chuyiwen_gmsv/include/battle_item.h

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2016-12-24 08:45:52 +08:00
#ifndef _BATTLE_ITEM_H_
#define _BATTLE_ITEM_H_
//--------------------------------------------------------------
// <20><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7> ةë<D8A9><C3AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//--------------------------------------------------------------
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ITEM_useRecovery_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useStatusChange_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useMagicDef_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useParamChange_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useFieldChange_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useAttReverse_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useStatusRecovery_Battle( int charaindex, int toindex, int itemindex );
void ITEM_useCaptureUp_Battle( int charaindex, int toindex, int itemindex );
#ifdef _ITEM_CRACKER
void ITEM_useCracker_Effect( int charaindex, int toindex, int haveitemindex);
#endif
#ifdef _ITEM_ADDEXP //vincent <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ITEM_useAddexp_Effect( int charaindex, int toindex, int haveitemindex);
#endif
#ifdef _ITEM_REFRESH //vincent <20><><EFBFBD><EFBFBD><EFBFBD>쳣״̬<D7B4><CCAC><EFBFBD><EFBFBD>
void ITEM_useRefresh_Effect( int charaindex, int toindex, int haveitemindex);
#endif
//Terry add 2001/12/24
#ifdef _ITEM_FIRECRACKER
void ITEM_useFirecracker_Battle(int charaindex,int toindex,int itemindex);
#endif
//Terry end
#ifdef _ITEM_MAGICRECOVERY
void ITEM_useMRecovery_Battle( int charaindex, int toNo, int haveitemindex );
#endif
#ifdef _ITEM_USEMAGIC
void ITEM_useMagic_Battle( int charaindex, int toNo, int haveitemindex );
#endif
#endif