StoneAge/gmsv/data/npc/genout/dungeon01.create

2340 lines
30 KiB
Plaintext
Executable File
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

NPCCREATE
# generated by npcgen.perl which is made by ringo
#
#
# infile : data/npc/jaruga/dungeon/dungeon01.gen
#line 9
{
floorid=20001
borncorner=11,40,11,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20002|9|40
}
# between
{
floorid=20002
borncorner=9,40,9,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20001|11|40
}
#line 10
{
floorid=20002
borncorner=7,91,7,91
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20003|34|25
}
# between
{
floorid=20003
borncorner=34,25,34,25
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20002|7|91
}
#line 11
{
floorid=20003
borncorner=57,44,57,44
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20004|6|33
}
# between
{
floorid=20004
borncorner=6,33,6,33
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20003|57|44
}
#line 12
{
floorid=20004
borncorner=7,60,7,60
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20005|27|3
}
# between
{
floorid=20005
borncorner=27,3,27,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20004|7|60
}
#line 13
{
floorid=20005
borncorner=56,85,56,85
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20006|6|3
}
# between
{
floorid=20006
borncorner=6,3,6,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20005|56|85
}
#line 14
{
floorid=20006
borncorner=74,4,74,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20007|74|6
}
# between
{
floorid=20007
borncorner=74,6,74,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20006|74|4
}
#line 15
{
floorid=20007
borncorner=14,19,14,19
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20008|12|11
}
# between
{
floorid=20008
borncorner=12,11,12,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20007|14|19
}
#line 16
{
floorid=20007
borncorner=51,41,51,41
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20008|51|27
}
# between
{
floorid=20008
borncorner=51,27,51,27
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20007|51|41
}
#line 17
{
floorid=20007
borncorner=15,58,15,58
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20008|14|48
}
# between
{
floorid=20008
borncorner=14,48,14,48
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20007|15|58
}
#line 18
{
floorid=20007
borncorner=69,60,69,60
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20008|69|60
}
# between
{
floorid=20008
borncorner=69,60,69,60
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20007|69|60
}
#line 19
{
floorid=20007
borncorner=50,73,50,73
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20008|53|65
}
# between
{
floorid=20008
borncorner=53,65,53,65
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20007|50|73
}
#line 20
{
floorid=20007
borncorner=30,73,30,73
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20008|34|68
}
# between
{
floorid=20008
borncorner=34,68,34,68
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20007|30|73
}
#line 21
{
floorid=20008
borncorner=69,37,69,37
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20009|96|64
}
# between
{
floorid=20009
borncorner=96,64,96,64
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20008|69|37
}
#line 22
{
floorid=20009
borncorner=56,94,56,94
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20010|6|59
}
# between
{
floorid=20010
borncorner=6,59,6,59
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20009|56|94
}
#line 23
{
floorid=20010
borncorner=7,3,7,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20011|11|24
}
# between
{
floorid=20011
borncorner=11,24,11,24
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20010|7|3
}
#line 24
{
floorid=20010
borncorner=7,3,7,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20011|12|24
}
# between
{
floorid=20011
borncorner=12,24,12,24
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20010|7|3
}
#line 25
{
floorid=20010
borncorner=43,24,43,24
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20012|0|5
}
# between
{
floorid=20012
borncorner=0,5,0,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20010|43|24
}
#line 26
{
floorid=20010
borncorner=75,5,75,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20013|8|19
}
# between
{
floorid=20013
borncorner=8,19,8,19
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20010|75|5
}
#line 27
{
floorid=20010
borncorner=75,5,75,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20013|9|19
}
# between
{
floorid=20013
borncorner=9,19,9,19
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20010|75|5
}
#line 35
{
floorid=200
borncorner=452,162,452,162
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20101|29|69
}
# between
{
floorid=20101
borncorner=29,69,29,69
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|452|162
}
#line 36
{
floorid=200
borncorner=452,163,452,163
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20101|30|69
}
# between
{
floorid=20101
borncorner=30,69,30,69
