chuyiwen_gmsv/npc/npc_manorsman.c

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#include "version.h"
#include <time.h>
#include "char.h"
#include "object.h"
#include "lssproto_serv.h"
#include "npcutil.h"
#include "handletime.h"
#include "npc_scheduleman.h"
#include "family.h"
#include "npc_manorsman.h"
#include "saacproto_cli.h"
#include "net.h"
#include "configfile.h"
#include "log.h"
/*
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* PK
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*
*/
int manorflag[10] = {0,0,0,0,0,0,0,0,0,0};
char manorname[10][32] = {"\O","\O","\O","\O","\O","\O","\O","\O","\O","\O"};
#define MAX_MANORSMAN 22
static int FMPK_ManorsmanList[MAX_MANORSMAN]={
-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,
-1,-1 };
enum {
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NPC_WORK_ID = CHAR_NPCWORKINT1, // 登记员 ID, 从 0 开始
NPC_WORK_MANORID = CHAR_NPCWORKINT2, // 庄园编号
NPC_WORK_CHALLENGEWAIT = CHAR_NPCWORKINT3, // 挑战等待时间
NPC_WORK_PEACEWAIT = CHAR_NPCWORKINT4, // 休战时间
NPC_WORK_PREVLOOPTIME = CHAR_NPCWORKINT5, // 前一次处理 Loop 的时间
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#ifdef _NEW_MANOR_LAW
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NPC_WORK_BETTLETIME = CHAR_NPCWORKINT6 // 记录开打时的日期
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#endif
};
#define SCHEDULEFILEDIR "./Schedule/"
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#ifdef _FIX_FAMILY_PK_LIMIT // WON ADD 将可挑战庄园的由前十大改为前二十大
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#define PK_LIMIT 20
#endif
extern struct FM_POINTLIST fmpointlist;
extern void NPC_talkToFloor(int floor, int index1, int index2, char *data);
#ifdef _MANOR_PKRULE
extern struct FMS_DPTOP fmdptop;
#endif
void NPC_ManorLoadPKSchedule(int meindex); // Load schedule from disk
#ifdef _NEW_MANOR_LAW
void SortManorSchedule();
int SortManorScheduleMomentum(const void *indexa, const void *indexb);
extern int familyMemberIndex[FAMILY_MAXNUM][FAMILY_MAXMEMBER];
int g_iSortManor;
#endif
int NPC_getManorsmanListIndex( int ID)
{
if( ID < 0 || ID >= MAX_MANORSMAN ){
return FMPK_ManorsmanList[ ID];
}
return -1;
}
BOOL NPC_ManorSmanInit( int meindex )
{
char argstr[NPC_UTIL_GETARGSTR_BUFSIZE];
int meid;
int a;
CHAR_setInt( meindex, CHAR_WHICHTYPE, CHAR_TYPEMANORSCHEDULEMAN );
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// 参数
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NPC_Util_GetArgStr(meindex, argstr, sizeof(argstr));
meid = NPC_Util_GetNumFromStrWithDelim(argstr, "id" );
if ((meid<0) || (meid>=MAX_SCHEDULEMAN)) {
print("MANORSMAN init error: invalid ID(%d)\n",meid);
meid=0;
}
CHAR_setWorkInt(meindex, NPC_WORK_ID, meid);
a = NPC_Util_GetNumFromStrWithDelim(argstr, "loop" );
if ((a<100) || (a>10000)) a=1000;
CHAR_setInt(meindex, CHAR_LOOPINTERVAL, a);
a = NPC_Util_GetNumFromStrWithDelim(argstr, "manorid" );
if ((a<1) || (a>/*4*/MANORNUM)) {// CoolFish 2002/2/25
print("MANORSMAN init error: invalid manor id(%d).", a);
a=1;
}
CHAR_setWorkInt(meindex, NPC_WORK_MANORID, a);
a = NPC_Util_GetNumFromStrWithDelim(argstr, "challengewait");
if ((a<1) || (a>259200)) {
print("MANORSMAN init error: invalid challengewait(%d).",a);
a=259200;
}
CHAR_setWorkInt(meindex, NPC_WORK_CHALLENGEWAIT, a);
a = NPC_Util_GetNumFromStrWithDelim(argstr, "peacewait");
if ((a<0) || (a>432000)) {
print("MANORSMAN init error: invalid peacewait(%d).",a);
a=604800;
}
CHAR_setWorkInt(meindex, NPC_WORK_PEACEWAIT, a);
NPC_ManorLoadPKSchedule(meindex);
CHAR_setWorkInt(meindex, NPC_WORK_PREVLOOPTIME, NowTime.tv_sec);
#ifdef _NEW_MANOR_LAW
CHAR_setWorkInt(meindex,NPC_WORK_BETTLETIME,0);
#endif
if( CHAR_getWorkInt( meindex, NPC_WORK_ID) >= 0 &&
CHAR_getWorkInt( meindex, NPC_WORK_ID) <MAX_MANORSMAN ){
FMPK_ManorsmanList[ CHAR_getWorkInt( meindex, NPC_WORK_ID)] = meindex;
}
return TRUE;
}
#ifndef _NEW_MANOR_LAW
void NPC_ManorSmanTalked(int meindex, int talkerindex, char *msg, int color)
{
char buf[4096];
int fd;
int fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID)*MAX_SCHEDULE;
if (NPC_Util_CharDistance(meindex, talkerindex) > 2) return;
if (!NPC_Util_isFaceToFace(meindex, talkerindex, 2)) return;
fd = getfdFromCharaIndex(talkerindex);
if (fd == -1) return;
switch (fmpks[fmpks_pos+1].flag) {
case FMPKS_FLAG_NONE:
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// 没有约定战斗,此时可以下战书
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saacproto_ACFMPointList_send(acfd);
#ifdef _MANOR_PKRULE
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sprintf(buf, "庄园所有权争夺战的挑战资格\n\n"
"一、没有拥有庄园的家族\n"
#ifdef _FIX_FAMILY_PK_LIMIT // WON ADD 将可挑战庄园的由前十大改为前二十大
"二、家族排行必需为前二十大家族\n"
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#else
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"二、家族排行必需为前十大家族\n"
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#endif
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"三、踢馆时间:下午六点至凌晨三点\n\n"
"请稍待,我将确认你的资格。");
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#else
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sprintf(buf, "庄园所有权争夺战的挑战资格\n\n"
"一、没有拥有庄园的家族\n"
"二、家族的声望高於庄园家族的声望\n\n"
"请稍待,我将确认你的资格。");
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#endif
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_YESNO,
CHAR_WINDOWTYPE_CHECKMAN_START,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
break;
case FMPKS_FLAG_MANOR_PREPARE:
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// 目前已经定好战斗,准备中
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{
int timeleft=fmpks[fmpks_pos+1].dueltime-NowTime.tv_sec;
int dd,hh,mm;
char buf2[4096];
dd = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 86400;
hh = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 3600 - dd*24;
mm = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 60 - dd*24*60 - hh*60;
memset(buf2,0,sizeof(buf2));
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if (dd>0) sprintf(buf, " %d 天", dd); else strcpy(buf, "");
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strcat(buf2, buf);
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if (hh>0) sprintf(buf, " %d 小时", hh); else strcpy(buf, "");
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strcat(buf2, buf);
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if (mm>0) sprintf(buf, " %d 分锺", mm); else strcpy(buf, "");
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strcat(buf2, buf);
if (strlen(buf2)==0)
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sprintf(buf, "庄园所有权争夺战\n『%s %s』\n\n"
"即将开始,请准备入场。",
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fmpks[fmpks_pos+1].guest_name,
fmpks[fmpks_pos+1].host_name);
else
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sprintf(buf, "庄园所有权争夺战\n『%s %s』\n\n"
"预定将在%s後开始。",
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fmpks[fmpks_pos+1].guest_name,
fmpks[fmpks_pos+1].host_name,
buf2);
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
}
break;
case FMPKS_FLAG_MANOR_PEACE:
