595 lines
7.6 KiB
Plaintext
Executable File
595 lines
7.6 KiB
Plaintext
Executable File
NPCCREATE
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# generated by npcgen.perl which is made by ringo
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#
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#
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# infile : data/npc/jaruga/dungeon/ruri.gen
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#line 7
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{
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floorid=21001
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borncorner=4,3,4,3
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|359|671
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}
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#line 8
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{
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floorid=21001
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borncorner=8,61,8,61
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21002|9|56
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}
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# between
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{
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floorid=21002
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borncorner=9,56,9,56
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21001|8|61
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}
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#line 9
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{
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floorid=21002
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borncorner=40,25,40,25
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21003|34|28
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}
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# between
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{
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floorid=21003
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borncorner=34,28,34,28
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21002|40|25
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}
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#line 10
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{
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floorid=21003
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borncorner=34,6,34,6
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21004|28|4
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}
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#line 11
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{
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floorid=21004
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borncorner=28,4,28,4
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21003|34|14
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}
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#line 13
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{
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floorid=21004
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borncorner=61,64,61,64
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21005|17|5
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}
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# between
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{
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floorid=21005
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borncorner=17,5,17,5
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21004|61|64
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}
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#line 14
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{
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floorid=21005
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borncorner=24,4,24,4
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21006|42|5
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}
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# between
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{
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floorid=21006
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borncorner=42,5,42,5
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21005|24|4
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}
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#line 15
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{
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floorid=21006
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borncorner=60,59,60,59
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21007|9|4
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}
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# between
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{
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floorid=21007
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borncorner=9,4,9,4
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21006|60|59
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}
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#line 16
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{
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floorid=21007
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borncorner=5,36,5,36
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21008|6|3
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}
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# between
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{
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floorid=21008
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borncorner=6,3,6,3
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21007|5|36
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}
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#line 17
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{
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floorid=21008
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borncorner=34,29,34,29
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21009|28|3
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}
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# between
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{
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floorid=21009
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borncorner=28,3,28,3
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21008|34|29
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}
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#line 18
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{
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floorid=21009
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borncorner=47,47,47,47
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21010|48|48
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}
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# between
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{
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floorid=21010
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borncorner=48,48,48,48
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21009|47|47
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}
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#line 19
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{
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floorid=21010
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borncorner=6,4,6,4
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21011|28|4
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}
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# between
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{
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floorid=21011
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borncorner=28,4,28,4
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21010|6|4
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}
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#line 20
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{
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floorid=21011
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borncorner=5,32,5,32
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21012|13|21
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}
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# between
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{
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floorid=21012
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borncorner=13,21,13,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21011|5|32
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}
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#line 21
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{
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floorid=21012
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borncorner=28,3,28,3
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21013|13|21
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}
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# between
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{
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floorid=21013
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borncorner=13,21,13,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21012|28|3
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}
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#line 22
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{
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floorid=21013
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borncorner=17,3,17,3
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21014|22|23
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}
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# between
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{
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floorid=21014
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borncorner=22,23,22,23
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21013|17|3
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}
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#line 30
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{
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floorid=21011
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borncorner=5,4,5,4
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21016|13|21
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}
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# between
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{
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floorid=21016
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borncorner=13,21,13,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21011|5|4
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}
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#line 31
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{
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floorid=21011
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borncorner=7,21,7,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21010|6|4
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}
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#line 32
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{
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floorid=21011
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borncorner=5,43,5,43
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21010|6|4
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}
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#line 33
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{
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floorid=21011
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borncorner=14,5,14,5
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21016|13|21
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}
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# between
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{
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floorid=21016
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borncorner=13,21,13,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21011|14|5
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}
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#line 34
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{
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floorid=21011
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borncorner=21,21,21,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21016|13|21
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}
