StoneAge/gmsv/include/char.h
2018-08-07 00:51:35 -07:00

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#ifndef __CHAR_H__
#define __CHAR_H__
#include "common.h"
#include "char_base.h"
#include "net.h"
#include "char_data.h"
/*------------------------------------------------------------
*白巧件玄及缙及烂聒
*------------------------------------------------------------*/
typedef enum
{
CHAR_COLORWHITE,
CHAR_COLORCYAN,
CHAR_COLORPURPLE,
CHAR_COLORBLUE,
CHAR_COLORYELLOW,
CHAR_COLORGREEN,
CHAR_COLORRED,
CHAR_COLORGRAY,
CHAR_COLORBLUE2,
CHAR_COLORGREEN2,
}CHAR_COLOR;
/*====================平乓仿及综岳卞楮允月楮醒====================*/
void CHAR_createNewChar( int clifd, int dataplacenum,char* charname ,
int imgno,int faceimgno,
int vital,int str,int tgh,int dex,
int earth,int water,int fire,int wind,
int hometown , char *cdkey );
/*====================平乓仿及夫弘奶件====================*/
#ifdef _BAD_PLAYER // WON ADD 送坏玩家去关
void CHAR_login( int clifd, char* data, int saveindex, int badplayer );
#else
void CHAR_login( int clifd, char* data, int saveindex );
#endif
#define CHAR_warpToSpecificPoint( cindex, fl, x, y) _CHAR_warpToSpecificPoint( __FILE__, __LINE__, cindex, fl, x, y)
BOOL _CHAR_warpToSpecificPoint( char *file, int line,
int charaindex, int fl, int x, int y);
/*====================平乓仿及本□皮====================*/
/*====================平乓仿及夫弘失它玄====================*/
BOOL CHAR_charSaveFromConnectAndChar( int fd,Char* ch, int unlock );
BOOL CHAR_charSaveFromConnect( int fd,int unlock );
#define CHAR_logout( clifd, save) _CHAR_logout( __FILE__, __LINE__, clifd, save)
BOOL _CHAR_logout( char *file, int line, int clifd, BOOL save);
/*====================watch event ====================*/
void CHAR_sendWatchEvent( int objindex, int chac, int* opt,int optlen,BOOL myflg );
/*====================旦平伙====================*/
BOOL CHAR_Skillupsend(int charaindex );
void CHAR_SkillUp( int charaindex, int skillid );
void CHAR_useSkill( int charaindex, int dir ,int skindex );
typedef enum
{
CHAR_WALKSUCCESSED, /* 岳 */
CHAR_WALKSYSTEMERROR, /* 扑旦 丞巨仿□ 及index民尼永弁卞
* 夫匀井井匀凶午井 */
CHAR_WALKEXTEND, /* 区左□田□仄化汹仇丹午仄凶NPC卞及心*/
CHAR_WALKHITOBJECT, /* 窒井 卞癫匀化}汹仃卅井匀凶 */
CHAR_WALKPREWALK, /* prewalk奶矛件玄匹汹仃卅井匀凶( 檗祭 ) */
CHAR_WALKDIE, /* 韶氏匹中化汹仃卅中 */
CHAR_WALK1357, /* 标户 轾卞汹仇丹午仄化汹仃卅井匀凶 */
}CHAR_WALKRET;
/*====================平乓仿及啖 卞楮允月楮醒====================*/
void CHAR_ctodirmode(char moji , int* dir , int* mode);
INLINE void CHAR_getDXDY( int dir , int* dx, int* dy );
INLINE int CHAR_getDX( int dir );
INLINE int CHAR_getDY( int dir );
int CHAR_getSameCoordinateObjects(int* objbuf, int siz,int ff, int fx, int fy);
void CHAR_walkcall( int index );
void CHAR_walk_start(int index, int x, int y, char* dir, BOOL mapsendmode);
void CHAR_walk_init( int fd, int x, int y, char *direction, BOOL mapsendmode);
CHAR_WALKRET CHAR_walk(int index, int dir, int mode);
char* CHAR_makeOptionString( Char* ch );