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// 战斗已经结束的和平时期
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{
int timeleft=fmpks[fmpks_pos+1].dueltime-NowTime.tv_sec;
int dd,hh,mm;
char buf2[4096];
dd = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 86400;
hh = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 3600 - dd*24;
mm = /*fmpks[fmpks_pos+1].dueltime*/ timeleft / 60 - dd*24*60 - hh*60;
strcpy(buf2,"");
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if (dd>0) sprintf(buf, " %d 天", dd); else strcpy(buf, "");
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strcat(buf2, buf);
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if (hh>0) sprintf(buf, " %d 小时", hh); else strcpy(buf, "");
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strcat(buf2, buf);
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if (mm>0) sprintf(buf, " %d 分锺", mm); else strcpy(buf, "");
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strcat(buf2, buf);
if (strlen(buf2)==0)
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strcpy(buf, "请稍等,让我准备一下申请踢馆的表格。");
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else
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sprintf(buf, "现在是休战时期,要踢馆的话\n请%s後再来申请。",buf2);
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX), buf);
}
break;
case FMPKS_FLAG_MANOR_BATTLEBEGIN:
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// 目前正在进行踢馆
sprintf(buf, "庄园所有权争夺战\n『%s %s』\n\n"
"开~打~罗~\n还没进场的人赶快进场吧。",
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fmpks[fmpks_pos+1].guest_name,
fmpks[fmpks_pos+1].host_name);
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
break;
case FMPKS_FLAG_MANOR_OTHERPLANET:
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// 在别的星球进行战斗
sprintf(buf, "庄园所有权争夺战\n『%s %s』\n\n"
"决斗地点在 %s 。",
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fmpks[fmpks_pos+1].guest_name,
fmpks[fmpks_pos+1].host_name,
fmpks[fmpks_pos+2].host_name);
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
break;
}
}
#else
void NPC_ManorSmanTalked(int meindex, int talkerindex, char *msg, int color)
{
char buf[4096];
int fd;
int fmpks_pos = CHAR_getWorkInt(meindex,NPC_WORK_ID)*MAX_SCHEDULE;
int manorid = CHAR_getWorkInt(meindex,NPC_WORK_MANORID);
if(CHAR_CHECKINDEX(meindex) == FALSE){
printf("\nNPC_ManorSmanTalked error!(meindex:%d)",meindex);
return;
}
if(NPC_Util_CharDistance(meindex,talkerindex) > 2) return;
if(!NPC_Util_isFaceToFace(meindex,talkerindex,2)) return;
fd = getfdFromCharaIndex(talkerindex);
if(fd == -1) return;
if(fmpks[fmpks_pos+1].flag == FMPKS_FLAG_CHALLENGE) fmpks[fmpks_pos+1].flag = FMPKS_FLAG_NONE;
switch(fmpks[fmpks_pos+1].flag){
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// 挑战期 1800~2200
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case FMPKS_FLAG_NONE:
case FMPKS_FLAG_WAIT:
saacproto_ACFMPointList_send(acfd);
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sprintf(buf,"庄园所有权争夺战的挑战资格\n\n"
"一、没有庄园的家族\n"
"二、家族的气势高於庄园家族的气势的五成\n"
"三、约战时间终止时,气势排名第一者获得挑战资格\n"
"四、气势相同者以最先报名者获得资格\n"
"按 OK 我将确认你的资格,按 NO 观看挑战排名");
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lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_YESNO,CHAR_WINDOWTYPE_CHECKMAN_START,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),buf);
if(fmpointlist.fm_momentum[manorid-1] <= -1){
int hadfmindex,index;
char token[256];
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",5,token,sizeof(token));
hadfmindex = atoi(token);
if(hadfmindex != -1){
for(index=0;index<FAMILY_MAXNUM;index++){
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// 找出守庄家族的索引
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if(fmdptop.fmtopid[index] == (hadfmindex - 1)) break;
}
if(index >= FAMILY_MAXNUM){
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",6,token,sizeof(token));
printf("\nNPC_ManorSmanTalked():save fm_momentum error(%d:%s)",hadfmindex,token);
break;
}
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// 记录这个时刻守庄家族的气势
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else fmpointlist.fm_momentum[manorid-1] = fmdptop.fmMomentum[index];
}
}
SortManorSchedule();
break;
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// 挑战准备期 2200~取得挑战资格的家族当时挑战的时间(隔天的 1800~2200 之间)
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case FMPKS_FLAG_MANOR_PREPARE:
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// 目前已经定好战斗,准备中
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{
int timeleft = fmpks[fmpks_pos+1].dueltime - NowTime.tv_sec;
int mm,hh,dd;
char buf2[4096];
dd = timeleft / 86400;
hh = timeleft / 3600 - dd * 24;
mm = timeleft / 60 - dd * 24 * 60 - hh * 60;
memset(buf2,0,sizeof(buf2));
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if(dd > 0) sprintf(buf," %d 天",dd); else strcpy(buf,"");
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strcat(buf2,buf);
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if(hh > 0) sprintf(buf," %d 小时",hh); else strcpy(buf,"");
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strcat(buf2,buf);
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if(mm > 0) sprintf(buf," %d 分锺",mm); else strcpy(buf,"");
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strcat(buf2,buf);
if(strlen(buf2) == 0)
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sprintf(buf,"庄园所有权争夺战\n『%s %s』\n\n即将开始,请准备入场。",
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fmpks[fmpks_pos+1].guest_name,fmpks[fmpks_pos+1].host_name);
else
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sprintf(buf,"庄园所有权争夺战\n『%s %s』\n\n预定将在%s後开始。",
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fmpks[fmpks_pos+1].guest_name,fmpks[fmpks_pos+1].host_name,buf2);
lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex,CHAR_WORKOBJINDEX),buf);
}
break;
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// 休战期及准备期,五天
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case FMPKS_FLAG_MANOR_PEACE:
case FMPKS_FLAG_MANOR_PEACE_SAVE:
{
int timeleft = fmpks[fmpks_pos+1].dueltime-NowTime.tv_sec;
int dd,hh,mm;
char buf2[4096];
dd = timeleft / 86400;
hh = timeleft / 3600 - dd*24;
mm = timeleft / 60 - dd*24*60 - hh*60;
memset(buf2,0,sizeof(buf2));
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if(dd > 0) sprintf(buf," %d 天",dd); else strcpy(buf,"");
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strcat(buf2,buf);
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if(hh > 0) sprintf(buf," %d 小时",hh); else strcpy(buf,"");
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strcat(buf2,buf);
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if(mm > 0) sprintf(buf," %d 分锺",mm); else strcpy(buf,"");
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strcat(buf2,buf);
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if(strlen(buf2) == 0) strcpy(buf, "请稍等,让我准备一下申请踢馆的表格。");
else sprintf(buf, "现在非挑战时期,要挑战的话\n请%s後再来申请。",buf2);
