StoneAge/gmsv/data/npc/genout/eden.create

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NPCCREATE
# generated by npcgen.perl which is made by ringo
#
#
# infile : data/npc/eden1/eden.gen
#line 9
{
floorid=700
borncorner=373,218,373,218
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60005|0|24
}
#line 10
{
floorid=700
borncorner=373,219,373,219
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60005|0|25
}
#line 12
{
floorid=60005
borncorner=0,24,0,24
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|372|218
}
#line 13
{
floorid=60005
borncorner=0,25,0,25
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|372|219
}
#line 15
{
floorid=60005
borncorner=46,23,46,23
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60006|0|22
}
# between
{
floorid=60006
borncorner=0,22,0,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60005|46|23
}
#line 21
{
floorid=700
borncorner=33,213,33,213
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60003|48|7
}
#line 22
{
floorid=700
borncorner=33,214,33,214
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60003|48|8
}
#line 24
{
floorid=60003
borncorner=48,7,48,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|34|213
}
#line 25
{
floorid=60003
borncorner=48,8,48,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|34|214
}
#line 27
{
floorid=60003
borncorner=0,37,0,37
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60004|48|36
}
# between
{
floorid=60004
borncorner=48,36,48,36
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60003|0|37
}
#line 28
{
floorid=60003
borncorner=0,38,0,38
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60004|48|37
}
# between
{
floorid=60004
borncorner=48,37,48,37
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60003|0|38
}
#line 34
{
floorid=700
borncorner=194,371,194,371
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60007|29|3
}
#line 35
{
floorid=700
borncorner=195,371,195,371
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60007|29|3
}
#line 37
{
floorid=60007
borncorner=29,3,29,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|194|370
}
#line 38
{
floorid=60007
borncorner=29,3,29,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|194|370
}
#line 40
{
floorid=60007
borncorner=26,49,26,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60008|29|3
}
#line 41
{
floorid=60007
borncorner=27,49,27,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60008|29|3
}
#line 43
{
floorid=60008
borncorner=29,3,29,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60007|27|49
}
#line 49
{
floorid=700
borncorner=205,44,205,44
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60001|23|39
}
#line 50
{
floorid=700
borncorner=206,44,206,44
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60001|24|39
}
#line 52
{
floorid=60001
borncorner=23,39,23,39
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|205|45
}
#line 53
{
floorid=60001
borncorner=24,39,24,39
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|206|45
}
#line 55
{
floorid=60001
borncorner=6,3,6,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60002|7|39
}
#line 57
{
floorid=60002
borncorner=7,39,7,39
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60001|6|3
}
#line 58
{
floorid=60002
borncorner=8,39,8,39
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60001|6|3
}
#line 62
{
floorid=701
borncorner=393,225,393,225
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60004|0|7
}
# between
{
floorid=60004
borncorner=0,7,0,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|393|225
}
#line 63
{
floorid=701
borncorner=393,225,393,225
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60004|0|7
}
# between
{
floorid=60004
borncorner=0,7,0,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|393|225
}
#line 65
{
floorid=701
borncorner=385,390,385,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|385|10
}
#line 66
{
floorid=701
borncorner=386,390,386,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|386|10
}
#line 67
{
floorid=701
borncorner=387,390,387,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|387|10
}
#line 68
{
floorid=701
borncorner=388,390,388,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|388|10
}
#line 69
{
floorid=701
borncorner=389,390,389,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|389|10
}
#line 71
{
floorid=701
borncorner=384,15,384,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|382|387
}
#line 72
{
floorid=701
borncorner=385,15,385,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|383|387
}
#line 73
{
floorid=701
borncorner=386,15,386,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|384|387
}
#line 74
{
floorid=701
borncorner=387,15,387,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|385|387
}
#line 76
{
floorid=701
borncorner=305,13,305,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|305|390
}
#line 77
{
floorid=701
borncorner=306,13,306,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|306|390
}
#line 82
{
floorid=702
