chuyiwen_gmsv/handletime.c

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2016-12-24 08:45:52 +08:00
#define __HANDLETIME_C__
#include "version.h"
#include <time.h>
#include <sys/time.h>
#include "common.h"
#include "handletime.h"
#define LSTIME_SECONDS_PER_DAY 5400 /* LSTIME<4D><45> <20><><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD> <20><> <20><> */
#define LSTIME_HOURS_PER_DAY 1024 /* LSTIME<4D><45> <20><><EFBFBD>ϼ<EFBFBD>LSTIME<4D><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
#define LSTIME_DAYS_PER_YEAR 100 /* LSTIME<4D><45> <20><><EFBFBD>ϼ<EFBFBD>LSTIME<4D><45> <20><> */
/*
// Nuke 0701: localtime
struct timeval NowTime;
#ifdef localtime
#undef localtime
#endif
struct tm *localtime(const time_t *timep)
{
static struct tm lt;
memset(&lt,0,sizeof(lt));
lt.tm_sec=*timep %60;
lt.tm_min=(*timep %3600) / 60;
lt.tm_hour=(*timep % 86400) / 3600;
return &lt;
}
*/
/*------------------------------------------------------------
* ¦<EFBFBD><EFBFBD>
* ئ<EFBFBD><EFBFBD>
* ߯Ի<EFBFBD><EFBFBD>
------------------------------------------------------------*/
BOOL setNewTime( void )
{
if( gettimeofday( &NowTime, (struct timezone*)NULL) != 0 ) {
NowTime.tv_sec = time(0);
// Nuke 0701: Localtime down
print("\n time err !! \n");
return FALSE;
}
NowTime.tv_sec += DEBUG_ADJUSTTIME;
return TRUE;
}
/*******************************************************************
*******************************************************************/
static long era = (long)912766409 + 5400;
/* SA<53><41><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
void RealTimeToLSTime(long t , LSTIME *lstime)
{
long lsseconds = t - era; /* LS<4C><53> <20><><EFBFBD>ռ<EFBFBD> <20><> */
long lsdays; /* LS<4C><53> <20><><EFBFBD>ռ<EFBFBD> <20><> */
lstime->year = (int)( lsseconds/(LSTIME_SECONDS_PER_DAY*LSTIME_DAYS_PER_YEAR) );
lsdays = lsseconds/LSTIME_SECONDS_PER_DAY;/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ռ<EFBFBD> <20><>ë<EFBFBD><C3AB>ң<EFBFBD>ƻ<EFBFBD> */
lstime->day = lsdays % LSTIME_DAYS_PER_YEAR;/* <20><><EFBFBD><EFBFBD>Ի<EFBFBD><D4BB> <20><>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؤ<EFBFBD><D8A4>Ի<EFBFBD><D4BB> */
lstime->hour = (int)(lsseconds % LSTIME_SECONDS_PER_DAY )
* LSTIME_HOURS_PER_DAY / LSTIME_SECONDS_PER_DAY;
return;
}
/*******************************************************************
LS<EFBFBD><EFBFBD><EFBFBD>޾<EFBFBD><EFBFBD><EFBFBD>Ѩ<EFBFBD>˼<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*******************************************************************/
void LSTimeToRealTime( LSTIME *lstime, long *t)
{
*t=(long)(
( lstime->hour*LSTIME_DAYS_PER_YEAR+lstime->day) /* <20><><EFBFBD><EFBFBD> */
*LSTIME_HOURS_PER_DAY
+ lstime->year)
*450;
return;
}
/*******************************************************************
*******************************************************************/
LSTIME_SECTION getLSTime (LSTIME *lstime)
{
if (NIGHT_TO_MORNING < lstime->hour
&& lstime->hour <= MORNING_TO_NOON)
return LS_MORNING;
else if(NOON_TO_EVENING < lstime->hour
&& lstime->hour <= EVENING_TO_NIGHT)
return LS_EVENING;
else if(EVENING_TO_NIGHT < lstime->hour
&& lstime->hour <= NIGHT_TO_MORNING)
return LS_NIGHT;
else
return LS_NOON;
}
#ifdef _ASSESS_SYSEFFICACY
static clock_t TotalClock = 0;
static clock_t StartClock = 0;
//static int EndClock = 0;
//static float SysTime=0.0;
static clock_t EndClock = 0;
static double SysTime=0.0;
static int Cnum = 0;
#ifdef _ASSESS_SYSEFFICACY_SUB
static clock_t Net_TotalClock = 0;
static clock_t NPCGEN_TotalClock = 0;
static clock_t Battle_TotalClock = 0;