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|452|163
}
#line 37
{
floorid=20101
borncorner=13,4,13,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20102|12|49
}
# between
{
floorid=20102
borncorner=12,49,12,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20101|13|4
}
#line 38
{
floorid=20101
borncorner=37,6,37,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20102|34|58
}
# between
{
floorid=20102
borncorner=34,58,34,58
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20101|37|6
}
#line 39
{
floorid=20102
borncorner=20,8,20,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20103|20|7
}
# between
{
floorid=20103
borncorner=20,7,20,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20102|20|8
}
#line 40
{
floorid=20102
borncorner=30,21,30,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20103|44|40
}
# between
{
floorid=20103
borncorner=44,40,44,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20102|30|21
}
#line 41
{
floorid=20103
borncorner=14,32,14,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20104|32|23
}
# between
{
floorid=20104
borncorner=32,23,32,23
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20103|14|32
}
#line 42
{
floorid=20104
borncorner=23,19,23,19
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20105|25|33
}
# between
{
floorid=20105
borncorner=25,33,25,33
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20104|23|19
}
#line 66
{
floorid=200
borncorner=421,577,421,577
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20301|18|6
}
# between
{
floorid=20301
borncorner=18,6,18,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|421|577
}
#line 67
{
floorid=200
borncorner=421,578,421,578
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20301|18|6
}
# between
{
floorid=20301
borncorner=18,6,18,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|421|578
}
#line 68
{
floorid=200
borncorner=501,647,501,647
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20301|281|125
}
# between
{
floorid=20301
borncorner=281,125,281,125
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|501|647
}
#line 69
{
floorid=200
borncorner=502,647,502,647
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20301|281|125
}
# between
{
floorid=20301
borncorner=281,125,281,125
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|502|647
}
#line 71
{
floorid=20301
borncorner=228,27,228,27
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20302|65|6
}
# between
{
floorid=20302
borncorner=65,6,65,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20301|228|27
}
#line 72
{
floorid=20301
borncorner=240,24,240,24
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20302|8|31
}
# between
{
floorid=20302
borncorner=8,31,8,31
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20301|240|24
}
#line 73
{
floorid=20301
borncorner=254,30,254,30
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20302|8|43
}
# between
{
floorid=20302
borncorner=8,43,8,43
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20301|254|30
}
#line 74
{
floorid=20301
borncorner=275,21,275,21
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20302|58|32
}
# between
{
floorid=20302
borncorner=58,32,58,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20301|275|21
}
#line 76
{
floorid=20302
borncorner=64,87,64,87
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20303|65|5
}
# between
{
floorid=20303
borncorner=65,5,65,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20302|64|87
}
#line 77
{
floorid=20302
borncorner=38,87,38,87
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20306|65|5
}
# between
{
floorid=20306
borncorner=65,5,65,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20302|38|87
}
#line 78
{
floorid=20303
borncorner=8,43,8,43
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20304|44|75
}
# between
{
floorid=20304
borncorner=44,75,44,75
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20303|8|43
}
#line 79
{
floorid=20304
borncorner=65,5,65,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20309|20|25
}
# between
{
floorid=20309
borncorner=20,25,20,25
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20304|65|5
}
#line 80
{
floorid=20303
borncorner=11,6,11,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20305|33|4
}
# between
{
floorid=20305
borncorner=33,4,33,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20303|11|6
}
#line 81
{
floorid=20305
borncorner=44,75,44,75
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20309|24|38
}
# between
{
floorid=20309
borncorner=24,38,24,38
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20305|44|75
}
#line 82
{
floorid=20306
borncorner=34,59,34,59
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20307|44|75
}
# between
{
floorid=20307
borncorner=44,75,44,75
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20306|34|59
}
#line 83
{
floorid=20307
borncorner=8,31,8,31
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20309|43|70
