StoneAge/gmsv/data/npc/genout/sikkoku.create

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Executable File
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NPCCREATE
# generated by npcgen.perl which is made by ringo
#
#
# infile : data/npc/giiru/dungeon/sikkoku.gen
#line 8
{
floorid=32001
borncorner=29,3,29,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|300|108|225
}
#line 9
{
floorid=32001
borncorner=38,12,38,12
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32002|42|13
}
# between
{
floorid=32002
borncorner=42,13,42,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32001|38|12
}
#line 10
{
floorid=32001
borncorner=9,46,9,46
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32002|8|46
}
# between
{
floorid=32002
borncorner=8,46,8,46
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32001|9|46
}
#line 11
{
floorid=32001
borncorner=7,53,7,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32002|6|54
}
# between
{
floorid=32002
borncorner=6,54,6,54
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32001|7|53
}
#line 12
{
floorid=32002
borncorner=53,34,53,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|53|33
}
# between
{
floorid=32003
borncorner=53,33,53,33
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32002|53|34
}
#line 13
{
floorid=32003
borncorner=34,54,34,54
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|42|29
}
# between
{
floorid=32004
borncorner=42,29,42,29
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|34|54
}
#line 14
{
floorid=32003
borncorner=35,43,35,43
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|19|28
}
# between
{
floorid=32004
borncorner=19,28,19,28
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|35|43
}
#line 15
{
floorid=32003
borncorner=41,13,41,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|52|25
}
# between
{
floorid=32004
borncorner=52,25,52,25
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|41|13
}
#line 16
{
floorid=32003
borncorner=11,27,11,27
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|19|7
}
# between
{
floorid=32004
borncorner=19,7,19,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|11|27
}
#line 17
{
floorid=32003
borncorner=37,5,37,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|42|13
}
# between
{
floorid=32004
borncorner=42,13,42,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|37|5
}
#line 18
{
floorid=32004
borncorner=47,15,47,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|21|44
}
# between
{
floorid=32003
borncorner=21,44,21,44
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|47|15
}
#line 19
{
floorid=32004
borncorner=44,50,44,50
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|55|19
}
# between
{
floorid=32003
borncorner=55,19,55,19
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|44|50
}
#line 20
{
floorid=32004
borncorner=55,47,55,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|45|43
}
# between
{
floorid=32003
borncorner=45,43,45,43
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|55|47
}
#line 21
{
floorid=32004
borncorner=27,34,27,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|8|4
}
# between
{
floorid=32003
borncorner=8,4,8,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|27|34
}
#line 22
{
floorid=32004
borncorner=18,21,18,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|52|4
}
# between
{
floorid=32003
borncorner=52,4,52,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|18|21
}
#line 25
{
floorid=32003
borncorner=8,47,8,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|8|48
}
# between
{
floorid=32004
borncorner=8,48,8,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|8|47
}
#line 26
{
floorid=32004
borncorner=21,46,21,46
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|27|34
}
# between
{
floorid=32003
borncorner=27,34,27,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|21|46
}
#line 27
{
floorid=32003
borncorner=15,12,15,12
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|32|26
}
# between
{
floorid=32004
borncorner=32,26,32,26
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32003|15|12
}
#line 28
{
floorid=32004
borncorner=28,4,28,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32005|48|3
}
# between
{
floorid=32005
borncorner=48,3,48,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32004|28|4
}
#line 29
{
floorid=32005
borncorner=37,23,37,23
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32006|17|20
}
# between
{
floorid=32006
borncorner=17,20,17,20
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32005|37|23
}
#line 30
{
floorid=32006
borncorner=13,56,13,56
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32007|29|4
}
# between
{
floorid=32007
borncorner=29,4,29,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32006|13|56
}
#line 31
{
floorid=32007
borncorner=55,55,55,55
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32008|49|8
}
# between
{
floorid=32008
borncorner=49,8,49,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32007|55|55
}
#line 32
{
floorid=32007
borncorner=6,23,6,23
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32008|4|38
}
# between
{
floorid=32008
borncorner=4,38,4,38
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32007|6|23
}
#line 33
{
floorid=32008
borncorner=55,15,55,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32009|4|38
}
# between
{
floorid=32009
borncorner=4,38,4,38
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32008|55|15
}
#line 34
{
floorid=32008
borncorner=10,5,10,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32009|49|8
}
# between
{
floorid=32009
borncorner=49,8,49,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32008|10|5
}
#line 35
{
floorid=32009
borncorner=10,5,10,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32010|10|4
}
# between
{
floorid=32010
borncorner=10,4,10,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32009|10|5
}
#line 36
{
floorid=32009
borncorner=16,5,16,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32010|92|4
}
# between
{
floorid=32010
borncorner=92,4,92,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32009|16|5
}
#line 37
{
floorid=32009
borncorner=22,5,22,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32010|6|57
}
# between
{
floorid=32010
borncorner=6,57,6,57
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32009|22|5
}
#line 38
{
floorid=32009
borncorner=28,5,28,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32010|93|93
}
# between
{
floorid=32010
borncorner=93,93,93,93
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32009|28|5
}
#line 40
{
floorid=32011
borncorner=56,36,56,36
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32010|51|30
}
#line 42
{
floorid=32011
borncorner=12,16,12,16
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|10|9
}
# between
{
floorid=32012
borncorner=10,9,10,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|12|16
}
#line 43
{
floorid=32011
borncorner=12,28,12,28
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|10|21
}
# between
{
floorid=32012
borncorner=10,21,10,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|12|28
}
#line 44
{
floorid=32011
borncorner=12,40,12,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|10|33
}
# between
{
floorid=32012
borncorner=10,33,10,33
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|12|40
}
#line 45
{
floorid=32011
borncorner=12,52,12,52
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|10|45