char* CHAR_makeStatusString( int index, char* category );
#define CHAR_makeObjectCString( objindex, buf, buflen) _CHAR_makeObjectCString( __FILE__, __LINE__, objindex, buf, buflen)
BOOL _CHAR_makeObjectCString( char *file, int line, int objindex, char* buf, int buflen );
//BOOL CHAR_sendStatusString( int charaindex, char* category );
#define CHAR_sendStatusString( A, B) _CHAR_sendStatusString( A, B, __FILE__, __LINE__ )
BOOL _CHAR_sendStatusString( int charaindex, char* category, char* file, int line );
BOOL CHAR_sendItemData( int charaindex, int *itemgroup, int num);
BOOL CHAR_sendItemDataOne( int charaindex, int haveitemindex);
BOOL CHAR_send_P_StatusString( int charaindex, unsigned int indextable );
BOOL CHAR_send_N_StatusString( int charaindex, int num, unsigned int indextable );
BOOL CHAR_send_K_StatusString( int charaindex, int num, unsigned int indextable );
void CHAR_inputOwnTitle( int index ,char* name );
void CHAR_selectTitle( int index, int titleindex );
void CHAR_deleteTitle( int index, int titleindex );
#define CHAR_complianceParameter( index) _CHAR_complianceParameter( index, __FILE__, __LINE__)
int _CHAR_complianceParameter( int index, char *FILE, int LINE);
int CHAR_findSurplusItemBox( int index );
int CHAR_findEmptyItemBox( int index );
int CHAR_findEmptyPoolItemBox( int index );
int CHAR_findEmptyItemBoxNo( int index );
void CHAR_moveEquipItem( int index, int fromindex, int toindex );
void CHAR_ItemUse( int charaindex, int to_charaindex, int haveitemindex );
void CHAR_DropItem( int charaindex, int itemindex );
int CHAR_DropItemAbsolute( int itemindex, int floor, int x, int y,BOOL net);
BOOL CHAR_DropItemFXY( int charaindex, int itemcharaindex, int fl,
int x, int y, int* objindex );
int CHAR_addItemSpecificItemIndex( int charaindex, int itemindex );
void CHAR_PickUpItem( int charaindex, int dir );
void CHAR_DropMoney( int charaindex, int amount );
int CHAR_addItem( int charaindex, int itemid );
int CHAR_addItemToChar( Char* ch, int itemid );
int CHAR_pickupFollowPet( int charaindex, int petindex );
#ifdef _GAMBLE_ROULETTE
int NPC_MAPCLEANGOLD( int meindex , int floor);
#endif
#ifdef _DROPSTAKENEW
#define MAXSTAKENUM 5
int CasinoAccumulation(int charindex, int npcindex, int floor, int wincasinotype);
void CHAR_talkToFloor(int floor, int talkindex, char* message, CHAR_COLOR color);
int SetCasinoMap(int npcindex, int casinotype, int mapdropflag);
int CasinoPay(int npcindex, int wincasinotype);
#endif
void CHAR_sendCSpecifiedObjindex( int fd, int index);
void CHAR_sendSpecifiedobjindexCToCharaindex(int charaindex,int objindex);
void CHAR_sendCToArroundCharacter( int charaindex );
void CHAR_sendArroundCharaData( int charaindex );
void CHAR_sendCDArroundChar( int fl, int x, int y, int objindex );
void CHAR_sendCDArroundChar_Main( int fl, int x, int y, int objindex, BOOL mode );
void CHAR_Look( int charaindex, int dir );
