69 lines
1.3 KiB
C
69 lines
1.3 KiB
C
#include "version.h"
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#include "char.h"
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/*
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井凶曰屯[
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伉伉□旦 匹反2潘 及仇午分引[
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NPCARGUMENT: 0分匀凶日仇午分引0}1分匀凶日仇午分引1及贿曰 [
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橇谪反3勾丐曰}赐卞褡垫允月[
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橇谪0“ 失奶玉伉件弘[仇及橇谪匹talk今木月午}
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>方仁五凶}幻仆幻仆方[中井卞手}歹仄互鳗 及井凶曰屯元扎[=匹
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橇谪1卞啖垫[
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橇谪1“talk今木凶日}
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>公卅凶互及冗戈卅日壬}熔午夫五井尹卞}雄 卅蜕昵毛夫午勾} 今内仃方丹[
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公及蜕昵毛及冗戈井? yes/no=yes匹橇谪2尺[no匹
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>匹反}今日壬元扎[=匹橇谪0尺
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橇谪2“ talk今木凶日}
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>公卅凶卞鳗 及蜕昵>幻仆幻仆=毛鳗噩仄凶[ 及勾亢卞 濠卅手及午仄化
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域戏 濠卞允月屯仄[今日壬元扎[=
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午中匀化熔毛蛹日仄}蜕昵白仿弘毛馨笛允月[
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匹橇谪0卞手升月[
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Talked:
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if( 卞反卅仄化井日1坌凶匀化中月井"){
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橇谪0卞手升月[
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}
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switch(橇谪){
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case 0: 质 [橇谪1尺[break;
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case 1: 质 [橇谪2尺[break;
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case 2: 质 [橇谪0尺[break;
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}
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}
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*/
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BOOL NPC_StoryTellerInit( int meindex )
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{
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CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPESTORYTELLER );
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CHAR_setFlg( meindex , CHAR_ISATTACKED , 0 );
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CHAR_setFlg( meindex , CHAR_ISOVERED , 0 );
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return TRUE;
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}
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void NPC_StoryTellerTalked( int meindex , int talker , char *msg , int col )
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{
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}
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