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lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),buf);
}
break;
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// 挑战中
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case FMPKS_FLAG_MANOR_BATTLEBEGIN:
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sprintf(buf,"庄园所有权争夺战\n『%s %s』\n\n开~打~罗~\n还没进场的人赶快进场吧。",
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fmpks[fmpks_pos+1].guest_name,fmpks[fmpks_pos+1].host_name);
lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),buf);
break;
case FMPKS_FLAG_MANOR_OTHERPLANET:
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// 在别的星球进行战斗
sprintf(buf,"庄园所有权争夺战\n『%s %s』\n\n决斗地点在 %s 。",
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fmpks[fmpks_pos+1].guest_name,fmpks[fmpks_pos+1].host_name,fmpks[fmpks_pos+2].host_name);
lssproto_WN_send(fd,WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex,CHAR_WORKOBJINDEX),buf);
break;
}
}
#endif
void NPC_ManorSmanWindowTalked(int meindex, int talkerindex, int seqno, int select, char *data)
{
int fd, fmpks_pos, manorid, tkfmindex, tkfmdp;
char buf[4096],token[256];
int hadfmindex;
#ifndef _ACFMPK_LIST
char hadfmname[256];
#endif
int hadfmpopular;
if (NPC_Util_CharDistance(meindex,talkerindex) > 2) return;
if (!NPC_Util_isFaceToFace(meindex, talkerindex, 2)) return;
fd = getfdFromCharaIndex(talkerindex);
if (fd == -1) return;
fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID)*MAX_SCHEDULE;
manorid = CHAR_getWorkInt(meindex, NPC_WORK_MANORID);
tkfmindex = CHAR_getWorkInt(talkerindex, CHAR_WORKFMINDEXI);
tkfmdp = CHAR_getWorkInt(talkerindex, CHAR_WORKFMDP);
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1], "|", 5, token, sizeof(token));
hadfmindex = atoi(token);
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1], "|", 7, token, sizeof(token));
hadfmpopular = atoi(token);
switch (seqno){
case CHAR_WINDOWTYPE_CHECKMAN_START:
if (select==WINDOW_BUTTONTYPE_YES){
#ifdef _FMVER21
if ((CHAR_getInt(talkerindex,CHAR_FMLEADERFLAG)==FMMEMBER_LEADER) &&
#else
if ((CHAR_getInt(talkerindex,CHAR_FMLEADERFLAG)==1) &&
#endif
(CHAR_getWorkInt(talkerindex, CHAR_WORKFMSETUPFLAG)==1)){
if (hadfmindex != -1) {
if (hadfmindex-1 != tkfmindex){
int check=0,i;
#ifdef _FM_POINT_PK
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if(strcmp(getFmPointPK(),"")){
// Arminius 2.25 fix: fmpks 中第 1~"MANORNUM" 组一定要给 manorsman
for (i=0; i<=/*3*/MANORNUM-1; i++) { // 9个庄园
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getStringFromIndexWithDelim(fmpointlist.pointlistarray[i], "|", 5, token, sizeof(token));
if (tkfmindex==atoi(token)-1) check=1;
}
}
#else
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// Arminius 2.25 fix: fmpks 中第 1~"MANORNUM" 组一定要给 manorsman
for (i=0; i<MANORNUM; i++) { // 9个庄园
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getStringFromIndexWithDelim(fmpointlist.pointlistarray[i], "|", 5, token, sizeof(token));
if (tkfmindex==atoi(token)-1) check=1;
}
#endif
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for (i=1; i<=/*4*/MANORNUM; i++) { // 是否已经挑战其他庄园
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if ((fmpks[i*MAX_SCHEDULE+1].guest_index==tkfmindex) &&
(strcmp(fmpks[i*MAX_SCHEDULE+1].guest_name,
CHAR_getChar(talkerindex, CHAR_FMNAME))==0)
) {
check=2;
}
}
if (check==0){
int won1;
#ifdef _MANOR_PKRULE // WON ADD 2002/01/22
#ifdef _NEW_MANOR_LAW
//-----------------------------------------
int index;
won1 = 1;
for(index=0;index<FAMILY_MAXNUM;index++){
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// 找出挑战家族的索引
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if(fmdptop.fmtopid[index] == tkfmindex) break;
}
if(index >= FAMILY_MAXNUM){
printf("\nNPC_ManorSmanWindowTalked():find tkfmIndex error (%d)",tkfmindex);
}
else
#ifdef _CAX_FM_QISHINUM
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// 如果挑战家族气势不足守庄家族气势的5成,不能挑战
if(fmdptop.fmMomentum[index] < fmpointlist.fm_momentum[manorid-1]*0.5) won1 = 0;//现在是0.5
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#else
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//挑战条件修改为 5
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if(fmdptop.fmMomentum[index] < 500 ) won1 = 0;
#endif
//-----------------------------------------
#else
//-----------------------------------------
int i;
char won2[256];
won1 = 0;
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#ifdef _FIX_FAMILY_PK_LIMIT // WON ADD 将可挑战庄园的由前十大改为前二十大
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for(i=0; i< PK_LIMIT; i++){
#else
for(i=0; i<10; i++){
#endif
if( getStringFromIndexWithDelim( fmdptop.topmemo[i], "|", 3, won2, sizeof(won2)) == FALSE ) {
print("err Get fmdptop.topmemo[%d] if FALSE !!\n", i);
break;
}
if( strcmp(CHAR_getChar(talkerindex, CHAR_FMNAME) ,won2) == 0 ){
won1= 1;
break;
}
//-----------------------------------------
}
#endif
if(won1 == 1){
// WON END
#ifdef _NEW_MANOR_LAW
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sprintf(buf,"确定庄园挑战资格後会有一天的准备时间\n"
"你可以随时询问我以得知剩下的时间\n"
"挑战结束後至下次挑战期将会有一天的休战期\n"
"和四天的准备期,在这五天期间内不能挑战\n\n"
"你确定要挑战这个庄园吗?");
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#else
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sprintf(buf,"庄园挑战会有一天的准备期\n"
"你可以随时询问我以得知剩下的时间\n"
"挑战结束後不论胜负将会有二天的休战期\n"
"休战期间不能挑战\n\n"
"你确定要挑战这个庄园吗?");
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#endif
#else
if(tkfmdp >= hadfmpopular){
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sprintf(buf,"庄园挑战会有一天的准备期\n"
"你可以随时询问我以得知剩下的时间\n"
"挑战结束後不论胜负将会有五天的休战期\n"
"休战期间不能挑战\n\n"
"你确定要挑战这个庄园吗?");
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#endif
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_YESNO,
CHAR_WINDOWTYPE_CHECKMAN_MAIN,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
}
else{
#ifdef _NEW_MANOR_LAW
#ifdef _CAX_FM_QISHINUM
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sprintf(buf, "你的家族气势尚未到达庄园家族气势的五成,请再加油。");
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#else
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sprintf(buf, "你的家族气势尚未到达 5 ,请再加油。");
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#endif
#else
#ifdef _MANOR_PKRULE
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#ifdef _FIX_FAMILY_PK_LIMIT // WON ADD 将可挑战庄园的由前十大改为前二十大
sprintf(buf, "你的家族声望尚未进入前二十大家族,请再加油。");
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#else
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sprintf(buf, "你的家族声望尚未进入前十大家族,请再加油。");
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#endif
#else
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sprintf(buf, "你的家族声望尚不足以挑战\n"
"拥有这个庄园的家族,请再加油。");
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#endif
#endif
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
}
}
else if(check == 2){
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sprintf(buf, "你的家族正在挑战其他庄园,\n"
"请把机会留给其他家族吧!");
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
}
else{