void CHAR_initChatMagic(void);
char* CHAR_appendNameAndTitle( int charaindex, char* src, char* buf,
int buflen );
void CHAR_Talk( int fd, int index,char* message,int color, int area );
void CHAR_Loop( void );
#define WINDOW_BUTTONTYPE_NONE (0)
#define WINDOW_BUTTONTYPE_OK (1 << 0)
#define WINDOW_BUTTONTYPE_CANCEL (1 << 1)
#define WINDOW_BUTTONTYPE_YES (1 << 2)
#define WINDOW_BUTTONTYPE_NO (1 << 3)
#define WINDOW_BUTTONTYPE_PREV (1 << 4)
#define WINDOW_BUTTONTYPE_NEXT (1 << 5)
#define WINDOW_BUTTONTYPE_OKCANCEL (WINDOW_BUTTONTYPE_OK | WINDOW_BUTTONTYPE_CANCEL)
#define WINDOW_BUTTONTYPE_YESNO (WINDOW_BUTTONTYPE_YES | WINDOW_BUTTONTYPE_NO)
typedef enum
{
WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_MESSAGETYPE_MESSAGEANDLINEINPUT,
WINDOW_MESSAGETYPE_SELECT,
WINDOW_MESSAGETYPE_PETSELECT,
WINDOW_MESSAGETYPE_PARTYSELECT,
WINDOW_MESSAGETYPE_PETANDPARTYSELECT,
WINDOW_MESSAGETYPE_ITEMSHOPMENU,
WINDOW_MESSAGETYPE_ITEMSHOPMAIN,
WINDOW_MESSAGETYPE_LIMITITEMSHOPMAIN,
WINDOW_MESSAGETYPE_PETSKILLSHOP,
WINDOW_MESSAGETYPE_WIDEMESSAGE,
WINDOW_MESSAGETYPE_WIDEMESSAGEANDLINEINPUT,
WINDOW_MESSAGETYPE_POOLITEMSHOPMENU,
WINDOW_MESSAGETYPE_POOLITEMSHOPMAIN,
WINDOW_MESSAGETYPE_FAMILYADD,
WINDOW_MESSAGETYPE_FAMILYJOIN,
WINDOW_MESSAGETYPE_FAMILYOUT,
WINDOW_MESSAGETYPE_FAMILYEND,
//=======================================
// shan add
WINDOW_FMMESSAGETYPE_SELECT,
WINDOW_FMMESSAGETYPE_DENGON,
WINDOW_FMMESSAGETYPE_FMSDENGON,
WINDOW_FMMESSAGETYPE_POINTLIST,
#ifdef _FMVER21
WINDOW_FMMESSAGETYPE_TOP30DP,
#endif
WINDOW_FMMESSAGETYPE_DP,
WINDOW_MESSAGETYPE_BANK,
// Arminius 7.12 scheduleman
WINDOW_MESSAGETYPE_PKSCHEDULELIST,
WINDOW_MESSAGETYPE_PKSCHEDULESELECTFAMILY,
WINDOW_MESSAGETYPE_PKSCHEDULEDETAIL,
// Robin
WINDOW_MESSAGETYPE_LOGINMESSAGE,
WINDOW_MESSAGETYPE_FAMILYTAX,
WINDOW_MESSAGETYPE_SHOWRIDEPET,
WINDOW_MESSAGETYPE_FAMILYDETAIL,
WINDOW_MESSAGETYPE_LEADERSELECT,
WINDOW_MESSAGETYPE_LEADERSELECTQ,
WINDOW_MESSAGETYPE_LEADERSELECTA,
// Arminius 1.3 Auctioneer
WINDOW_MESSAGETYPE_AUCTIONNEW,
WINDOW_MESSAGETYPE_AUCTIONLIST_BUY,
WINDOW_MESSAGETYPE_AUCTIONSURVEY,
WINDOW_MESSAGETYPE_AUCTIONMODIFY,
WINDOW_MESSAGETYPE_AUCTIONLIST_MODIFY,
#ifdef _BLACK_MARKET
WINDOW_MESSAGETYPE_BLACKMARKET,
#endif
#ifdef _NPC_FUSION
WINDOWS_MESSAGETYPE_PETFUSION,
#endif
#ifdef _PETSKILL_CANNEDFOOD
WINDOWS_MESSAGETYPE_PETSKILLSHOW,
#endif
#ifdef _NPC_SELLSTH
WINDOWS_MESSAGETYPE_SELLSTHMENU,
WINDOWS_MESSAGETYPE_SELLSTHVIEW,
WINDOWS_MESSAGETYPE_SELLSTHSELL,
#endif
#ifdef _PROFESSION_SKILL // WON ADD 人物职业技能
WINDOW_MESSAGETYPE_PROFESSIONSHOP,
#endif
#ifdef _NPC_WELFARE_2 // WON ADD 职业NPC-2
WINDOW_MESSAGETYPE_PROFESSIONSHOP2,
#endif
#ifdef _NEW_MANOR_LAW
WINDOW_FMMESSAGETYPE_10_MEMONTUM, // 十大气势家族
WINDOW_FMMESSAGETYPE_FM_MEMONTUM, // 自己家族气势排名
WINDOW_FMMESSAGETYPE_MANOR_SCHEDULE, // 挑战庄园排行
#endif
#ifdef _ANGEL_SUMMON
WINDOW_MESSAGETYPE_ANGELMESSAGE = 101,
WINDOW_MESSAGETYPE_ANGELASK,
