396 lines
4.8 KiB
Plaintext
Executable File
396 lines
4.8 KiB
Plaintext
Executable File
NPCTEMPLATE
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#door
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{
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templatename=npcgen_door
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makeatnobody=1
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name=
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makeatnosee=1
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graphicname=2163
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functionset=Door
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}
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#passdoor
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{
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templatename=npcgen_passdoor
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=2163
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functionset=Door
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}
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#titledoor
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{
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templatename=npcgen_titledoor
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=2163
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functionset=Door
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}
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# healer
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{
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templatename=npcgen_healer
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_kkanngof
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loopfunctime=4000
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functionset=Healer
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}
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# healer
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{
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templatename=npcgen_winhealer
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_kkanngof
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loopfunctime=4000
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functionset=WindowHealer
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}
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# dengonban
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{
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templatename=npcgen_dengon
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=2204
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type=SPR_sslma_1
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functionset=Dengon
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}
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# oldman
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{
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templatename=npcgen_oldman
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_kbouzu
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functionset=Oldman
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}
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# savepoint
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{
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templatename=npcgen_savepoint
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=16024
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functionset=SavePoint
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}
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# shop
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{
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templatename=npcgen_shop
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makeatnobody=1
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name=
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makeatnosee=1
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graphicname=SPR_chr02
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functionset=ItemShop
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}
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# limitbuyinshop
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{
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templatename=npcgen_limitshop
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr02
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functionset=ItemShop
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}
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# poolitemshop
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{
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templatename=npcgen_poolitemshop
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr02
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functionset=PoolItemShop
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}
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# warpman
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{
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templatename=npcgen_warpman
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr02
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functionset=WarpMan
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}
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# fmwarpman CoolFish: Family 2001/6/6
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{
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templatename=npcgen_fmwarpman
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr02
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functionset=FMWarpMan
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}
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# fmpkman CoolFish: Family 2001/7/4
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{
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templatename=npcgen_fmpkman
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr02
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functionset=FMPKMan
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}
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# fmpkcallman CoolFish: Family 2001/7/13
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{
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templatename=npcgen_fmpkcallman
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr02
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functionset=FMPKCallMan
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}
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# janken
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{
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templatename=npcgen_janken
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr02
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functionset=Janken
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}
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# quiz
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{
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templatename=npcgen_quiz
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr02
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functionset=Quiz
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}
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# petskillshop
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{
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templatename=npcgen_petskillshop
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makeatnobody=1
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name=
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makeatnosee=1
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graphicname=SPR_chr02
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functionset=PetSkillShop
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}
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# petshop
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{
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templatename=npcgen_petshop
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makeatnobody=1
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name=
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makeatnosee=1
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graphicname=SPR_chr02
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functionset=PetShop
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}
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# man
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{
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templatename=npcgen_man
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr03
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functionset=TownPeople
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}
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# timeman
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{
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templatename=npcgen_timeman
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr03
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functionset=TimeMan
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}
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# warp
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{
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templatename=npcgen_warp
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makeatnobody=1
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name=
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makeatnosee=1
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functionset=Warp
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}
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# action
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{
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templatename=npcgen_action
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makeatnobody=1
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name=
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makeatnosee=1
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functionset=Action
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}
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# charm
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{
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templatename=npcgen_charm
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makeatnobody=1
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name=
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makeatnosee=1
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functionset=Charm
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}
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# blacksmith
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{
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templatename=npcgen_blacksmith
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr03
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functionset=BlackSmith
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}
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# identifier
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{
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templatename=npcgen_identifier
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr03
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functionset=Identifier
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}
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# msg
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{
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templatename=npcgen_msg
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr03
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functionset=Msg
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}
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# msg2
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{
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templatename=npcgen_msg2
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr03
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functionset=Msg2
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}
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# mic
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{
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templatename=npcgen_mic
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr03
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functionset=Mic
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}
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# signboard
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{
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templatename=npcgen_signboard
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr03
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functionset=SignBoard
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}
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# gun
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{
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templatename=npcgen_gun
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr33
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functionset=Gun
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loopfunctime=3000
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}
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# box
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{
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templatename=npcgen_box
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makeatnobody=1
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makeatnosee=1
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name=
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graphicname=SPR_chr33
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loopfunctime=2000
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functionset=Box
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}
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# movewall
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{
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templatename=npcgen_movewall
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makeatnobody=1
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makeatnosee=1
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graphicname=SPR_chr33
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loopfunctime=2000
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functionset=Movewall
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hp=1000
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mp=-1000
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tough=0
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}
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# stepsw
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{
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templatename=npcgen_stepsw
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makeatnobody=1
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makeatnosee=1
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graphicname=SPR_chr33
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loopfunctime=2000
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functionset=StepSwitch
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}
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# ship
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{
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templatename=npcgen_ship
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makeatnobody=1
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makeatnosee=1
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graphicname=0
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loopfunctime=2000
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functionset=Ship
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}
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#temple
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{
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templatename=npcgen_temple
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makeatnobody=1
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makeatnosee=1
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graphicname=0
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functionset=Temple
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}
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# roomadmin
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{
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templatename=npcgen_roomadmin
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makeatnobody=1
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makeatnosee=1
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graphicname=0
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loopfunctime=2000
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functionset=RoomAdmin
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}
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# doorman
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{
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templatename=npcgen_doorman
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makeatnobody=1
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makeatnosee=1
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graphicname=0
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functionset=Doorman
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}
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# class01
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{
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templatename=npcgen_class01
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makeatnobody=1
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makeatnosee=1
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graphicname=0
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functionset=Class01
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}
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# keyman
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{
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templatename=npcgen_keyman
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makeatnobody=1
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makeatnosee=1
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graphicname=0
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functionset=Keyman
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}
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# mugon
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{
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templatename=npcgen_mugon
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makeatnobody=1
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makeatnosee=1
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graphicname=0
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functionset=
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}
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