borncorner=385,9,385,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|385|389
}
#line 83
{
floorid=702
borncorner=386,9,386,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|386|389
}
#line 84
{
floorid=702
borncorner=387,9,387,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|387|389
}
#line 85
{
floorid=702
borncorner=388,9,388,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|388|389
}
#line 86
{
floorid=702
borncorner=389,9,389,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|389|389
}
#line 88
{
floorid=702
borncorner=391,12,391,12
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|14
}
#line 89
{
floorid=702
borncorner=391,13,391,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|15
}
#line 90
{
floorid=702
borncorner=391,14,391,14
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|16
}
#line 91
{
floorid=702
borncorner=391,15,391,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|17
}
#line 92
{
floorid=702
borncorner=391,16,391,16
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|18
}
#line 93
{
floorid=702
borncorner=391,17,391,17
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|19
}
#line 94
{
floorid=702
borncorner=391,18,391,18
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|20
}
#line 95
{
floorid=702
borncorner=391,19,391,19
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|21
}
#line 97
{
floorid=702
borncorner=389,49,389,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|48
}
#line 98
{
floorid=702
borncorner=389,50,389,50
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|49
}
#line 99
{
floorid=702
borncorner=389,51,389,51
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|50
}
#line 100
{
floorid=702
borncorner=389,52,389,52
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|51
}
#line 101
{
floorid=702
borncorner=389,53,389,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|52
}
#line 102
{
floorid=702
borncorner=389,54,389,54
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|53
}
#line 103
{
floorid=702
borncorner=389,55,389,55
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|9|54
}
#line 107
{
floorid=703
borncorner=222,4,222,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60008|26|49
}
# between
{
floorid=60008
borncorner=26,49,26,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|222|4
}
#line 108
{
floorid=703
borncorner=223,4,223,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60008|27|49
}
# between
{
floorid=60008
borncorner=27,49,27,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|223|4
}
#line 110
{
floorid=703
borncorner=8,14,8,14
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|390|12
}
#line 111
{
floorid=703
borncorner=8,15,8,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|390|13
}
#line 112
{
floorid=703
borncorner=8,16,8,16
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|390|14
}
#line 113
{
floorid=703
borncorner=8,17,8,17
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|390|15
}
#line 114
{
floorid=703
borncorner=8,18,8,18
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|390|16
}
#line 115
{
floorid=703
borncorner=8,19,8,19
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|390|17
}
#line 116
{
floorid=703
borncorner=8,20,8,20
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|390|18
}
#line 117
{
floorid=703
borncorner=8,21,8,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|390|19
}
#line 119
{
floorid=703
borncorner=8,48,8,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|388|49
}
#line 120
{
floorid=703
borncorner=8,49,8,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|388|50
}
#line 121
{
floorid=703
borncorner=8,50,8,50
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|388|51
}
#line 122
{
floorid=703
borncorner=8,51,8,51
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|388|52
}
#line 123
{
floorid=703
borncorner=8,52,8,52
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|388|53
}
#line 124
{
floorid=703
borncorner=8,53,8,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|388|54
}
#line 125
{
floorid=703
borncorner=8,54,8,54
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|702|388|55
}
#line 127
{
floorid=703
borncorner=390,9,390,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|11
}
#line 128
{
floorid=703
borncorner=390,10,390,10
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|12
}
#line 129
{
floorid=703
borncorner=390,11,390,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|13
}
#line 130
{
floorid=703
borncorner=390,12,390,12
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|14
}
#line 131
{
floorid=703
borncorner=390,13,390,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|15
}
#line 134
{
floorid=703
borncorner=390,81,390,81
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|81
}
#line 135
{
floorid=703
borncorner=390,82,390,82
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|82
}
#line 136
{
floorid=703
borncorner=390,83,390,83
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|83