#endif
#ifdef _MOUSE_DBL_CLICK
WINDOW_MESSAGETYPE_MOUSEGETNAME,
#endif
#ifdef _CONTRACT
WINDOW_MESSAGETYPE_CONTRACT,
#endif
#ifdef _RACEMAN
WINDOW_MESSAGETYPE_RACEMAN_RANK,
#endif
}WINDOW_MESSAGETYPE;
typedef enum
{
CHAR_WINDOWTYPE_RETURNTOELDER=-1, /* 赢 尺 月它奴件玉它 */
CHAR_WINDOWTYPE_RESURRECTION=-2, /* 汊唾允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTBATTLE = 1, /* 月爵 毛蓟 允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTDUEL = 2, /* 月DUEL毛蓟 允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTTRADECARD = 3, /* 铜跟晶毛蓟 允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTPARTY = 4, /* 由□ 奴毛蓟 允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTBATTLEWATCH = 5, /* 棋爵毛蓟 允月它奴件玉它 */
CHAR_WINDOWTYPE_MICMESSAGE = 6, /* MICNPC毛银匀化请月它奴件玉它 */
// CoolFish: Trade 2001/4/18
CHAR_WINDOWTYPE_SELECTTRADE = 7, /* 交易 Window */
CHAR_WINDOWTYPE_SELECTRENAMEITEM_PAGE1 = 10, /* 蟆毛 凳允月失奶 丞毛蓟 允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTRENAMEITEM_PAGE2 = 11, /* 蟆毛 凳允月失奶 丞毛蓟 允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTRENAMEITEM_PAGE3 = 12, /* 蟆毛 凳允月失奶 丞毛蓟 允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTRENAMEITEM_PAGE4 = 13, /* 蟆毛 凳允月失奶 丞毛蓟 允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTRENAMEITEM_RENAME = 14, /* 蟆毛 允月它奴件玉它 */
CHAR_WINDOWTYPE_SELECTRENAMEITEM_RENAME_ATTENTION = 15, /* 蟆毛 允月它奴件玉它 */
CHAR_WINDOWTYPE_DENGON = 50, /* 鳗蜕 */
CHAR_WINDOWTYPE_WINDOWMAN_START = 100,
CHAR_WINDOWTYPE_WINDOWMAN_STARTMSG = CHAR_WINDOWTYPE_WINDOWMAN_START,
CHAR_WINDOWTYPE_WINDOWMAN_END = 200,
CHAR_WINDOWTYPE_JANKEN_START = 210,
CHAR_WINDOWTYPE_JANKEN_MAIN = 211,
CHAR_WINDOWTYPE_JANKEN_END = 212,
CHAR_WINDOWTYPE_TRANSMIGRATION_START = 213,
CHAR_WINDOWTYPE_TRANSMIGRATION_MAIN = 214,
CHAR_WINDOWTYPE_TRANSMIGRATION_END = 215,
CHAR_WINDOWTYPE_TRANSMIGRATION_NONE = 216,
CHAR_WINDOWTYPE_WINDOWHEALER_START = 220,
CHAR_WINDOWTYPE_WINDOWHEALER_STARTMSG = CHAR_WINDOWTYPE_WINDOWHEALER_START,
CHAR_WINDOWTYPE_WINDOWHEALER_HPMSG = 221,
CHAR_WINDOWTYPE_WINDOWHEALER_OKHPMSG = 222,
CHAR_WINDOWTYPE_WINDOWHEALER_SPIRITMSG = 223,
CHAR_WINDOWTYPE_WINDOWHEALER_OKSPIRITMSG = 224,
CHAR_WINDOWTYPE_WINDOWHEALER_ALLMSG = 225,
CHAR_WINDOWTYPE_WINDOWHEALER_OKALLMSG = 226,
CHAR_WINDOWTYPE_WINDOWHEALER_END = 227,
CHAR_WINDOWTYPE_WINDOWSAVEPOINT_START = 230,
CHAR_WINDOWTYPE_WINDOWEVENT_STARTMSG = 231,
CHAR_WINDOWTYPE_WINDOWEVENT_NOWEVENT = 232,
CHAR_WINDOWTYPE_WINDOWEVENT_ENDEVENT = 233,
CHAR_WINDOWTYPE_WINDOWEVENT_REQMAINMSG = 234,
CHAR_WINDOWTYPE_WINDOWEVENT_ACCMAINMSG = 235,
CHAR_WINDOWTYPE_WINDOWEVENT_NOMALMSG = 236,
CHAR_WINDOWTYPE_WINDOWEVENT_CLEANMSG = 237,
CHAR_WINDOWTYPE_WINDOWEVENT_REQTHANK = 238,
CHAR_WINDOWTYPE_WINDOWEVENT_ACCTHANK = 239,
CHAR_WINDOWTYPE_WINDOWITEMSHOP_START = 240,
CHAR_WINDOWTYPE_WINDOWITEMSHOP_STARTMSG = CHAR_WINDOWTYPE_WINDOWITEMSHOP_START,
CHAR_WINDOWTYPE_WINDOWITEMSHOP_MENU = 241,
CHAR_WINDOWTYPE_WINDOWITEMSHOP_BUY_MSG = 242,
