107 lines
2.9 KiB
C
107 lines
2.9 KiB
C
#ifndef _CHAR_H_
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#define _CHAR_H_
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#include "version.h"
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/* 1슥∋건摩禁犢섟 틱텀력今(겜卵켈삼今) */
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#define MAXCHAR_PER_USER 2
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int isLocked( char *id );
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void charLoadCallback( int ti , int auth_ok , char *c0, char* c1 ,
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char *c2 , char *c3, char *c4, int i0 , int i1 );
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// Spock 2000/11/1
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//void charSave( int ti , char *c0 ,
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// char *c2 , char *c3 , char *c4, int i0 , int i1 );
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// return process number
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#ifdef _NewSave
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int charSave( int ti , char *c0 ,
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char *c2 , char *c3 , char *c4, int i0 , int i1 , int charindex );
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#else
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int charSave( int ti , char *c0 ,
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char *c2 , char *c3 , char *c4, int i0 , int i1 );
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#endif
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// Spock end
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void charListCallback( int ti , int auth_ok , char *c0 , char *c1 ,
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char *c2 , char *c3 , char *c4 , int i0 , int i1 );
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void charDeleteCallback( int ti , int auth_ok ,
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char *c0 , char *c1 , char *c2 , char *c3 ,
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char *c4 , int i0 , int i1 );
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// Nuke
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void dummyCallback( int ti , int auth_ok ,
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char *c0 , char *c1 , char *c2 , char *c3 ,
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char *c4 , int i0 , int i1 );
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// Spock 2000/11/1
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#ifdef _LOCK_ADD_NAME
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int lockUser( char *gmsvname , char *id , char *name, char *passwd , int lock ,
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char *result, int resultlen,
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char *retdata , int retdatalen , char *process , char *deadline);
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#else
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int lockUser( char *gmsvname , char *id , char *passwd , int lock ,
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char *result, int resultlen,
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char *retdata , int retdatalen , char *process , char *deadline);
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#endif
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// Spock end
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int checkValidCharName( char *a);
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int loadCharOne( char *idstring , int num, char *output , int outlen );
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int saveCharOne( char *idstring , int num , char *input );
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int loadCharNameAndOption( char *id , char *output , int outlen);
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int getCharIndexByName( char *id , char *charname );
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void getCharInfoFromString( char *str , char *out );
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#ifdef _CHAR_POOLITEM
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int InsertCharPoolItem( char *id , char *input, int sizes);
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int saveCharPoolItem( char *id , char *input, int sizes);
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int loadCharPoolItemOne( char *id , char *output , int outlen);
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int checkCharPoolItem( char *id);
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#endif
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#ifdef _CHAR_POOLPET
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int InsertCharPoolPet( char *id , char *input, int sizes);
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int saveCharPoolPet( char *id , char *input, int sizes);
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int loadCharPoolPetOne( char *id , char *output , int outlen);
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int checkCharPoolPet( char *id);
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#endif
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#ifdef _ANGEL_SUMMON
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#define MAXMISSIONTABLE 1000
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struct MissionTable
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{
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char angelinfo[128];
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char heroinfo[128];
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int mission;
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int flag;
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int time;
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int limittime;
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};
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extern struct MissionTable missiontable[MAXMISSIONTABLE];
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#endif
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#ifdef _RACEMAN
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#define DEFMAXRANK 100
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struct RankTable
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{
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int rank;
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char id[20];
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char name[64];
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int catchcnt;
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};
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extern struct RankTable ranktable[DEFMAXRANK];
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#endif
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#endif
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