}
# between
{
floorid=32012
borncorner=10,45,10,45
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|12|52
}
#line 47
{
floorid=32011
borncorner=29,16,29,16
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|27|9
}
# between
{
floorid=32012
borncorner=27,9,27,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|29|16
}
#line 48
{
floorid=32011
borncorner=29,28,29,28
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|27|21
}
# between
{
floorid=32012
borncorner=27,21,27,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|29|28
}
#line 49
{
floorid=32011
borncorner=29,40,29,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|27|33
}
# between
{
floorid=32012
borncorner=27,33,27,33
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|29|40
}
#line 50
{
floorid=32011
borncorner=29,52,29,52
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|27|45
}
# between
{
floorid=32012
borncorner=27,45,27,45
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|29|52
}
#line 52
{
floorid=32011
borncorner=46,16,46,16
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|44|9
}
# between
{
floorid=32012
borncorner=44,9,44,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|46|16
}
#line 53
{
floorid=32011
borncorner=46,28,46,28
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|44|21
}
# between
{
floorid=32012
borncorner=44,21,44,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|46|28
}
#line 54
{
floorid=32011
borncorner=46,40,46,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|44|33
}
# between
{
floorid=32012
borncorner=44,33,44,33
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|46|40
}
#line 55
{
floorid=32011
borncorner=46,52,46,52
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|44|45
}
# between
{
floorid=32012
borncorner=44,45,44,45
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32011|46|52
}
#line 60
{
floorid=300
borncorner=104,228,104,228
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|300|93|228
}
#line 63
{
floorid=300
borncorner=103,228,103,228
time=0
createnum=1
dir=6
ignoreinvincible=1
graphicname=16209
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_300_103_228
}
#line 64
{
floorid=300
borncorner=108,225,108,225
time=0
createnum=1
dir=4
ignoreinvincible=1
graphicname=16201
name=<3D><><EFBFBD><EFBFBD><EFBFBD>ˣ<EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_300_108_225
}
#line 66
{
floorid=300
borncorner=118,171,118,171
time=0
createnum=1
dir=6
ignoreinvincible=1
graphicname=16207
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_300_118_171
}
#line 68
{
floorid=32016
borncorner=31,39,31,39
time=0
createnum=1
dir=4
ignoreinvincible=1
graphicname=16201
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_32016_31_39
}
#line 71
{
floorid=32021
borncorner=31,51,31,51
time=0
createnum=1
dir=4
ignoreinvincible=1
graphicname=100436
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_32021_31_51
}
#line 74
{
floorid=32021
borncorner=28,47,28,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 75
{
floorid=32021
borncorner=29,47,29,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 76
{
floorid=32021
borncorner=30,47,30,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 77
{
floorid=32021
borncorner=31,47,31,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 78
{
floorid=32021
borncorner=32,47,32,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 79
{
floorid=32021
borncorner=33,47,33,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 80
{
floorid=32021
borncorner=34,47,34,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 82
{
floorid=32021
borncorner=28,48,28,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 83
{
floorid=32021
borncorner=29,48,29,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 84
{
floorid=32021
borncorner=30,48,30,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 85
{
floorid=32021
borncorner=31,48,31,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 86
{
floorid=32021
borncorner=32,48,32,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 87
{
floorid=32021
borncorner=33,48,33,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 88
{
floorid=32021
borncorner=34,48,34,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 90
{
floorid=32021
borncorner=28,49,28,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 91
{
floorid=32021
borncorner=29,49,29,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 92
{
floorid=32021
borncorner=30,49,30,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 93
{
floorid=32021
borncorner=31,49,31,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 94
{
floorid=32021
borncorner=32,49,32,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 95
{
floorid=32021
borncorner=33,49,33,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 96
{
floorid=32021
borncorner=34,49,34,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32021|31|53
}
#line 115
{
floorid=32016
borncorner=31,38,31,38
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32016|31|41
}
#line 117
{
floorid=32012
borncorner=33,9,33,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32013|6|5
}
# between
{
floorid=32013
borncorner=6,5,6,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32012|33|9
}
#line 118
{
floorid=32013
borncorner=40,23,40,23
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32014|8|8
}
# between
{
floorid=32014
borncorner=8,8,8,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32013|40|23
}
#line 119
{
floorid=32014
borncorner=31,35,31,35
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32015|31|35
}
# between
{
floorid=32015
borncorner=31,35,31,35
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32014|31|35
}
#line 120
{
floorid=32015
borncorner=54,42,54,42
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32016|54|42
}
# between
{
floorid=32016
borncorner=54,42,54,42
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32015|54|42
}
#line 121
{
floorid=32016
borncorner=31,35,31,35
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32017|31|35
}
# between
{
floorid=32017
borncorner=31,35,31,35
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32016|31|35
}
#line 123
{
floorid=32017
borncorner=43,13,43,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32018|43|13
}
# between
{
floorid=32018
borncorner=43,13,43,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32017|43|13
}
#line 124
{
floorid=32017
borncorner=17,13,17,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32018|17|13
}
# between
{
floorid=32018
borncorner=17,13,17,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32017|17|13
}
#line 125
{
floorid=32018
borncorner=23,54,23,54
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32019|23|54
}
# between
{
floorid=32019
borncorner=23,54,23,54
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32018|23|54
}
#line 126
{
floorid=32019
borncorner=52,22,52,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32020|95|29
}
# between
{
floorid=32020
borncorner=95,29,95,29
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32019|52|22
}
#line 127
{
floorid=32018
borncorner=53,49,53,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32019|53|49
}
# between
{
floorid=32019
borncorner=53,49,53,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|32018|53|49
}
#line 147
{
floorid=32021
borncorner=53,49,53,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|300|108|225
}