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sprintf(buf, "一个家族只能拥有一个庄园,\n"
"如果庄园家族之间需要切磋\n"
"请到家族PK场。");
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
}
}
else{
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sprintf(buf, "这个庄园已经是你的家族的喔。");
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
}
}
else{
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sprintf(buf, "现在并没有庄园家族!\n"
"直接去申请迁入就可以了哟。");
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
}
}
else{
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sprintf(buf, "只有族长可以下战书喔。");
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
}
}
#ifdef _NEW_MANOR_LAW
else if(select == WINDOW_BUTTONTYPE_NO){
int i,index,manorindex;
char szMsg[3072];
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sprintf(buf," 庄园挑战排名表\n名次 家族名称 时间 气势\n");
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manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
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// 送出挑战排名
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for(i=0;i<10;i++){
index = ManorSchedule[manorindex].iSort[i];
if(ManorSchedule[manorindex].iFmIndex[index] != -1){
sprintf(szMsg,"%2d %s\n",i+1,ManorSchedule[manorindex].szMemo[index]);
strcat(buf,szMsg);
}
}
lssproto_WN_send(fd,WINDOW_FMMESSAGETYPE_MANOR_SCHEDULE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex,CHAR_WORKOBJINDEX),buf);
}
#endif
break;
case CHAR_WINDOWTYPE_CHECKMAN_MAIN:
if (select==WINDOW_BUTTONTYPE_YES) {
#ifdef _FMVER21
if ((CHAR_getInt(talkerindex,CHAR_FMLEADERFLAG)==FMMEMBER_LEADER) &&
#else
if ((CHAR_getInt(talkerindex,CHAR_FMLEADERFLAG)==1) &&
#endif
(CHAR_getWorkInt(talkerindex, CHAR_WORKFMSETUPFLAG)==1) &&
(hadfmindex != -1) &&
(hadfmindex - 1 != tkfmindex)
#ifndef _MANOR_PKRULE
&& (tkfmdp >= hadfmpopular)
#endif
){
#ifndef _ACFMPK_LIST
struct tm tm1;
#endif
#ifndef _NEW_MANOR_LAW
#ifdef _MANOR_PKRULE
time_t timep;
struct tm *p;
time(&timep);
p = gmtime(&timep);
if( p->tm_hour+8 > 24)
p->tm_hour = p->tm_hour-16;
else
p->tm_hour = p->tm_hour+8;
#ifdef _YUANGUSA
if(p->tm_hour<18 && p->tm_hour>20){
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sprintf(buf, "请於晚上6:00至晚上8:00再来约战吧");
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#else
if(p->tm_hour<18 && p->tm_hour>1){
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sprintf(buf, "请於晚上6:00至凌晨1:00再来约战吧");
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#endif
lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
break;
}
#endif
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// WON ADD 修正家族pk场的约战问题
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if( fmpks[fmpks_pos+1].flag != FMPKS_FLAG_NONE ){
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sprintf(buf, "这个庄园已经有人约战了喔。");
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
return;
}
#endif
if(manorflag[manorid-1]==1){
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sprintf(buf, "这个庄园在[%s]已经有人约战了喔。",manorname[manorid-1]);
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
return;
}
#ifdef _ACFMPK_LIST
#ifndef _NEW_MANOR_LAW
NPC_ManorSavePKSchedule(meindex, talkerindex, 0);
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sprintf( buf, "庄园挑战登陆确认中,请稍後。");
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CHAR_talkToCli( talkerindex, meindex, buf, CHAR_COLORYELLOW);
#else
NPC_ManorAddToSchedule(meindex,talkerindex);
#endif
#else
memcpy( &tm1, localtime( (time_t *)&NowTime.tv_sec), sizeof( tm1));
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1], "|", 6, token, sizeof(token));
strcpy(hadfmname, token);
fmpks[fmpks_pos+1].dueltime = CHAR_getWorkInt(meindex, NPC_WORK_CHALLENGEWAIT) + NowTime.tv_sec
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- tm1.tm_min*60 + 1800; // Arminius 11.1 改成一律 xx:30 开打
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fmpks[fmpks_pos+1].host_index = hadfmindex-1;
strcpy(fmpks[fmpks_pos+1].host_name, hadfmname);
fmpks[fmpks_pos+1].guest_index = tkfmindex;
strcpy(fmpks[fmpks_pos+1].guest_name, CHAR_getChar(talkerindex, CHAR_FMNAME));
fmpks[fmpks_pos+1].prepare_time = 15;
#ifdef _FMWAR_PLAYERNUM
fmpks[fmpks_pos+1].max_player = getFmWarPlayerNum();
#else
fmpks[fmpks_pos+1].max_player = 50;
#endif
fmpks[fmpks_pos+1].win = -1;
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_OTHERPLANET;
strcpy(fmpks[fmpks_pos+2].host_name, getGameserverID());
#ifndef _NEW_MANOR_LAW
NPC_ManorSavePKSchedule(meindex, talkerindex, 0);
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sprintf(buf, "庄园挑战已经设定完成,请好好准备。");
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lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_CHECKMAN_END,
CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
buf);
#else
NPC_ManorAddToSchedule(meindex,talkerindex);
#endif
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_PREPARE;
#endif
}
}
break;
}
}
void NPC_CleanPkList( int ti)
{
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// Terry fix 要清为-1不能清为0
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/* fmpks[ ti+1 ].host_index = 0;
fmpks[ ti+1].guest_index=0;
fmpks[ ti].host_index=0;
fmpks[ ti].guest_index=0;*/
fmpks[ ti+1 ].host_index = -1;
fmpks[ ti+1].guest_index=-1;
fmpks[ ti].host_index=-1;
fmpks[ ti].guest_index=-1;
strcpy(fmpks[ ti+1].host_name,"");
strcpy(fmpks[ ti+1].guest_name,"");
strcpy(fmpks[ ti].host_name,"");
strcpy(fmpks[ ti].guest_name,"");
strcpy(fmpks[ ti+2].host_name,"");
}
void NPC_ManorSmanLoop(int meindex)
{
struct tm tm1;
int fmpks_pos;
#ifdef _NEW_MANOR_LAW
int iOffsetTime;
#endif
if(CHAR_CHECKINDEX(meindex) == FALSE){
printf("\nNPC_ManorSmanLoop error!(meindex:%d)",meindex);
return;
}
fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID)*MAX_SCHEDULE;
memcpy( &tm1, localtime( (time_t *)&NowTime.tv_sec), sizeof( tm1));
switch (fmpks[fmpks_pos+1].flag) {
case FMPKS_FLAG_NONE:
#ifdef _NEW_MANOR_LAW
{
int hadfmindex,index,manorid;
char token[256];
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//此时可以开始挑战
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manorid = CHAR_getWorkInt(meindex,NPC_WORK_MANORID);
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",5,token,sizeof(token));
hadfmindex = atoi(token);
if(hadfmindex != -1){
for(index=0;index<FAMILY_MAXNUM;index++){
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// 找出守庄家族的索引
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if(fmdptop.fmtopid[index] == (hadfmindex - 1)) break;
}
if(index >= FAMILY_MAXNUM){
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",6,token,sizeof(token));
//printf("\nNPC_ManorSmanLoop():save fm_momentum error(%d:%s)",hadfmindex,token);
break;
}
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// 记录这个时刻守庄家族的气势
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else fmpointlist.fm_momentum[manorid-1] = fmdptop.fmMomentum[index];
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// 进入下一个状态
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fmpks[fmpks_pos+1].flag = FMPKS_FLAG_WAIT;