}
# between
{
floorid=20309
borncorner=43,70,43,70
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20307|8|31
}
#line 84
{
floorid=20306
borncorner=15,17,15,17
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20308|44|75
}
# between
{
floorid=20308
borncorner=44,75,44,75
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20306|15|17
}
#line 85
{
floorid=20308
borncorner=66,47,66,47
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20309|62|63
}
# between
{
floorid=20309
borncorner=62,63,62,63
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20308|66|47
}
#line 87
{
floorid=20301
borncorner=200,40,200,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20301|200|37
}
#line 89
{
floorid=20301
borncorner=200,39,200,39
time=0
createnum=1
dir=0
ignoreinvincible=1
graphicname=16306
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_20301_200_39
}
#line 97
{
floorid=200
borncorner=98,425,98,425
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20401|29|49
}
# between
{
floorid=20401
borncorner=29,49,29,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|98|425
}
#line 98
{
floorid=200
borncorner=99,425,99,425
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20401|28|49
}
# between
{
floorid=20401
borncorner=28,49,28,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|99|425
}
#line 99
{
floorid=20401
borncorner=41,31,41,31
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20402|41|31
}
# between
{
floorid=20402
borncorner=41,31,41,31
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20401|41|31
}
#line 100
{
floorid=20401
borncorner=42,10,42,10
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20402|42|10
}
# between
{
floorid=20402
borncorner=42,10,42,10
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20401|42|10
}
#line 101
{
floorid=20402
borncorner=12,7,12,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20403|14|5
}
# between
{
floorid=20403
borncorner=14,5,14,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20402|12|7
}
#line 102
{
floorid=20402
borncorner=6,32,6,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20403|6|30
}
# between
{
floorid=20403
borncorner=6,30,6,30
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20402|6|32
}
#line 103
{
floorid=20403
borncorner=46,31,46,31
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20404|6|35
}
# between
{
floorid=20404
borncorner=6,35,6,35
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20403|46|31
}
#line 104
{
floorid=20404
borncorner=20,7,20,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20405|12|29
}
# between
{
floorid=20405
borncorner=12,29,12,29
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20404|20|7
}
#line 105
{
floorid=20405
borncorner=38,9,38,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20406|23|34
}
# between
{
floorid=20406
borncorner=23,34,23,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20405|38|9
}
#line 114
{
floorid=200
borncorner=396,821,396,821
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20501|56|5
}
# between
{
floorid=20501
borncorner=56,5,56,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|396|821
}
#line 115
{
floorid=20501
borncorner=27,22,27,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20502|27|22
}
# between
{
floorid=20502
borncorner=27,22,27,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20501|27|22
}
#line 116
{
floorid=20501
borncorner=8,53,8,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20508|7|24
}
# between
{
floorid=20508
borncorner=7,24,7,24
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20501|8|53
}
#line 117
{
floorid=20501
borncorner=8,53,8,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20508|8|24
}
# between
{
floorid=20508
borncorner=8,24,8,24
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20501|8|53
}
#line 118
{
floorid=20502
borncorner=8,53,8,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20503|8|53
}
# between
{
floorid=20503
borncorner=8,53,8,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20502|8|53
}
#line 119
{
floorid=20502
borncorner=37,34,37,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20501|37|34
}
# between
{
floorid=20501
borncorner=37,34,37,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20502|37|34
}
#line 120
{
floorid=20503
borncorner=37,34,37,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20504|37|34
}
# between
{
floorid=20504
borncorner=37,34,37,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20503|37|34
}
#line 121
{
floorid=20503
borncorner=56,5,56,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20502|56|5
}
# between
{
floorid=20502
borncorner=56,5,56,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20503|56|5
}
#line 122
{
floorid=20504
borncorner=56,5,56,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20505|56|5
}
# between
{
floorid=20505
borncorner=56,5,56,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20504|56|5
}
#line 123
{
floorid=20504