CHAR_WINDOWTYPE_WINDOWITEMSHOP_SELL_MSG = 243,
CHAR_WINDOWTYPE_WINDOWITEMSHOP_END = 244,
CHAR_WINDOWTYPE_WINDOWITEMSHOP_LIMIT = 245,
CHAR_WINDOWTYPE_WINDOWITEMSHOP_EXPRESS = 246,
CHAR_WINDOWTYPE_DUELRANKING_START = 250,
CHAR_WINDOWTYPE_DUELRANKING_TOPRANKING = 251,
CHAR_WINDOWTYPE_DUELRANKING_MYRANKING = 252,
CHAR_WINDOWTYPE_DUELRANKING_WAIT = 253,
CHAR_WINDOWTYPE_DEFEND_BILLDBOARD = 254,
CHAR_WINDOWTYPE_WINDOWPETSKILLSHOP = 260,
CHAR_WINDOWTYPE_WINDOWPETSHOP_START = 261,
CHAR_WINDOWTYPE_WINDOWPETSHOP_PETSELECT = 262,
CHAR_WINDOWTYPE_WINDOWPETSHOP_MAIN = 263,
CHAR_WINDOWTYPE_WINDOWPETSHOP_GOLDOVER = 264,
CHAR_WINDOWTYPE_WINDOWPETSHOP_PETSELECT2 = 265,
CHAR_WINDOWTYPE_WINDOWPETSHOP_MAIN2 = 266,
CHAR_WINDOWTYPE_WINDOWPETSHOP_DRAWSELECT = 267,
CHAR_WINDOWTYPE_WINDOWPETSHOP_ASKDRAW = 268,
CHAR_WINDOWTYPE_WINDOWPETSHOP_END = 269,
CHAR_WINDOWTYPE_WINDOWWARPMAN_MAIN = 271,
CHAR_WINDOWTYPE_WINDOWWARPMAN_ERR = 272,
CHAR_WINDOWTYPE_WINDOWWARPMAN_END = 273,
CHAR_WINDOWTYPE_NPCENEMY_START = 281,
CHAR_WINDOWTYPE_CHARM_START = 282,
CHAR_WINDOWTYPE_CHARM_END = 283,
CHAR_WINDOWTYPE_QUIZ_START = 284,
CHAR_WINDOWTYPE_QUIZ_MAIN = 285,
CHAR_WINDOWTYPE_QUIZ_END = 286,
CHAR_WINDOWTYPE_CHECKMAN_START = 287,
CHAR_WINDOWTYPE_CHECKMAN_MAIN = 288,
CHAR_WINDOWTYPE_CHECKMAN_END = 289,
CHAR_WINDOWTYPE_FAMILYMAN_START = 320,
CHAR_WINDOWTYPE_FAMILYMAN_ADD = 321,
CHAR_WINDOWTYPE_FAMILYMAN_JOIN = 322,
CHAR_WINDOWTYPE_FAMILYMAN_OUT = 323,
CHAR_WINDOWTYPE_FAMILYMAN_BROKEN = 324,
CHAR_WINDOWTYPE_BANKMAN = 330,
// CoolFish: FMPKMan 2001/7/4
CHAR_WINDOWTYPE_FMPKMAN_START = 340,
CHAR_WINDOWTYPE_FMPKMAN_VIEW = 341,
CHAR_WINDOWTYPE_FMPKMAN_LEAVEPK = 342,
CHAR_WINDOWTYPE_FMPKCALLMAN_START = 345,
CHAR_WINDOWTYPE_FMPKCALLMAN_CALL = 346,
CHAR_WINDOWTYPE_FMPKCALLMAN_COME = 347,
CHAR_WINDOWTYPE_FMPKCALLMAN_LEAVE = 348,
// Arminius 7.13 scheduleman
CHAR_WINDOWTYPE_SCHEDULEMAN_START = 350,
CHAR_WINDOWTYPE_SCHEDULEMAN_SELECT = 351,
CHAR_WINDOWTYPE_SCHEDULEMAN_DETAIL = 352,
// Arminius 7.27
CHAR_WINDOWTYPE_MANORPK_START = 360,
CHAR_WINDOWTYPE_MANORPK_ASK = 361,
CHAR_WINDOWTYPE_MANORPK_END = 362,
// shan
CHAR_WINDOWTYPE_FM_DENGON = 370, // 家族留言板
CHAR_WINDOWTYPE_FM_FMSDENGON = 371, // 家族之间留言板
CHAR_WINDOWTYPE_FM_MESSAGE1 = 372, // 说明视窗(据点)
CHAR_WINDOWTYPE_FM_MESSAGE2 = 373, // 说明视窗(成员)
CHAR_WINDOWTYPE_FM_SELECT = 374, // 选项视窗
CHAR_WINDOWTYPE_FM_MEMBERLIST = 375, // 成员列表
CHAR_WINDOWTYPE_FM_POINTLIST = 376, // 据点列表
CHAR_WINDOWTYPE_FM_DPTOP = 377, // 强者表(前叁十大列榜)
CHAR_WINDOWTYPE_FM_DPME = 378, // 强者表(自己的列榜)
CHAR_WINDOWTYPE_FM_DPSELECT = 379, // 强者表的选项视窗
// Terry 2001/08/31
#ifdef _SERVICE
CHAR_WINDOWTYPE_SERVICE_START = 380, // 石器服务员确定视窗
CHAR_WINDOWTYPE_SERVICE_EXIT = 381, // 石器服务员取消视窗
CHAR_WINDOWTYPE_SERVICE_CONTINUE = 382, // 石器服务员继续视窗
CHAR_WINDOWTYPE_SERVICE_WAIT = 383, // 石器服务员等待视窗
#endif
#ifdef _PET_TRANS
CHAR_WINDOWTYPE_PETTRANS_START = 384,
CHAR_WINDOWTYPE_PETTRANS_SELECT = 385,
