chuyiwen_gmsv/char/char_angel.c

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#include "version.h"
#ifdef _ANGEL_SUMMON
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h> // shan
#include <ctype.h>
#include <time.h>
#include <sys/time.h>
#include <errno.h>
#include "common.h"
#include "char_base.h"
#include "char_data.h"
#include "char.h"
#include "lssproto_serv.h"
#include "item.h"
#include "item_event.h"
#include "buf.h"
#include "object.h"
#include "map_deal.h"
#include "saacproto_cli.h"
#include "readmap.h"
#include "handletime.h"
#include "char_event.h"
#include "npccreate.h"
#include "addressbook.h"
#include "item_event.h"
#include "magic_base.h"
#include "magic.h"
#include "chatmagic.h"
#include "configfile.h"
#include "log.h"
#include "anim_tbl.h"
#include "encount.h"
#include "battle.h"
#include "pet_skill.h"
#include "util.h"
#include "enemy.h"
#include "npcutil.h"
#include "pet.h"
#include "family.h"
struct MissionInfo missionlist[MAXMISSION];
int mission_num =0;
struct MissionTable missiontable[MAXMISSIONTABLE];
//#define ANGELITEM 2884 //20701 //使者的信物 道具编号
//#define HEROITEM 2885 //20702 //勇者的信物 道具编号
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extern int AngelReady;
char* getMissionNameInfo( int charaindex, char* nameinfo)
{
sprintf( nameinfo, "%s:%s", CHAR_getChar( charaindex, CHAR_CDKEY), CHAR_getChar( charaindex, CHAR_NAME) );
return nameinfo;
}
int checkIfAngel( int charaindex)
{
int i;
char nameinfo[512];
//sprintf( nameinfo, "%s:%s", CHAR_getChar( charaindex, CHAR_CDKEY), CHAR_getChar( charaindex, CHAR_NAME) );
getMissionNameInfo( charaindex, nameinfo);
for( i =0; i <MAXMISSIONTABLE; i++) {
if( missiontable[i].angelinfo[0] == '\0')
continue;
if( !strcmp( nameinfo, missiontable[i].angelinfo) ) {
return i;
}
else if( !strcmp( nameinfo, missiontable[i].heroinfo) ) {
return i;
}
}
return -1;
}
int checkIfOnlyAngel( int charaindex)
{
int i;
char nameinfo[512];
//sprintf( nameinfo, "%s:%s", CHAR_getChar( charaindex, CHAR_CDKEY), CHAR_getChar( charaindex, CHAR_NAME) );
getMissionNameInfo( charaindex, nameinfo);
for( i =0; i <MAXMISSIONTABLE; i++) {
if( missiontable[i].angelinfo[0] == '\0')
continue;
if( !strcmp( nameinfo, missiontable[i].angelinfo) ) {
return i;
}
}
return -1;
}
int checkIfOnlyHero( int charaindex)
{
int i;
char nameinfo[512];
//sprintf( nameinfo, "%s:%s", CHAR_getChar( charaindex, CHAR_CDKEY), CHAR_getChar( charaindex, CHAR_NAME) );
getMissionNameInfo( charaindex, nameinfo);
for( i =0; i <MAXMISSIONTABLE; i++) {
if( missiontable[i].angelinfo[0] == '\0')
continue;
if( !strcmp( nameinfo, missiontable[i].heroinfo) ) {
return i;
}
}
return -1;
}
int checkIfAngelByName( char* nameinfo)
{
int i;
for( i =0; i <MAXMISSIONTABLE; i++) {
if( missiontable[i].angelinfo[0] == '\0')
continue;
if( !strcmp( nameinfo, missiontable[i].angelinfo) ) {
return i;
}
else if( !strcmp( nameinfo, missiontable[i].heroinfo) ) {
return i;
}
}
return -1;
}
void addAngelData( int angelindex, int heroindex, int mission, int flag)
{
char buf[1024];
char angelinfo[512];
char heroinfo[512];
//if( checkIfAngel( angelindex) != -1 || checkIfAngel( heroindex) != -1 )
// return;
//sprintf( angelinfo, "%s:%s", CHAR_getChar( angelindex, CHAR_CDKEY), CHAR_getChar( angelindex, CHAR_NAME) );
getMissionNameInfo( angelindex, angelinfo);
//sprintf( heroinfo, "%s:%s", CHAR_getChar( heroindex, CHAR_CDKEY), CHAR_getChar( heroindex, CHAR_NAME) );
getMissionNameInfo( heroindex, heroinfo);
