StoneAge/gmsv/npc/npc_storyteller.c
2018-08-07 00:51:35 -07:00

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#include "version.h"
#include "char.h"
/*
井凶曰屯[
伉伉□旦 匹反2潘 及仇午分引[
NPCARGUMENT: 0分匀凶日仇午分引01分匀凶日仇午分引1及贿曰
橇谪反3勾丐曰赐卞褡垫允月
橇谪0“ 失奶玉伉件弘仇及橇谪匹talk今木月午
>方仁五凶}幻仆幻仆方[中井卞手}歹仄互鳗 及井凶曰屯元扎[=匹
橇谪1卞啖垫
橇谪1“talk今木凶日
>公卅凶互及冗戈卅日壬}熔午夫五井尹卞}雄 卅蜕昵毛夫午勾} 今内仃方丹[
公及蜕昵毛及冗戈井? yes/noyes匹橇谪2尺no匹
匹反今日壬元扎匹橇谪0尺
橇谪2“ talk今木凶日
>公卅凶卞鳗 及蜕昵>幻仆幻仆=毛鳗噩仄凶[ 及勾亢卞 濠卅手及午仄化
域戏 濠卞允月屯仄[今日壬元扎[=
午中匀化熔毛蛹日仄}蜕昵白仿弘毛馨笛允月[
匹橇谪0卞手升月
Talked:
if( 卞反卅仄化井日1坌凶匀化中月井){
橇谪0卞手升月
}
switch(橇谪){
case 0: 质 橇谪1尺break;
case 1: 质 橇谪2尺break;
case 2: 质 橇谪0尺break;
}
}
*/
BOOL NPC_StoryTellerInit( int meindex )
{
CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPESTORYTELLER );
CHAR_setFlg( meindex , CHAR_ISATTACKED , 0 );
CHAR_setFlg( meindex , CHAR_ISOVERED , 0 );
return TRUE;
}
void NPC_StoryTellerTalked( int meindex , int talker , char *msg , int col )
{
}