //CHAR_MERCENARY 佣兵字段 #endif }, { {""}, /* CHAR_NAME */ {""}, /* CHAR_OWNTITLE */ {""}, /* CHAR_ARGUMENT */ {""}, /* CHAR_OWNERCDKEY */ {""}, /* CHAR_OWNERCHARANAME */ }, { SETFLG(1,1,1,1,1,1,0,0 ), SETFLG(0,0,0,0,0,0,0,1 ), } }; LevelUpPattern lvplayer00={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer10={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer20={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer30={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer01={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer11={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer21={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer31={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer02={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer12={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer22={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer32={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer03={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer13={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer23={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer33={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer04={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer14={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer24={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer34={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer05={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer15={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer25={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer35={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer06={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer16={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer26={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer36={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer07={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer17={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer27={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer37={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer08={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer18={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer28={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer38={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer09={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer19={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer29={ {{100,10},{200,10},{50,8}},9,11,10}; LevelUpPattern lvplayer39={ {{100,10},{200,10},{50,8}},9,11,10};