}
#line 137
{
floorid=703
borncorner=390,84,390,84
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|84
}
#line 138
{
floorid=703
borncorner=390,85,390,85
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|85
}
#line 139
{
floorid=703
borncorner=390,86,390,86
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|86
}
#line 140
{
floorid=703
borncorner=390,87,390,87
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|87
}
#line 141
{
floorid=703
borncorner=390,88,390,88
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|88
}
#line 142
{
floorid=703
borncorner=390,89,390,89
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|89
}
#line 143
{
floorid=703
borncorner=390,90,390,90
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|13|90
}
#line 145
{
floorid=703
borncorner=390,114,390,114
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|112
}
#line 146
{
floorid=703
borncorner=390,115,390,115
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|113
}
#line 147
{
floorid=703
borncorner=390,116,390,116
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|114
}
#line 148
{
floorid=703
borncorner=390,117,390,117
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|115
}
#line 149
{
floorid=703
borncorner=390,118,390,118
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|12|116
}
#line 151
{
floorid=703
borncorner=390,261,390,261
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|10|261
}
#line 152
{
floorid=703
borncorner=390,262,390,262
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|10|262
}
#line 153
{
floorid=703
borncorner=390,263,390,263
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|10|263
}
#line 154
{
floorid=703
borncorner=390,264,390,264
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|10|264
}
#line 155
{
floorid=703
borncorner=390,265,390,265
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|10|265
}
#line 159
{
floorid=704
borncorner=9,10,9,10
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|9
}
#line 160
{
floorid=704
borncorner=9,11,9,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|10
}
#line 161
{
floorid=704
borncorner=9,12,9,12
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|11
}
#line 162
{
floorid=704
borncorner=9,13,9,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|12
}
#line 163
{
floorid=704
borncorner=9,14,9,14
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|13
}
#line 166
{
floorid=704
borncorner=11,81,11,81
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|81
}
#line 167
{
floorid=704
borncorner=11,82,11,82
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|82
}
#line 168
{
floorid=704
borncorner=11,83,11,83
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|83
}
#line 169
{
floorid=704
borncorner=11,84,11,84
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|84
}
#line 170
{
floorid=704
borncorner=11,85,11,85
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|85
}
#line 171
{
floorid=704
borncorner=11,86,11,86
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|86
}
#line 172
{
floorid=704
borncorner=11,87,11,87
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|87
}
#line 173
{
floorid=704
borncorner=11,88,11,88
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|88
}
#line 174
{
floorid=704
borncorner=11,89,11,89
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|89
}
#line 175
{
floorid=704
borncorner=11,90,11,90
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|90
}
#line 177
{
floorid=704
borncorner=11,112,11,112
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|114
}
#line 178
{
floorid=704
borncorner=11,113,11,113
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|115
}
#line 179
{
floorid=704
borncorner=11,114,11,114
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|116
}
#line 180
{
floorid=704
borncorner=11,115,11,115
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|117
}
#line 181
{
floorid=704
borncorner=11,116,11,116
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|118
}
#line 183
{
floorid=704
borncorner=9,261,9,261
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|261
}
#line 184
{
floorid=704
borncorner=9,262,9,262
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|262
}
#line 185
{
floorid=704
borncorner=9,263,9,263
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|263
}
#line 186
{
floorid=704
borncorner=9,264,9,264
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|264
}
#line 187
{
floorid=704
borncorner=9,265,9,265
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|703|389|265
}
#line 189
{
floorid=704
borncorner=14,9,14,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|13|389
}
#line 190
{
floorid=704
borncorner=15,9,15,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|14|389
}
#line 191
{
floorid=704
borncorner=16,9,16,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|15|389
}
#line 192
{
floorid=704
borncorner=17,9,17,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|16|389
}
#line 196
{
floorid=60006