sprintf( buf, "%s|%s|%d|%d", angelinfo, heroinfo, mission, flag );;
//saacproto_ACMissionTable_send( acfd, -1, 2, buf, angelindex);
saacproto_ACMissionTable_send( acfd, -1, 2, buf, angelinfo);
return;
}
//void selectAngel( int charaindex)
void selectAngel( int charaindex, int heroindex, int mission, int gm_cmd)
{
// gm_cmd 表示是否由GM指令产生,
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//int heroindex =-1;
int findindex, startindex;
//char msg[1024];
int max_char;
//int mission;
if( AngelReady <= 0 && gm_cmd == FALSE)
return;
//sprintf( msg, " 使者资格检查: %s %s ", CHAR_getChar( charaindex, CHAR_CDKEY), CHAR_getChar( charaindex, CHAR_NAME));
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//print( msg);
//LogAngel( msg);
// 天使条件检查
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if( gm_cmd == FALSE )
{
if( checkIfAngel( charaindex) != -1) // 是否天使或勇者
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{
//print(" ANGEL已经是天使或勇者了 ");
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return;
}
if( CHAR_getInt( charaindex, CHAR_LV) < 30 || !NPC_EventCheckFlg( charaindex, 4 ) )
{
//print(" ANGEL资格不符 ");
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return;
}
srand( time(NULL));
if( rand()%3 == 0 ) // 天使的机率 2/3
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{
//print(" ANGEL机率检查不通过 ");
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return;
}
}
//print(" ANGEL决定 ");
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// 挑选勇者
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if( heroindex == -1 )
{
//heroindex = -1;
max_char = CHAR_getPlayerMaxNum();
startindex = RAND( 0, max_char-1);
findindex = startindex;
while(1) {
if( findindex == startindex-1) break;
findindex = (findindex+1) % max_char;
if( !CHAR_CHECKINDEX( findindex) ) continue;
if( CHAR_getInt( findindex, CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) continue;
if( findindex == charaindex ) continue;
if( checkIfAngel( findindex) != -1) continue; // 是否天使或勇者
if( CHAR_getInt( findindex, CHAR_LV) < 80 || !NPC_EventCheckFlg( findindex, 4 ) ) continue; // 勇者的条件
if( rand()%3 == 0 ) continue; // 勇者的机率 2/3
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heroindex = findindex;
//print(" ANGEL勇者决定 ");
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break;
}
if( heroindex < 0) {
// sprintf( msg, " 没有找到勇者人选!! ");
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// print( msg);
//LogAngel( msg);
return;
}
}
// 决定任务
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if( mission == -1 )
{
int mlist[MAXMISSION]; // 符合条件的任务列表
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char eventlist[1024];
char buf[64];
int i, j, mindex =0;
memset( mlist, 0, sizeof(mlist));
for( i =0; i <MAXMISSION; i++) {
int checked =TRUE;
if( missionlist[i].id <= 0) continue;
if( CHAR_getInt( heroindex, CHAR_LV) < missionlist[i].level )
continue;
strcpy( eventlist, missionlist[i].eventflag); // 检查必要旗标
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j =0;
while(1) {
j++;
if( getStringFromIndexWithDelim( eventlist, ";", j, buf, sizeof(buf)) == FALSE )
break;
if( buf[0] != '!') { // 必要旗标或禁止旗标
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if( !NPC_EventCheckFlg( heroindex, atoi(buf) )) {
checked = FALSE;
break;
}
}
else {
if( NPC_EventCheckFlg( heroindex, atoi(buf+1) )) {
checked = FALSE;
break;
}
}
}
if( checked ) {
mlist[mindex] = missionlist[i].id;
//print(" mlist[%d]=%d ", mindex, mlist[mindex]);
mindex++;
}
}
if( mindex <= 0 ) {
//sprintf( msg, " 找不到合适的任务 ");
