347 lines
10 KiB
C
347 lines
10 KiB
C
![]() |
#include "version.h"
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static Char player=
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{
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FALSE, /* use <20>ɤ<EFBFBD><C9A4>Ǥ⤤<C7A4><E2A4A4>*/
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{
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0, /* CHAR_DATAPLACENUMBER */
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0, /* CHAR_BASEIMAGENUMBER */
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0, /* CHAR_BASEBASEIMAGENUMBER */
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0, /* CHAR_FACEIMAGENUMBER */
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0, /* CHAR_FLOOR */
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0, /* CHAR_X */
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0, /* CHAR_Y */
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5, /* CHAR_DIR 12<31><32><EFBFBD><EFBFBD>0<EFBFBD>˻<EFBFBD><CBBB><EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD> */
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1, /* CHAR_LV */
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0, /* CHAR_GOLD */
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1, /* CHAR_HP */
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0, /* CHAR_MP */
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0, /* CHAR_MAXMP */
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0, /* CHAR_VITAL */
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0, /* CHAR_STR */
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0, /* CHAR_TOUGH */
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0, /* CHAR_DEX */
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0, /* CHAR_CHARM */
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0, /* CHAR_LUCK */
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0, /* <20><>°<EFBFBD><C2B0> */
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0, /* <20><>°<EFBFBD><C2B0> */
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0, /* <20><>°<EFBFBD><C2B0> */
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0, /* <20><>°<EFBFBD><C2B0> */
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0, /* CHAR_SLOT*/
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0, /* CHAR_CRITIAL */
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0, /* CHAR_COUNTER */
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0, /* CHAR_RARE */
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0, /* CHAR_RADARSTRLENGTH */
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0, /* CHAR_CHATVOLUME */
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MAKE2VALUE(100,20), /* CHAR_MERCHANTLEVEL */
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0, /* CHAR_HEALERLEVEL */
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0, /* CHAR_DETERMINEITEM */
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-1, /* CHAR_INDEXOFEQTITLE */
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0, /* CHAR_POISON */
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0, /* CHAR_PARALYSIS */
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0, /* CHAR_SILENCE */
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0, /* CHAR_STONE */
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0, /* CHAR_DARKNESS */
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0, /* CHAR_CONFUSION */
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0, /* CHAR_LOGINCOUNT */
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0, /* CHAR_DEADCOUNT */
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0, /* CHAR_WALKCOUNT */
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0, /* CHAR_TALKCOUNT */
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0, /* CHAR_DAMAGECOUNT */
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0, /* CHAR_GETPETCOUNT */
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0, /* CHAR_KILLPETCOUNT */
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0, /* CHAR_DEADPETCOUNT */
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0, /* CHAR_SENDMAILCOUNT */
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0, /* CHAR_MERGEITEMCOUNT */
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0, /* CHAR_DUELBATTLECOUNT */
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0, /* CHAR_DUELWINCOUNT */
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0, /* CHAR_DUELLOSECOUNT */
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0, /* CHAR_DUELSTWINCOUNT */
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0, /* CHAR_DUELMAXSTWINCOUNT */
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CHAR_TYPEPLAYER, /* CHAR_WHICHTYPE */
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1000, /* CHAR_WALKINTERVAL */
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1000, /* CHAR_LOOPINTERVAL */
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#ifdef _NEWOPEN_MAXEXP
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0, // CHAR_OLDEXP,
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#endif
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0, // CHAR_EXP,
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-1, /* CHAR_LASTTALKELDER*/
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0, /* CHAR_SKILLUPPOINT */
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0, /* CHAR_LEVELUPPOINT */
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0, /* CHAR_IMAGETYPE */
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CHAR_COLORWHITE, /* CHAR_NAMECOLOR */
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CHAR_COLORWHITE, /* CHAR_POPUPNAMECOLOR */
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0, /* CHAR_LASTTIMESETLUCK */
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100, /* CHAR_DUELPOINT */
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0, /* CHAR_EVENT */
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0, /* CHAR_EVENT2 */
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0, /* CHAR_EVENT3 */
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#ifdef _NEWEVENT
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0, /* CHAR_EVENT4 */
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0, /* CHAR_EVENT5 */
