636 lines
8.2 KiB
Plaintext
Executable File
636 lines
8.2 KiB
Plaintext
Executable File
NPCCREATE
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# generated by npcgen.perl which is made by ringo
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#
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#
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# infile : data/npc/jaruga/200warp.gen
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#line 5
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{
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floorid=200
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borncorner=571,376,571,376
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|57|117
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}
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#line 6
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{
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floorid=200
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borncorner=571,377,571,377
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|57|118
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}
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#line 7
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{
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floorid=200
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borncorner=571,378,571,378
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|57|119
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}
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#line 8
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{
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floorid=200
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borncorner=571,379,571,379
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|57|120
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}
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#line 12
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{
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floorid=3000
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borncorner=56,117,56,117
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|570|376
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}
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#line 13
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{
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floorid=3000
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borncorner=56,118,56,118
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|570|377
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}
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#line 14
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{
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floorid=3000
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borncorner=56,119,56,119
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|570|378
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}
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#line 15
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{
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floorid=3000
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borncorner=56,120,56,120
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|570|379
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}
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#line 19
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{
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floorid=200
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borncorner=588,313,588,313
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|74|54
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}
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#line 20
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{
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floorid=200
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borncorner=588,314,588,314
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|74|55
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}
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#line 21
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{
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floorid=200
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borncorner=588,315,588,315
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|74|56
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}
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#line 22
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{
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floorid=200
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borncorner=588,316,588,316
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|74|57
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}
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#line 23
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{
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floorid=200
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borncorner=588,317,588,317
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|74|58
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}
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#line 24
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{
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floorid=200
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borncorner=588,318,588,318
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3000|74|59
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}
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#line 28
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{
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floorid=3000
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borncorner=73,54,73,54
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|587|313
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}
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#line 29
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{
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floorid=3000
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borncorner=73,55,73,55
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|587|314
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}
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#line 30
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{
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floorid=3000
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borncorner=73,56,73,56
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|587|315
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}
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#line 31
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{
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floorid=3000
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borncorner=73,57,73,57
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|587|316
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}
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#line 32
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{
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floorid=3000
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borncorner=73,58,73,58
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|587|317
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}
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#line 33
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{
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floorid=3000
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borncorner=73,59,73,59
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|587|318
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}
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#line 39
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{
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floorid=200
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borncorner=303,599,303,599
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|4000|103|55
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}
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#line 40
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{
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floorid=200
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borncorner=303,600,303,600
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|4000|103|56
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}
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#line 44
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{
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floorid=4000
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borncorner=104,55,104,55
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|304|599
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}
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#line 45
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{
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floorid=4000
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borncorner=104,56,104,56
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|304|600
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}
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#line 49
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{
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floorid=200
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borncorner=300,640,300,640
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|4000|100|96
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}
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#line 50
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{
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floorid=200
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borncorner=300,641,300,641
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|4000|100|97
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}
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#line 54
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{
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floorid=4000
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borncorner=101,96,101,96
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|301|640
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}
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#line 55
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{
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floorid=4000
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borncorner=101,97,101,97
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|301|641
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}
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#line 61
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{
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floorid=200
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borncorner=510,495,510,495
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3200|28|44
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}
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#line 62
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{
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floorid=200
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borncorner=510,496,510,496
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3200|28|45
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}
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#line 63
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{
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floorid=200
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borncorner=510,497,510,497
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3200|28|46
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}
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#line 68
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{
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floorid=3200
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borncorner=27,44,27,44
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|509|495
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}
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#line 69
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{
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floorid=3200
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borncorner=27,45,27,45
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|509|496
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}
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#line 70
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{
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floorid=3200
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borncorner=27,46,27,46
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|509|497