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//print( msg);
//LogAngel( msg);
return;
}
mission = mlist[rand()%mindex];
}
addAngelData( charaindex, heroindex, mission, MISSION_WAIT_ANSWER); // 传到AC
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// 清除旗标 event8 224~255 为精灵召唤专用
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CHAR_setInt( charaindex, CHAR_NOWEVENT8, 0);
CHAR_setInt( charaindex, CHAR_ENDEVENT8, 0);
CHAR_setInt( heroindex, CHAR_NOWEVENT8, 0);
CHAR_setInt( heroindex, CHAR_ENDEVENT8, 0);
if( gm_cmd == FALSE )
AngelReady = 0; // 清除缺额
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{
//sprintf( msg, " 产生 %s 天使候补: %s %s Lv:%d 勇者候补: %s %s Lv:%d 任务:%d ci=%d hi=%d ",
//gm_cmd ? ("(GM指令)") : (" "),
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//CHAR_getChar( charaindex, CHAR_CDKEY), CHAR_getChar( charaindex, CHAR_NAME), CHAR_getInt( charaindex, CHAR_LV),
//CHAR_getChar( heroindex, CHAR_CDKEY), CHAR_getChar( heroindex, CHAR_NAME), CHAR_getInt( heroindex, CHAR_LV),
//mission, charaindex, heroindex);
//print( msg);
//LogAngel( msg);
}
}
void sendAngelCleanToCli( int fd)
{
lssproto_WN_send( fd, //getfdFromCharaIndex(charaindex),
WINDOW_MESSAGETYPE_ANGELMESSAGE, -1,
CHAR_WINDOWTYPE_ANGEL_CLEAN,
-1, "");
}
int AngelCreate( int angelindex)
{
int emptyitem1, emptyitem2;
int angeltokenindex, herotokenindex;
char msgbuf[1024]/*, nameinfo[1024]*/;
int mindex;
char herocdkey[64];
char heroname[64];
if( !CHAR_CHECKINDEX( angelindex)) return FALSE;
print(" 天使答应了!! ");
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mindex = checkIfAngel( angelindex);
if( mindex == -1 || missiontable[mindex].flag == MISSION_TIMEOVER ) {
//print("\n ANGEL错误!!Table逾时或无资料??:%d ", angelindex );
CHAR_talkToCli( angelindex, -1, "很抱歉,你太晚回答,已经逾时了。", CHAR_COLORYELLOW);
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sprintf( msgbuf, " 回答逾时或无资料 i:%d 使者:%s %s ", mindex, CHAR_getChar( angelindex, CHAR_CDKEY), CHAR_getChar( angelindex, CHAR_NAME));
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print( msgbuf);
LogAngel( msgbuf);
return FALSE;
}
if( missiontable[mindex].flag != MISSION_WAIT_ANSWER ) {
print(" 旗标不符:%d ", missiontable[mindex].flag);
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return FALSE;
}
if( CHAR_findEmptyItemBoxNo( angelindex ) < 2 ){
CHAR_talkToCli( angelindex, -1, "空间栏位不足。至少要有两个空道具栏位。", CHAR_COLORYELLOW);
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return TRUE;
}
getStringFromIndexWithDelim( missiontable[mindex].heroinfo, ":", 1, herocdkey, sizeof(herocdkey));
getStringFromIndexWithDelim( missiontable[mindex].heroinfo, ":", 2, heroname, sizeof(heroname));
angeltokenindex = ITEM_makeItemAndRegist( ANGELITEM );
if( angeltokenindex != -1 ){
/*if( ITEM_getInt( angeltokenindex, ITEM_TYPE) != ITEM_ANGELTOKEN) {
print(" 制作使者信物失败 ");
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ITEM_endExistItemsOne( angeltokenindex);
return;
}*/
//sprintf( nameinfo, "%s:%s", CHAR_getChar( angelindex, CHAR_CDKEY), CHAR_getChar( angelindex, CHAR_NAME ) );
ITEM_setChar( angeltokenindex, ITEM_ANGELINFO, missiontable[mindex].angelinfo);
ITEM_setChar( angeltokenindex, ITEM_HEROINFO, missiontable[mindex].heroinfo);
sprintf( msgbuf, "%d", missiontable[mindex].mission);
ITEM_setChar( angeltokenindex, ITEM_ANGELMISSION, msgbuf);
//sprintf( msgbuf, "%s(%s)", ITEM_getChar( angeltokenindex, ITEM_NAME), CHAR_getChar( angelindex, CHAR_NAME ) );
//ITEM_setChar( angeltokenindex, ITEM_NAME, msgbuf);