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// 挑战期共4小时(1800~2200)
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fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec + 3600 * 4;
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_WAIT,fmpks[fmpks_pos+1].dueltime,tm1);
}
SortManorSchedule();
}
#endif
break;
#ifdef _NEW_MANOR_LAW
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// 进入挑战期,已记录家族气势,等待挑战排程
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case FMPKS_FLAG_WAIT:
{
int manorid,i,iPlayerNum = CHAR_getPlayerMaxNum();
char szMsg[256];
manorid = CHAR_getWorkInt(meindex,NPC_WORK_MANORID);
if(manorflag[manorid-1] == 1){
break;
}
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// 还没开打,气势改变要去向AC要即时资料
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//fmpointlist.fm_inwar[manorid-1] = TRUE;
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fmpointlist.fm_inwar[manorid-1] = FALSE; //这行是不问AC要及时资料
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if(fmpks[fmpks_pos+1].dueltime <= NowTime.tv_sec){
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// 挑战家族中气势最高的获得挑战权
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int manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
int iNo1FmIndexSort = ManorSchedule[manorindex].iSort[0];
if(ManorSchedule[manorindex].iFmIndex[iNo1FmIndexSort]>=0){
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for (i=1; i<=/*4*/MANORNUM; i++) { // 是否已经挑战其他庄园
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if ((fmpks[i*MAX_SCHEDULE+1].guest_index==ManorSchedule[manorindex].iFmIndex[iNo1FmIndexSort]) &&
(strcmp(fmpks[i*MAX_SCHEDULE+1].guest_name,
ManorSchedule[manorindex].szFmName[iNo1FmIndexSort])==0)
) {
ManorSchedule[manorindex].iSort[0] = ManorSchedule[manorindex].iSort[1];
//ManorSchedule[manorindex].iFmIndex[iNo1FmIndexSort] = ManorSchedule[manorindex].iFmIndex[iNo2FmIndexSort];
iNo1FmIndexSort = ManorSchedule[manorindex].iSort[0];
}
}
}
int index = ManorSchedule[manorindex].iFmIndex[iNo1FmIndexSort],iFmIndex1,iCharindex;
//Logfmpk_war(iNo1FmIndexSort,manorindex,index);
char token[256],fmname[256];
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// 没人挑战
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if(index < 0){
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// 直接进入到挑战结束
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fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_BATTLEEND;
CHAR_setWorkInt(meindex,NPC_WORK_BETTLETIME,tm1.tm_mday);
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// 通知所有人
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for(i=0;i<iPlayerNum;i++){
if(CHAR_getCharUse(i) != FALSE){
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CHAR_talkToCli(i,-1,"由於无家族挑战庄园,庄园进入休战时期",CHAR_COLORBLUE2);
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}
}
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",5,token,sizeof(token));
iFmIndex1 = atoi(token) - 1;
if(iFmIndex1 != -1){
getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",6,fmname,sizeof(token));
saacproto_ACFixFMPoint_send(acfd,fmname,iFmIndex1 + 1,iFmIndex1,
fmname,iFmIndex1 + 1,iFmIndex1,CHAR_getWorkInt(meindex,NPC_WORK_ID));
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// 增加庄园战胜负Log
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sprintf(token," (%d:%d) %d/%d/%d",tm1.tm_hour,tm1.tm_min,tm1.tm_year+1900,tm1.tm_mon+1,tm1.tm_mday);
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Logfmpk(fmname,iFmIndex1,-1,"无人挑战",-1,-1,token,"","",2);
// 原家族守住了庄园,家族成员可得到石币
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for(i=0;i<FAMILY_MAXMEMBER;i++){
iCharindex = familyMemberIndex[iFmIndex1][i];
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// 若在线上才给钱
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if(iCharindex >= 0 && CHAR_getCharUse(iCharindex)){
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// 获得金钱 = 个人气势 * 5000
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int iAddGold = ((float)CHAR_getInt(iCharindex,CHAR_MOMENTUM)/100.0f) * 5000.0f;
int iGold = CHAR_getInt(iCharindex,CHAR_BANKGOLD),iMaxGold;
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// 先放入个人银行
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if(iGold + iAddGold > CHAR_MAXBANKGOLDHAVE){
CHAR_setInt(iCharindex,CHAR_BANKGOLD,CHAR_MAXBANKGOLDHAVE);
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// 个人银行放不下了,放到个人身上
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iAddGold = iGold + iAddGold - CHAR_MAXBANKGOLDHAVE;
iGold = CHAR_getInt(iCharindex,CHAR_GOLD);
iMaxGold = CHAR_getMaxHaveGold(iCharindex);
if(iGold + iAddGold > iMaxGold) CHAR_setInt(iCharindex,CHAR_GOLD,iMaxGold);
else CHAR_setInt(iCharindex,CHAR_GOLD,iGold + iAddGold);
LogFMPKGetMomey(CHAR_getChar(iCharindex,CHAR_FMNAME),
CHAR_getChar(iCharindex,CHAR_CDKEY),
CHAR_getChar(iCharindex,CHAR_NAME),
CHAR_getInt(iCharindex,CHAR_MOMENTUM),iAddGold,0);
}
else{
CHAR_setInt(iCharindex,CHAR_BANKGOLD,iGold + iAddGold);
LogFMPKGetMomey(CHAR_getChar(iCharindex,CHAR_FMNAME),
CHAR_getChar(iCharindex,CHAR_CDKEY),
CHAR_getChar(iCharindex,CHAR_NAME),
CHAR_getInt(iCharindex,CHAR_MOMENTUM),iAddGold,1);
}
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CHAR_talkToCli(iCharindex,-1,"辛苦了!守护住庄园的奖金已汇入你的个人银行",CHAR_COLORRED);
// 家族的个人及家族气势都要归零
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CHAR_setInt(iCharindex,CHAR_MOMENTUM,0);
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CHAR_talkToCli(iCharindex,-1,"庄园战後个人及家族气势归零",CHAR_COLORRED);
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}
}
}
}
else{
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// 挑战时间已过,选出的挑战家族和守庄家族有约一天的时间可以准备
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NPC_ManorSavePKSchedule(meindex,index,0,-1,ManorSchedule[manorindex].tm1[iNo1FmIndexSort]);
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// 开打了,气势改变也不用去向AC要即时资料了
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fmpointlist.fm_inwar[manorid-1] = FALSE;
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// 通知所有人
sprintf(szMsg,"%s 家族获得挑战庄园资格",ManorSchedule[manorindex].szFmName[iNo1FmIndexSort]);
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for(i=0;i<iPlayerNum;i++){
if(CHAR_getCharUse(i) != FALSE){
CHAR_talkToCli(i,-1,szMsg,CHAR_COLORBLUE2);
}
}
}
}else{
Logfmpk_war(fmpks[fmpks_pos+1].dueltime,NowTime.tv_sec);
}
}
break;
#endif
case FMPKS_FLAG_MANOR_PREPARE:
if(fmpks[fmpks_pos+1].dueltime <= NowTime.tv_sec){
memcpy(&fmpks[fmpks_pos], &fmpks[fmpks_pos+1], sizeof(FamilyPKSchedule));
fmpks[fmpks_pos].dueltime = tm1.tm_hour * 100 + tm1.tm_min;
fmpks[fmpks_pos].flag = FMPKS_FLAG_SCHEDULED;
fmpks[fmpks_pos+1].dueltime = 0;
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_BATTLEBEGIN;
NPC_talkToFloor(CHAR_getInt(meindex, CHAR_FLOOR) , fmpks[fmpks_pos].host_index,
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fmpks[fmpks_pos].guest_index, "庄园争夺战已经开始,请尽快入场!");