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0, /* CHAR_EVENT6 */
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#endif
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0, /* CHAR_NOWEVENT */
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0, /* CHAR_NOWEVENT2 */
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0, /* CHAR_NOWEVENT3 */
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#ifdef _NEWEVENT
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0, /* CHAR_NOWEVENT4 */
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0, /* CHAR_NOWEVENT5 */
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0, /* CHAR_NOWEVENT6 */
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#endif
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0, /* CHAR_TRANSMIGRATION */
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0, /* CHAR_TRANSEQUATION */
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0, /* CHAR_INITDATA */
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//#ifdef _PETSKILL_BECOMEPIG
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// -1,
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//#endif
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0, //CHAR_SILENT, /* char shutup time */
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0, // CHAR_FMINDEX, // <20>a<EFBFBD><61> index
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0, // CHAR_FMLEADERFLAG,
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/* <20>a<EFBFBD>ڦ<EFBFBD><DAA6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* FMMEMBER_NONE :<EFBFBD>S<EFBFBD><EFBFBD><EFBFBD>[<EFBFBD>J<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>a<EFBFBD><EFBFBD>
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* FMMEMBER_APPLY :<EFBFBD>ӽХ[<EFBFBD>J<EFBFBD>a<EFBFBD>ڤ<EFBFBD>
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* FMMEMBER_LEADER :<EFBFBD>ڪ<EFBFBD>
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* FMMEMBER_MEMBER :<EFBFBD>@<EFBFBD>릨<EFBFBD><EFBFBD>
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* FMMEMBER_ELDER :<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* FMMEMBER_INVITE :<EFBFBD><EFBFBD><EFBFBD>q // <20>Ȯɤ<C8AE><C9A4><EFBFBD>
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* FMMEMBER_BAILEE :<EFBFBD>]<EFBFBD>Ȫ<EFBFBD> // <20>Ȯɤ<C8AE><C9A4><EFBFBD>
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* FMMEMBER_VICELEADER :<EFBFBD>Ʊڪ<EFBFBD> // <20>Ȯɤ<C8AE><C9A4><EFBFBD>
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*/
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0, // CHAR_FMSPRITE, // <20>a<EFBFBD>ڦu<DAA6>@<40><><EFBFBD>F
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0, // CHAR_BANKGOLD,
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0, // CHAR_RIDEPET,
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0, // CHAR_LEARNRIDE,
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#ifdef _NEW_RIDEPETS
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0, // CHAR_LOWRIDEPETS,
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#endif
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0, // CHAR_LIMITLEVEL,
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#ifdef _PET_FUSION
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0, // CHAR_FUSIONCODE, //<2F><><EFBFBD>ؽs<D8BD>X
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0, // CHAR_FUSIONINDEX, //<2F><><EFBFBD><EFBFBD><EFBFBD>d<EFBFBD><64><EFBFBD>s<EFBFBD><73>
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0, // CHAR_FUSIONRAISE, //<2F><><EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD>
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0, // CHAR_FUSIONBEIT, //<2F>d<EFBFBD>J<EFBFBD>X<EFBFBD><58>
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0, // CHAR_FUSIONTIMELIMIT, //<2F><><EFBFBD>i<EFBFBD>ɶ<EFBFBD>
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#endif
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#ifdef _PERSONAL_FAME // Arminius 8.30: <20>a<EFBFBD>ڭӤH<D3A4>n<EFBFBD><6E>
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0, // CHAR_FAME,
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#endif
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#ifdef _NEWSAVE
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0, // CHAR_SAVEINDEXNUMBER, /* SaveFile .0.char or .1.char */
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#endif
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#ifdef _ATTACK_MAGIC
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0, // CHAR_EARTH_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD>a<EFBFBD>]<5D>k<EFBFBD><6B><EFBFBD>m<EFBFBD><6D>
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0, // CHAR_WATER_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD><6B><EFBFBD>m<EFBFBD><6D>
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0, // CHAR_FIRE_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD><6B><EFBFBD>m<EFBFBD><6D>
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0, // CHAR_WIND_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD><6B><EFBFBD>m<EFBFBD><6D>
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0, // CHAR_EARTH_RESIST, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD>a<EFBFBD>]<5D>k<EFBFBD>ܩ<EFBFBD>
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0, // CHAR_WATER_RESIST, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD>ܩ<EFBFBD>
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0, // CHAR_FIRE_RESIST, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD>ܩ<EFBFBD>
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0, // CHAR_WIND_RESIST, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD>ܩ<EFBFBD>
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0, // CHAR_EARTH_ATTMAGIC_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD>a<EFBFBD>]<5D>k<EFBFBD><6B><EFBFBD>m<EFBFBD>g<D7B8><67><EFBFBD><EFBFBD>
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0, // CHAR_WATER_ATTMAGIC_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD><6B><EFBFBD>m<EFBFBD>g<D7B8><67><EFBFBD><EFBFBD>
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0, // CHAR_FIRE_ATTMAGIC_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD><6B><EFBFBD>m<EFBFBD>g<D7B8><67><EFBFBD><EFBFBD>