//ITEM_setChar( angeltokenindex, ITEM_SECRETNAME, msgbuf);
//sprintf( msgbuf, "这是使者 %s 与勇者 %s 专属的信物", CHAR_getChar( angelindex, CHAR_NAME), heroname );
sprintf( msgbuf, "精灵使者 %s 的信物,装备後不遇敌。", CHAR_getChar( angelindex, CHAR_NAME) );
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ITEM_setChar( angeltokenindex, ITEM_EFFECTSTRING, msgbuf);
emptyitem1 = CHAR_addItemSpecificItemIndex( angelindex, angeltokenindex);
CHAR_sendItemDataOne( angelindex, emptyitem1);
LogItem(
CHAR_getChar( angelindex, CHAR_NAME ),
CHAR_getChar( angelindex, CHAR_CDKEY ),
angeltokenindex,
"AddItem(制作道具 使者信物)",
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CHAR_getInt( angelindex,CHAR_FLOOR),
CHAR_getInt( angelindex,CHAR_X ),
CHAR_getInt( angelindex,CHAR_Y ),
ITEM_getChar( angeltokenindex, ITEM_UNIQUECODE),
ITEM_getChar( angeltokenindex, ITEM_NAME),
ITEM_getInt( angeltokenindex, ITEM_ID) );
CHAR_talkToCli( angelindex, -1,"得到使者的信物。", CHAR_COLORYELLOW);
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}else{
print("制作使者的信物失败。" );
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return FALSE;
}
herotokenindex = ITEM_makeItemAndRegist( HEROITEM );
if( herotokenindex != -1 ){
/*if( ITEM_getInt( herotokenindex, ITEM_TYPE) != ITEM_HEROTOKEN) {
print(" 制作勇者信物失败 ");
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ITEM_endExistItemsOne( herotokenindex);
ITEM_endExistItemsOne( angeltokenindex);
CHAR_sendItemDataOne( angelindex, emptyitem1);
return;
}*/
//sprintf( nameinfo, "%s:%s", CHAR_getChar( angelindex, CHAR_CDKEY), CHAR_getChar( angelindex, CHAR_NAME ) );
ITEM_setChar( herotokenindex, ITEM_ANGELINFO, missiontable[mindex].angelinfo);
ITEM_setChar( herotokenindex, ITEM_HEROINFO, missiontable[mindex].heroinfo);
sprintf( msgbuf, "%d", missiontable[mindex].mission);
ITEM_setChar( herotokenindex, ITEM_ANGELMISSION, msgbuf);
//sprintf( msgbuf, "%s(%s)", ITEM_getChar( herotokenindex, ITEM_NAME), heroname );
//ITEM_setChar( herotokenindex, ITEM_NAME, msgbuf);
//ITEM_setChar( herotokenindex, ITEM_SECRETNAME, msgbuf);
//sprintf( msgbuf, "这是勇者 %s 与使者 %s 专属的信物", heroname, CHAR_getChar( angelindex, CHAR_NAME) );
sprintf( msgbuf, "勇者 %s 的信物,使者使用可传送至勇者身边。", heroname );
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ITEM_setChar( herotokenindex, ITEM_EFFECTSTRING, msgbuf);
emptyitem2 = CHAR_addItemSpecificItemIndex( angelindex, herotokenindex);
CHAR_sendItemDataOne( angelindex, emptyitem2);
LogItem(
CHAR_getChar( angelindex, CHAR_NAME ),
CHAR_getChar( angelindex, CHAR_CDKEY ),
herotokenindex,
"AddItem(制作道具 勇者信物)",
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CHAR_getInt( angelindex,CHAR_FLOOR),
CHAR_getInt( angelindex,CHAR_X ),
CHAR_getInt( angelindex,CHAR_Y ),
ITEM_getChar( herotokenindex, ITEM_UNIQUECODE),
ITEM_getChar( herotokenindex, ITEM_NAME),
ITEM_getInt( herotokenindex, ITEM_ID) );
CHAR_talkToCli( angelindex, -1,"得到勇者的信物。", CHAR_COLORYELLOW);
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}else{
print("制作勇者的信物失败。" );
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ITEM_endExistItemsOne( angeltokenindex);
CHAR_sendItemDataOne( angelindex, emptyitem1);
return FALSE;
}
// 更新至AC Server
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//sprintf( nameinfo, "%s:%s", CHAR_getChar( angelindex, CHAR_CDKEY), CHAR_getChar( angelindex, CHAR_NAME ) );
sprintf( msgbuf, "%s|%d", missiontable[mindex].angelinfo, missionlist[missiontable[mindex].mission].limittime );
saacproto_ACMissionTable_send( acfd, MISSION_DOING, 4, msgbuf, "");