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#ifdef _NEW_MANOR_LAW
CHAR_setWorkInt(meindex,NPC_WORK_BETTLETIME,tm1.tm_mday);
#endif
}
break;
case FMPKS_FLAG_MANOR_PEACE:
if(manorflag[CHAR_getWorkInt(meindex,NPC_WORK_MANORID)-1]==1)
break;
saacproto_ACFmPkOnlineSn_send(acfd,CHAR_getWorkInt(meindex,NPC_WORK_MANORID)-1,0);
if (fmpks[fmpks_pos+1].dueltime <= NowTime.tv_sec) {
fmpks[fmpks_pos+1].dueltime = 0;
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_NONE;
#ifndef _NEW_MANOR_LAW
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE);
#else
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE,fmpks[fmpks_pos+1].dueltime,tm1);
#endif
}
break;
case FMPKS_FLAG_MANOR_BATTLEBEGIN:
break;
case FMPKS_FLAG_MANOR_BATTLEEND:
{
#ifdef _NEW_MANOR_LAW
int manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
#endif
saacproto_ACFmPkOnlineSn_send(acfd,manorindex,0);
fmpks[fmpks_pos].flag = FMPKS_FLAG_NONE;
#ifndef _NEW_MANOR_LAW
fmpks[fmpks_pos+1].dueltime = CHAR_getWorkInt(meindex, NPC_WORK_PEACEWAIT) + NowTime.tv_sec;
#else
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// 打完後要再过五天才能再挑战
// 若开打的日期和结束战斗的日期不一样表示打超过了一天以上,以一天计
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if(CHAR_getWorkInt(meindex,NPC_WORK_BETTLETIME) != tm1.tm_mday){
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iOffsetTime = tm1.tm_hour * 3600 * -1; // 扣回00:00
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}
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else{ // 战斗结束时未超过一天
iOffsetTime = (24 - tm1.tm_hour) * 3600; // 补成00:00
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}
//#ifdef _75_TEST
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//fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec - tm1.tm_min*60 + iOffsetTime + 172800 + (20 * 3600); // 二天
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fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec - tm1.tm_min*60 + iOffsetTime + CHAR_getWorkInt(meindex, NPC_WORK_PEACEWAIT) + (18 * 3600);
//#else
// fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec - tm1.tm_min*60 + iOffsetTime + 432000 + (20 * 3600);
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// |-----------取整点------------| |-补成00:00-| |-五天-| |20:00开始报名|
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//#endif
#endif
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_PEACE_SAVE;
NPC_CleanPkList( fmpks_pos);
#ifndef _NEW_MANOR_LAW
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_MANOR_PEACE_SAVE);
#else
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_MANOR_PEACE_SAVE,fmpks[fmpks_pos+1].dueltime,tm1);
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// 清空排程
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memset(&ManorSchedule[manorindex],0,sizeof(ManorSchedule[manorindex]));
{
int i;
for(i=0;i<10;i++) ManorSchedule[manorindex].iSort[i] = ManorSchedule[manorindex].iFmIndex[i] = -1;
for(i=0;i<FAMILY_MAXHOME;i++) fmpointlist.fm_momentum[i] = -1;
}
}
#endif
break;
case FMPKS_FLAG_MANOR_PEACE_SAVE:
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_PEACE;
break;
case FMPKS_FLAG_MANOR_OTHERPLANET:
break;
case FMPKS_FLAG_MANOR_READYTOFIGHT:
case FMPKS_FLAG_MANOR_CLEANFLAG:
if(manorflag[CHAR_getWorkInt(meindex,NPC_WORK_MANORID)-1]==1)
break;
saacproto_ACFmPkOnlineSn_send(acfd,CHAR_getWorkInt(meindex,NPC_WORK_MANORID)-1,0);
fmpks[fmpks_pos].flag = FMPKS_FLAG_NONE;
fmpks[fmpks_pos+1].dueltime = CHAR_getWorkInt(meindex, NPC_WORK_PEACEWAIT) + NowTime.tv_sec;
fmpks[fmpks_pos+1].flag = FMPKS_FLAG_NONE;
NPC_CleanPkList( fmpks_pos);
#ifndef _NEW_MANOR_LAW
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE);
#else
NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE,fmpks[fmpks_pos+1].dueltime,tm1);
#endif
break;
}
CHAR_setWorkInt(meindex, NPC_WORK_PREVLOOPTIME, NowTime.tv_sec);
}
void NPC_ManorLoadPKSchedule(int meindex)
{
#ifdef _ACFMPK_LIST
int fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID);
saacproto_ACLoadFmPk_send(acfd, fmpks_pos);
#else
char filename[256], tmp[4096], token[256];
FILE *f;
int fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID)*MAX_SCHEDULE;
snprintf(filename,sizeof(filename), "%s%d_%d_%d",
SCHEDULEFILEDIR, CHAR_getInt(meindex, CHAR_FLOOR),
CHAR_getInt(meindex, CHAR_X),
CHAR_getInt(meindex, CHAR_Y) );
if( ! (f=fopen( filename, "r" )) ){ // create new schedule file
f = fopen( filename, "w" );
if( !f ){
print( "ERROR:Can't create Schedule file %s!\n",filename );
return;
}
strcpy(tmp,"0|-1|-1|-1|-1|-1|-1|-1|-1\n");
fwrite(tmp, strlen(tmp), 1, f);
}
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fseek(f, 0, SEEK_SET); // 档案开头
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fgets(tmp, sizeof(tmp), f);
fmpks[fmpks_pos].flag=-1;
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// 时间
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if (getStringFromIndexWithDelim(tmp,"|",1,token,sizeof(token))) {
fmpks[fmpks_pos+1].dueltime=atoi(token);
}
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// 主队 familyindex
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if (getStringFromIndexWithDelim(tmp,"|",2,token,sizeof(token))) {
fmpks[fmpks_pos+1].host_index=atoi(token);
}
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// 主队 家族名
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if (getStringFromIndexWithDelim(tmp,"|",3,token,sizeof(token))) {
strcpy(fmpks[fmpks_pos+1].host_name,makeStringFromEscaped(token));
}
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// 客队 familyindex
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if (getStringFromIndexWithDelim(tmp,"|",4,token,sizeof(token))) {
fmpks[fmpks_pos+1].guest_index=atoi(token);
}
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// 客队 家族名
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if (getStringFromIndexWithDelim(tmp,"|",5,token,sizeof(token))) {
strcpy(fmpks[fmpks_pos+1].guest_name,makeStringFromEscaped(token));
}
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// 准备时间
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if (getStringFromIndexWithDelim(tmp,"|",6,token,sizeof(token))) {
fmpks[fmpks_pos+1].prepare_time=atoi(token);
}
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// 最大人数
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if (getStringFromIndexWithDelim(tmp,"|",7,token,sizeof(token))) {
fmpks[fmpks_pos+1].max_player=atoi(token);
}
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// 旗标
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if (getStringFromIndexWithDelim(tmp,"|",8,token,sizeof(token))) {
fmpks[fmpks_pos+1].flag=atoi(token);
}
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// 对战星球
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if (getStringFromIndexWithDelim(tmp,"|",9,token,sizeof(token))) {
strcpy(fmpks[fmpks_pos+2].host_name,makeStringFromEscaped(token));
}
// no schedule
fmpks[fmpks_pos].flag=-1;
// prepare time expired?