CHAR_WINDOWTYPE_PETTRANS_SELPET = 386,
CHAR_WINDOWTYPE_PETTRANS_MAIN1 = 387,
CHAR_WINDOWTYPE_PETTRANS_END = 389,
#endif
#ifdef _GAMBLE_BANK
NPC_GambleBank_START = 390,
NPC_GambleBank_SELECT,
NPC_GambleBank_BANK,
NPC_GambleBank_CHANG1,
NPC_GambleBank_CHANG2,
NPC_GambleBank_END,
#endif
#ifdef _PETRACE
CHAR_WINDOWTYPE_PETRACEMASTER_START = 410,
CHAR_WINDOWTYPE_PETRACEMASTER_RULE,
CHAR_WINDOWTYPE_PETRACEMASTER_PET,
CHAR_WINDOWTYPE_PETRACEMASTER_LEAVE,
#endif
#ifdef _GAMBLE_ROULETTE
WINDOWTYPE_GAMBLEROULETTE_START = 415,
WINDOWTYPE_GAMBLEROULETTE_SELECT,
WINDOWTYPE_GAMBLEROULETTE_END,
#endif
#ifdef _AUCTIONEER
CHAR_WINDOWTYPE_AUCTIONEER_START = 420,
CHAR_WINDOWTYPE_AUCTIONEER_NEW,
CHAR_WINDOWTYPE_AUCTIONEER_LIST_BUY,
CHAR_WINDOWTYPE_AUCTIONEER_SURVEY,
CHAR_WINDOWTYPE_AUCTIONEER_MODIFY,
CHAR_WINDOWTYPE_AUCTIONEER_LIST_MODIFY,
CHAR_WINDOWTYPE_AUCTIONEER_END,
#endif
#ifdef _NEWEVENT
CHAR_WINDOWTYPE_WINDOWEVENT_ACCTHANKNEW = 430,
#endif
#ifdef _BLACK_MARKET
CHAR_WINDOWTYPE_BLACKMARKET = 435,
#endif
#ifdef _TRANSER_MAN
NPC_TRANSERMAN_START = 440,
NPC_TRANSERMAN_SELECT,
NPC_TRANSERMAN_WARP,
NPC_TRANSERMAN_END,
#endif
#ifdef _ITEM_NPCCHANGE
NPC_ITEMCHANGE_START = 445,
NPC_ITEMCHANGE_SELECT,
NPC_ITEMCHANGE_MESSAGE,
NPC_ITEMCHANGE_END,
#endif
#ifdef _PAUCTION_MAN
NPC_PAUCTION_START,
NPC_PAUCTION_SELECT,
NPC_PAUCTION_BUY,
NPC_PAUCTION_SELL,
NPC_PAUCTION_WARP,
NPC_PAUCTION_END,
#endif
#ifdef _ALLDOMAN // (不可开) Syu ADD 排行榜NPC
NPC_ALLDOMAN_START = 460,
NPC_ALLDOMAN_START2,
NPC_ALLDOMAN_START3,
NPC_ALLDOMAN_HEAL,
NPC_ALLDOMAN_GIVEMONEY,
NPC_ALLDOMAN_MAIN_WND ,
NPC_ALLDOMAN_SELECT_WND ,
NPC_ALLDOMAN_LIST_WND ,
#endif
#ifdef _PETSKILL_CANNEDFOOD
ITEM_WINDOWTYPE_SELECTPETSKILL_SELECT = 470,
ITEM_WINDOWTYPE_SELECTPETSKILL_END,
#endif
#ifdef _NPC_WELFARE
NPC_WELFARE_START = 480,
NPC_WELFARE_END,
#endif
#ifdef _NPC_VERYWELFARE
NPC_VERYWELFARE_START = 490,
NPC_VERYWELFARE_NO1,
NPC_VERYWELFARE_NO2,
NPC_VERYWELFARE_NO3,
NPC_VERYWELFARE_END,
#endif
#ifdef _NPC_WELFARE_2 // WON ADD 职业NPC-2
NPC_WELFARE_START2 = 495,
NPC_WELFARE_END2,
#endif
#ifdef _NPC_DEPOTPET
CHAR_WINDOWTYPE_DEPOTPETSHOP_MENU = 510,
CHAR_WINDOWTYPE_DEPOTPETSHOP_HANDLE,
CHAR_WINDOWTYPE_DEPOTPETSHOP_ADD,
CHAR_WINDOWTYPE_DEPOTPETSHOP_GET,
CHAR_WINDOWTYPE_DEPOTPETSHOP_ASKADD,
CHAR_WINDOWTYPE_DEPOTPETSHOP_ASKGET,
#endif
#ifdef _ANGEL_SUMMON
CHAR_WINDOWTYPE_ANGEL_ASK = 520,
CHAR_WINDOWTYPE_ANGEL_CLEAN,
#endif
#ifdef _CONTRACT
CHAR_WINDOWTYPE_CONTRACT_ANSWER = 530,
#endif
#ifdef _RACEMAN //猎宠大会
CHAR_WINDOWTYPE_RACE_START = 540, // 开始
CHAR_WINDOWTYPE_RACE_SUBJECT, // 猎宠比赛题目
CHAR_WINDOWTYPE_RACE_TICKET, // 领取猎宠证
CHAR_WINDOWTYPE_RACE_PETSELECT, // 宠物选择
CHAR_WINDOWTYPE_RACE_CHECKIN, // 猎宠登记
CHAR_WINDOWTYPE_RACE_RANK, // 猎宠排行榜
CHAR_WINDOWTYPE_RACE_PRIZE, // 兑奖
CHAR_WINDOWTYPE_RACE_NORMAL, // 无标题视窗
CHAR_WINDOWTYPE_RACE_SHOWRANK1, // 新手排行榜
CHAR_WINDOWTYPE_RACE_SHOWRANK2, // 排行榜
CHAR_WINDOWTYPE_RACE_SHOWRANK3, // 排行榜