//CHAR_talkToCli( angelindex, -1, "天之声:非常感谢你答应帮忙,那我就将信物交给你了,请将勇者的信物转交给勇者。", CHAR_COLORYELLOW);
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lssproto_WN_send( getfdFromCharaIndex(angelindex), WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_YES, -1, -1,
"非常感谢你答应帮忙,那我就将信物交给你了,请将勇者的信物转交给勇者。");
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#ifdef _ANGLE_EMAIL
int maxchar = CHAR_getPlayerMaxNum();
int i;
for( i =0; i <maxchar; i++)
{
if( !CHAR_CHECKINDEX( i) ) continue;
if( CHAR_getInt( i, CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) continue;
if( strcmp( herocdkey, CHAR_getChar( i, CHAR_CDKEY)) ) continue;
if( strcmp( heroname, CHAR_getChar( i, CHAR_NAME)) ) continue;
if( ADDRESSBOOK_AutoaddAddressBook( angelindex, i) == TRUE ){
char token[256];
sprintf( token, "系统自动为你和英雄 %s 交换名片。", CHAR_getChar( i, CHAR_NAME ));
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CHAR_talkToCli( angelindex, -1, token, CHAR_COLORRED);
}
if( ADDRESSBOOK_AutoaddAddressBook( i, angelindex) == TRUE ){
char token[256];
sprintf( token, "系统自动为你和使者 %s 交换名片。", CHAR_getChar( angelindex, CHAR_NAME ));
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CHAR_talkToCli( i, -1, token, CHAR_COLORRED);
}
break;
}
#endif
sprintf( msgbuf, " 使者答应帮忙了 i:%d 使者:%s 勇者:%s ci=%d ", mindex, missiontable[mindex].angelinfo, missiontable[mindex].heroinfo, angelindex);
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print( msgbuf);
LogAngel( msgbuf);
return FALSE;
}
// 使用使者信物时
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void Use_AngelToken( int charaindex, int toindex, int haveitemindex )
{
int itemindex;
char nameinfo[1024];
int mindex;
char msg[1024];
char tokenbuf[64];
print(" 使用使者信物 ");
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if( !CHAR_CHECKINDEX( charaindex) ) return;
itemindex = CHAR_getItemIndex( charaindex, haveitemindex);
if( !ITEM_CHECKINDEX( itemindex) ) return;
mindex = checkIfAngel( charaindex);
//sprintf( nameinfo, "%s:%s", CHAR_getChar(charaindex, CHAR_CDKEY), CHAR_getChar(charaindex, CHAR_NAME));
getMissionNameInfo( charaindex, nameinfo);
if( mindex == -1 ||
( strcmp( nameinfo, ITEM_getChar( itemindex, ITEM_ANGELINFO)) && strcmp( nameinfo, ITEM_getChar( itemindex, ITEM_HEROINFO)) ) ) {
// 路人甲使用时
CHAR_talkToCli( charaindex, -1, "这并不是属於你的信物,不可随便使用喔。", CHAR_COLORRED);
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return;
}
if( strcmp( ITEM_getChar( itemindex, ITEM_ANGELINFO), missiontable[mindex].angelinfo)
|| strcmp( ITEM_getChar( itemindex, ITEM_HEROINFO), missiontable[mindex].heroinfo) ) {
CHAR_talkToCli( charaindex, -1, "这是无用的信物,还是丢掉吧。", CHAR_COLORRED);
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return;
}
if( !strcmp( nameinfo, missiontable[mindex].angelinfo) ) { // 使者使用时
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int lefttime, hour, min;
lefttime = missiontable[mindex].time + missiontable[mindex].limittime*60*60 - (int)time(NULL);
hour = lefttime / (60*60);
min = (lefttime % (60*60)) / 60;
if( missiontable[mindex].flag == MISSION_DOING ) {
// 显示任务资料
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getStringFromIndexWithDelim( missiontable[mindex].heroinfo, ":", 2, tokenbuf, sizeof(tokenbuf));
sprintf( msg, "你的使命是将勇者的信物交给 %s %s时间还剩余%d小时%d分。",
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tokenbuf, missionlist[missiontable[mindex].mission].detail, hour, min);
CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORRED);
}