static clock_t Char_TotalClock = 0;
static clock_t Petmail_TotalClock = 0;
static clock_t Family_TotalClock = 0;
static clock_t SaveCheck_TotalClock = 0;
static clock_t GMBroadCast_TotalClock = 0;
static double Net_SysTime=0.0;
static double NPCGEN_SysTime=0.0;
static double Battle_SysTime=0.0;
static double Char_SysTime=0.0;
static double Petmail_SysTime=0.0;
static double Family_SysTime=0.0;
static double SaveCheck_SysTime=0.0;
static double GMBroadCast_SysTime=0.0;
static clock_t SubStartClock = 0;
#endif
void Assess_InitSysEfficacy()
{
TotalClock = 0;
StartClock = 0;
EndClock = 0;
#ifdef _ASSESS_SYSEFFICACY_SUB
Net_TotalClock = 0;
NPCGEN_TotalClock = 0;
Battle_TotalClock = 0;
Char_TotalClock = 0;
Petmail_TotalClock = 0;
Family_TotalClock = 0;
SaveCheck_TotalClock = 0;
GMBroadCast_TotalClock = 0;
SubStartClock = 0;
#endif
}
void Assess_SysEfficacy( int flg)
{
if( flg == 0 ){
StartClock=clock();
}else if( flg == 1 ){
EndClock = clock();
if( EndClock < StartClock ) return;
TotalClock += (int)(EndClock-StartClock);
Cnum++;
if( Cnum%500 == 0 ){
SysTime = (float)(TotalClock/Cnum)/CLOCKS_PER_SEC;
TotalClock = 0;
#ifdef _ASSESS_SYSEFFICACY_SUB
Net_SysTime = (float)(Net_TotalClock/Cnum)/CLOCKS_PER_SEC;
Net_TotalClock = 0;
NPCGEN_SysTime = (float)(NPCGEN_TotalClock/Cnum)/CLOCKS_PER_SEC;
NPCGEN_TotalClock = 0;
Battle_SysTime = (float)(Battle_TotalClock/Cnum)/CLOCKS_PER_SEC;
Battle_TotalClock = 0;
Char_SysTime = (float)(Char_TotalClock/Cnum)/CLOCKS_PER_SEC;
Char_TotalClock = 0;
Petmail_SysTime = (float)(Petmail_TotalClock/Cnum)/CLOCKS_PER_SEC;
Petmail_TotalClock = 0;
Family_SysTime = (float)(Family_TotalClock/Cnum)/CLOCKS_PER_SEC;
Family_TotalClock = 0;
SaveCheck_SysTime = (float)(SaveCheck_TotalClock/Cnum)/CLOCKS_PER_SEC;
SaveCheck_TotalClock = 0;
GMBroadCast_SysTime = (float)(GMBroadCast_TotalClock/Cnum)/CLOCKS_PER_SEC;
GMBroadCast_TotalClock = 0;
#endif
Cnum = 0;
}
}
/*
EndClock = clock();
if( StartClock != 0 ){
if( EndClock < StartClock ) return;
TotalClock += (int)(EndClock-StartClock);
Cnum++;
if( Cnum%500 == 0 ){
SysTime = (float)TotalClock/Cnum;
TotalClock = 0;
}
}
StartClock = EndClock;
*/
}
void ASSESS_getSysEfficacy( float *TVsec)
{
*TVsec = SysTime;
}
#ifdef _ASSESS_SYSEFFICACY_SUB
void Assess_SysEfficacy_sub( int flg, int loop)
{
if( flg == 0 ){
SubStartClock = clock();
}else if( flg == 1 ){
EndClock = clock();
if( EndClock < SubStartClock ) return;
switch( loop) {
case 1: // Net_TotalClock
Net_TotalClock += (int)(EndClock-SubStartClock);
break;
case 2: // NPCGEN_TotalClock
NPCGEN_TotalClock += (int)(EndClock-SubStartClock);
break;
case 3: // Battle_TotalClock
Battle_TotalClock += (int)(EndClock-SubStartClock);
break;
case 4: // Char_TotalClock
Char_TotalClock += (int)(EndClock-SubStartClock);
break;
case 5: // Petmail_TotalClock
Petmail_TotalClock += (int)(EndClock-SubStartClock);
break;
case 6: // Family_TotalClock
Family_TotalClock += (int)(EndClock-SubStartClock);
break;
case 7: // SaveCheck_TotalClock
SaveCheck_TotalClock += (int)(EndClock-SubStartClock);
break;
case 8: // GMBroadCast_TotalClock
GMBroadCast_TotalClock += (int)(EndClock-SubStartClock);
break;
}
}
}
void ASSESS_getSysEfficacy_sub( float *TVsec, int loop_index)
{
switch( loop_index) {
case 1:
*TVsec = Net_SysTime;
break;
case 2:
*TVsec = NPCGEN_SysTime;
break;
case 3:
*TVsec = Battle_SysTime;
break;
case 4:
*TVsec = Char_SysTime;
break;
case 5:
*TVsec = Petmail_SysTime;
break;
case 6:
*TVsec = Family_SysTime;
break;
case 7:
*TVsec = SaveCheck_SysTime;
break;
case 8:
*TVsec = GMBroadCast_SysTime;
break;
}
}
#endif
#endif