CHAR_WINDOWTYPE_RACE_SHOWRANK4, // 排行榜
CHAR_WINDOWTYPE_RACE_SHOWRANK5, // 排行榜
CHAR_WINDOWTYPE_RACE_SHOWRANK11, // 显示历史记录
CHAR_WINDOWTYPE_RACE_SHOWRANK12, // 显示历史记录
CHAR_WINDOWTYPE_RACE_SHOWRANK13, // 显示历史记录
CHAR_WINDOWTYPE_RACE_SHOWRANK14, // 显示历史记录
CHAR_WINDOWTYPE_RACE_SHOWRANK15, // 显示历史记录
CHAR_WINDOWTYPE_RACE_QUIZ, // 通关密语
#endif
}CHAR_WINDOWTYPE;
#ifdef _GMRELOAD
typedef struct tagGMInfo
{
char cdkey[24];
int level;
}GMInfo;
#endif
#ifdef _ANGEL_SUMMON
#define MAXMISSION 100
#define MAXMISSIONTABLE 1000
struct MissionInfo
{
int id;
char detail[1024];
int level;
char eventflag[1024];
//char bonus[1024];
int limittime;
};
struct MissionTable
{
char angelinfo[128];
char heroinfo[128];
int mission;
int flag;
int time;
int limittime;
};
extern struct MissionInfo missionlist[MAXMISSION];
extern struct MissionTable missiontable[MAXMISSIONTABLE];
#endif
#ifdef _JOBDAILY
#define MAXDAILYLIST 1000
#define MAXMISSIONFLAG 1000
typedef struct _DailyFileType
{
char jobid[10]; //任务编号
char rule[16384]; //条件判断
char explain[200]; //任务说明
char state[20]; //状态说明
}DailyFileType;
//extern struct DailyFileType dailyfile[MAXDAILYLIST];
#endif
BOOL CHAR_talkToCli( int talkedcharaindex,int talkcharaindex, char* message, CHAR_COLOR color );
void CHAR_talkToCliAndParty( int talkedcharaindex,int talkcharaindex,char* message, CHAR_COLOR color );
BOOL CHAR_talkToCharacter( int talkedcharaindex,int talkcharaindex, char* message );
void CHAR_getCoordinationDir( int dir , int x, int y ,int c,
int *xout , int *yout );
BOOL CHAR_createCharacter( int type, int floor, int x, int y, int dir,
int* charaindex, int* objindex, BOOL seemap );
void CHAR_CharaDelete( int charaindex );
void CHAR_ObjectDelete( int objindex );
int CHAR_makeDBKey( int charaindex, char *pszBuffer, int size );
int CHAR_getEmptyPartyArray( int charaindex);
BOOL CHAR_JoinParty( int charaindex );
void CHAR_JoinParty_Main( int charaindex, int targetindex);
BOOL CHAR_DischargeParty( int charaindex, int flg);
BOOL CHAR_DischargePartyNoMsg( int charaindex);
BOOL CHAR_setMyPosition_main( int index, int x, int y, int setdir, BOOL CAFlg);
BOOL CHAR_setMyPosition( int index, int x, int y, BOOL CAFlg);
void CHAR_CharaDeleteHavePet( int charaindex);
int CHAR_sendAction( int charaindex, int action, int mode);
void CHAR_sendLeader( int objindex, int leader);
void CHAR_sendBattleWatch( int objindex, int onoff);
void CHAR_sendBattleEffect( int charaindex, int onoff);
// shan
void CHAR_sendTradeEffect( int charaindex, int onoff);
#ifdef _MIND_ICON
void CHAR_sendMindEffect( int charaindex, int onoff);
#endif
#ifdef _ITEM_CRACKER
void CHAR_sendCrackerEffect( int charaindex, int onoff);
#endif
void CHAR_inputUserPetName( int index , int havepetindex, char* name );
int CHAR_getPartyIndex( int index, int num);
void CHAR_processWindow(int charaindex, int seqno, int select,
int objindex, char* data );
