242 lines
8.2 KiB
C
242 lines
8.2 KiB
C
#ifndef __ITEM_EVENT_H__
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#define __ITEM_EVENT_H__
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#include "item.h"
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int ITEM_eventDrop( int itemindex, int charaindex, int itemcharaindex );
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BOOL ITEM_MedicineInit( ITEM_Item* itm );
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void ITEM_MedicineUsed( int charaindex, int to_charaindex, int itemindex );
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void ITEM_SandClockDetach( int charindex , int itemindex );
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void ITEM_SandClockLogin( int charaindex );
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void ITEM_SandClockLogout( int charaindex );
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void ITEM_chantMagicAttack( int charaindex, int itemindex, int toindex, float* damage );
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void ITEM_addTitleAttach( int charaindex, int itemindex );
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void ITEM_delTitleDetach( int charaindex, int itemindex );
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void ITEM_DeleteByWatched( int myobjindex, int moveobjindex, CHAR_ACTION act,
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int x, int y, int dir, int* opt, int optlen );
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void ITEM_DeleteTimeWatched( int myobjindex, int moveobjindex, CHAR_ACTION act,
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int x, int y, int dir, int* opt, int optlen );
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void ITEM_useEffectTohelos( int charaindex, int to_charaindex, int haveitemindex);
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void ITEM_useRecovery( int charaindex, int toindex, int haveitemindex);
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void ITEM_useStatusChange( int charaindex, int toindex, int haveitemindex);
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void ITEM_useMagicDef( int charaindex, int toindex, int haveitemindex);
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void ITEM_useParamChange( int charaindex, int toindex, int haveitemindex);
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void ITEM_useFieldChange( int charaindex, int toindex, int haveitemindex);
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void ITEM_useAttReverse( int charaindex, int toindex, int haveitemindex);
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void ITEM_useStatusRecovery( int charaindex, int toindex, int haveitemindex);
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void ITEM_useRessurect( int charaindex, int toindex, int haveitemindex);
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void ITEM_useMic( int charaindex, int to_charaindex, int haveitemindex );
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void ITEM_dropMic( int charaindex, int itemindex );
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void ITEM_useCaptureUp( int charaindex, int toindex, int haveitemindex);
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void ITEM_useRenameItem( int charaindex, int toindex, int haveitemindex);
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void ITEM_useRenameItem_WindowResult( int charaindex, int seqno, int select, char *data);
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void ITEM_dropDice( int charaindex, int itemindex);
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void ITEM_pickupDice( int charaindex, int itemindex);
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void ITEM_useLottery( int charaindex, int toindex, int haveitemindex);
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void ITEM_useWarp( int charaindex, int toindex, int haveitemindex );
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void ITEM_petFollow( int charaindex, int toindex, int haveitemindex );
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BOOL ITEM_initLottery(ITEM_Item* itm);
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void ITEM_useSkup( int charaindex, int toindex, int haveitemindex ); // Nuke 0624
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void ITEM_useNoenemy( int charaindex, int toindex, int haveitemindex ); // Nuke 0626
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void ITEM_equipNoenemy( int charaindex, int itemindex ); // Arminius 7.2: Ra's amulet
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void ITEM_remNoenemy( int charaindex, int itemindex ); // Arminius 7.2: Ra's amulet
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BOOL ITEM_getArgument( char* argument , char* entryname , char* buf , int buflen ); // Arminius 7.2: Ra's amulet
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void ITEM_useEncounter( int charaindex, int toindex, int haveitemindex); // Arminius 7.31 cursed stone
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#ifdef _ITEM_METAMO
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void ITEM_metamo( int charaindex, int toindex, int haveitemindex );
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void ITEM_ColorMetamo( int charaindex, int toindex, int haveitemindex);
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void ITEM_CharaMetamo( int charaindex, int toindex, int haveitemindex);
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void ITEM_SexMetamo( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_CRACKER
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void ITEM_Cracker(int charaindex,int toindex,int haveitemindex);
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#endif
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#ifdef _ITEM_ADDEXP //vincent <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ITEM_Addexp(int charaindex,int toindex,int haveitemindex);
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#endif
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#ifdef _ITEM_REFRESH //vincent <20><><EFBFBD><EFBFBD><EFBFBD>쳣״̬<D7B4><CCAC><EFBFBD><EFBFBD>
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void ITEM_Refresh(int charaindex,int toindex,int haveitemindex);
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#endif
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//Terry 2001/12/21
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#ifdef _ITEM_FIRECRACKER
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void ITEM_firecracker(int charaindex,int toindex,int haveitemindex);
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#endif
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//Terry end
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#ifdef _PET_LIMITLEVEL
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void ITEM_useOtherEditBase( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_EDITBASES
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void ITEM_useFusionEditBase( int charaindex, int toindex, int haveitemindex);
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#endif
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void ITEM_WearEquip( int charaindex, int itemindex);
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void ITEM_ReWearEquip( int charaindex, int itemindex);
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#ifdef _ITEM_CONSTITUTION
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void ITEM_Constitution( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _Item_ReLifeAct
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void ITEM_DIErelife( int charaindex, int itemindex, int eqw );
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#endif
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#ifdef _Item_MoonAct
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void ITEM_randEnemyEquipOne( int charaindex, int toindex, int haveitemindex);
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void ITEM_randEnemyEquip( int charaindex, int itemindex);
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void ITEM_RerandEnemyEquip( int charaindex, int itemindex);
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#endif
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#ifdef _ITEM_ORNAMENTS
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void ITEM_PutOrnaments( int charaindex, int itemindex);
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#endif
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#ifdef _CHIKULA_STONE