borncorner=45,23,45,23
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|11|208
}
# between
{
floorid=705
borncorner=11,208,11,208
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60006|45|23
}
#line 197
{
floorid=705
borncorner=11,209,11,209
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60006|45|23
}
#line 199
{
floorid=705
borncorner=13,390,13,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|14|10
}
#line 200
{
floorid=705
borncorner=14,390,14,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|15|10
}
#line 201
{
floorid=705
borncorner=15,390,15,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|16|10
}
#line 202
{
floorid=705
borncorner=16,390,16,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|704|17|10
}
#line 204
{
floorid=705
borncorner=23,9,23,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|22|390
}
#line 205
{
floorid=705
borncorner=24,9,24,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|23|390
}
#line 206
{
floorid=705
borncorner=25,9,25,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|24|390
}
#line 207
{
floorid=705
borncorner=26,9,26,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|25|390
}
#line 208
{
floorid=705
borncorner=27,9,27,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|26|390
}
#line 209
{
floorid=705
borncorner=28,9,28,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|27|390
}
#line 210
{
floorid=705
borncorner=29,9,29,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|28|390
}
#line 211
{
floorid=705
borncorner=30,9,30,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|29|390
}
#line 212
{
floorid=705
borncorner=31,9,31,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|30|390
}
#line 213
{
floorid=705
borncorner=32,9,32,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|31|390
}
#line 215
{
floorid=705
borncorner=257,8,257,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|257|389
}
#line 216
{
floorid=705
borncorner=258,8,258,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|258|389
}
#line 217
{
floorid=705
borncorner=259,8,259,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|259|389
}
#line 218
{
floorid=705
borncorner=260,8,260,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|260|389
}
#line 222
{
floorid=706
borncorner=22,391,22,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|23|10
}
#line 223
{
floorid=706
borncorner=23,391,23,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|24|10
}
#line 224
{
floorid=706
borncorner=24,391,24,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|25|10
}
#line 225
{
floorid=706
borncorner=25,391,25,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|26|10
}
#line 226
{
floorid=706
borncorner=26,391,26,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|27|10
}
#line 227
{
floorid=706
borncorner=27,391,27,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|28|10
}
#line 228
{
floorid=706
borncorner=28,391,28,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|29|10
}
#line 229
{
floorid=706
borncorner=29,391,29,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|30|10
}
#line 230
{
floorid=706
borncorner=30,391,30,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|31|10
}
#line 231
{
floorid=706
borncorner=31,391,31,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|32|10
}
#line 233
{
floorid=706
borncorner=257,390,257,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|257|9
}
#line 234
{
floorid=706
borncorner=258,390,258,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|258|9
}
#line 235
{
floorid=706
borncorner=259,390,259,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|259|9
}
#line 236
{
floorid=706
borncorner=260,390,260,390
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|705|260|9
}
#line 238
{
floorid=706
borncorner=9,368,9,368
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|367
}
#line 239
{
floorid=706
borncorner=9,369,9,369
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|368
}
#line 240
{
floorid=706
borncorner=9,370,9,370
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|369
}
#line 241
{
floorid=706
borncorner=9,371,9,371
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|370
}
#line 243
{
floorid=706
borncorner=11,307,11,307
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|305
}
#line 244
{
floorid=706
borncorner=11,308,11,308
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|306
}
#line 245
{
floorid=706
borncorner=11,309,11,309
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|307
}
#line 246
{
floorid=706
borncorner=11,310,11,310
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|308
}
#line 247
{
floorid=706
borncorner=11,311,11,311
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|309
}
#line 248
{
floorid=706
borncorner=11,312,11,312
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|310
}
#line 249
{
floorid=706
borncorner=11,313,11,313
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|388|311
}
#line 253
{
floorid=707
borncorner=228,389,228,389
