37 lines
1.5 KiB
C
37 lines
1.5 KiB
C
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#ifndef _BATTLE_ITEM_H_
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#define _BATTLE_ITEM_H_
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//--------------------------------------------------------------
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// <20><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7> ةë<D8A9><C3AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//--------------------------------------------------------------
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// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ITEM_useRecovery_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useStatusChange_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useMagicDef_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useParamChange_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useFieldChange_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useAttReverse_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useStatusRecovery_Battle( int charaindex, int toindex, int itemindex );
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void ITEM_useCaptureUp_Battle( int charaindex, int toindex, int itemindex );
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#ifdef _ITEM_CRACKER
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void ITEM_useCracker_Effect( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_ADDEXP //vincent <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ITEM_useAddexp_Effect( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_REFRESH //vincent <20><><EFBFBD><EFBFBD><EFBFBD>쳣״̬<D7B4><CCAC><EFBFBD><EFBFBD>
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void ITEM_useRefresh_Effect( int charaindex, int toindex, int haveitemindex);
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#endif
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//Terry add 2001/12/24
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#ifdef _ITEM_FIRECRACKER
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void ITEM_useFirecracker_Battle(int charaindex,int toindex,int itemindex);
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#endif
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//Terry end
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#ifdef _ITEM_MAGICRECOVERY
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void ITEM_useMRecovery_Battle( int charaindex, int toNo, int haveitemindex );
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#endif
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#ifdef _ITEM_USEMAGIC
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void ITEM_useMagic_Battle( int charaindex, int toNo, int haveitemindex );
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#endif
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#endif
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