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void ITEM_ChikulaStone( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _SUIT_ITEM
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void ITEM_suitEquip( int charaindex, int itemindex);
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void ITEM_ResuitEquip( int charaindex, int itemindex);
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#endif
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#ifdef _EQUIT_DEFMAGIC
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void ITEM_MagicEquitWear( int charaindex, int itemindex);
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void ITEM_MagicEquitReWear( int charaindex, int itemindex);
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#endif
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#ifdef _EQUIT_RESIST
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void ITEM_MagicResist( int charaindex, int itemindex);
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void ITEM_MagicReResist( int charaindex, int itemindex);
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#endif
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#ifdef _MAGIC_RESIST_EQUIT // WON ADD ְҵ<D6B0><D2B5><EFBFBD><EFBFBD>װ<EFBFBD><D7B0>
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void ITEM_P_MagicEquitWear( int charaindex, int itemindex );
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void ITEM_P_MagicEquitReWear( int charaindex, int itemindex );
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#endif
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#ifdef _Item_DeathAct
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void ITEM_UseDeathCounter( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _DEATH_CONTENDWATCH
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void ITEM_useWatchBattle( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _FEV_ADD_NEW_ITEM // FEV ADD <20><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD><EFBFBD>ؾ<EFBFBD>
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void ITEM_ResAndDef( int charaindex, int toindex, int haveitemindex );
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#endif
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#ifdef _CHRISTMAS_REDSOCKS
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void ITEM_useMaxRedSocks( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _CHRISTMAS_REDSOCKS_NEW
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void ITEM_useMaxRedSocksNew( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _PETSKILL_CANNEDFOOD
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void ITEM_useSkillCanned( int charaindex, int toindex, int itemNo);
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#endif
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#ifdef _NEW_RIDEPETS
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void ITEM_useLearnRideCode( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_WARP_FIX_BI
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void recoverbi(int index);
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#endif
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#ifdef _ITEM_TIME_LIMIT
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void ITEM_TimeLimit( int charaindex);
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#endif
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#ifdef _USEWARP_FORNUM
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void ITEM_useWarpForNum( int charaindex, int toindex, int haveitemindex );
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#endif
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#ifdef _IMPRECATE_ITEM
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void ITEM_useImprecate( int charaindex, int toNo, int haveitemindex );
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#endif
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#ifdef _BLACK_MARKET
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void ITEM_BM_Exchange( int charaindex, int iindex);
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#endif
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#ifdef _THROWITEM_ITEMS
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void ITEM_ThrowItemBox( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_WATERWORDSTATUS
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void ITEM_WaterWordStatus( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_LOVERPARTY
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void ITEM_LoverSelectUser( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_MAGICRECOVERY
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void ITEM_useMRecovery( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_USEMAGIC
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void ITEM_useMagic( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _PETSKILL_CANNEDFOOD
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void ITEM_usePetSkillCanned_WindowResult( int charaindex, int seqno, int select, char *data);
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#endif
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void ITEM_AddPRSkillPoint(int charaindex,int toindex,int haveitemindex);
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void ITEM_AddPRSkillPercent( int charaindex,int toindex,int haveitemindex);
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#ifdef _ANGEL_SUMMON
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void ITEM_AngelToken( int charaindex, int toindex, int haveitemindex );
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void ITEM_HeroToken( int charaindex, int toindex, int haveitemindex );
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#endif
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#ifdef _HALLOWEEN_EFFECT
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void ITEM_MapEffect(int charaindex,int toindex,int haveitemindex);
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#endif
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void ITEM_changePetOwner( int charaindex, int toindex, int haveitemindex);
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#ifdef _CONTRACT
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void ITEM_contract( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _TIME_TICKET
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void ITEM_timeticket( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _ITEM_SETLOVER
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void ITEM_SetLoverUser( int charaindex, int toindex, int haveitemindex);
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void ITEM_LoverWarp( int charaindex, int toindex, int haveitemindex);
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void ITEM_LoverUnmarry( int charaindex, int toindex, int haveitemindex);
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#endif
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#ifdef _GM_ITEM
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void ITEM_GMFUNCTION( int charaindex, int toindex, int haveitemindex);
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#endif
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enum{
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BD_KIND_HP,
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BD_KIND_MP,
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BD_KIND_CHARM,
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BD_KIND_AI,
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BD_KIND_CURSE,
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BD_KIND_BESTOW,
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BD_KIND_WISHES,
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#ifdef _CHANGEITEMUSE // Syu ADD <20><><EFBFBD><EFBFBD>ս<EFBFBD><D5BD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>趨
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BD_KIND_HP_MP,
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#endif
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#ifdef _ITEM_UNBECOMEPIG
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BD_KIND_UNBECOMEPIG,
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#endif
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#ifdef _ITEM_PROPERTY
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BD_KIND_PROPERTY,
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#endif
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BD_KIND_END
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};
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#endif
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