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|60002|34|4
}
# between
{
floorid=60002
borncorner=34,4,34,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|228|389
}
#line 255
{
floorid=707
borncorner=389,367,389,367
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|10|368
}
#line 256
{
floorid=707
borncorner=389,368,389,368
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|10|369
}
#line 257
{
floorid=707
borncorner=389,369,389,369
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|10|370
}
#line 258
{
floorid=707
borncorner=389,370,389,370
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|10|371
}
#line 260
{
floorid=707
borncorner=389,304,389,304
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|12|307
}
#line 261
{
floorid=707
borncorner=389,305,389,305
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|12|307
}
#line 262
{
floorid=707
borncorner=389,306,389,306
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|12|308
}
#line 263
{
floorid=707
borncorner=389,307,389,307
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|12|309
}
#line 264
{
floorid=707
borncorner=389,308,389,308
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|12|310
}
#line 265
{
floorid=707
borncorner=389,309,389,309
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|12|311
}
#line 266
{
floorid=707
borncorner=389,310,389,310
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|12|312
}
#line 267
{
floorid=707
borncorner=389,311,389,311
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|706|12|313
}
#line 269
{
floorid=707
borncorner=10,378,10,378
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|390|377
}
#line 270
{
floorid=707
borncorner=10,379,10,379
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|390|378
}
#line 271
{
floorid=707
borncorner=10,380,10,380
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|390|379
}
#line 272
{
floorid=707
borncorner=10,381,10,381
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|390|380
}
#line 273
{
floorid=707
borncorner=10,382,10,382
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|390|381
}
#line 274
{
floorid=707
borncorner=10,383,10,383
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|390|382
}
#line 275
{
floorid=707
borncorner=10,384,10,384
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|708|390|383
}
#line 280
{
floorid=708
borncorner=390,377,390,377
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|11|378
}
#line 281
{
floorid=708
borncorner=390,378,390,378
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|11|379
}
#line 282
{
floorid=708
borncorner=390,379,390,379
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|11|380
}
#line 283
{
floorid=708
borncorner=390,380,390,380
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|11|381
}
#line 284
{
floorid=708
borncorner=390,381,390,381
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|11|382
}
#line 285
{
floorid=708
borncorner=390,382,390,382
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|11|383
}
#line 286
{
floorid=708
borncorner=390,383,390,383
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|707|11|384
}
#line 289
{
floorid=708
borncorner=382,388,382,388
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|384|16
}
#line 290
{
floorid=708
borncorner=383,388,383,388
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|385|16
}
#line 291
{
floorid=708
borncorner=384,388,384,388
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|386|16
}
#line 292
{
floorid=708
borncorner=385,388,385,388
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|387|16
}
#line 294
{
floorid=708
borncorner=305,391,305,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|305|14
}
#line 295
{
floorid=708
borncorner=306,391,306,391
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|701|306|14
}
#line 301
{
floorid=7000
borncorner=9,119,9,119
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|96|222
}
#line 302
{
floorid=7000
borncorner=9,120,9,120
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|96|223
}
#line 303
{
floorid=7000
borncorner=9,121,9,121
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|96|224
}
#line 304
{
floorid=7000
borncorner=9,122,9,122
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|96|225
}
#line 306
{
floorid=700
borncorner=97,222,97,222
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|10|119
}
#line 307
{
floorid=700
borncorner=97,223,97,223
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|10|120
}
#line 308
{
floorid=700
borncorner=97,224,97,224
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|10|121
}
#line 309
{
floorid=700
borncorner=97,225,97,225
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|10|122
}
#line 312
{
floorid=7000
borncorner=93,189,93,189
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|181|294
}
#line 313
{
floorid=7000
borncorner=94,189,94,189
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|182|294
}
#line 314
{
floorid=7000
borncorner=95,189,95,189
