StoneAge/gmsv/npc/npc_blackmarket.c
2018-08-07 00:51:35 -07:00

70 lines
2.2 KiB
C

#include "version.h"
#include <string.h>
#include "char.h"
#include "object.h"
#include "char_base.h"
#include "npcutil.h"
#include "configfile.h"
#include "lssproto_serv.h"
#include "saacproto_cli.h"
#ifdef _BLACK_MARKET
extern struct BlackMarketItem BMItem[BMIMAX];
extern int BMINum;
extern int BMSellList[12];
void NPC_BlackMarketTalked( int meindex, int talker, char *msg, int color)
{
char sBuf[512]="", tBuf[512]="";
if(!CHAR_CHECKINDEX( talker)) return;
if(getfdFromCharaIndex( talker)==-1) return;
if(CHAR_getInt( talker, CHAR_WHICHTYPE)!=CHAR_TYPEPLAYER) return;
if(NPC_Util_isFaceToFace( talker, meindex, 1)!=TRUE) return;
sprintf( tBuf, "嘿嘿....\n在我这边有各式各样的武器、防具及道具,你想要跟我交换吗?换好了可就不能反悔喔~");
lssproto_WN_send(getfdFromCharaIndex( talker),
WINDOW_MESSAGETYPE_MESSAGE,
WINDOW_BUTTONTYPE_OK,
CHAR_WINDOWTYPE_BLACKMARKET,
CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX),
makeEscapeString( tBuf, sBuf, sizeof(sBuf)));
return;
}
BOOL NPC_BlackMarketInit( int meindex)
{
CHAR_setInt( meindex, CHAR_WHICHTYPE, CHAR_TYPEWINDOWMAN);
CHAR_setFlg( meindex, CHAR_ISATTACKED , 0);
return TRUE;
}
void NPC_BlackMarketWindowTalked( int index, int talker, int seqno, int select, char *data)
{
int i;
char sBuf[1024]="", sBuf1[256]="";
if(!CHAR_CHECKINDEX( talker)) return;
if(getfdFromCharaIndex( talker)==-1) return;
if(CHAR_getInt( talker, CHAR_WHICHTYPE)!=CHAR_TYPEPLAYER) return;
if(NPC_Util_isFaceToFace( talker, index, 1)!=TRUE) return;
if( seqno == CHAR_WINDOWTYPE_BLACKMARKET){
for(i=0; i<12; i++){
CONNECT_set_BMList( getfdFromCharaIndex( talker), i, BMSellList[i]);
sprintf( sBuf1, "%d|%d|%s\n", BMSellList[i], BMItem[BMSellList[i]].iGraphicsNum, BMItem[BMSellList[i]].iName);
strcat( sBuf, sBuf1);
}
lssproto_WN_send( getfdFromCharaIndex( talker),
WINDOW_MESSAGETYPE_BLACKMARKET,
WINDOW_BUTTONTYPE_NONE,
CHAR_WINDOWTYPE_BLACKMARKET,
CHAR_getWorkInt( index, CHAR_WORKOBJINDEX),
sBuf );
}
}
#endif