borncorner=27,22,27,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20503|27|22
}
# between
{
floorid=20503
borncorner=27,22,27,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20504|27|22
}
#line 124
{
floorid=20505
borncorner=27,22,27,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20506|27|22
}
# between
{
floorid=20506
borncorner=27,22,27,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20505|27|22
}
#line 125
{
floorid=20505
borncorner=8,53,8,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20504|8|53
}
# between
{
floorid=20504
borncorner=8,53,8,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20505|8|53
}
#line 126
{
floorid=20506
borncorner=37,34,37,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20505|37|34
}
# between
{
floorid=20505
borncorner=37,34,37,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20506|37|34
}
#line 127
{
floorid=20506
borncorner=8,53,8,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20507|8|53
}
# between
{
floorid=20507
borncorner=8,53,8,53
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20506|8|53
}
#line 128
{
floorid=20507
borncorner=56,5,56,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20506|56|5
}
# between
{
floorid=20506
borncorner=56,5,56,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20507|56|5
}
#line 129
{
floorid=20508
borncorner=20,11,20,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|396|821
}
#line 138
{
floorid=200
borncorner=285,926,285,926
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20601|9|59
}
# between
{
floorid=20601
borncorner=9,59,9,59
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|285|926
}
#line 139
{
floorid=200
borncorner=285,926,285,926
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20601|10|59
}
# between
{
floorid=20601
borncorner=10,59,10,59
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|285|926
}
#line 140
{
floorid=20601
borncorner=49,4,49,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20602|64|3
}
# between
{
floorid=20602
borncorner=64,3,64,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20601|49|4
}
#line 141
{
floorid=20602
borncorner=22,39,22,39
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20603|9|4
}
# between
{
floorid=20603
borncorner=9,4,9,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20602|22|39
}
#line 142
{
floorid=20603
borncorner=44,11,44,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20604|55|15
}
# between
{
floorid=20604
borncorner=55,15,55,15
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20603|44|11
}
#line 143
{
floorid=20605
borncorner=4,71,4,71
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20604|11|54
}
#line 144
{
floorid=20606
borncorner=64,3,64,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20605|51|5
}
#line 145
{
floorid=20605
borncorner=27,37,27,37
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20606|48|38
}
# between
{
floorid=20606
borncorner=48,38,48,38
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20605|27|37
}
#line 146
{
floorid=20607
borncorner=7,5,7,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20606|8|23
}
#line 147
{
floorid=20607
borncorner=75,13,75,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20608|0|7
}
# between
{
floorid=20608
borncorner=0,7,0,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20607|75|13
}
#line 148
{
floorid=20607
borncorner=75,13,75,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20608|0|8
}
# between
{
floorid=20608
borncorner=0,8,0,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20607|75|13
}
#line 157
{
floorid=200
borncorner=432,536,432,536
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20701|0|23
}
# between
{
floorid=20701
borncorner=0,23,0,23
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|432|536
}
#line 158
{
floorid=200
borncorner=432,536,432,536
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20701|0|24
}
# between
{
floorid=20701
borncorner=0,24,0,24
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|432|536
}
#line 159
{
floorid=20701
borncorner=18,16,18,16
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20702|46|8
}
# between
{
floorid=20702
borncorner=46,8,46,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20701|18|16
}
#line 160
{
floorid=20702
borncorner=55,2,55,2
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20703|10|22
}
# between
{
floorid=20703
borncorner=10,22,10,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20702|55|2
}
#line 161
{
floorid=20702
borncorner=4,2,4,2
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20704|15|3
}
# between
{
floorid=20704
borncorner=15,3,15,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20702|4|2
}
#line 162
{
floorid=20702
borncorner=36,41,36,41
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20705|15|29
}
# between
{
floorid=20705
borncorner=15,29,15,29
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20702|36|41
}
#line 163
{