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|183|294
}
#line 315
{
floorid=7000
borncorner=96,189,96,189
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|184|294
}
#line 316
{
floorid=7000
borncorner=97,189,97,189
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|185|294
}
#line 317
{
floorid=7000
borncorner=98,189,98,189
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|186|294
}
#line 319
{
floorid=700
borncorner=181,293,181,293
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|93|188
}
#line 320
{
floorid=700
borncorner=182,293,182,293
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|94|188
}
#line 321
{
floorid=700
borncorner=183,293,183,293
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|95|188
}
#line 322
{
floorid=700
borncorner=184,293,184,293
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|96|188
}
#line 323
{
floorid=700
borncorner=185,293,185,293
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|97|188
}
#line 324
{
floorid=700
borncorner=186,293,186,293
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|98|188
}
#line 328
{
floorid=7000
borncorner=188,110,188,110
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|278|213
}
#line 329
{
floorid=7000
borncorner=188,111,188,111
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|278|214
}
#line 330
{
floorid=7000
borncorner=188,112,188,112
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|278|215
}
#line 331
{
floorid=7000
borncorner=188,113,188,113
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|278|216
}
#line 332
{
floorid=7000
borncorner=188,114,188,114
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|278|217
}
#line 333
{
floorid=7000
borncorner=188,115,188,115
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|278|218
}
#line 334
{
floorid=7000
borncorner=188,116,188,116
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|278|219
}
#line 335
{
floorid=7000
borncorner=188,117,188,117
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|278|220
}
#line 337
{
floorid=700
borncorner=277,213,277,213
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|187|110
}
#line 338
{
floorid=700
borncorner=277,214,277,214
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|187|111
}
#line 339
{
floorid=700
borncorner=277,215,277,215
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|187|112
}
#line 340
{
floorid=700
borncorner=277,216,277,216
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|187|113
}
#line 341
{
floorid=700
borncorner=277,217,277,217
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|187|114
}
#line 342
{
floorid=700
borncorner=277,218,277,218
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|187|115
}
#line 343
{
floorid=700
borncorner=277,219,277,219
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|187|116
}
#line 344
{
floorid=700
borncorner=277,220,277,220
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|187|117
}
#line 348
{
floorid=7000
borncorner=82,22,82,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|170|123
}
#line 349
{
floorid=7000
borncorner=83,22,83,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|171|123
}
#line 350
{
floorid=7000
borncorner=84,22,84,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|172|123
}
#line 351
{
floorid=7000
borncorner=85,22,85,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|173|123
}
#line 352
{
floorid=7000
borncorner=86,22,86,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|700|174|123
}
#line 354
{
floorid=700
borncorner=170,124,170,124
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|82|23
}
#line 355
{
floorid=700
borncorner=171,124,171,124
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|83|23
}
#line 356
{
floorid=700
borncorner=172,124,172,124
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|84|23
}
#line 357
{
floorid=700
borncorner=173,124,173,124
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|85|23
}
#line 358
{
floorid=700
borncorner=174,124,174,124
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|7000|86|23
}
#line 379
{
floorid=7000
borncorner=177,101,177,101
time=0
createnum=1
graphicname=10063
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ժ<EFBFBD><D4BA>ʾ<EFBFBD><CABE>
dir=4
ignoreinvincible=1
enemy=npcgen_signboard|file:genout/signb_7000_177_101
}
#line 381
{
floorid=7000
borncorner=120,135,120,135
time=0
createnum=1
graphicname=10063
name=<3D>񶷳<EFBFBD><F1B6B7B3><EFBFBD>ʾ<EFBFBD><CABE>
dir=4
ignoreinvincible=1
enemy=npcgen_signboard|file:genout/signb_7000_120_135
}
#line 383
{
floorid=7000
borncorner=55,139,55,139
time=0
createnum=1
graphicname=10063
name=<3D><><EFBFBD><EFBFBD><EFBEBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>
dir=4
ignoreinvincible=1
enemy=npcgen_signboard|file:genout/signb_7000_55_139
}
#line 385
{
floorid=700
borncorner=94,141,94,141
time=0
createnum=1
graphicname=10062
name=<3D><><EFBFBD><EFBFBD>԰<EFBFBD><D4B0>ʾ<EFBFBD><CABE>
dir=6
ignoreinvincible=1
enemy=npcgen_signboard|file:genout/signb_700_94_141
}