else if( missiontable[mindex].flag == MISSION_HERO_COMPLETE ) {
// 可以去领奖了
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getStringFromIndexWithDelim( missiontable[mindex].heroinfo, ":", 2, tokenbuf, sizeof(tokenbuf));
sprintf( msg, "勇者 %s 的使命已经完成了,你可以去领奖了,时间还剩余%d小时%d分。",
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tokenbuf, hour, min);
CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORRED);
}
else if( missiontable[mindex].flag == MISSION_TIMEOVER ) {
// 时间超过了
sprintf( msg, "很可惜,使者和勇者并没有在时限内完成使命,下次再加油吧。");
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CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORRED);
}
return;
}
else if( !strcmp( nameinfo, missiontable[mindex].heroinfo) ) { // 勇者使用时
// 传送至使者身旁
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int maxchar, i;
char cdkey[64], name[64];
int fl =0, fx =0, fy =0;
if( checkUnlawWarpFloor( CHAR_getInt( charaindex, CHAR_FLOOR) ) ) {
CHAR_talkToCli( charaindex, -1, "你所在的地方无法传送。", CHAR_COLORYELLOW );
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return;
}
getStringFromIndexWithDelim( missiontable[mindex].angelinfo, ":", 1, cdkey, sizeof(cdkey));
getStringFromIndexWithDelim( missiontable[mindex].angelinfo, ":", 2, name, sizeof(name));
maxchar = CHAR_getPlayerMaxNum();
for( i =0; i <maxchar; i++)
{
if( !CHAR_CHECKINDEX( i) ) continue;
if( CHAR_getInt( i, CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) continue;
//sprintf( tempinfo, "%s:%s", CHAR_getChar( i, CHAR_CDKEY), CHAR_getChar( i, CHAR_NAME));
if( strcmp( cdkey, CHAR_getChar( i, CHAR_CDKEY)) ) continue;
if( strcmp( name, CHAR_getChar( i, CHAR_NAME)) ) continue;
fl = CHAR_getInt( i, CHAR_FLOOR);
fx = CHAR_getInt( i, CHAR_X);
fy = CHAR_getInt( i, CHAR_Y);
if( checkUnlawWarpFloor( fl) ) {
CHAR_talkToCli( charaindex, -1, "对象所在的地方无法传送。", CHAR_COLORYELLOW );
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return;
}
break;
}
if( fl <= 0 )
{
sprintf( msg, "使者 %s 目前不在线上或不在本伺服器上。", name);
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CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORRED);
return;
}
sprintf( msg, "传送至使者 %s 身边。", name);
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CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORYELLOW);
CHAR_warpToSpecificPoint( charaindex, fl, fx, fy);
}
}
// 使用勇者信物时
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void Use_HeroToken( int charaindex, int toindex, int haveitemindex )
{
int itemindex;
int mindex;
char nameinfo[64];
char msg[1024];
// print(" 使用勇者信物 ");
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if( !CHAR_CHECKINDEX( charaindex) ) return;
itemindex = CHAR_getItemIndex( charaindex, haveitemindex);
if( !ITEM_CHECKINDEX( itemindex) ) return;
mindex = checkIfAngel( charaindex);
//sprintf( nameinfo, "%s:%s", CHAR_getChar(charaindex, CHAR_CDKEY), CHAR_getChar(charaindex, CHAR_NAME));
getMissionNameInfo( charaindex, nameinfo);
if( mindex == -1 ||
( strcmp( nameinfo, ITEM_getChar( itemindex, ITEM_ANGELINFO)) && strcmp( nameinfo, ITEM_getChar( itemindex, ITEM_HEROINFO)) ) ) {
// 路人甲使用时
CHAR_talkToCli( charaindex, -1, "这并不是属於你的信物,不可随便使用喔。", CHAR_COLORRED);
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return;
}
if( strcmp( ITEM_getChar( itemindex, ITEM_ANGELINFO), missiontable[mindex].angelinfo)
|| strcmp( ITEM_getChar( itemindex, ITEM_HEROINFO), missiontable[mindex].heroinfo) ){
CHAR_talkToCli( charaindex, -1, "这是无用的信物,还是丢掉吧。", CHAR_COLORRED);
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return;