floorid=20705
borncorner=15,2,15,2
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20706|34|22
}
# between
{
floorid=20706
borncorner=34,22,34,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20705|15|2
}
#line 164
{
floorid=20706
borncorner=46,13,46,13
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20707|7|3
}
# between
{
floorid=20707
borncorner=7,3,7,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20706|46|13
}
#line 165
{
floorid=20707
borncorner=44,34,44,34
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20708|10|65
}
# between
{
floorid=20708
borncorner=10,65,10,65
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20707|44|34
}
#line 166
{
floorid=20708
borncorner=13,3,13,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20709|19|41
}
# between
{
floorid=20709
borncorner=19,41,19,41
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20708|13|3
}
#line 167
{
floorid=20709
borncorner=5,4,5,4
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20710|6|28
}
# between
{
floorid=20710
borncorner=6,28,6,28
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20709|5|4
}
#line 178
{
floorid=20901
borncorner=0,8,0,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|336|653
}
#line 179
{
floorid=20901
borncorner=0,9,0,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|336|653
}
#line 180
{
floorid=20902
borncorner=41,12,41,12
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20901|19|16
}
#line 181
{
floorid=20903
borncorner=28,24,28,24
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|20901|19|16
}
#line 193
{
floorid=21201
borncorner=61,46,61,46
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|73|697
}
#line 195
{
floorid=21201
borncorner=49,88,49,88
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21202|89|27
}
# between
{
floorid=21202
borncorner=89,27,89,27
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21201|49|88
}
#line 196
{
floorid=21202
borncorner=42,56,42,56
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21203|59|23
}
# between
{
floorid=21203
borncorner=59,23,59,23
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21202|42|56
}
#line 197
{
floorid=21203
borncorner=44,105,44,105
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21204|8|37
}
# between
{
floorid=21204
borncorner=8,37,8,37
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21203|44|105
}
#line 198
{
floorid=21204
borncorner=24,7,24,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21205|31|41
}
# between
{
floorid=21205
borncorner=31,41,31,41
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21204|24|7
}
#line 199
{
floorid=21205
borncorner=37,9,37,9
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21206|54|51
}
# between
{
floorid=21206
borncorner=54,51,54,51
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21205|37|9
}
#line 200
{
floorid=21206
borncorner=16,22,16,22
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21207|11|5
}
# between
{
floorid=21207
borncorner=11,5,11,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21206|16|22
}
#line 201
{
floorid=21207
borncorner=29,27,29,27
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21208|54|54
}
# between
{
floorid=21208
borncorner=54,54,54,54
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21207|29|27
}
#line 202
{
floorid=21208
borncorner=48,6,48,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21209|11|5
}
# between
{
floorid=21209
borncorner=11,5,11,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21208|48|6
}
#line 203
{
floorid=21209
borncorner=18,18,18,18
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21210|51|45
}
# between
{
floorid=21210
borncorner=51,45,51,45
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21209|18|18
}
#line 204
{
floorid=21210
borncorner=27,7,27,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21211|27|7
}
# between
{
floorid=21211
borncorner=27,7,27,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21210|27|7
}
#line 205
{
floorid=21211
borncorner=14,19,14,19
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21212|35|28
}
# between
{
floorid=21212
borncorner=35,28,35,28
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21211|14|19
}
#line 206
{
floorid=21212
borncorner=8,5,8,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21213|27|7
}
# between
{
floorid=21213
borncorner=27,7,27,7
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21212|8|5
}
#line 207
{
floorid=21213
borncorner=51,45,51,45
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21214|52|11
}
# between
{
floorid=21214
borncorner=52,11,52,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21213|51|45
}
#line 208
{
floorid=21213
borncorner=12,40,12,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21214|11|5
}
# between
{
floorid=21214
borncorner=11,5,11,5
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21213|12|40
}
#line 217
{
floorid=21208
borncorner=28,16,28,16
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21208|31|17
