StoneAge/gmsv/data/npc/genout/200warp.create

636 lines
8.2 KiB
Plaintext
Executable File

NPCCREATE
# generated by npcgen.perl which is made by ringo
#
#
# infile : data/npc/jaruga/200warp.gen
#line 5
{
floorid=200
borncorner=571,376,571,376
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|57|117
}
#line 6
{
floorid=200
borncorner=571,377,571,377
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|57|118
}
#line 7
{
floorid=200
borncorner=571,378,571,378
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|57|119
}
#line 8
{
floorid=200
borncorner=571,379,571,379
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|57|120
}
#line 12
{
floorid=3000
borncorner=56,117,56,117
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|570|376
}
#line 13
{
floorid=3000
borncorner=56,118,56,118
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|570|377
}
#line 14
{
floorid=3000
borncorner=56,119,56,119
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|570|378
}
#line 15
{
floorid=3000
borncorner=56,120,56,120
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|570|379
}
#line 19
{
floorid=200
borncorner=588,313,588,313
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|74|54
}
#line 20
{
floorid=200
borncorner=588,314,588,314
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|74|55
}
#line 21
{
floorid=200
borncorner=588,315,588,315
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|74|56
}
#line 22
{
floorid=200
borncorner=588,316,588,316
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|74|57
}
#line 23
{
floorid=200
borncorner=588,317,588,317
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|74|58
}
#line 24
{
floorid=200
borncorner=588,318,588,318
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3000|74|59
}
#line 28
{
floorid=3000
borncorner=73,54,73,54
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|587|313
}
#line 29
{
floorid=3000
borncorner=73,55,73,55
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|587|314
}
#line 30
{
floorid=3000
borncorner=73,56,73,56
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|587|315
}
#line 31
{
floorid=3000
borncorner=73,57,73,57
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|587|316
}
#line 32
{
floorid=3000
borncorner=73,58,73,58
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|587|317
}
#line 33
{
floorid=3000
borncorner=73,59,73,59
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|587|318
}
#line 39
{
floorid=200
borncorner=303,599,303,599
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|4000|103|55
}
#line 40
{
floorid=200
borncorner=303,600,303,600
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|4000|103|56
}
#line 44
{
floorid=4000
borncorner=104,55,104,55
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|304|599
}
#line 45
{
floorid=4000
borncorner=104,56,104,56
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|304|600
}
#line 49
{
floorid=200
borncorner=300,640,300,640
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|4000|100|96
}
#line 50
{
floorid=200
borncorner=300,641,300,641
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|4000|100|97
}
#line 54
{
floorid=4000
borncorner=101,96,101,96
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|301|640
}
#line 55
{
floorid=4000
borncorner=101,97,101,97
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|301|641
}
#line 61
{
floorid=200
borncorner=510,495,510,495
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3200|28|44
}
#line 62
{
floorid=200
borncorner=510,496,510,496
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3200|28|45
}
#line 63
{
floorid=200
borncorner=510,497,510,497
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3200|28|46
}
#line 68
{
floorid=3200
borncorner=27,44,27,44
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|509|495
}
#line 69
{
floorid=3200
borncorner=27,45,27,45
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|509|496
}
#line 70
{
floorid=3200
borncorner=27,46,27,46
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|509|497
}
#line 74
{
floorid=200
borncorner=542,491,542,491
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3200|59|41
}
#line 75
{
floorid=200
borncorner=543,491,543,491
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3200|60|41
}
#line 79
{
floorid=3200
borncorner=59,40,59,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|542|490
}
#line 80
{
floorid=3200
borncorner=60,40,60,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|543|490
}
#line 87
{
floorid=200
borncorner=480,92,480,92
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3100|84|77
}
#line 88
{
floorid=200
borncorner=480,93,480,93
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3100|84|78
}
#line 89
{
floorid=200
borncorner=480,94,480,94
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3100|84|79
}
#line 90
{
floorid=200
borncorner=480,95,480,95
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3100|84|80
}
#line 94
{
floorid=3100
borncorner=85,77,85,77
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|481|92
}
#line 95
{
floorid=3100
borncorner=85,78,85,78
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|481|93
}
#line 96
{
floorid=3100
borncorner=85,79,85,79
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|481|94
}
#line 97
{
floorid=3100
borncorner=85,80,85,80
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|481|95
}
#line 101
{
floorid=200
borncorner=427,92,427,92
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3100|33|77
}
#line 102
{
floorid=200
borncorner=427,93,427,93
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3100|33|78
}
#line 103
{
floorid=200
borncorner=427,94,427,94
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3100|33|79
}
#line 107
{
floorid=3100
borncorner=32,77,32,77
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|426|92
}
#line 108
{
floorid=3100
borncorner=32,78,32,78
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|426|93
}
#line 109
{
floorid=3100
borncorner=32,79,32,79
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|426|94
}
#line 117
{
floorid=200
borncorner=518,766,518,766
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3300|44|66
}
#line 118
{
floorid=200
borncorner=518,767,518,767
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3300|44|67
}
#line 123
{
floorid=3300
borncorner=43,66,43,66
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|517|766
}
#line 124
{
floorid=3300
borncorner=43,67,43,67
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|517|767
}
#line 128
{
floorid=200
borncorner=548,745,548,745
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3300|72|45
}
#line 129
{
floorid=200
borncorner=548,746,548,746
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3300|72|46
}
#line 134
{
floorid=3300
borncorner=73,45,73,45
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|549|745
}
#line 135
{
floorid=3300
borncorner=73,46,73,46
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|549|746
}
#line 142
{
floorid=200
borncorner=139,1008,139,1008
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3400|60|41
}
#line 143
{
floorid=200
borncorner=140,1008,140,1008
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3400|61|41
}
#line 148
{
floorid=3400
borncorner=60,40,60,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|139|1007
}
#line 149
{
floorid=3400
borncorner=61,40,61,40
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|140|1007
}
#line 153
{
floorid=200
borncorner=125,1047,125,1047
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3400|47|79
}
#line 154
{
floorid=200
borncorner=125,1048,125,1048
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3400|47|80
}
#line 155
{
floorid=200
borncorner=125,1049,125,1049
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|3400|47|81
}
#line 159
{
floorid=3400
borncorner=46,79,46,79
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|124|1047
}
#line 160
{
floorid=3400
borncorner=46,80,46,80
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|124|1048
}
#line 161
{
floorid=3400
borncorner=46,81,46,81
time=0
ignoreinvincible=1
createnum=1
enemy=npcgen_warp|200|124|1049
}