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}
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#line 74
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{
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floorid=200
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borncorner=542,491,542,491
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3200|59|41
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}
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#line 75
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{
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floorid=200
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borncorner=543,491,543,491
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3200|60|41
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}
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#line 79
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{
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floorid=3200
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borncorner=59,40,59,40
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|542|490
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}
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#line 80
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{
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floorid=3200
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borncorner=60,40,60,40
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|543|490
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}
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#line 87
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{
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floorid=200
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borncorner=480,92,480,92
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3100|84|77
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}
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#line 88
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{
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floorid=200
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borncorner=480,93,480,93
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3100|84|78
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}
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#line 89
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{
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floorid=200
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borncorner=480,94,480,94
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3100|84|79
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}
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#line 90
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{
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floorid=200
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borncorner=480,95,480,95
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3100|84|80
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}
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#line 94
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{
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floorid=3100
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borncorner=85,77,85,77
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|481|92
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}
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#line 95
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{
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floorid=3100
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borncorner=85,78,85,78
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|481|93
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}
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#line 96
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{
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floorid=3100
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borncorner=85,79,85,79
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|481|94
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}
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#line 97
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{
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floorid=3100
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borncorner=85,80,85,80
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|481|95
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}
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#line 101
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{
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floorid=200
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borncorner=427,92,427,92
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3100|33|77
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}
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#line 102
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{
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floorid=200
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borncorner=427,93,427,93
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3100|33|78
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}
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#line 103
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{
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floorid=200
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borncorner=427,94,427,94
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3100|33|79
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}
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#line 107
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{
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floorid=3100
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borncorner=32,77,32,77
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|426|92
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}
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#line 108
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{
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floorid=3100
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borncorner=32,78,32,78
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|426|93
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}
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#line 109
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{
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floorid=3100
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borncorner=32,79,32,79
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|426|94
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}
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#line 117
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{
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floorid=200
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borncorner=518,766,518,766
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3300|44|66
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}
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#line 118
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{
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floorid=200
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borncorner=518,767,518,767
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3300|44|67
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}
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#line 123
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{
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floorid=3300
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borncorner=43,66,43,66
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|517|766
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}
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#line 124
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{
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floorid=3300
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borncorner=43,67,43,67
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|517|767
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}
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#line 128
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{
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floorid=200
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borncorner=548,745,548,745
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3300|72|45
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}
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#line 129
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{
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floorid=200
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borncorner=548,746,548,746
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3300|72|46
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}
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#line 134
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{
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floorid=3300
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borncorner=73,45,73,45
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|549|745
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}
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#line 135
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{
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floorid=3300
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borncorner=73,46,73,46
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|549|746
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}
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#line 142
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{
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floorid=200
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borncorner=139,1008,139,1008
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3400|60|41
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}
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#line 143
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{
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floorid=200
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borncorner=140,1008,140,1008
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3400|61|41
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}
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#line 148
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{
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floorid=3400
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borncorner=60,40,60,40
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|139|1007
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}
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#line 149
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{
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floorid=3400
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borncorner=61,40,61,40
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|200|140|1007
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}
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#line 153
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{
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floorid=200
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borncorner=125,1047,125,1047
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3400|47|79
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}
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#line 154
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{
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floorid=200
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borncorner=125,1048,125,1048
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3400|47|80
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}
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#line 155
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{
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floorid=200
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borncorner=125,1049,125,1049
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|3400|47|81
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}
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#line 159
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{
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floorid=3400
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borncorner=46,79,46,79
|
|
time=0
|
|
ignoreinvincible=1
|
|
createnum=1
|
|
enemy=npcgen_warp|200|124|1047
|
|
}
|
|
#line 160
|
|
{
|
|
floorid=3400
|
|
borncorner=46,80,46,80
|
|
time=0
|
|
ignoreinvincible=1
|
|
createnum=1
|
|
enemy=npcgen_warp|200|124|1048
|
|
}
|
|
#line 161
|
|
{
|
|
floorid=3400
|
|
borncorner=46,81,46,81
|
|
time=0
|
|
ignoreinvincible=1
|
|
createnum=1
|
|
enemy=npcgen_warp|200|124|1049
|
|
}
|