}
#line 225
{
floorid=21301
borncorner=37,12,37,12
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21302|36|32
}
# between
{
floorid=21302
borncorner=36,32,36,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21301|37|12
}
#line 226
{
floorid=21302
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21303|8|3
}
# between
{
floorid=21303
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21302|8|3
}
#line 227
{
floorid=21303
borncorner=36,32,36,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21304|36|32
}
# between
{
floorid=21304
borncorner=36,32,36,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21303|36|32
}
#line 228
{
floorid=21304
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21305|8|3
}
# between
{
floorid=21305
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21304|8|3
}
#line 229
{
floorid=21305
borncorner=36,32,36,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21306|36|32
}
# between
{
floorid=21306
borncorner=36,32,36,32
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21305|36|32
}
#line 230
{
floorid=21306
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21307|8|3
}
# between
{
floorid=21307
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21306|8|3
}
#line 231
{
floorid=21307
borncorner=35,6,35,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21308|35|6
}
# between
{
floorid=21308
borncorner=35,6,35,6
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21307|35|6
}
#line 232
{
floorid=21308
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21309|56|31
}
# between
{
floorid=21309
borncorner=56,31,56,31
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21308|8|3
}
#line 233
{
floorid=21309
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21310|8|3
}
# between
{
floorid=21310
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21309|8|3
}
#line 234
{
floorid=21310
borncorner=55,49,55,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21311|55|49
}
# between
{
floorid=21311
borncorner=55,49,55,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21310|55|49
}
#line 235
{
floorid=21311
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21312|8|3
}
# between
{
floorid=21312
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21311|8|3
}
#line 236
{
floorid=21312
borncorner=55,49,55,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21313|55|49
}
# between
{
floorid=21313
borncorner=55,49,55,49
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21312|55|49
}
#line 237
{
floorid=21313
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21314|8|3
}
# between
{
floorid=21314
borncorner=8,3,8,3
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21313|8|3
}
#line 238
{
floorid=21314
borncorner=35,2,35,2
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21315|35|2
}
# between
{
floorid=21315
borncorner=35,2,35,2
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21314|35|2
}
#line 239
{
floorid=21315
borncorner=52,59,52,59
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21215|26|11
}
# between
{
floorid=21215
borncorner=26,11,26,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21315|52|59
}
#line 240
{
floorid=21315
borncorner=53,59,53,59
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21215|26|11
}
# between
{
floorid=21215
borncorner=26,11,26,11
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21315|53|59
}
#line 241
{
floorid=21315
borncorner=53,59,53,59
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21215|26|10
}
# between
{
floorid=21215
borncorner=26,10,26,10
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21315|53|59
}
#line 245
{
floorid=21301
borncorner=8,3,8,3
time=0
createnum=1
dir=4
ignoreinvincible=1
graphicname=16207
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_21301_8_3
}
#line 247
{
floorid=200
borncorner=73,696,73,696
time=0
createnum=1
dir=4
ignoreinvincible=1
graphicname=16203
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_200_73_696
}
#line 252
{
floorid=21308
borncorner=20,10,20,10
time=0
createnum=1
dir=4
ignoreinvincible=1
graphicname=16202
name=<3D><><EFBFBD>ߵĿ<DFB5><C4BF><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_21308_20_10
}
#line 253
{
floorid=21308
borncorner=20,8,20,8
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|21308|20|11
}
#line 254
{
floorid=200
borncorner=316,711,316,711
time=0
createnum=1
dir=4
ignoreinvincible=1
graphicname=16200
name=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_200_316_711
}
#line 256
{
floorid=300
borncorner=247,222,247,222
time=0
createnum=1
dir=4
ignoreinvincible=1
graphicname=16201
name=<3D><><EFBFBD>ߵ<EFBFBD><DFB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_300_247_222
}
#line 257
{
floorid=300
borncorner=182,162,182,162
time=0
createnum=1
dir=6
ignoreinvincible=1
graphicname=16208
name=<3D><><EFBFBD>ߵ<EFBFBD><DFB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enemy=npcgen_warpman|file:genout/wpm_300_182_162
}