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0, // CHAR_WIND_ATTMAGIC_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD><6B><EFBFBD>m<EFBFBD>g<D7B8><67><EFBFBD><EFBFBD>
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0, // CHAR_EARTH_DEFMAGIC_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD>a<EFBFBD>]<5D>k<EFBFBD>ܩʸg<CAB8><67><EFBFBD><EFBFBD>
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0, // CHAR_WATER_DEFMAGIC_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD>ܩʸg<CAB8><67><EFBFBD><EFBFBD>
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0, // CHAR_FIRE_DEFMAGIC_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD>ܩʸg<CAB8><67><EFBFBD><EFBFBD>
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0, // CHAR_WIND_DEFMAGIC_EXP, // <20><><EFBFBD>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>]<5D>k<EFBFBD>ܩʸg<CAB8><67><EFBFBD><EFBFBD>
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#endif
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#ifdef _GAMBLE_BANK
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0, // CHAR_PERSONAGOLD, //<2F><><EFBFBD><EFBFBD><EFBFBD>ӤH<D3A4>Ȧ<EFBFBD>
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#endif
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#ifdef _DROPSTAKENEW
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0, // CHAR_GAMBLENUM, //<2F><><EFBFBD><EFBFBD><EFBFBD>n<EFBFBD><6E>
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#endif
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#ifdef _ADD_ACTION //npc<70>ʧ@
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0, // CHAR_ACTIONSTYLE,
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#endif
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#ifdef _PET_EVOLUTION
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0, // CHAR_EVOLUTIONBASEVTL,
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0, // CHAR_EVOLUTIONBASESTR,
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0, // CHAR_EVOLUTIONBASETGH,
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0, // CHAR_EVOLUTIONBASEDEX,
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#endif
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#ifdef _FM_JOINLIMIT
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0, // CHAR_FMTIMELIMIT,
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#endif
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#ifdef _CHAR_PROFESSION // WON ADD <20>H<EFBFBD><48>¾<EFBFBD>~
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0, // PROFESSION_CLASS, // ¾<>~<7E>O
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0, // PROFESSION_LEVEL, // ¾<>~<7E><><EFBFBD><EFBFBD>
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// 0, // PROFESSION_EXP, // ¾<>~<7E>g<EFBFBD><67><EFBFBD><EFBFBD>
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0, // PROFESSION_SKILL_POINT, // <20>ޯ<EFBFBD><DEAF>I<EFBFBD><49>
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0, // ATTACHPILE, // <20>W<EFBFBD>[<5B><><EFBFBD>|
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0, // PROFESSION_FIRE_P, // <20><><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD><6D>
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0, // PROFESSION_ICE_P, // <20>B<EFBFBD><42><EFBFBD>m<EFBFBD><6D>
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0, // PROFESSION_THUNDER_P, // <20>p<EFBFBD><70><EFBFBD>m<EFBFBD><6D>
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0, // PROFESSION_FIRE_R, // <20><><EFBFBD>ܩ<EFBFBD>
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0, // PROFESSION_ICE_R, // <20>B<EFBFBD>ܩ<EFBFBD>
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0, // PROFESSION_THUNDER_R, // <20>p<EFBFBD>ܩ<EFBFBD>
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#endif
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#ifdef _ALLDOMAN // (<28><><EFBFBD>i<EFBFBD>}) Syu ADD <20>Ʀ<EFBFBD><C6A6>]NPC
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0, // CHAR_HEROFLOOR,
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#endif
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#ifdef _PETSKILL_BECOMEPIG
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-1, // CHAR_BECOMEPIG,
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100250, //CHAR_BECOMEPIG_BBI
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#endif
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0, // CHAR_LASTLEAVETIME, // Robin add <20>̫<EFBFBD><CCAB><EFBFBD><EFBFBD>u<EFBFBD>ɶ<EFBFBD>
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#ifdef _NEW_MANOR_LAW
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0, // CHAR_MOMENTUM,
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#endif
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#ifdef _ITEM_ADDEXP2
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0, // CHAR_ADDEXPPOWER,
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0, // CHAR_ADDEXPTIME,
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#endif
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#ifdef _VIP_BATTLE_EXP
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0, // CHAR_NVIPEXP,
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0, // CHAR_NVIPTIME,
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#endif
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#ifdef _ANGEL_SUMMON
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0, // CHAR_HEROCNT, // <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>̥<EFBFBD><CCA5>Ȫ<EFBFBD><C8AA><EFBFBD><EFBFBD><EFBFBD>
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#endif
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#ifdef _TEACHER_SYSTEM
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0, // CHAR_TEACHER_FAME, // <20><>ʦ<EFBFBD>쵼<EFBFBD><ECB5BC><EFBFBD><EFBFBD>
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#endif
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#ifdef _GM_ITEM
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0, // <20><><EFBFBD><EFBFBD>GM<47><4D><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#endif
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#ifdef _VIP_SERVER
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0, // <20><>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>