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# between
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{
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floorid=21016
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borncorner=13,21,13,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21011|21|21
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}
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#line 35
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{
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floorid=21011
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borncorner=21,32,21,32
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21010|6|4
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}
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#line 36
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{
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floorid=21011
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borncorner=21,43,21,43
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21016|13|21
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}
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# between
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{
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floorid=21016
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borncorner=13,21,13,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21011|21|43
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}
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#line 37
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{
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floorid=21011
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borncorner=34,21,34,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21010|6|4
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}
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#line 38
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{
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floorid=21011
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borncorner=34,32,34,32
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21016|13|21
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}
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# between
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{
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floorid=21016
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borncorner=13,21,13,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21011|34|32
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}
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#line 39
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{
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floorid=21011
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borncorner=34,43,34,43
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21010|6|4
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}
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#line 40
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{
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floorid=21011
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borncorner=40,4,40,4
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21016|13|21
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}
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# between
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{
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floorid=21016
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borncorner=13,21,13,21
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21011|40|4
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}
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#line 43
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{
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floorid=21014
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borncorner=11,11,11,11
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21014|14|18
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}
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#line 44
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{
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floorid=21014
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borncorner=12,11,12,11
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21014|14|18
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}
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#line 45
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{
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floorid=21014
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borncorner=13,11,13,11
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21014|14|18
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}
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#line 46
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{
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floorid=21014
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borncorner=14,11,14,11
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21014|14|18
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}
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#line 47
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{
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floorid=21014
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borncorner=15,11,15,11
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21014|14|18
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}
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#line 48
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{
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floorid=21014
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borncorner=16,11,16,11
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21014|14|18
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}
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#line 49
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{
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floorid=21014
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borncorner=17,11,17,11
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21014|14|18
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}
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#line 50
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{
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floorid=21014
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borncorner=18,11,18,11
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21014|14|18
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}
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#line 53
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{
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floorid=21009
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borncorner=45,40,45,40
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|21009|39|40
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}
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#line 54
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{
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floorid=21009
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borncorner=46,43,46,43
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time=0
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createnum=1
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graphicname=10063
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name=<3D><><EFBFBD><EFBFBD>
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dir=46
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ignoreinvincible=1
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enemy=npcgen_signboard|file:genout/signb_21009_46_43
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}
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#line 58
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{
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floorid=200
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borncorner=229,988,229,988
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3413|10|15
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}
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# between
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{
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floorid=3413
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borncorner=10,15,10,15
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|229|988
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}
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#line 59
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{
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floorid=200
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borncorner=229,988,229,988
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time=0
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ignoreinvincible=1
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createnum=1
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||
enemy=npcgen_warp|3413|10|16
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}
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# between
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{
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floorid=3413
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borncorner=10,16,10,16
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|229|988
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}
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#line 65
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{
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floorid=21003
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borncorner=34,10,34,10
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time=0
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createnum=1
|
||
dir=4
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ignoreinvincible=1
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||
graphicname=100451
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name=<3D><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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enemy=npcgen_warpman|file:genout/wpm_21003_34_10
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}
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#line 67
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{
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floorid=21001
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borncorner=14,17,14,17
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time=0
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createnum=1
|
||
graphicname=100451
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||
name=<3D><><EFBFBD>ص<EFBFBD>ʹ<EFBFBD><CAB9>
|
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dir=6
|
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ignoreinvincible=1
|
||
enemy=npcgen_man|file:genout/msg_21001_14_17
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}
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#line 69
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{
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floorid=21001
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borncorner=25,59,25,59
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time=0
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||
createnum=1
|
||
graphicname=100451
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||
name=<3D><><EFBFBD>ص<EFBFBD>ʹ<EFBFBD><CAB9>
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dir=0
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ignoreinvincible=1
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enemy=npcgen_man|file:genout/msg_21001_25_59
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}
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#line 71
|
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{
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||
floorid=21003
|
||
borncorner=59,62,59,62
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||
time=0
|
||
createnum=1
|
||
graphicname=100451
|
||
name=<3D><><EFBFBD>ص<EFBFBD>ʹ<EFBFBD><CAB9>
|
||
dir=6
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||
ignoreinvincible=1
|
||
enemy=npcgen_man|file:genout/msg_21003_59_62
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||
}
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#line 73
|
||
{
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||
floorid=21003
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||
borncorner=11,15,11,15
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||
time=0
|
||
createnum=1
|
||
graphicname=100451
|
||
name=<3D><><EFBFBD>ص<EFBFBD>ʹ<EFBFBD><CAB9>
|
||
dir=4
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||
ignoreinvincible=1
|
||
enemy=npcgen_man|file:genout/msg_21003_11_15
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|
||
}
|