if ((fmpks[fmpks_pos+1].flag==FMPKS_FLAG_MANOR_PREPARE) &&
(fmpks[fmpks_pos+1].dueltime<NowTime.tv_sec)) {
fmpks[fmpks_pos].flag=-1;
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// Terry fix 要清为-1不能清为0
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// fmpks[fmpks_pos].host_index=0;
fmpks[fmpks_pos].host_index=-1;
strcpy(fmpks[fmpks_pos].host_name,"");
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// Terry fix 要清为-1不能清为0
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// fmpks[fmpks_pos].guest_index=0;
fmpks[fmpks_pos].guest_index=-1;
strcpy(fmpks[fmpks_pos].guest_name,"");
fmpks[fmpks_pos+1].flag=-1;
fmpks[fmpks_pos+1].dueltime=0;
// fmpks[fmpks_pos+1].dueltime=NowTime.tv_sec+30*60; // add more 30 minutes
}
fclose(f);
#endif // end AC_SEND_FM_PK
}
#ifdef _ACFMPK_LIST
#ifndef _NEW_MANOR_LAW
void NPC_ManorSavePKSchedule(int meindex, int toindex, int flg)
#else
void NPC_ManorSavePKSchedule(int meindex, int toindex, int flg,int setTime,struct tm tm2)
#endif
{
int fmpks_pos, manorid, dueltime;
char msg[1024], n1[256], n2[256], n3[256];
char token[256], hadfmname[256];
int hadfmindex=0, hadfmpopular=0, tkfmindex=0;
int PkFlg=0;
if( toindex == -1 ){
#ifndef _NEW_MANOR_LAW
dueltime = CHAR_getWorkInt(meindex, NPC_WORK_PEACEWAIT) + NowTime.tv_sec;
sprintf(msg, "%d|%d|%s|%d|%s|%d|%d|%d|%s",
dueltime, 0, "", 0, "", 0, 0, flg, "");
#else
sprintf(msg, "%d|%d|%s|%d|%s|%d|%d|%d|%s",
setTime, 0, "", 0, "", 0, 0, flg, "");
#endif
PkFlg = 0;
}else{
struct tm tm1;
int index;
#ifndef _NEW_MANOR_LAW
tkfmindex = CHAR_getWorkInt(toindex, CHAR_WORKFMINDEXI);
#else
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// toindex 变成 家族的index
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tkfmindex = toindex;
#endif
fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID) * MAX_SCHEDULE;
manorid = CHAR_getWorkInt(meindex, NPC_WORK_MANORID);
memcpy( &tm1, localtime( (time_t *)&NowTime.tv_sec), sizeof( tm1));
#ifndef _NEW_MANOR_LAW
dueltime = CHAR_getWorkInt(meindex, NPC_WORK_CHALLENGEWAIT) + NowTime.tv_sec - tm1.tm_min*60 + 1800;
#else
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// 以挑战时的时间为开打的时间,中间所经过的时间为准备时间
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dueltime = NowTime.tv_sec - tm1.tm_min * 60 + ((24 - tm1.tm_hour) * 3600) + 3600 * tm2.tm_hour;
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// |-------------取整点-------------| |--------加到0000时-------| |挑战时的时间(算整点)|
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#endif
//print("\ndueltime=%d",dueltime);
int i;
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for (i=1; i<=/*4*/MANORNUM; i++) { // 时间重复推迟3600
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if(CHAR_getWorkInt( meindex, NPC_WORK_ID)==i) continue;
if(strlen(fmpks[i*MAX_SCHEDULE+1].guest_name)<=0) continue;
//time_t timep = (time_t *)fmpks[i*MAX_SCHEDULE+1].dueltime;
//long pktimetmp = fmpks[i*MAX_SCHEDULE+1].dueltime;
struct tm p1;
struct tm p2;
memcpy(&p1, localtime((time_t *)&fmpks[i*MAX_SCHEDULE+1].dueltime), sizeof(p1));
memcpy(&p2, localtime((time_t *)&dueltime), sizeof(p2));
//p=localtime(&pktimetmp);
//int dueltimetmp = NowTime.tv_sec - tm1.tm_min * 60 + ((24 - tm1.tm_hour) * 3600) + 3600 * p->tm_hour;
// if (dueltimetmp==dueltime && tm2.tm_hour<22)
// {
// dueltime = dueltime + 3600;
// }
if(p2.tm_hour<23 && p2.tm_hour>19 && p1.tm_mon == p2.tm_mon && p1.tm_mday == p2.tm_mday && p1.tm_hour == p2.tm_hour)
{
if(p2.tm_hour==20){
int tmpnum = RAND(1,100);
if(tmpnum<=33)
dueltime = dueltime + 1800;
else if(tmpnum<=66)
dueltime = dueltime + 3600;
else
dueltime = dueltime + 5400;
}else if(p2.tm_hour==21){
int tmpnum = RAND(1,100);
if(tmpnum<=25)
dueltime = dueltime + 1800;
else if(tmpnum<=50)
dueltime = dueltime + 3600;
else if(tmpnum<=75)
dueltime = dueltime + 5400;
else
dueltime = dueltime - 1800;
}else if(p2.tm_hour==22){
int tmpnum = RAND(1,100);
if(tmpnum<=50)
dueltime = dueltime - 1800;
else
dueltime = dueltime + 1800;
}
}
if(p2.tm_hour>17 && p2.tm_hour<20 ){
dueltime = dueltime + 3600*(20-p2.tm_hour);
}
}
getStringFromIndexWithDelim( fmpointlist.pointlistarray[manorid-1], "|", 5, token, sizeof(token));
hadfmindex = atoi( token);
getStringFromIndexWithDelim( fmpointlist.pointlistarray[manorid-1], "|", 7, token, sizeof(token));
hadfmpopular = atoi( token);
getStringFromIndexWithDelim( fmpointlist.pointlistarray[manorid-1], "|", 6, token, sizeof(token));
strcpy( hadfmname, token);
makeEscapeString( hadfmname, n1, sizeof(n1));
#ifndef _NEW_MANOR_LAW
makeEscapeString( CHAR_getChar(toindex, CHAR_FMNAME), n2, sizeof(n2));
#else
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// 找出挑战家族中气势最高家族索引
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index = ManorSchedule[manorid-1].iSort[0];
makeEscapeString(ManorSchedule[manorid-1].szFmName[index],n2,sizeof(n2));
#endif
makeEscapeString( getGameserverID(), n3, sizeof(n3));
sprintf(msg, "%d|%d|%s|%d|%s|%d|%d|%d|%s",
dueltime, hadfmindex-1, n1, tkfmindex, n2, 15, 50, FMPKS_FLAG_MANOR_OTHERPLANET, n3);
PkFlg = 1;
{
char buf1[256];
sprintf( buf1,"%d", CHAR_getWorkInt( meindex, NPC_WORK_ID) );
Logfmpk(
n1, hadfmindex-1, 0,
n2, tkfmindex, 0,
"", buf1, n3, 1);
}
}
#ifndef _NEW_MANOR_LAW
saacproto_ACSendFmPk_send( acfd, toindex, PkFlg, CHAR_getWorkInt( meindex, NPC_WORK_ID), msg);
#else
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// toindex 用不到设为 -1
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saacproto_ACSendFmPk_send( acfd, -1, PkFlg, CHAR_getWorkInt( meindex, NPC_WORK_ID), msg);
#endif
}
#endif
#ifdef _NEW_MANOR_LAW
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// 加入挑战排程
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void NPC_ManorAddToSchedule(int meindex,int charaindex)
{
int i,j,iEmpty = -1,iFmIndex,manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
struct tm tm1;
iFmIndex = CHAR_getWorkInt(charaindex,CHAR_WORKFMINDEXI);