void CHAR_AddCharm( int charaindex, int iValue );
void CHAR_PetAddVariableAi( int petindex, int iValue );
void CHAR_PartyUpdate( int charaindex, int senddata );
char *CHAR_getUseName( int charaindex );
char *CHAR_getUseID( int charaindex );
EXTERN int EnemyMoveNum; /* 凛卞 嫖 仃月衬及醒 */
extern char *DebugFunctionName;
extern int DebugPoint;
#define DB_DUELPOINT "db_duel" // 犯亘巨伙禾奶件玄犯□正矛□旦
#define DB_ADDRESSBOOK "db_addressbook" // 失玉伊旦皮永弁犯□正矛□旦
BOOL CHAR_send_DpDBUpdate( int charaindex );
BOOL CHAR_send_DpDBUpdate_AddressBook( int charaindex, int mode );
void CHAR_sendPMEToArroundCharacter( int charaindex, int petindex, int flg, int no );
void CHAR_sendPMEToArroundCharacterFLXY( int petindex,
int fl, int x, int y, int dir, int flg, int no );
void CHAR_sendSEoArroundCharacter( int fl, int x, int y, int senumber, int sw );
BOOL CHAR_initEffectSetting( char* filename );
void CHAR_checkEffect( int charaindex);
void CHAR_checkEffectLoop( void);
void CHAR_initDebugChatCdkey( void);
int CHAR_setChatMagicCDKey( int mode, char *cdkey);
float GetRecoveryRate( int charaindex );
int storeCharaData( void );
#ifdef _MAGIC_REHPAI //补血AI
int Magic_RideGetHP( int toindex, int petindex, int flg);
#endif
// CoolFish: Trade 2001/4/18
int CHAR_findTotalEmptyItem(int index);
#ifdef _FIX_METAMORIDE
int CHAR_CHECKJOINENEMY( int index);
#endif
#ifdef _NPCSERVER_NEW
BOOL NPCSERVER_CreateObjindexFromServer( int fd, int npcindex, char *Name, int image,
int dir, int floor, int x, int y);
#endif
#ifdef _SEND_EFFECT // WON ADD AC送下雪、下雨等特效
#define CHAR_EFFECT_SETTINGBUFFER 256
typedef struct tagCHAR_effectsetting
{
int floor; // 白夫失
int effect; // 梢请 寞
int level; // 梢请及伊矛伙[ 蜇及雄今[
int sendflg; // 憎巨白尼弁玄毛霜匀凶井升丹井[
char month[CHAR_EFFECT_SETTINGBUFFER]; // 垫允月畸
char day[CHAR_EFFECT_SETTINGBUFFER]; // 垫允月
char hour[CHAR_EFFECT_SETTINGBUFFER]; // 垫允月凛棉
char min[CHAR_EFFECT_SETTINGBUFFER]; // 垫允月坌
char expire[CHAR_EFFECT_SETTINGBUFFER]; // 垫仄化中月赢今[(
}CHAR_effectsetting;
CHAR_effectsetting* CHAR_effect;
int CHAR_effectnum;
#endif
#ifdef _ITEM_PILENUMS
int CHAR_getMyMaxPilenum( int charaindex);
#endif
#ifdef _PET_LOSTPET
BOOL CHAR_CharSaveLostPet( int petindex, int type);
#endif
#ifdef _ALLDOMAN
void InitHeroList( void);
#endif
#endif
#ifdef _STREET_VENDOR
void CHAR_sendStreetVendor(int charaindex,char *message);
void CHAR_sendStreetVendorDataToCli(int charaindex,int toindex);
void CHAR_sendStreetVendorOneDataToCli(int charaindex,int toindex,int sendindex);
#endif
BOOL checkUnlawWarpFloor( int floor);
#ifdef _HELP_NEWHAND
void CHAR_loginAddItemForNew( int charaindex );
#endif
#ifdef _JOBDAILY
void CHAR_JobDaily(int charaindex,char *data);
#endif
#ifdef _TEACHER_SYSTEM
void CHAR_Teacher_system(int charaindex,char *data);
void CHAR_Teacher_system_View(int charaindex,int iOnLine,char *data);
#endif
#ifdef _TIME_TICKET
void check_TimeTicket();
int check_TimeTicketMap(int floor);
#endif