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#endif
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#ifdef _VIP_RIDE
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0, // <20><>Ա<EFBFBD><D4B1><EFBFBD>ڼ<EFBFBD>
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#endif
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#ifdef _CAMEO_MONEY
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0,
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#endif
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#ifdef _MISSION_TRAIN
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0,
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0,
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#endif
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#ifdef _PET_EVOLVE
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0,
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#endif
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#ifdef _FLOOR_DIFI_FIELD
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0,
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#endif
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#ifdef _MISSION_TIME
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0,
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#endif
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#ifdef _PLAYER_TITLE
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0,
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0,
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#endif
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#ifdef _COWRIE
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0,
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#endif
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#ifdef _ONLINE_TIME
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0,
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#endif
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0, //CHAR_LUASAVE_WORKINT_1
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0, //CHAR_LUASAVE_WORKINT_2
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0, //CHAR_LUASAVE_WORKINT_3
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0, //CHAR_LUASAVE_INT_1
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0, //CHAR_LUASAVE_INT_2
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0, //CHAR_LUASAVE_INT_3
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#ifdef _CAX_ESC_REPORT
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0, //CHAR_REPORT ÿ<><C3BF>ǩ<EFBFBD><C7A9>
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#endif
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#ifdef _CAX_Mercenary
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0, //CHAR_MERCENARY Ӷ<><D3B6><EFBFBD>ֶ<EFBFBD>
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#endif
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},
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{
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{""}, /* CHAR_NAME */
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{""}, /* CHAR_OWNTITLE */
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{""}, /* CHAR_ARGUMENT */
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{""}, /* CHAR_OWNERCDKEY */
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{""}, /* CHAR_OWNERCHARANAME */
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},
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{
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SETFLG(1,1,1,1,1,1,0,0 ),
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SETFLG(0,0,0,0,0,0,0,1 ),
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}
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};
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LevelUpPattern lvplayer00={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer10={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer20={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer30={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer01={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer11={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer21={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer31={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer02={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer12={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer22={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer32={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer03={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer13={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer23={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer33={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer04={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer14={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer24={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer34={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer05={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer15={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer25={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer35={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer06={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer16={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer26={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer36={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer07={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer17={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer27={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer37={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer08={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer18={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer28={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer38={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer09={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer19={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer29={ {{100,10},{200,10},{50,8}},9,11,10};
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LevelUpPattern lvplayer39={ {{100,10},{200,10},{50,8}},9,11,10};
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