146 lines
3.6 KiB
C
146 lines
3.6 KiB
C
#ifndef _RECV_H_
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#define _RECV_H_
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#ifdef _CK_ONLINE_PLAYER_COUNT // WON ADD 计算线上人数
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void PlayerCount(void);
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#endif
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#ifdef _SEND_EFFECT // WON ADD 送下雪、下雨等特效
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void SendEffect(char *ffect);
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#endif
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#ifdef _BAD_PLAYER // WON ADD 送坏玩家去关
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void BadPlayer(void);
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char BadPlayerList[500][20];
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int MAX_BAD_PLAYER;
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#endif
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#ifdef _WORKER_AUTO_LOGOUT // WON ADD GS断线自动送LOGOUT给WORKER
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void Worker_send_logout( int ti ,char* id );
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#endif
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#ifdef _AC_SEND_FM_PK // WON ADD 庄园对战列表储存在AC
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void load_fm_pk_list(void);
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void save_fm_pk_list(void);
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char fm_pk_list[9][255];
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#endif
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#ifdef _ALLDOMAN // Syu ADD 排行榜NPC
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void LOAD_herolist();
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void SAVE_herolist(int);
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void Send_A_herolist(int);
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#ifdef _FIX_ALLDOMAN
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void Send_S_herolist( int ti );
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#define MAX_HERO_LIST 50
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typedef struct _tagHerolistBase
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{
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char strings[3][64];
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int intdata[3];
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int use;
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}HerolistBase;
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HerolistBase Herolist[MAX_HERO_LIST];
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#else
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void Send_S_herolist( char *ocdkey , char *oname , char *ncdkey , char *nname ,
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char *title , int level , int trns , int floor );
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#define MAX_HERO_COLUMN 7
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#define MAX_HERO_LIST 100
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char Herolist[MAX_HERO_LIST][MAX_HERO_COLUMN][72];
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#endif
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#endif
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#ifdef _RECAL_BACKUP_PLAYER // WON 回溯功能
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struct PLAYER_DATA {
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char name[20];
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char fl[10];
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char x[10];
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char y[10];
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char lv[20];
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char gold[20];
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char hp[20];
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char mp[20];
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char vi[20];
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char str[20];
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char tou[20];
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char dex[20];
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char exp[20];
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char trn[20];
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char fmi[20];
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char fmlf[20];
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char bankgld[20];
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char fame[20];
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char pgold[20];
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char fmname[20];
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char item_name[50][64];
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char item[50][255];
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char pet_name[50][64];
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char pet[25][255];
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}player_data;
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typedef struct tagSTRING64
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{
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char string[64];
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}STRING64;
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struct ITEM_PET_CHANG{
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int equit_item[5];
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int have_item[15];
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int pool_item[30];
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int have_pet[5];
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int pool_pet[20];
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}item_pet_chang;
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#define won_get(get, delime1, delime2) _won_get(get, delime1, delime2, char_data)
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void _won_get(char *get, char *delime1, char *delime2, char *char_data);
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void saacproto_ACRecalPlayer_recv(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, int backup_flag);
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void analysis_char(char *char_data);
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int get_delim(char *msg, char *temp, char *delime1, char *delime2);
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void get_online_player_data(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);
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void send_backup_player_data();
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void get_backup_player_data(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);
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void get_backup_date(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);
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void saacproto_ACRecalBackup_recv(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, char *char_data, int backup_flag);
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void recal_part_backup(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);
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int rgetFileName( char* dirname , STRING64* string, int size);
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int rrd( char* dirname , STRING64* buf ,int bufsize, int* index);
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#define BACKUP_DIR "/home/backup/char"
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void _won_get_player(char *char_data);
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void _won_get_2(char *char_data, char *fun, char *check);
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#endif // end RECAL_ASK_PLAYER
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typedef struct tagUNLOCKMENUS{
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char PlayerId[256];
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int use;
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time_t time;
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}UNLockMenus;
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int UNlockM_isBe( char *id);
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int UNlockM_addPlayer( char *id);
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int UNlockM_UnlockPlayer( void);
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int UNlockM_Init( void);
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#ifdef _GM_BROADCAST // WON ADD 客服公告系统
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void broadcast( char *msg );
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#endif
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#ifdef _DEATH_FAMILY_GM_COMMAND // WON ADD 家族战GM指令
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void saacproto_ACShowMemberList_2_recv( int fd, int charindex, int fm1, int fm2, int time, int id );
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#endif
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#endif
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