231 lines
3.0 KiB
Plaintext
Executable File
231 lines
3.0 KiB
Plaintext
Executable File
NPCCREATE
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# generated by npcgen.perl which is made by ringo
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#
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#
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# infile : data/npc/sainasu/dungeon/10402d.gen
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#line 8
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{
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floorid=10402
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borncorner=12,5,12,5
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10405|12|5
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}
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# between
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{
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floorid=10405
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borncorner=12,5,12,5
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10402|12|5
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}
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#line 9
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{
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floorid=10402
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borncorner=44,16,44,16
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10404|44|16
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}
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# between
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{
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floorid=10404
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borncorner=44,16,44,16
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10402|44|16
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}
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#line 10
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{
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floorid=10402
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borncorner=45,42,45,42
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10403|45|42
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}
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# between
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{
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floorid=10403
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borncorner=45,42,45,42
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10402|45|42
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}
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#line 11
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{
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floorid=10402
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borncorner=16,35,16,35
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10407|16|35
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}
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# between
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{
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floorid=10407
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borncorner=16,35,16,35
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10402|16|35
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}
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#line 13
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{
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floorid=10403
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borncorner=12,5,12,5
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10404|12|5
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}
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# between
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{
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floorid=10404
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borncorner=12,5,12,5
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10403|12|5
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}
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#line 14
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{
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floorid=10403
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borncorner=44,16,44,16
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10405|44|16
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}
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# between
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{
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floorid=10405
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borncorner=44,16,44,16
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10403|44|16
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}
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#line 15
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{
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floorid=10403
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borncorner=16,35,16,35
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10406|16|35
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}
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# between
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{
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floorid=10406
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borncorner=16,35,16,35
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10403|16|35
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}
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#line 17
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{
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floorid=10404
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borncorner=45,42,45,42
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10405|45|42
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}
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# between
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{
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floorid=10405
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borncorner=45,42,45,42
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10404|45|42
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}
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#line 18
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{
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floorid=10404
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borncorner=16,35,16,35
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10405|16|35
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}
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# between
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{
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floorid=10405
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borncorner=16,35,16,35
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10404|16|35
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}
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#line 20
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{
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floorid=10406
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borncorner=12,5,12,5
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10407|12|5
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}
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# between
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{
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floorid=10407
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borncorner=12,5,12,5
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10406|12|5
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}
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#line 21
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{
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floorid=10406
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borncorner=45,42,45,42
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10407|45|42
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}
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# between
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{
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floorid=10407
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borncorner=45,42,45,42
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10406|45|42
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}
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#line 25
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{
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floorid=10407
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borncorner=44,16,44,16
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10408|22|4
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}
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# between
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{
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floorid=10408
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borncorner=22,4,22,4
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|10407|44|16
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}
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#line 28
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{
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floorid=10408
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borncorner=42,40,42,40
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time=0
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ignoreinvincible=1
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createnum=1
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enemy=npcgen_warp|1400|79|70
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}
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