StoneAge/gmsv/data/npc/genout/ruri.create

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NPCCREATE
# generated by npcgen.perl which is made by ringo
#
#
# infile : data/npc/jaruga/dungeon/ruri.gen
#line 7
{
floorid=21001
borncorner=4,3,4,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|359|671
}
#line 8
{
floorid=21001
borncorner=8,61,8,61
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21002|9|56
}
# between
{
floorid=21002
borncorner=9,56,9,56
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21001|8|61
}
#line 9
{
floorid=21002
borncorner=40,25,40,25
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21003|34|28
}
# between
{
floorid=21003
borncorner=34,28,34,28
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21002|40|25
}
#line 10
{
floorid=21003
borncorner=34,6,34,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21004|28|4
}
#line 11
{
floorid=21004
borncorner=28,4,28,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21003|34|14
}
#line 13
{
floorid=21004
borncorner=61,64,61,64
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21005|17|5
}
# between
{
floorid=21005
borncorner=17,5,17,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21004|61|64
}
#line 14
{
floorid=21005
borncorner=24,4,24,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21006|42|5
}
# between
{
floorid=21006
borncorner=42,5,42,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21005|24|4
}
#line 15
{
floorid=21006
borncorner=60,59,60,59
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21007|9|4
}
# between
{
floorid=21007
borncorner=9,4,9,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21006|60|59
}
#line 16
{
floorid=21007
borncorner=5,36,5,36
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21008|6|3
}
# between
{
floorid=21008
borncorner=6,3,6,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21007|5|36
}
#line 17
{
floorid=21008
borncorner=34,29,34,29
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21009|28|3
}
# between
{
floorid=21009
borncorner=28,3,28,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21008|34|29
}
#line 18
{
floorid=21009
borncorner=47,47,47,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21010|48|48
}
# between
{
floorid=21010
borncorner=48,48,48,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21009|47|47
}
#line 19
{
floorid=21010
borncorner=6,4,6,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21011|28|4
}
# between
{
floorid=21011
borncorner=28,4,28,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21010|6|4
}
#line 20
{
floorid=21011
borncorner=5,32,5,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21012|13|21
}
# between
{
floorid=21012
borncorner=13,21,13,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21011|5|32
}
#line 21
{
floorid=21012
borncorner=28,3,28,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21013|13|21
}
# between
{
floorid=21013
borncorner=13,21,13,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21012|28|3
}
#line 22
{
floorid=21013
borncorner=17,3,17,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21014|22|23
}
# between
{
floorid=21014
borncorner=22,23,22,23
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21013|17|3
}
#line 30
{
floorid=21011
borncorner=5,4,5,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21016|13|21
}
# between
{
floorid=21016
borncorner=13,21,13,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21011|5|4
}
#line 31
{
floorid=21011
borncorner=7,21,7,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21010|6|4
}
#line 32
{
floorid=21011
borncorner=5,43,5,43
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21010|6|4
}
#line 33
{
floorid=21011
borncorner=14,5,14,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21016|13|21
}
# between
{
floorid=21016
borncorner=13,21,13,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21011|14|5
}
#line 34
{
floorid=21011
borncorner=21,21,21,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21016|13|21
}
# between
{
floorid=21016
borncorner=13,21,13,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21011|21|21
}
#line 35
{
floorid=21011
borncorner=21,32,21,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21010|6|4
}
#line 36
{
floorid=21011
borncorner=21,43,21,43
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21016|13|21
}
# between
{
floorid=21016
borncorner=13,21,13,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21011|21|43
}
#line 37
{
floorid=21011
borncorner=34,21,34,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21010|6|4
}
#line 38
{
floorid=21011
borncorner=34,32,34,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21016|13|21
}
# between
{
floorid=21016
borncorner=13,21,13,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21011|34|32
}
#line 39
{
floorid=21011
borncorner=34,43,34,43
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21010|6|4
}
#line 40
{
floorid=21011
borncorner=40,4,40,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21016|13|21
}
# between
{
floorid=21016
borncorner=13,21,13,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21011|40|4
}
#line 43
{
floorid=21014
borncorner=11,11,11,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21014|14|18
}
#line 44
{
floorid=21014
borncorner=12,11,12,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21014|14|18
}
#line 45
{
floorid=21014
borncorner=13,11,13,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21014|14|18
}
#line 46
{
floorid=21014
borncorner=14,11,14,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21014|14|18
}
#line 47
{
floorid=21014
borncorner=15,11,15,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21014|14|18
}
#line 48
{
floorid=21014
borncorner=16,11,16,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21014|14|18
}
#line 49
{
floorid=21014
borncorner=17,11,17,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21014|14|18
}
#line 50
{
floorid=21014
borncorner=18,11,18,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21014|14|18
}
#line 53
{
floorid=21009
borncorner=45,40,45,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21009|39|40
}
#line 54
{
floorid=21009
borncorner=46,43,46,43
time=0
createnum=1
graphicname=10063
name=<3D><><EFBFBD><EFBFBD>
dir=46
ignoreinvincible=1
enemy=npcgen_signboard|file:genout/signb_21009_46_43
}
#line 58
{
floorid=200
borncorner=229,988,229,988
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3413|10|15
}
# between
{
floorid=3413
borncorner=10,15,10,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|229|988
}
#line 59
{
floorid=200
borncorner=229,988,229,988
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3413|10|16
}
# between
{
floorid=3413
borncorner=10,16,10,16
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|229|988
}
#line 65
{
floorid=21003
borncorner=34,10,34,10
time=0
createnum=1
dir=4
ignoreinvincible=1
graphicname=100451
name=<3D><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_21003_34_10
}
#line 67
{
floorid=21001
borncorner=14,17,14,17
time=0
createnum=1
graphicname=100451
name=<3D><><EFBFBD>ص<EFBFBD>ʹ<EFBFBD><CAB9>
dir=6
ignoreinvincible=1
enemy=npcgen_man|file:genout/msg_21001_14_17
}
#line 69
{
floorid=21001
borncorner=25,59,25,59
time=0
createnum=1
graphicname=100451
name=<3D><><EFBFBD>ص<EFBFBD>ʹ<EFBFBD><CAB9>
dir=0
ignoreinvincible=1
enemy=npcgen_man|file:genout/msg_21001_25_59
}
#line 71
{
floorid=21003
borncorner=59,62,59,62
time=0
createnum=1
graphicname=100451
name=<3D><><EFBFBD>ص<EFBFBD>ʹ<EFBFBD><CAB9>
dir=6
ignoreinvincible=1
enemy=npcgen_man|file:genout/msg_21003_59_62
}
#line 73
{
floorid=21003
borncorner=11,15,11,15
time=0
createnum=1
graphicname=100451
name=<3D><><EFBFBD>ص<EFBFBD>ʹ<EFBFBD><CAB9>
dir=4
ignoreinvincible=1
enemy=npcgen_man|file:genout/msg_21003_11_15
}