}
if( !strcmp( nameinfo, missiontable[mindex].heroinfo) ) { // 勇者使用时
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int lefttime, hour, min;
lefttime = missiontable[mindex].time + missiontable[mindex].limittime*60*60 - (int)time(NULL);
hour = lefttime / (60*60);
min = (lefttime % (60*60)) / 60;
if( missiontable[mindex].flag == MISSION_DOING ) {
// 显示任务资料
sprintf( msg, "你的使命是 %s时间还剩余%d小时%d分。",
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missionlist[missiontable[mindex].mission].detail, hour, min);
CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORRED);
}
else if( missiontable[mindex].flag == MISSION_HERO_COMPLETE ) {
// 可以去领奖了
sprintf( msg, "你的使命已经完成了,可以去领奖了,时间还剩余%d小时%d分。",
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hour, min);
CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORRED);
}
else if( missiontable[mindex].flag == MISSION_TIMEOVER ) {
// 时间超过了
sprintf( msg, "很可惜,使者和勇者并没有在时限内完成使命,下次再加油吧。");
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CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORRED);
}
return;
}
else if( !strcmp( nameinfo, missiontable[mindex].angelinfo) ) { // 使者使用时
// 传送至勇者身旁
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int maxchar, i;
char cdkey[64], name[64];
int fl =0, fx =0, fy =0;
if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE) != CHAR_PARTY_NONE ) {
CHAR_talkToCli( charaindex, -1, "组队中无法传送。", CHAR_COLORYELLOW );
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return;
}
if( checkUnlawWarpFloor( CHAR_getInt( charaindex, CHAR_FLOOR) ) ) {
CHAR_talkToCli( charaindex, -1, "你所在的地方无法传送。", CHAR_COLORYELLOW );
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return;
}
//if( CHAR_CheckInItemForWares( charaindex, 0) == FALSE ){
if( CheckDropatLogout( charaindex) == TRUE ) {
CHAR_talkToCli( charaindex, -1, "携带登出後消失的道具时无法使用。", CHAR_COLORYELLOW);
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return;
}
getStringFromIndexWithDelim( missiontable[mindex].heroinfo, ":", 1, cdkey, sizeof(cdkey));
getStringFromIndexWithDelim( missiontable[mindex].heroinfo, ":", 2, name, sizeof(name));
maxchar = CHAR_getPlayerMaxNum();
for( i =0; i <maxchar; i++)
{
if( !CHAR_CHECKINDEX( i) ) continue;
if( CHAR_getInt( i, CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) continue;
//sprintf( tempinfo, "%s:%s", CHAR_getChar( i, CHAR_CDKEY), CHAR_getChar( i, CHAR_NAME));
if( strcmp( cdkey, CHAR_getChar( i, CHAR_CDKEY)) ) continue;
if( strcmp( name, CHAR_getChar( i, CHAR_NAME)) ) continue;
fl = CHAR_getInt( i, CHAR_FLOOR);
fx = CHAR_getInt( i, CHAR_X);
fy = CHAR_getInt( i, CHAR_Y);
if( checkUnlawWarpFloor( fl) ) {
CHAR_talkToCli( charaindex, -1, "对象所在的地方无法传送过去。", CHAR_COLORYELLOW );
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return;
}
break;
}
if( fl <= 0 )
{
sprintf( msg, "勇者 %s 目前不在线上或不在本伺服器上。", name);
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CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORRED);
return;
}
sprintf( msg, "传送至勇者 %s 身边。", name);
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CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORYELLOW);
CHAR_warpToSpecificPoint( charaindex, fl, fx, fy);
}
else { // 路人甲使用时
CHAR_talkToCli( charaindex, -1, "这并不是属於你的信物,不可随便使用喔。", CHAR_COLORRED);
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return;
}
}
void CHAR_sendAngelMark( int objindex, int flag)
{
int opt[1];
opt[0] = flag;
CHAR_sendWatchEvent( objindex,CHAR_ACTANGEL,opt,1,TRUE);
}
#endif