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// 检查是否已排入排程,检查所有的庄园约战
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for(j=0;j<MANORNUM;j++){
for(i=0;i<10;i++){
if(ManorSchedule[j].iFmIndex[i] != -1){
if(ManorSchedule[j].iFmIndex[i] == iFmIndex){
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"你已经报名过挑战庄园了喔~");
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return;
}
}
else{
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if(j == manorindex) iEmpty = i; // 记录空的位置
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}
}
}
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// 如果程式执行到这里,表示没有加入排程,检查有没有空的位置
if(iEmpty != -1){ // 有空位置,把报名者加入
// 记录家族索引
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ManorSchedule[manorindex].iFmIndex[iEmpty] = iFmIndex;
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// 记录家族名称
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sprintf(ManorSchedule[manorindex].szFmName[iEmpty],"%s",CHAR_getChar(charaindex,CHAR_FMNAME));
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// 记录挑战时间
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memcpy(&tm1,localtime((time_t *)&NowTime.tv_sec),sizeof(tm1));
memset(ManorSchedule[manorindex].szMemo[iEmpty],0,sizeof(ManorSchedule[manorindex].szMemo[iEmpty]));
memcpy(&ManorSchedule[manorindex].tm1[iEmpty],&tm1,sizeof(tm1));
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"加入挑战排程");
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}
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// 满了,和挑战排程的最後一名作比较,如果後来的气势比最後一名高,替换掉最後一名,否则通知目前气势无法挤进排程
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else{
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// 取得最後一名在ManorSchedule的位置
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int index = ManorSchedule[manorindex].iSort[9];
for(i=0;i<FAMILY_MAXNUM;i++){
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// 找出挑战家族的索引
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if(fmdptop.fmtopid[i] == iFmIndex) break;
}
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// 找不到此家族
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if(i >= FAMILY_MAXNUM){
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"抱歉,找不到你的家族气势资料");
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return;
}
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// 比较气势
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if(ManorSchedule[manorindex].iFmMomentum[index] < fmdptop.fmMomentum[i]){
int fmpks_pos,iPlayerNum = CHAR_getPlayerMaxNum();
char szMsg[256];
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// 通知所有人
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fmpks_pos = CHAR_getWorkInt(meindex,NPC_WORK_ID) * MAX_SCHEDULE;
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sprintf(szMsg,"%s 家族被 %s 家族挤下挑战排程",ManorSchedule[manorindex].szFmName[index],CHAR_getChar(charaindex,CHAR_FMNAME));
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for(i=0;i<iPlayerNum;i++){
if(CHAR_getCharUse(i) != FALSE){
CHAR_talkToCli(i,-1,szMsg,CHAR_COLORBLUE2);
}
}
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// 最後一名被挤掉
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ManorSchedule[manorindex].iFmIndex[index] = iFmIndex;
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// 记录家族名称
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sprintf(ManorSchedule[manorindex].szFmName[index],"%s",CHAR_getChar(charaindex,CHAR_FMNAME));
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// 记录挑战时间
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memcpy(&tm1,localtime((time_t *)&NowTime.tv_sec),sizeof(tm1));
memcpy(&ManorSchedule[manorindex].tm1[index],&tm1,sizeof(tm1));
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"加入挑战排程");
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}
else{
lssproto_WN_send(getfdFromCharaIndex(charaindex),WINDOW_MESSAGETYPE_MESSAGE,WINDOW_BUTTONTYPE_OK,CHAR_WINDOWTYPE_CHECKMAN_END,
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CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),"抱歉,你的家族气势不足以排进挑战排程");
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return;
}
}
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saacproto_ACFmPkOnlineSn_send(acfd,manorindex,1); //最后值为1就代表像SAAC发送限制封包
// 排序
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SortManorSchedule();
}
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// 排序挑战排程
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void SortManorSchedule()
{
int i,j,k;
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// 先取得最新家族气势
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for(k=0;k<MANORNUM;k++){
for(i=0;i<10;i++){
ManorSchedule[k].iSort[i] = i;
if(ManorSchedule[k].iFmIndex[i] != -1){
for(j=0;j<FAMILY_MAXNUM;j++){
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// 找出挑战家族的索引
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if(fmdptop.fmtopid[j] == ManorSchedule[k].iFmIndex[i]){
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// 取得气势值
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ManorSchedule[k].iFmMomentum[i] = fmdptop.fmMomentum[j];
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// 作成memo
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sprintf(ManorSchedule[k].szMemo[i],"%-16s %2d:%2d %12d",
ManorSchedule[k].szFmName[i],ManorSchedule[k].tm1[i].tm_hour,ManorSchedule[k].tm1[i].tm_min,
ManorSchedule[k].iFmMomentum[i]/100);
break;
}
}
}
}
}
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// 排序
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for(i=0;i<MANORNUM;i++){
g_iSortManor = i;
qsort(&ManorSchedule[g_iSortManor].iSort,10,sizeof(int),&SortManorScheduleMomentum);
}
}
int SortManorScheduleMomentum(const void *indexa, const void *indexb)
{
int momentumA,momentumB;
momentumA = ManorSchedule[g_iSortManor].iFmMomentum[*(int*)indexa];
momentumB = ManorSchedule[g_iSortManor].iFmMomentum[*(int*)indexb];
return (momentumA > momentumB) ? -1:1;
}
#endif